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Basic fuzzy matching and filtering functions written in TypeScript.
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// fuzzymatch.ts - Basic fuzzy matching and filter functions. | |
// | |
// Full explanation and usage here: | |
// https://jonbeebe.net/2023/12/basic-fuzzy-matching-function | |
// | |
export const fuzzyMatch = (searchFor: string, inTarget: string): number => { | |
const search = (searchFor || "").trim().toLowerCase(); | |
const target = (inTarget || "").trim().toLowerCase(); | |
const searchLength = search.length; | |
const targetLength = target.length; | |
// early return conditions | |
if (searchLength > targetLength) return 0; // search can't be longer than target | |
if (search === target) return 1.0; // search same as target is an exact match | |
// convert search and target to arrays | |
const searchChars = search.split(""); | |
const targetChars = target.split(""); | |
let hits = 0; // count of matching chars | |
let hitIdx = -1; // tracks index of last hit char | |
for (let i = 0; i < searchLength; i += 1) { | |
const searchChar = searchChars[i]; | |
// start searching target at next char (previous hit index + 1, or 0) | |
for (let j = hitIdx + 1; j < targetLength; j += 1) { | |
const targetChar = targetChars[j]; | |
if (searchChar === targetChar) { | |
// match; increment hit, record index and move onto the next search char | |
hits += 1; | |
hitIdx = j; | |
break; | |
} | |
// if final char of target is not a match, we now know that all chars | |
// cannot be matched in the target; abort (no match) | |
if (j === targetLength - 1) { | |
return 0; | |
} | |
} | |
} | |
// weight is the ratio of hits to target length | |
return hits / targetLength; | |
}; | |
type FuzzyMatch = { | |
weight: number; | |
obj: any; | |
}; | |
export const fuzzyFilter = ( | |
search: string, | |
targets: any[], | |
keys: string[], | |
): any[] => { | |
const matches: FuzzyMatch[] = []; | |
for (let i = 0; i < targets.length; i += 1) { | |
const obj = targets[i]; | |
let highestWeight = 0; | |
let matchIdx = -1; | |
// call fuzzyMatch() on the value of each key to determine weight | |
for (let j = 0; j < keys.length; j += 1) { | |
const key = keys[j]; | |
// allow string and number values to be searched) | |
if (typeof obj[key] === "string" || typeof obj[key] === "number") { | |
const target = `${obj[key]}`; | |
const weight = fuzzyMatch(search, target); | |
if (weight) { | |
if (matchIdx < 0) { | |
// first key match was found; add obj to the list of matches | |
matchIdx = matches.length; | |
matches.push({ weight, obj }); | |
} | |
// in case match was found in another key, check weight to see if | |
// greater and update the weight if so | |
if (weight > highestWeight) { | |
matches[matchIdx].weight = weight; | |
highestWeight = weight; | |
} | |
break; | |
} | |
} | |
} | |
} | |
// sort matches; highest weight first | |
matches.sort((mA: FuzzyMatch, mB: FuzzyMatch) => { | |
const a = mA.weight; | |
const b = mB.weight; | |
if (a > b) return -1; | |
if (a < b) return 1; | |
return 0; | |
}); | |
return matches.map((match) => match.obj); | |
}; |
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