Created
October 8, 2020 13:27
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defmodule MontyHall do | |
defstruct [:doors, :hidden] | |
def play(door_count) do | |
game = new(door_count) | |
pick = :crypto.rand_uniform(1, door_count + 1) | |
with_revealed_doors = first_move(game, pick) | |
{action, new_pick} = | |
case Enum.random([:switch, :dont]) do | |
:switch -> | |
[new_pick] = Enum.reject(with_revealed_doors.hidden, fn x -> x == pick end) | |
{:switch, new_pick} | |
:dont -> | |
{:dont, pick} | |
end | |
{action, Map.get(game.doors, new_pick)} | |
end | |
def play(times, door_count) do | |
for _ <- 1..times do | |
play(door_count) | |
end | |
|> Enum.frequencies() | |
end | |
def new(door_count) do | |
car_index = :crypto.rand_uniform(1, door_count + 1) | |
doors = | |
1..door_count | |
|> Enum.map(fn i -> {i, :goat} end) | |
|> Enum.into(%{}) | |
|> Map.put(car_index, :car) | |
%__MODULE__{doors: doors} | |
end | |
def first_move(%__MODULE__{doors: doors} = game, pick) do | |
%__MODULE__{ | |
game | |
| hidden: [ | |
pick, | |
case Map.get(doors, pick) do | |
:goat -> get_car(doors) | |
:car -> get_goat(doors) | |
end | |
] | |
} | |
end | |
def get_goat(doors) do | |
doors | |
|> Enum.filter(fn {_, x} -> x == :goat end) | |
|> Enum.random() | |
|> elem(0) | |
end | |
def get_car(doors) do | |
doors | |
|> Enum.find(fn {_, x} -> x == :car end) | |
|> elem(0) | |
end | |
end |
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