Created
          September 26, 2013 11:19 
        
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    ruby warrior beginner level 6
  
        
  
    
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  | class Player | |
| def initialize | |
| @max_health = 20 | |
| @prev_health = @max_health | |
| @rescued_behind = false | |
| @half_health = @max_health / 2 | |
| end | |
| def play_turn(warrior) | |
| @warrior = warrior | |
| if !@rescued_behind | |
| rescue_captive_behind | |
| else | |
| if @warrior.feel.empty? | |
| handle_empty_space_ahead | |
| else | |
| # handle not empty space ahead | |
| if @warrior.feel.captive? | |
| @warrior.rescue! | |
| else | |
| @warrior.attack! | |
| end | |
| end | |
| end | |
| @prev_health = @warrior.health | |
| end | |
| def handle_empty_space_ahead | |
| if max_health? | |
| @warrior.walk! | |
| elsif taking_damage? | |
| if below_half_health? | |
| @warrior.walk! :backward | |
| else | |
| @warrior.walk! | |
| end | |
| else | |
| @warrior.rest! | |
| end | |
| end | |
| def rescue_captive_behind | |
| if @warrior.feel(:backward).captive? | |
| @warrior.rescue! :backward | |
| @rescued_behind = true | |
| else | |
| if @rescued_behind | |
| @warrior.walk! | |
| else | |
| @warrior.walk! :backward | |
| end | |
| end | |
| end | |
| def max_health? | |
| @warrior.health == @max_health | |
| end | |
| def below_half_health? | |
| @warrior.health < @half_health | |
| end | |
| def taking_damage? | |
| @warrior.health < @prev_health | |
| end | |
| end | 
  
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