Created
April 23, 2018 09:24
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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
public class LoggingTextUpdate : MonoBehaviour | |
{ | |
public Text label; | |
public static string _msg = ">"; | |
public static string _oldmsg = ""; | |
public static string _error_msg = ">"; | |
public static string _old_error_msg = ">"; | |
public float updateInterval = 5.0F; | |
private float timeleft; | |
void Start() | |
{ | |
timeleft = updateInterval; | |
label.text = ""; | |
} | |
void Update() | |
{ | |
if (_error_msg != _old_error_msg) { | |
label.color = Color.red; | |
label.text = _error_msg; | |
_old_error_msg = _error_msg; | |
timeleft = updateInterval; | |
} | |
else if (_oldmsg != _msg) { | |
label.color = Color.grey; | |
label.text = _msg; | |
_oldmsg = _msg; | |
timeleft = updateInterval; | |
} | |
timeleft -= Time.deltaTime; | |
if (timeleft <= 0.0) { | |
timeleft = updateInterval; | |
_msg = ""; | |
_oldmsg = ""; | |
_old_error_msg = ""; | |
_error_msg = ""; | |
label.text = ""; | |
} | |
} | |
} |
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