Created
June 9, 2026 15:26
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Collapsable inventory system in raw Ink
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| LIST Inventory = (Key), (Torch), (Amulet) | |
| VAR lastUsed = () | |
| -> dark | |
| = dark | |
| It's dark. You can't see. | |
| - (top) | |
| -> useSomething -> | |
| { | |
| - used(Torch): | |
| The torch light illuminates the rocky tunnel ahead. | |
| -> tunnel | |
| - used(Amulet): | |
| The amulet is glowing faintly. | |
| -> top | |
| - used(()): | |
| It's too dark to do anything useful with that. | |
| -> top | |
| } | |
| * [ Feel for the walls ] | |
| They're hard stone. | |
| * [ Call out ] | |
| "Hello!" | |
| Your voice echoes away into darkness. Nothing comes back. | |
| - -> top | |
| = tunnel | |
| The tunnel ends in a gate. | |
| ~ temp gate_unlocked = false | |
| - (top) | |
| -> useSomething -> | |
| { | |
| - used(Key): | |
| {gate_unlocked: | |
| You lock the gate once more. | |
| ~ gate_unlocked = false | |
| - else: | |
| The key fits the gate. It turns. | |
| ~ gate_unlocked = true | |
| } | |
| -> top | |
| - used(Torch): | |
| You turn the torch off again. | |
| -> dark | |
| - used(()): | |
| That doesn't seem helpful here? | |
| -> top | |
| } | |
| * {not gate_unlocked} [ Open the gate ] | |
| The gate seems to be locked. | |
| * {not gate_unlocked} [ Rattle the gate ] | |
| You throw your weight against the gate but it doesn't open. | |
| * {gate_unlocked} [ Open the gate ] | |
| You pull the gate and it swings open. | |
| -> through_gate | |
| - -> top | |
| = through_gate | |
| You've escaped! | |
| -> DONE | |
| === useSomething | |
| ~ lastUsed = () | |
| ~ temp items = Inventory | |
| + + {items} [ ITEM MENU ] | |
| -> offerItem(items) | |
| - ->-> | |
| = offerItem(items) | |
| ~ temp item = pop(items) | |
| {item: | |
| + (did) [ USE {item} ] | |
| ~ lastUsed = item | |
| ->-> | |
| } | |
| { items: -> offerItem(items) } | |
| + [ BACK ] -> useSomething | |
| === function used(q) | |
| { came_from(-> useSomething.did): | |
| ~ return (q && lastUsed == q) || (not q && lastUsed) | |
| } | |
| ~ return false | |
| === function came_from(-> x) | |
| ~ return TURNS_SINCE(x) == 0 | |
| === function pop(ref _list) | |
| ~ temp el = LIST_MIN(_list) | |
| ~ _list -= el | |
| ~ return el |
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