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Unity Stack Trace? Waypoint A* Pathing
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/** | |
* NEW PATHING | |
*/ | |
public void crunchPath(){ | |
if ( !closed.Contains(destination) && open.Count > 0 ){ | |
// get lowest F COST on open | |
setBestChoice(); | |
current = bestChoice; | |
// move bestChoice to closed list | |
open.Remove(bestChoice); | |
closed.Add(bestChoice); | |
// for each adjacent 8 to current | |
foreach ( AStarNode n in getAdjacentNodes(current) ){ | |
// ignore if not walkabled or already closed | |
if ( n.walkable && !closed.Contains(n) ){ | |
// if not open | |
AStarNode temp = n; | |
if ( !open.Contains(temp) ){ | |
// add to open, set this.parent = current, recalculate costs | |
temp.parent = current; | |
calculateCosts(current, ref temp, destination); | |
open.Add(temp); | |
} else if (temp.G < current.G) { | |
// else if open | |
// if cost is better than current G | |
// set this.parent = current, recalculate costs | |
temp.parent = current; | |
calculateCosts(current, ref temp, destination); | |
} | |
} | |
} | |
// another pass | |
crunchPath(); | |
} else { | |
//DONE | |
Stack<AStarNode> tempWaypoints = new Stack<AStarNode>(); | |
AStarNode n = destination; | |
while ( n != null ){ | |
tempWaypoints.Push(n); | |
n = n.parent; | |
} | |
if ( waypoints != tempWaypoints ){ | |
waypoints.Clear(); | |
waypoints = tempWaypoints; | |
waypointDisplay = new AStarNode[waypoints.Count]; | |
waypointDisplay = waypoints.ToArray(); | |
gameObject.SendMessage("PathCalculated", SendMessageOptions.DontRequireReceiver); | |
} | |
} | |
} | |
public void setBestChoice(){ | |
bestChoice = null; | |
// assign values to the opens | |
for ( int i=0; i<open.Count; i++ ){ | |
AStarNode temp = open[i]; | |
calculateCosts(current, ref temp, destination); | |
if ( bestChoice == null ){ | |
bestChoice = temp; | |
} else { | |
if ( bestChoice.F > temp.F ){ | |
bestChoice = temp; | |
} | |
} | |
} | |
} |
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Launching bug reporter | |
Obtained 41 stack frames. | |
#0 0x007fff9a17ff09 in _platform_bzero$VARIANT$Ivybridge | |
#1 0x0000010575ed14 in GC_generic_malloc | |
#2 0x0000010575ee8b in GC_malloc | |
#3 0x000001056ed6f1 in mono_array_new_specific | |
#4 0x00000105ded963 in (Unknown) | |
#5 0x00000129c80d48 in System.Array:Resize<object> (object[]&,int,int) + 0x1a8 (0x129c80ba0 0x129c80dca) [0x10cd4c660 - Unity Child Domain] | |
#6 0x00000129c80b61 in System.Array:Resize<object> (object[]&,int) + 0xc1 (0x129c80aa0 0x129c80b85) [0x10cd4c660 - Unity Child Domain] | |
#7 0x0000017ceedf5b in System.Collections.Generic.Stack`1<object>:Push (object) + 0x11b (0x17ceede40 0x17ceee003) [0x10cd4c660 - Unity Child Domain] | |
#8 0x0000017cf24738 in AStarPathfinder:crunchPath () + 0x6f8 (0x17cf24040 0x17cf248d0) [0x10cd4c660 - Unity Child Domain] | |
#9 0x0000017cf24654 in AStarPathfinder:crunchPath () + 0x614 (0x17cf24040 0x17cf248d0) [0x10cd4c660 - Unity Child Domain] | |
#10 0x0000017cf24654 in AStarPathfinder:crunchPath () + 0x614 (0x17cf24040 0x17cf248d0) [0x10cd4c660 - Unity Child Domain] | |
#11 0x0000017cf24654 in AStarPathfinder:crunchPath () + 0x614 (0x17cf24040 0x17cf248d0) [0x10cd4c660 - Unity Child Domain] | |
#12 0x0000017cf24654 in AStarPathfinder:crunchPath () + 0x614 (0x17cf24040 0x17cf248d0) [0x10cd4c660 - Unity Child Domain] | |
#13 0x0000017cf24654 in AStarPathfinder:crunchPath () + 0x614 (0x17cf24040 0x17cf248d0) [0x10cd4c660 - Unity Child Domain] | |
#14 0x0000017cf23781 in AStarPathfinder:Update () + 0xf1 (0x17cf23690 0x17cf23827) [0x10cd4c660 - Unity Child Domain] | |
#15 0x000001290d66ca in (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0xfa (0x1290d65d0 0x1290d67fd) [0x10cd4c660 - Unity Child Domain] | |
#16 0x000001055c2dcc in mono_get_runtime_build_info | |
#17 0x000001056e6cb7 in mono_runtime_invoke | |
#18 0x0000010072df27 in ScriptingInvocationNoArgs::Invoke(MonoException**) | |
#19 0x0000010072deb9 in ScriptingInvocationNoArgs::Invoke() | |
#20 0x000001007118a1 in MonoBehaviour::CallMethodIfAvailable(int) | |
#21 0x00000100439e96 in void BaseBehaviourManager::CommonUpdate<BehaviourManager>() | |
#22 0x00000100609cdf in PlayerLoop(bool, bool, IHookEvent*) | |
#23 0x00000101003e55 in Application::UpdateScene(bool) | |
#24 0x00000100fff6d8 in Application::TickTimer() | |
#25 0x007fff93f40023 in __NSFireTimer | |
#26 0x007fff8cf33b44 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ | |
#27 0x007fff8cf337d3 in __CFRunLoopDoTimer | |
#28 0x007fff8cfa6d9d in __CFRunLoopDoTimers | |
#29 0x007fff8cef0268 in __CFRunLoopRun | |
#30 0x007fff8ceef838 in CFRunLoopRunSpecific | |
#31 0x007fff9614c43f in RunCurrentEventLoopInMode | |
#32 0x007fff9614c1ba in ReceiveNextEventCommon | |
#33 0x007fff9614bffb in _BlockUntilNextEventMatchingListInModeWithFilter | |
#34 0x007fff942c56d1 in _DPSNextEvent | |
#35 0x007fff942c4e80 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] | |
#36 0x007fff942b8e23 in -[NSApplication run] | |
#37 0x007fff942a42d4 in NSApplicationMain | |
#38 0x000001011eb4ae in EditorMain(int, char const**) | |
#39 0x000001011ebc09 in main | |
#40 0x00000100001d44 in start | |
Symbol file LoadedFromMemory doesn't match image /Applications/Unity/Unity.app/Contents/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll | |
Symbol file /Applications/Unity/Unity.app/Contents/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll.mdb doesn't match image /Applications/Unity/Unity.app/Contents/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll | |
Launching external process: /Applications/Unity/Unity.app/Contents/BugReporter/Unity Bug Reporter.app/Contents/MacOS/unity.bugreporter.exe |
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