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August 29, 2015 14:05
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func renderForm(state: State) -> Element<State> { | |
let incButton = Button(title: "Increment", fn: { mapCount($0, inc) }) | |
|> sizeToFit | |
|> offset(0, 40) | |
let decButton = Button(title: "Decrement", fn: { mapCount($0, dec) }) | |
|> sizeToFit | |
let count = Label<State>(text: "\(state.count)") | |
|> sizeToFit | |
|> offset(0, 20) | |
return offset(incButton + count + decButton, 200, 200) | |
} | |
func renderBackground(state: State) -> Element<State> { | |
var element: Element<State> = empty() | |
if state.count < 0 { | |
element = rect(NSColor.redColor().colorWithAlphaComponent(0.5)) | |
} else if state.count > 0 { | |
element = rect(NSColor.greenColor().colorWithAlphaComponent(0.5)) | |
} | |
return absolute(element, CGSize(width: 1000, height: 1000)) | |
} | |
func renderLost() -> Element<State> { | |
return Label(text: "Y O U L O S E") | |
|> sizeToFit | |
|> absolute(CGPoint(x: 200, y: 225)) | |
} | |
func renderWon() -> Element<State> { | |
return Label(text: "Y O U W I N") | |
|> sizeToFit | |
|> absolute(CGPoint(x: 200, y: 225)) | |
} | |
func renderReset() -> Element<State> { | |
return Button(title: "Reset", fn: const(State(count: 0))) | |
|> sizeToFit | |
|> absolute(CGPoint(x: 2, y: 300)) | |
} | |
let scoreLimit = 5 | |
func render(state: State) -> Element<State> { | |
let bg = renderBackground(state) | |
if state.count <= -scoreLimit { | |
return bg + renderLost() + renderReset() | |
} else if state.count >= scoreLimit { | |
return bg + renderReset() + renderWon() | |
} else { | |
return bg + renderForm(state) | |
} | |
} |
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