Created
April 1, 2015 20:32
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Unity3D Build Script, environment variables
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public class BuildScript | |
{ | |
private static readonly string _versionNumber; | |
private static readonly string _buildNumber; | |
static BuildScript() | |
{ | |
_versionNumber = Environment.GetEnvironmentVariable("VERSION_NUMBER"); | |
if (string.IsNullOrEmpty(_versionNumber)) | |
_versionNumber = "1.0.0.0"; | |
_buildNumber = Environment.GetEnvironmentVariable("BUILD_NUMBER"); | |
if (string.IsNullOrEmpty(_buildNumber)) | |
_buildNumber = "1"; | |
PlayerSettings.productName = "Your game name"; | |
PlayerSettings.bundleVersion = | |
PlayerSettings.shortBundleVersion = _versionNumber; | |
} | |
} |
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