Created
April 13, 2013 16:21
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Game of life in C#
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using System.Collections.Generic; | |
namespace GameOfLife1 | |
{ | |
struct Cell | |
{ | |
public Cell(int x, int y) : this() | |
{ | |
Y = y; | |
X = x; | |
} | |
int X; | |
int Y; | |
public IEnumerable<Cell> Neighbours | |
{ | |
get | |
{ | |
return new[] | |
{ | |
new Cell(X - 1, Y - 1), new Cell(X, Y - 1), new Cell(X + 1, Y - 1), | |
new Cell(X - 1, Y), new Cell(X + 1, Y), | |
new Cell(X - 1, Y + 1), new Cell(X, Y + 1), new Cell(X + 1, Y + 1), | |
}; | |
} | |
} | |
public override string ToString() | |
{ | |
return string.Format("({0},{1})", X, Y); | |
} | |
} | |
} |
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using System.Collections.Generic; | |
using System.Linq; | |
namespace GameOfLife1 | |
{ | |
class Generation | |
{ | |
public IEnumerable<Cell> LiveCells { get; set; } | |
bool IsAlive(Cell cell) | |
{ | |
return LiveCells.Contains(cell); | |
} | |
bool IsDead(Cell cell) | |
{ | |
return !IsAlive(cell); | |
} | |
int NumberOfLiveNeighbours(Cell cell) | |
{ | |
return cell.Neighbours.Where(IsAlive).Count(); | |
} | |
bool StaysAlive(Cell cell) | |
{ | |
var numberOfLiveNeighbours = NumberOfLiveNeighbours(cell); | |
return numberOfLiveNeighbours == 2 || numberOfLiveNeighbours == 3; | |
} | |
IEnumerable<Cell> CellsThatSurvive() | |
{ | |
return LiveCells.Where(StaysAlive); | |
} | |
IEnumerable<Cell> NeighboursOfLiveCells() | |
{ | |
return LiveCells.SelectMany(c => c.Neighbours).Distinct(); | |
} | |
bool BecomesAlive(Cell cell) | |
{ | |
return IsDead(cell) && NumberOfLiveNeighbours(cell) == 3; | |
} | |
IEnumerable<Cell> CellsThatReproduce() | |
{ | |
return NeighboursOfLiveCells().Where(BecomesAlive); | |
} | |
public Generation NextGeneration() | |
{ | |
return new Generation { LiveCells = CellsThatSurvive().Concat(CellsThatReproduce()) }; | |
} | |
public override string ToString() | |
{ | |
return string.Join(" ", LiveCells); | |
} | |
} | |
} |
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using System; | |
namespace GameOfLife1 | |
{ | |
class Program | |
{ | |
static void Main() | |
{ | |
var g = new Generation | |
{ | |
LiveCells = new[] | |
{ | |
new Cell(0, 1), new Cell(1, 1), new Cell(2, 1), | |
} | |
}; | |
Console.WriteLine(g); | |
g = g.NextGeneration(); | |
Console.WriteLine(g); | |
} | |
} | |
} |
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