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#!/usr/bin/env python3 | |
import sys, os, time | |
import math, random | |
import functools | |
PALETTE = ' .+?#$%' | |
DEFAULT_WIDTH = 160 | |
def get_width(): | |
if sys.stdin.isatty() and os.name == 'posix': | |
with os.popen('stty size', 'r') as f: | |
_rows, _space, columns = f.read().strip().partition(' ') | |
if columns is not None and columns.isdigit(): | |
n = int(columns) | |
if 10 <= n < 100000: | |
return n | |
return DEFAULT_WIDTH | |
def render_glyph(pal, z): | |
n = len(pal) | |
z = int(n * z) | |
if z < 0: | |
return pal[0] | |
elif z >= len(pal): | |
return pal[-1] | |
else: | |
return pal[z] | |
ENTROPY = time.time() # lol | |
def drng(seed): | |
seed += ENTROPY | |
seq = 0.0 | |
def drand(): | |
nonlocal seq | |
seq += 1.0 | |
return (1.0e7 * math.sin(seed * math.sqrt(3) + seq)) % 1.0 | |
return drand | |
def random_noise_function(): | |
ASPECT_RATIO = 0.7 | |
@functools.lru_cache(maxsize=3) | |
def get_waves_at(patch_id): | |
rng = drng(patch_id) | |
n_octaves = 4 + int(rng() * 16) | |
freq_base = 1 + rng() | |
TYPICAL_FREQ = 20.0 | |
center_w = (2 * math.pi / TYPICAL_FREQ) * 2 ** (2 * rng() - 1) | |
return [ | |
(1/16 * (1 + rng() + (1 - octave / n_octaves)), | |
0.9 * (2 * rng() - 1), | |
center_w * freq_base ** (octave - n_octaves / 2)) | |
for octave in range(n_octaves) | |
for _ in (0, 1) | |
] | |
def eval_waves(waves, x, y): | |
t = 0.0 | |
for a, b, w in waves: | |
t += a * math.sin(w * (math.sin(b) * x + math.cos(b) * y)) | |
return t | |
PATCH_SIZE = 500 | |
def mix(x1, x2, pct): | |
return (1.0 - pct) * x1 + pct * x2 | |
def f(x, y): | |
x *= ASPECT_RATIO | |
y_patch, y_offset = divmod(y, PATCH_SIZE) | |
waves0 = get_waves_at(y_patch) | |
waves1 = get_waves_at(y_patch + 1) | |
return mix(eval_waves(waves0, x, y), | |
eval_waves(waves1, x, y), | |
y_offset / PATCH_SIZE) | |
return f | |
def flyover_forever(width, f): | |
y = 0.0 | |
while True: | |
print(''.join(render_glyph(PALETTE, f(x, y)) for x in range(width))) | |
time.sleep(1/120) | |
y += 1.0 | |
flyover_forever(get_width(), random_noise_function()) |
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