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Nintendo Switch Fuse Blown Count
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System version | Expected number of burnt fuses (retail) | Expected number of burnt fuses (non-retail) | |
---|---|---|---|
1.0.0 | 1 | 0 | |
2.0.0-2.3.0 | 2 | 0 | |
3.0.0 | 3 | 1 | |
3.0.1-3.0.2 | 4 | 1 | |
4.0.0-4.1.0 | 5 | 1 | |
5.0.0-5.1.0 | 6 | 1 | |
6.0.0-6.1.0 | 7 | 1 | |
6.2.0 | 8 | 1 | |
7.0.0-8.0.1 | 9 | 1 | |
8.1.0 | 10 | 1 | |
9.0.0-9.0.1 | 11 | 1 | |
9.1.0-9.2.0 | 12 | 1 | |
10.0.0-10.0.4 | 13 | 1 |
I have an Erista Retail on Firmware v11.0.1
with burnt fuses 15 - 10
Is it normal or not ?
I have the same issue with 15 - 10 burnt fuses on my patched erista. The only difference is I'm on firmware 11.0.0. Somehow there isn't any solution for it cause I searched the whole internet for this issue and found nothing.
@NarakuYume You could join here: https://discord.gg/7h2z9RFQy7 #sx-core channel in case you use sx-core there are 5 other cases with 15-10 issue atm
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Version 9.xxx shows 11 fuses burnt (11 out of 64).
But it doesn't matter anyway, as using cfw you're bypassing fuse check, launching code before console has a chance to check it. You may have a problem if you upgrade/downgrade firmware and launch official firmware, but this is obvious thing.