Created
December 18, 2014 01:33
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Door Guard for Robotics
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#pragma config(Sensor, S1, Door, sensorEV3_Ultrasonic) | |
//*!!Code automatically generated by 'ROBOTC' configuration wizard !!*// | |
task main() { | |
setLEDColor(ledOrangePulse); | |
wait1Msec(3000); | |
int threshold = SensorValue[Door]-10; | |
while(true) { | |
setLEDColor(ledGreenPulse); | |
if(SensorValue[Door]<threshold) { | |
setLEDColor(ledRedFlash); | |
PlayTone( 880, 7); wait1Msec( 75); // Note(D, Duration(32th)) | |
PlayTone( 933, 7); wait1Msec( 75); // Note(D#, Duration(32th)) | |
PlayTone( 880, 7); wait1Msec( 75); // Note(D, Duration(32th)) | |
PlayTone( 933, 7); wait1Msec( 75); // Note(D#, Duration(32th)) | |
PlayTone( 880, 7); wait1Msec( 75); // Note(D, Duration(32th)) | |
PlayTone( 933, 7); wait1Msec( 75); // Note(D#, Duration(32th)) | |
PlayTone( 880, 7); wait1Msec( 75); // Note(D, Duration(32th)) | |
PlayTone( 933, 7); wait1Msec( 75); // Note(D#, Duration(32th)) | |
PlayTone( 880, 7); wait1Msec( 75); // Note(D, Duration(32th)) | |
PlayTone( 880, 7); wait1Msec( 75); // Note(D, Duration(32th)) | |
PlayTone( 933, 7); wait1Msec( 75); // Note(D#, Duration(32th)) | |
PlayTone( 988, 7); wait1Msec( 75); // Note(E, Duration(32th)) | |
PlayTone( 1047, 7); wait1Msec( 75); // Note(F, Duration(32th)) | |
PlayTone( 1109, 7); wait1Msec( 75); // Note(F#, Duration(32th)) | |
PlayTone( 1175, 7); wait1Msec( 75); // Note(G, Duration(32th)) | |
PlayTone( 1175, 14); wait1Msec( 150); // Note(G, Duration(16th)) | |
PlayTone( 0, 27); wait1Msec( 300); // Note(Rest, Duration(Eighth)) | |
PlayTone( 1175, 14); wait1Msec( 150); // Note(G, Duration(16th)) | |
PlayTone( 0, 27); wait1Msec( 300); // Note(Rest, Duration(Eighth)) | |
PlayTone( 1398, 14); wait1Msec( 150); // Note(A#, Duration(16th)) | |
PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) | |
PlayTone( 784, 14); wait1Msec( 150); // Note(C, Duration(16th)) | |
PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) | |
PlayTone( 1175, 14); wait1Msec( 150); // Note(G, Duration(16th)) | |
PlayTone( 0, 27); wait1Msec( 300); // Note(Rest, Duration(Eighth)) | |
PlayTone( 1175, 14); wait1Msec( 150); // Note(G, Duration(16th)) | |
PlayTone( 0, 27); wait1Msec( 300); // Note(Rest, Duration(Eighth)) | |
PlayTone( 1047, 14); wait1Msec( 150); // Note(F, Duration(16th)) | |
PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) | |
PlayTone( 1109, 14); wait1Msec( 150); // Note(F#, Duration(16th)) | |
PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) | |
PlayTone( 1175, 14); wait1Msec( 150); // Note(G, Duration(16th)) | |
PlayTone( 0, 27); wait1Msec( 300); // Note(Rest, Duration(Eighth)) | |
PlayTone( 1175, 14); wait1Msec( 150); // Note(G, Duration(16th)) | |
PlayTone( 0, 27); wait1Msec( 300); // Note(Rest, Duration(Eighth)) | |
PlayTone( 1398, 14); wait1Msec( 150); // Note(A#, Duration(16th)) | |
PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) | |
PlayTone( 784, 14); wait1Msec( 150); // Note(C, Duration(16th)) | |
PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) | |
PlayTone( 1175, 14); wait1Msec( 150); // Note(G, Duration(16th)) | |
PlayTone( 0, 27); wait1Msec( 300); // Note(Rest, Duration(Eighth)) | |
PlayTone( 1175, 14); wait1Msec( 150); // Note(G, Duration(16th)) | |
PlayTone( 0, 27); wait1Msec( 300); // Note(Rest, Duration(Eighth)) | |
PlayTone( 1047, 14); wait1Msec( 150); // Note(F, Duration(16th)) | |
PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) | |
PlayTone( 1109, 14); wait1Msec( 150); // Note(F#, Duration(16th)) | |
PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) | |
PlayTone( 1398, 14); wait1Msec( 150); // Note(A#, Duration(16th)) | |
PlayTone( 1175, 14); wait1Msec( 150); // Note(G, Duration(16th)) | |
PlayTone( 880, 108); wait1Msec(1200); // Note(D, Duration(Half)) | |
PlayTone( 0, 7); wait1Msec( 75); // Note(Rest, Duration(32th)) | |
PlayTone( 1398, 14); wait1Msec( 150); // Note(A#, Duration(16th)) | |
PlayTone( 1175, 14); wait1Msec( 150); // Note(G, Duration(16th)) | |
PlayTone( 831, 108); wait1Msec(1200); // Note(C#, Duration(Half)) | |
PlayTone( 0, 7); wait1Msec( 75); // Note(Rest, Duration(32th)) | |
PlayTone( 1398, 14); wait1Msec( 150); // Note(A#, Duration(16th)) | |
PlayTone( 1175, 14); wait1Msec( 150); // Note(G, Duration(16th)) | |
PlayTone( 784, 108); wait1Msec(1200); // Note(C, Duration(Half)) | |
PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) | |
PlayTone( 932, 14); wait1Msec( 150); // Note(A#5, Duration(16th)) | |
PlayTone( 784, 14); wait1Msec( 150); // Note(C, Duration(16th)) | |
while(SensorValue[Door]<threshold) { wait1Msec(1000); } | |
} | |
} | |
} |
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