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Created January 3, 2014 13:27
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Leer Sprint #1

Leer Sprint #1

Goals

Learning

  • Learn canvas drawing/updating/animating techniques
  • Understand successful scalable techniques for real-time multiplayer websockets

Building

  • Make a full screen black canvas that adjusts size to fit the window
  • Draw a SVG ship in the middle
  • Move the ship around the canvas using arrow keys

Learning Resources

Development Resources

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