How I used Claude Code to build its own knowledge base from Discord conversations, SDK documentation, and open-source game projects
I'm building Nintendo 64 homebrew games using an open-source SDK called Libdragon. It's a sophisticated, low-level C/C++ toolchain for a console released in 1996 -- and it's incredibly niche. Claude doesn't know much about it out of the box.
So I set out to fix that. Not by fine-tuning a model or writing extensive prompt instructions, but by building an MCP (Model Context Protocol) server that gives Claude Code direct, searchable access to the collective knowledge of the N64 homebrew community.