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August 29, 2015 14:18
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gulp.task('sass', function() { | |
return gulp.src('assets/sass/**/*.scss') | |
.pipe(plumber(plumberOptions)) | |
.pipe(sass(sassOptions)) | |
.pipe(autoprefixer(autoprefixerOptions)) | |
.pipe(gulp.dest('assets/css')) | |
.pipe(filter(sassFilterOptions)) | |
.pipe(reload(sassReloadOptions)); | |
}); | |
gulp.task('sass-jekyll', function() { | |
return gulp.src('assets/sass/**/*.scss') | |
.pipe(plumber(plumberOptions)) | |
.pipe(sass(sassOptions)) | |
.pipe(autoprefixer(autoprefixerOptions)) | |
.pipe(gulp.dest('_site/assets/css')) | |
.pipe(filter(sassFilterOptions)) | |
.pipe(reload(sassReloadOptions)); | |
}); |
Todd, your approach does work, but in my specific scenario I'm looking to avoid it. The reason is because it triggers Jekyll’s auto-regeneration, and relying on Jekyll to auto-regenerate the changed CSS is slow, which is why I have a separate task to build the CSS directly into Jekyll’s build folder _site
.
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@jonsuh, correct me if I'm wrong, but I'm pretty sure you can pipe a second destination in there.
That being said, I've used the
minimist
&gulp-if
approach to switch the build destination with a flag before, which does work well for creating a production build before pushing to the production server.