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| class JQ | |
| { | |
| static public inline function select(j:js.Dom.HtmlDom):js.JQuery | |
| { | |
| return new js.JQuery(j); | |
| } | |
| static public inline function query(j:String):js.JQuery | |
| { | |
| return new js.JQuery(j); |
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| class Main { | |
| static function main() { | |
| MyMacro.testReify(); | |
| } | |
| } |
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| import haxe.macro.Expr; | |
| class FTW | |
| { | |
| public static function build() | |
| { | |
| return haxe.macro.Context.getBuildFields().map(transformField); | |
| } | |
| static function transformField(field:Field) |
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| // Modified version of a tilt shift shader from Martin Jonasson (http://grapefrukt.com/) | |
| // Read http://notes.underscorediscovery.com/ for context on shaders and this file | |
| // License : MIT | |
| uniform sampler2D tex0; | |
| varying vec2 tcoord; | |
| varying vec4 color; | |
| /* | |
| Take note that blurring in a single pass (the two for loops below) is more expensive than separating |
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| class Metric { | |
| static function main() { | |
| var coinRadius:Millimeters = 12; | |
| var myHeight:Centimeters = 180; | |
| var raceLength:Meters = 200; | |
| var commuteDistance:Kilometers = 23; | |
| diff( coinRadius, myHeight ); // 1.788 meters | |
| diff( raceLength, commuteDistance ); // 22800 meters | |
| sum( commuteDistance, coinRadius ); // 23000.012 meters |
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| //Rotate the camera such that z points up and x to the right | |
| var o:Quaternion = new Quaternion().setFromEuler(new Vector().set_xyz(-90, 0, 0).radians()); | |
| //Rotate by Arctan(sin(45°)) (grabbed from wikipedia) around x, to get the top-down part | |
| var q:Quaternion = new Quaternion().setFromEuler(new Vector().set_xyz(Math.atan(Math.sin(45 * Maths.DEG2RAD)), 0, 0)); | |
| //Rotate around z by -45° to get the side-on part | |
| var p:Quaternion = new Quaternion().setFromEuler(new Vector().set_xyz(0, 0, -45).radians()); | |
| //Combine the rotations and apply to the camera |
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| package com.blazingmammothgames.util; | |
| #if neko | |
| import neko.vm.Thread; | |
| import neko.vm.Mutex; | |
| #elseif cpp | |
| import cpp.vm.Thread; | |
| import cpp.vm.Mutex; | |
| #end |
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| package ; | |
| import haxe.ds.StringMap; | |
| import haxe.macro.Context; | |
| import haxe.macro.Expr; | |
| import haxe.macro.Printer; | |
| import haxe.macro.Type.ClassType; | |
| import neko.Lib; | |
| using haxe.macro.ExprTools; |
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| import haxe.ds.Either; | |
| abstract OneOf<A, B>(Either<A, B>) from Either<A, B> to Either<A, B> { | |
| @:from inline static function fromA<A, B>(a:A) : OneOf<A, B> return Left(a); | |
| @:from inline static function fromB<A, B>(b:B) : OneOf<A, B> return Right(b); | |
| @:to inline function toA():Null<A> return switch(this) {case Left(a): a; default: null;} | |
| @:to inline function toB():Null<B> return switch(this) {case Right(b): b; default: null;} | |
| } |
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| /** | |
| * @author Mark Knol | |
| */ | |
| class MacroJsonValidator { | |
| public static macro function validateJson(path:String) { | |
| if (sys.FileSystem.exists(path)) { | |
| var content = sys.io.File.getContent(path); | |
| try { | |
| // Test the json by parsing it. | |
| // It will throw an error when you made a mistake. |
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