Created
April 20, 2015 00:11
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class Player | |
def play_turn(warrior) | |
@warrior = warrior | |
@state = get_next_objective | |
case @state | |
when :clear_room | |
clear_room | |
when :flee_and_heal | |
flee_and_heal | |
end | |
end | |
def get_next_objective | |
if @warrior.health <= 3 and @state != :flee_and_heal | |
:flee_and_heal | |
elsif @warrior.health < 20 and @state == :flee_and_heal | |
:flee_and_heal | |
else | |
:clear_room | |
end | |
end | |
def clear_room | |
if @warrior.feel.empty? | |
step_forward | |
else | |
attack_enemy | |
end | |
end | |
def step_forward | |
@warrior.walk! | |
end | |
def attack_enemy | |
@warrior.attack! | |
end | |
def flee_and_heal | |
if @warrior.feel.empty? | |
heal | |
else | |
flee | |
end | |
end | |
def heal | |
@warrior.rest! | |
end | |
def flee | |
@warrior.walk!(:backward) | |
end | |
end |
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