Created
March 29, 2013 06:22
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Simple example using hammer.js to handle pinch and other multitouch gestures
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<html> | |
<head> | |
<script src="js/hammer.js-1.0.4/hammer.min.js"></script> | |
<!--script src="js/hammer.js-1.0.4/hammer.fakemultitouch.js"></script--> | |
</head> | |
<body > | |
<div id="test_el" style="width: 600px; height: 300px; background-color: #FCDC4A;"></div> | |
<textarea id="vis_log" rows="10" cols="50"></textarea> | |
<!-- | |
Leaving this script at the end of the body will execute it after the DOM elements have been created. | |
Alternatively, we could have used jQuery's $(document).ready(function(){});, but I wanted to make it | |
a "jQuery-free" example. | |
--> | |
<script type="text/javascript"> | |
var gesture_element = document.getElementById('test_el'); | |
var log_element = document.getElementById('vis_log'); | |
function log(message) { | |
log_element.innerHTML = " > " + message + "\n" + log_element.innerHTML; | |
}; | |
function eventHandler(event) { | |
if (event.type in events) events[event.type](event); | |
else throw("Help! I don't know what to do with this event."); | |
}; | |
function handleTap(event) { | |
log("Tap event handler"); | |
} | |
function handleDrag(event) { | |
log("Drag event handler"); | |
} | |
function handlePinch(event) { | |
log("Pinch event handler"); | |
log(" Length: " + pinchLength(event) + " px."); | |
log(" Angle : " + pinchAngle(event) + " deg."); | |
} | |
function pinchLength(event) { | |
return Hammer.utils.getDistance(event.gesture.touches[0], event.gesture.touches[1]) | |
}; | |
function pinchAngle(event) { | |
return Hammer.utils.getAngle(event.gesture.touches[0], event.gesture.touches[1]) | |
}; | |
events = { | |
'tap' : handleTap, | |
'drag' : handleDrag, | |
'pinch': handlePinch | |
}; | |
hammer_options = { | |
prevent_default: true, | |
no_mouseevents: true | |
}; | |
var hammertime = Hammer(gesture_element, hammer_options).on(Object.keys(events).join(" "), eventHandler); | |
</script> | |
</body> | |
</html> |
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