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@jonathonw
Created January 26, 2012 19:55
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Voxels Log (after crash)
INFO - Searching for mods in .\mods
INFO - paths.actors not set in mod.yml. Assuming mod Core Engine Resources provides no actors.
INFO - paths.blocks not set in mod.yml. Assuming mod Core Engine Resources provides no blocks.
INFO - Mod core added.
INFO - paths.blocks not set in mod.yml. Assuming mod Default World Generator provides no blocks.
INFO - Mod default_worldgen added.
WARN - Unable to load block from ".\mods\gametype_creative\blocks\shale.yml": yaml-cpp: error at line 0, column 0: bad dereference
INFO - Mod gamemode_creative added.
INFO - Creating resource group General
INFO - Creating resource group Internal
INFO - Creating resource group Autodetect
INFO - SceneManagerFactory for type 'DefaultSceneManager' registered.
INFO - Registering ResourceManager for type Material
INFO - Registering ResourceManager for type Mesh
INFO - Registering ResourceManager for type Skeleton
INFO - MovableObjectFactory for type 'ParticleSystem' registered.
INFO - OverlayElementFactory for type Panel registered.
INFO - OverlayElementFactory for type BorderPanel registered.
INFO - OverlayElementFactory for type TextArea registered.
INFO - Registering ResourceManager for type Font
INFO - ArchiveFactory for archive type FileSystem registered.
INFO - ArchiveFactory for archive type Zip registered.
INFO - DDS codec registering
INFO - FreeImage version: 3.15.1
INFO - This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
INFO - Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti
INFO - Registering ResourceManager for type HighLevelGpuProgram
INFO - Registering ResourceManager for type Compositor
INFO - MovableObjectFactory for type 'Entity' registered.
INFO - MovableObjectFactory for type 'Light' registered.
INFO - MovableObjectFactory for type 'BillboardSet' registered.
INFO - MovableObjectFactory for type 'ManualObject' registered.
INFO - MovableObjectFactory for type 'BillboardChain' registered.
INFO - MovableObjectFactory for type 'RibbonTrail' registered.
INFO - *-*-* OGRE Initialising
INFO - *-*-* Version 1.7.3 (Cthugha)
INFO - Loading library RenderSystem_GL
INFO - Installing plugin: GL RenderSystem
INFO - OpenGL Rendering Subsystem created.
INFO - Plugin successfully installed
INFO - Loading library Plugin_CgProgramManager
INFO - Installing plugin: Cg Program Manager
INFO - Plugin successfully installed
INFO - Loading library Plugin_OctreeSceneManager
INFO - Installing plugin: Octree & Terrain Scene Manager
INFO - Plugin successfully installed
INFO - CPU Identifier & Features
INFO - -------------------------
INFO - * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU T8300 @ 2.40GHz
INFO - * SSE: yes
INFO - * SSE2: yes
INFO - * SSE3: yes
INFO - * MMX: yes
INFO - * MMXEXT: yes
INFO - * 3DNOW: no
INFO - * 3DNOWEXT: no
INFO - * CMOV: yes
INFO - * TSC: yes
INFO - * FPU: yes
INFO - * PRO: yes
INFO - * HT: no
INFO - -------------------------
INFO - *** Starting Win32GL Subsystem ***
INFO - GLRenderSystem::_createRenderWindow "Voxel Game", 1024x600 windowed miscParams: vsync=false
INFO - Created Win32Window 'Voxel Game' : 1040x638, 32bpp
INFO - GL_VERSION = 3.3.0
INFO - GL_VENDOR = NVIDIA Corporation
INFO - GL_RENDERER = GeForce 8600M GT/PCI/SSE2
INFO - GL_EXTENSIONS = GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
INFO - Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
INFO - ***************************
INFO - *** GL Renderer Started ***
INFO - ***************************
INFO - Registering ResourceManager for type GpuProgram
INFO - GLSL support detected
INFO - GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
INFO - FBO PF_UNKNOWN depth/stencil support:
INFO - [GL] : Valid FBO targets PF_UNKNOWN
INFO - RenderSystem capabilities
INFO - -------------------------
INFO - RenderSystem Name: OpenGL Rendering Subsystem
INFO - GPU Vendor: nvidia
INFO - Device Name: GeForce 8600M GT/PCI/SSE2
INFO - Driver Version: 3.3.0.0
INFO - * Fixed function pipeline: yes
INFO - * Hardware generation of mipmaps: yes
INFO - * Texture blending: yes
INFO - * Anisotropic texture filtering: yes
INFO - * Dot product texture operation: yes
INFO - * Cube mapping: yes
INFO - * Hardware stencil buffer: yes
INFO - - Stencil depth: 8
INFO - - Two sided stencil support: yes
INFO - - Wrap stencil values: yes
INFO - * Hardware vertex / index buffers: yes
INFO - * Vertex programs: yes
INFO - * Number of floating-point constants for vertex programs: 1024
