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// 3D Dom viewer, copy-paste this into your console to visualise the DOM as a stack of solid blocks. | |
// You can also minify and save it as a bookmarklet (https://www.freecodecamp.org/news/what-are-bookmarklets/) | |
(() => { | |
const SHOW_SIDES = false; // color sides of DOM nodes? | |
const COLOR_SURFACE = true; // color tops of DOM nodes? | |
const COLOR_RANDOM = false; // randomise color? | |
const COLOR_HUE = 190; // hue in HSL (https://hslpicker.com) | |
const MAX_ROTATION = 180; // set to 360 to rotate all the way round | |
const THICKNESS = 20; // thickness of layers | |
const DISTANCE = 10000; // ¯\\_(ツ)_/¯ |
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// r = probably screen resolution, o = output color, g = ray depth into the scene | |
// FC.xy = which pixel we are on | |
float i,e,f,s,g,k=.01; | |
for(o++;i++<100;){// go upto 100 steps with the ray | |
s=2.; | |
vec3 p = vec3((FC.xy-r/s)/r.y*g, g-s); // defining ray direction | |
p.yz *= rotate2D(-.8); // rotate the camera/ray downwards | |
p.z += t;// fly forward over time | |
e=f=p.y | |
// compute the terrain height and fog density at this xz coordinate |
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# coding: utf-8 | |
import logging | |
import re | |
from collections import Counter | |
import numpy as np | |
import torch | |
from sklearn.datasets import fetch_20newsgroups | |
from torch.autograd import Variable |