Created
August 23, 2013 04:43
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Using BackgroundSubtractorMOG2 in Cinder
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#include "cinder/app/AppBasic.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/Capture.h" | |
#include "CinderOpenCV.h" | |
#include "cinder/gl/Texture.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; | |
class bgModelApp : public AppBasic { | |
public: | |
void setup(); | |
void mouseDown( MouseEvent event ); | |
void update(); | |
void draw(); | |
cv::BackgroundSubtractorMOG2 mBackgroundModel; | |
cv::Mat mNewestFrameMat, mForegroundMask, mForegroundImage; | |
gl::Texture mForegroundTex, mBackgroundTex; | |
Capture capture; | |
bool updateBackgroundModel; | |
}; | |
void bgModelApp::setup() | |
{ | |
capture = Capture(640, 480); | |
capture.start(); | |
gl::Texture::Format fmt; | |
mForegroundTex = gl::Texture(640, 480, fmt); | |
mBackgroundTex = gl::Texture(640, 480, fmt); | |
} | |
void bgModelApp::mouseDown( MouseEvent event ) | |
{ | |
// this is manual right now, but a check of a motion hist or optical flow | |
// can tell you how much the frame has changed so you know when to update | |
updateBackgroundModel = true; | |
} | |
void bgModelApp::update() | |
{ | |
if(capture.checkNewFrame()) { | |
//update the model | |
mNewestFrameMat = toOcv(capture.getSurface()); | |
mBackgroundModel(mNewestFrameMat, mForegroundMask, updateBackgroundModel ? -1 : 0); | |
mForegroundImage = cv::Mat::zeros(640, 480, CV_8UC3); // blank it | |
mNewestFrameMat.copyTo(mForegroundImage, mForegroundMask); | |
Surface tmpFg = fromOcv(mNewestFrameMat); | |
mForegroundTex.update( tmpFg ); | |
// a way to diff the prev foregrounds and then update the model | |
cv::Mat bgimg; | |
mBackgroundModel.getBackgroundImage(bgimg); | |
Surface tmpBg = fromOcv(bgimg); | |
mBackgroundTex.update( tmpBg ); | |
} | |
} | |
void bgModelApp::draw() | |
{ | |
// clear out the window with black | |
gl::clear( Color( 0, 0, 0 ) ); | |
gl::draw( mForegroundTex ); | |
} | |
CINDER_APP_BASIC( bgModelApp, RendererGl ) |
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