Created
January 23, 2014 16:44
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Modal dialog for iOS.
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- (void)presentModalView | |
{ | |
CGFloat bounceDistance = 10.0; | |
CGFloat modalWidthPercentage = 0.9; | |
CGFloat modalHeightPercentage = 0.8; | |
UIWindow *keyWindow = [[UIApplication sharedApplication] keyWindow]; | |
CGRect frame = keyWindow.bounds; | |
// The screenView is a plain black view with opacity | |
UIView *screenView = [[UIView alloc] initWithFrame:[keyWindow bounds]]; | |
screenView.backgroundColor = [UIColor blackColor]; | |
screenView.alpha = 0.0; | |
// Adding a modal dialog to the app this way will cause rotation issues, | |
// but we should be OK since we do not allow rotation | |
[keyWindow addSubview:screenView]; | |
// The modalView sits on top of the screenView | |
CGPoint center = keyWindow.center; | |
CGRect modalFrame = frame; | |
// Set the size of our modal dialog | |
modalFrame.size.width *= modalWidthPercentage; | |
modalFrame.size.height *= modalHeightPercentage; | |
modalFrame.origin.x = (frame.size.width - modalFrame.size.width) / 2; | |
modalFrame.origin.y = modalFrame.size.height * -1; | |
UIView *modalView = [[UIView alloc] initWithFrame:modalFrame]; | |
modalView.backgroundColor = [UIColor whiteColor]; | |
[keyWindow addSubview:modalView]; | |
[UIView animateWithDuration:0.20 animations:^{ | |
// Fade the screen in | |
screenView.alpha = 0.7; | |
// Apply the bounce distance to the Y coordinate | |
modalView.center = CGPointMake(center.x, center.y + bounceDistance); | |
} completion:^(BOOL finished){ | |
[UIView animateWithDuration:0.20 animations:^{ | |
// Move the modal view back to true center | |
modalView.center = center; | |
} completion:nil]; | |
}]; | |
} |
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