Created
October 28, 2022 17:47
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def a_star(initial_state: Matrix, end_state: Matrix, heuristic: Callable[[Matrix, Matrix], int] = uniform_cost) -> Node: | |
def convert_to_nodes(matrices: List[Matrix]): | |
neighbors = [] | |
for m in matrices: | |
key = str(m) | |
if key not in graph: | |
graph[key] = Node(m, cost=heuristic(m, end_state)) | |
neighbors.append(graph[key]) | |
return neighbors | |
def update_neighbors(neighbors: List[Node], current: Node): | |
for n in neighbors: | |
new_depth = current.depth + 1 | |
if new_depth < n.depth: | |
n.parent = current | |
n.depth = new_depth | |
if n not in to_explore: | |
to_explore.add(n) | |
to_explore = PriorityQueue() | |
start_node = Node(initial_state, cost=heuristic(initial_state, end_state), depth=0) | |
graph: Dict[str, Node] = {str(initial_state): start_node} | |
to_explore.add(start_node) | |
counter = 0 | |
while True: | |
if to_explore.isempty(): | |
raise Exception("Failure") | |
current = to_explore.pop() | |
if current.matrix == end_state: | |
logging.info(f'Found min path depth {get_depth(current)} in {counter} tries') | |
return current | |
adjacent_matrices = get_adjacent_matrices(current.matrix) | |
neighbors = convert_to_nodes(adjacent_matrices) | |
update_neighbors(neighbors, current) | |
counter += 1 |
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