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// | |
// GameScene.swift | |
// EmitterDemo | |
// | |
// | |
// colorize function takes HEX and Alpha converts then returns aUIColor object | |
func colorize (hex: Int, alpha: Double = 1.0) -> UIColor { | |
let red = Double((hex & 0xFF0000) >> 16) / 255.0 |
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<SKScene> name:'(null)' frame:{{0, 0}, {640, 1136}} | |
[<SKSpriteNode> name:'(null)' texture:['nil'] position:{0, 0} size:{0, 0} rotation:0.00, <SKSpriteNode> name:'(null)' texture:[<SKTexture> 'ball' (54 x 54)] position:{320, 120} size:{27, 27} rotation:0.00, <SKSpriteNode> name:'(null)' texture:[<SKTexture> 'paddle' (200 x 50)] position:{320, 100} size:{100, 25} rotation:0.00, <SKSpriteNode> name:'0' texture:[<SKTexture> 'brick' (120 x 60)] position:{320, 1036} size:{60, 30} rotation:0.00, <SKNode> name:'(null)' position:{0, 0} accumulatedFrame:{{inf, inf}, {inf, inf}}, <SKLightNode> name:'(null)' position:{320, 1086} accumulatedFrame:{{inf, inf}, {inf, inf}}] | |
<SKScene> name:'(null)' frame:{{0, 0}, {640, 1136}} | |
[<SKSpriteNode> name:'(null)' texture:['nil'] position:{0, 0} size:{0, 0} rotation:0.00, <SKSpriteNode> name:'(null)' texture:[<SKTexture> 'ball' (54 x 54)] position:{320.00006103515625, 127.18489837646484} size:{27, 27} rotation:0.00, <SKSpriteNode> name:'(null)' texture:[<SKTexture> 'paddle' (200 x |
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using UnityEngine; | |
using System.Collections; | |
[RequireComponent (typeof (GUIText))] | |
public class ObjectLabel : MonoBehaviour { | |
public string npcName; | |
public Transform target; // the object the label should follow | |
public Vector3 offset = Vector3.up; // Units in world space to offset; 1 unit above object by default | |
public bool useMainCamera = true; // Use the camera tagged MainCamera |
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using UnityEngine; | |
using UnityEngine.UI; | |
using UnityEngine.EventSystems; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class TooltipHover : UIBehaviour, IPointerEnterHandler, IPointerExitHandler { | |
public Container container; | |
public GameObject TT; |
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/** | |
* NEW PATHING | |
*/ | |
public void crunchPath(){ | |
if ( !closed.Contains(destination) && open.Count > 0 ){ | |
// get lowest F COST on open | |
setBestChoice(); |
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<?php | |
class Player implements CanPlayBlackJack | |
{ | |
protected $hands = []; | |
protected $activeHand = 0; | |
protected $conreteStrategy; // strategyInterface | |
function __construct() | |
{ |
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# Regular Bold Underline High Intensity BoldHigh Intens Background High Intensity Backgrounds | |
Bla='\e[0;30m'; BBla='\e[1;30m'; UBla='\e[4;30m'; IBla='\e[0;90m'; BIBla='\e[1;90m'; On_Bla='\e[40m'; On_IBla='\e[0;100m'; | |
Red='\e[0;31m'; BRed='\e[1;31m'; URed='\e[4;31m'; IRed='\e[0;91m'; BIRed='\e[1;91m'; On_Red='\e[41m'; On_IRed='\e[0;101m'; | |
Gre='\e[0;32m'; BGre='\e[1;32m'; UGre='\e[4;32m'; IGre='\e[0;92m'; BIGre='\e[1;92m'; On_Gre='\e[42m'; On_IGre='\e[0;102m'; | |
Yel='\e[0;33m'; BYel='\e[1;33m'; UYel='\e[4;33m'; IYel='\e[0;93m'; BIYel='\e[1;93m'; On_Yel='\e[43m'; On_IYel='\e[0;103m'; | |
Blu='\e[0;34m'; BBlu='\e[1;34m'; UBlu='\e[4;34m'; IBlu='\e[0;94m'; BIBlu='\e[1;94m'; On_Blu='\e[44m'; On_IBlu='\e[0;104m'; | |
Pur='\e[0;35m'; BPur='\e[1;35m'; UPur='\e[4;35m'; IPur='\e[0;95m'; BIPur='\e[1;95m'; On_Pur='\e[45m'; On_IPur='\e[0;105m'; | |
Cya='\e[0;36m'; BCya='\e[1; |
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// CC Regex research | |
"http://www.regular-expressions.info/creditcard.html"; | |
//Exhaustive List of CC Regex | |
"http://stackoverflow.com/a/23231321"; | |
/** | |
* MASTERCARD | |
* Begins with 51-55 - Total 16 digits | |
*/ |
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// 0 1 2 | |
// node test.js # | |
var input = process.argv[2] || 1; | |
process.on('exit', function(code){ | |
if ( code == 0 ){ | |
console.log("success"); | |
} else { | |
console.log("failure"); | |
} |
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// User Class | |
function User(){ | |
this.first = "Joseph"; // public property | |
var middleName = "Anthony"; // private property | |
this.last = function(){ // public method | |
return "Janiga"; | |
}; | |
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