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@jonnor
Last active January 3, 2016 00:49
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BoF proposal for Libre Graphics Meeting 2014, http://libregraphicsmeeting.org/2014/call-for-participation
Visually programming libre graphics tools
===========================================
Our current libre graphics tools are, like most software in the world,
predominantly "written" as imperative textual code; in languages like
C, C++, Python. At the same time, many users/artists perfer to
communicate visually. Tools like node/graph-based editors allow them
to "program" complex things: parametric 3d-models, animations, visual
effects and audio synths.
* Can we use similar, interactive & visual programming, methods to
create our libre graphics tools?
* By adopting such methodology, can we further blur the lines between
user and developer?
* Can we easier avoid scaling, complexity and interoperability issues
with nodes/components as a programming primitive?
* What technology do we have for this and what would we need to develop?
Let's find answers to these questions!
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