INFO - * Number of integer constants for vertex programs: 0
INFO - * Number of boolean constants for vertex programs: 0
INFO - * Fragment programs: yes
INFO - * Number of floating-point constants for fragment programs: 512
INFO - * Number of integer constants for fragment programs: 0
INFO - * Number of boolean constants for fragment programs: 0
INFO - * Geometry programs: yes
INFO - * Number of floating-point constants for geometry programs: 512
INFO - * Number of integer constants for geometry programs: 0
INFO - * Number of boolean constants for geometry programs: 0
INFO - * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gp4vp gpu_gp gpu_vp nvgp4 vp30 vp40
INFO - * Texture Compression: yes
INFO - - DXT: yes
INFO - - VTC: yes
INFO - - PVRTC: no
INFO - * Scissor Rectangle: yes
INFO - * Hardware Occlusion Query: yes
INFO - * User clip planes: yes
INFO - * VET_UBYTE4 vertex element type: yes
INFO - * Infinite far plane projection: yes
INFO - * Hardware render-to-texture: yes
INFO - * Floating point textures: yes
INFO - * Non-power-of-two textures: yes
INFO - * Volume textures: yes
INFO - * Multiple Render Targets: 8
INFO - - With different bit depths: yes
INFO - * Point Sprites: yes
INFO - * Extended point parameters: yes
INFO - * Max Point Size: 63.375
INFO - * Vertex texture fetch: yes
INFO - * Number of world matrices: 0
INFO - * Number of texture units: 32
INFO - * Stencil buffer depth: 8
INFO - * Number of vertex blend matrices: 0
INFO - - Max vertex textures: 32
INFO - - Vertex textures shared: yes
INFO - * Render to Vertex Buffer : yes
INFO - * GL 1.5 without VBO workaround: no
INFO - * Frame Buffer objects: yes
INFO - * Frame Buffer objects (ARB extension): no
INFO - * Frame Buffer objects (ATI extension): no
INFO - * PBuffer support: yes
INFO - * GL 1.5 without HW-occlusion workaround: no
INFO - Registering ResourceManager for type Texture
INFO - DefaultWorkQueue('Root') initialising on thread 00AD70E8.
INFO - Particle Renderer Type 'billboard' registered
INFO - DefaultWorkQueue('Root')::WorkerFunc - thread 00AD8F40 starting.
INFO - SceneManagerFactory for type 'OctreeSceneManager' registered.
INFO - SceneManagerFactory for type 'TerrainSceneManager' registered.
INFO - DefaultWorkQueue('Root')::WorkerFunc - thread 00AD8F70 starting.
INFO - Creating resource group core
INFO - Added resource location '.\mods\core\media' of type 'FileSystem' to resource group 'core' with recursive option
INFO - Initialising resource group core
INFO - Parsing scripts for resource group core
INFO - Parsing script env.material
INFO - Parsing script GridMat.material
INFO - Parsing script menubg.material
INFO - Parsing script Scene.material
INFO - Parsing script Voxel.material
INFO - Parsing script Ogre.fontdef
INFO - Finished parsing scripts for resource group core
ERROR - OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource music/VoxelsTheme.ogg in resource group General or any other group. in ResourceGroupManager::openResource at C:\Users\Edwards\Desktop\ogre_src_v1-7-3\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
WARN - Could not load menu music: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource music/VoxelsTheme.ogg in resource group General or any other group. in ResourceGroupManager::openResource at C:\Users\Edwards\Desktop\ogre_src_v1-7-3\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
INFO - Texture: far.png: Loading 1 faces(PF_A8R8G8B8,1024x2906x1) with 11 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x2906x1.
INFO - Texture: back.png: Loading 1 faces(PF_A8R8G8B8,1024x2906x1) with 11 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x2906x1.
INFO - Texture: middle.png: Loading 1 faces(PF_A8R8G8B8,1024x2906x1) with 11 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x2906x1.
INFO - Font VeraMonousing texture size 512x256
INFO - Info: Freetype returned null for character 160 in font VeraMono
INFO - Texture: VeraMonoTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
INFO - Creating resource group gamemode_creative
INFO - Added resource location '.\mods\gametype_creative\media' of type 'FileSystem' to resource group 'gamemode_creative' with recursive option
INFO - Initialising resource group gamemode_creative
INFO - Parsing scripts for resource group gamemode_creative
INFO - Parsing script elemental.material
INFO - Finished parsing scripts for resource group gamemode_creative
INFO - Texture: _cegui_ogre_0: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
INFO - Texture: _cegui_ogre_1: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
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