Created
April 22, 2022 02:09
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static mesh exporter for blender to unity
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from math import pi | |
import bpy | |
import os | |
import copy | |
# export to blend file location | |
dirname = os.path.dirname | |
basedir = dirname(dirname(dirname(bpy.data.filepath))) | |
export_dir = os.path.join(basedir, "Assets", "Models") | |
print("saving to " + export_dir) | |
if not export_dir: | |
raise Exception("Blend file is not saved") | |
view_layer = bpy.context.view_layer | |
obj_active = view_layer.objects.active | |
original_selection = bpy.context.selected_objects | |
print(f"exporting {len(original_selection)} objects") | |
bpy.ops.object.select_all(action='DESELECT') | |
for obj in original_selection: | |
name = bpy.path.clean_name(obj.name) | |
print(f"exporting {obj.name} as {name}") | |
# select the one object | |
obj.select_set(True) | |
original_location = copy.copy(obj.location) | |
obj.location = (0, 0, 0) | |
original_rotation = copy.copy(obj.rotation_euler) | |
# apply an odd rotation | |
obj.rotation_euler = (-pi/2, pi, 0) | |
# scale this fucker | |
obj.scale = (100, 100, 100) | |
# apply our transforms | |
bpy.ops.object.transform_apply(location=False, rotation=True, scale=True, properties=False) | |
# actually don't fucking understand why this works | |
obj.rotation_euler = (pi/2, 0, 0) | |
# some exporters only use the active object | |
view_layer.objects.active = obj | |
fn = os.path.join(export_dir, name) | |
print(f"exporting {name} to {fn}.fbx") | |
# export the fbx with the weird rotation thing | |
try: | |
bpy.ops.export_scene.fbx( | |
filepath=fn + ".fbx", | |
use_selection=True, | |
axis_forward='Z', | |
axis_up='Y', | |
global_scale=0.01, | |
apply_unit_scale=True) | |
except Exception: | |
print(f"failed to export {name}") | |
# apply the second rotation to undo the first one | |
# bpy.ops.object.transform_apply(location=False, rotation=True, scale=True, properties=False) | |
obj.location = original_location | |
obj.rotation_euler = (pi/2, 0, pi) | |
obj.scale = (0.01, 0.01, 0.01) | |
bpy.ops.object.transform_apply(location=False, rotation=True, scale=True, properties=False) | |
obj.select_set(False) | |
print(f"written: {fn}.fbx") | |
view_layer.objects.active = obj_active | |
for obj in original_selection: | |
obj.select_set(True) |
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