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BoF proposal for Libre Graphics Meeting 2014, http://libregraphicsmeeting.org/2014/call-for-participation
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Visually programming libre graphics tools | |
=========================================== | |
Our current libre graphics tools are, like most software in the world, | |
predominantly "written" as imperative textual code; in languages like | |
C, C++, Python. At the same time, many users/artists perfer to | |
communicate visually. Tools like node/graph-based editors allow them | |
to "program" complex things: parametric 3d-models, animations, visual | |
effects and audio synths. | |
* Can we use similar, interactive & visual programming, methods to | |
create our libre graphics tools? | |
* By adopting such methodology, can we further blur the lines between | |
user and developer? | |
* Can we easier avoid scaling, complexity and interoperability issues | |
with nodes/components as a programming primitive? | |
* What technology do we have for this and what would we need to develop? | |
Let's find answers to these questions! |
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