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@jordandee
Last active October 14, 2024 13:12
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Simple SDL2/OpenGL example
// To compile with gcc: (tested on Ubuntu 14.04 64bit):
// g++ sdl2_opengl.cpp -lSDL2 -lGL
// To compile with msvc: (tested on Windows 7 64bit)
// cl sdl2_opengl.cpp /I C:\sdl2path\include /link C:\path\SDL2.lib C:\path\SDL2main.lib /SUBSYSTEM:CONSOLE /NODEFAULTLIB:libcmtd.lib opengl32.lib
#include <stdio.h>
#include <stdint.h>
#include <assert.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_opengl.h>
#include <GL/gl.h>
typedef int32_t i32;
typedef uint32_t u32;
typedef int32_t b32;
#define WinWidth 1000
#define WinHeight 1000
int main (int ArgCount, char **Args)
{
u32 WindowFlags = SDL_WINDOW_OPENGL;
SDL_Window *Window = SDL_CreateWindow("OpenGL Test", 0, 0, WinWidth, WinHeight, WindowFlags);
assert(Window);
SDL_GLContext Context = SDL_GL_CreateContext(Window);
b32 Running = 1;
b32 FullScreen = 0;
while (Running)
{
SDL_Event Event;
while (SDL_PollEvent(&Event))
{
if (Event.type == SDL_KEYDOWN)
{
switch (Event.key.keysym.sym)
{
case SDLK_ESCAPE:
Running = 0;
break;
case 'f':
FullScreen = !FullScreen;
if (FullScreen)
{
SDL_SetWindowFullscreen(Window, WindowFlags | SDL_WINDOW_FULLSCREEN_DESKTOP);
}
else
{
SDL_SetWindowFullscreen(Window, WindowFlags);
}
break;
default:
break;
}
}
else if (Event.type == SDL_QUIT)
{
Running = 0;
}
}
glViewport(0, 0, WinWidth, WinHeight);
glClearColor(1.f, 0.f, 1.f, 0.f);
glClear(GL_COLOR_BUFFER_BIT);
SDL_GL_SwapWindow(Window);
}
return 0;
}
@Kitsune64
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Kitsune64 commented Mar 4, 2024

Thanks it work!

I have commented some lines of code that's seemed unnecessary to put in. Tested like this on Debian 11(Linux) it work.

//#include <stdio.h>
//#include <stdint.h>
//#include <assert.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_opengl.h>
//#include <GL/gl.h>

typedef int32_t i32;
typedef uint32_t u32;
typedef int32_t b32;

#define WinWidth 1000
#define WinHeight 1000

int main (int ArgCount, char **Args)
{

  u32 WindowFlags = SDL_WINDOW_OPENGL;
  SDL_Window *Window = SDL_CreateWindow("OpenGL Test", 0, 0, WinWidth, WinHeight, WindowFlags);
  //assert(Window);
  //SDL_GLContext Context =
  SDL_GL_CreateContext(Window);
...

@vastina
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vastina commented Jul 27, 2024

Thanks it works on win11 !!!

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