Created
December 5, 2013 11:27
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| local edges = collectEdgePositions(self.rooms.members, self.fingerBlock) | |
| -- for each edge | |
| for i,v in ipairs(edges) do | |
| self.ghostBlock:setPosition(v.p.x, v.p.y) | |
| -- check for overlaps | |
| self.commitParent = v.r | |
| local fudged = false | |
| -- search through each room | |
| self.rooms:updateSpatialHash() | |
| if not self.rooms:overlap(self.ghostBlock, function(a, b) | |
| if fudged then | |
| return; | |
| end | |
| -- check to see if we can fudge it, if not then continue looping | |
| if v.d == 'e' or v.d == 'w' then | |
| local oy = b.pos.y | |
| if a.pos.y < b.pos.y then | |
| b.pos.y = math.min(b.pos.y+b.h/4, a.pos.y+b.h) | |
| else | |
| b.pos.y = math.max(b.pos.y-b.h/4, a.pos.y-b.h) | |
| end | |
| if b.pos.y >= v.r.pos.y-b.h and b.pos.y <= v.r.pos.y+v.r.h and not self.rooms:overlap(b, nil, nil, true) then | |
| fudged = true | |
| else | |
| b.pos.y = oy | |
| end | |
| else | |
| local ox = b.pos.x | |
| if a.pos.x < b.pos.x then | |
| b.pos.x = math.min(b.pos.x+b.w/4, a.pos.x+b.w) | |
| else | |
| b.pos.x = math.max(b.pos.x-b.w/4, a.pos.x-b.w) | |
| end | |
| if b.pos.x >= v.r.pos.x-b.w and b.pos.x <= v.r.pos.x+v.r.w and not self.rooms:overlap(b, nil, nil, true) then | |
| fudged = true | |
| else | |
| b.pos.x = ox | |
| end | |
| end | |
| end, nil, true) then | |
| break; | |
| end | |
| if fudged then | |
| print('fudged') | |
| break; | |
| end | |
| end |
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