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Inner shadows in SwiftUI
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struct InnerShadow<S: InsettableShape>: View { | |
let shape: S | |
var color: Color | |
var thickness: CGFloat | |
var offset: CGSize | |
var blur: CGFloat | |
init(shape: S, | |
color: Color = .white.opacity(0.25), | |
thickness: CGFloat = 0.0, | |
offset: CGSize = .zero, | |
blur: CGFloat = 5.0) { | |
self.shape = shape | |
self.color = color | |
self.thickness = thickness | |
self.offset = offset | |
self.blur = blur | |
} | |
public var body: some View { | |
shape.fill(color).mask { | |
ZStack { | |
shape | |
.fill(.white) | |
shape | |
.inset(by: thickness) | |
.fill(.black) | |
.offset(offset) | |
.blur(radius: blur) | |
}.compositingGroup() | |
.luminanceToAlpha() | |
} | |
} | |
} | |
public extension View { | |
func innerShadow<S: InsettableShape>(shape: S, | |
color: Color = .white.opacity(0.25), | |
thickness: CGFloat = 0.0, | |
offset: CGSize = .zero, | |
blur: CGFloat = 5.0) -> some View { | |
self.overlay { | |
InnerShadow(shape: shape, color: color, thickness: thickness, offset: offset, blur: blur) | |
} | |
} | |
} | |
extension InsettableShape { | |
func innerShadow<S: InsettableShape>(shape: S, | |
color: Color = .white.opacity(0.25), | |
thickness: CGFloat = 0.0, | |
offset: CGSize = .zero, | |
blur: CGFloat = 5.0) -> some View { | |
InnerShadow(shape: self, color: color, thickness: thickness, offset: offset, blur: blur) | |
} | |
} |
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