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cocos2d-x, debug CCSprite boundingBox()
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void CCDrawNode::drawRect(const CCRect &rect, float radius,const ccColor3B &color){ | |
ccColor4F color4 = ccc4FFromccc3B(color); | |
CCPoint pA = rect.origin; | |
CCPoint pB = ccp(rect.origin.x+rect.size.width,rect.origin.y); | |
CCPoint pC = ccp(rect.origin.x+rect.size.width,rect.origin.y+rect.size.height);; | |
CCPoint pD = ccp(rect.origin.x,rect.origin.y+rect.size.height); | |
drawSegment(pA,pB,radius,color4); | |
drawSegment(pD,pC,radius,color4); | |
drawSegment(pA,pD,radius,color4); | |
drawSegment(pB,pC,radius,color4); | |
} | |
void myLayer::onEnter() | |
{ | |
CCDrawNode* node = CCDrawNode::create(); | |
addChild(node,10,10000); | |
node->drawDot(worldPosition,5.0,ccc4FFromccc3B(ccBLACK)); | |
CCRect cr = ccSprite->boundingBox(); | |
node->drawRect(cr,5.0,ccBLACK); | |
} |
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