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# adv Roll with advantage.!attack longsword adv
!check perception adv
# dis Roll with disadvantage.!save wisdom dis
!check arcana dis
Linking a Character Sheet
Linking a character sheet is needed for many of Avrae’s features. This will allow you to roll directly for things, and saves you the trouble of having to remember your modifiers: !check arcana, !save dexterity, !attack longsword
To link a D&D Beyond character to the bot:
!beyond https://ddb.ac/...
To update the bot's version of your character from your sheet (e.g. after a level-up)
!beyond update
Using Purchased Content: To use purchased content (e.g. casting spells, reference feature text) with Avrae, you'll need to link your Discord account to your D&D Beyond account as a one-time thing. This can be done from your account settings page.
Flags and Arguments
Most Avrae commands have additional features that can be unlocked with the use of flags and arguments.
Flags (sometimes called switches) come after basic form of the command, and follow a set format, such as -rr 3 and -t Goblin. Flags are specific to their command.
Commonly used flags for commands will be listed under that command's tutorial block.
Arguments go at the very end of a command, are usually a few letters long, and are mostly universal.
Here are some common arguments:
# adv Roll with advantage.!attack longsword adv
!check perception adv
# dis Roll with disadvantage.!save wisdom dis
!check arcana dis
To learn about all of the available options for a command, run !help [command].
Basic Character Commands
Ability Checks
# Format: !check <skill/ability/"initiative">!check arcana
!check wisdom
!check initiative # Rolls for initiative!c perc
Saving Throws
# Format: !save <ability/"death">!save wisdom
!save death # Rolls a death save.!s dex
# To reset Avrae's death save counters manually (automatically done when you heal HP):!game deathsave reset
Attack Rolls
Rolls for both attack and damage at once.
# Format: !attack "weapon"# If the weapon's name is more than one word, it needs to be in quotes.!attack longsword
!attack "unarmed strike"!a halberd
# -rr # Roll multiple times, such as for Multiattack or Extra Attack.!attack longsword -rr 2# -ac # Specify an AC to hit against. Only rolls for damage on hit.!attack longsword -ac 14# -t "combatant" Targets the specified combatant. Avrae will roll against the target's AC, and# if the attack hits, apply the damage to the target's current HP. Also tracks# length of effects, e.g. "until the end of its next turn." Can be repeated for# multiple targets of the same attack. Mostly used with Avrae's initiative# tracker.!init attack longsword -t "Goblin 1"
Spellcasting
# Format: !cast "spell"# If the spell's name is more than one word, it needs to be in quotes.!cast fireball
!cast "healing word"# -i Ignores spell slots and spellbooks, e.g. casting as a ritual or item.!cast wish -i
# -l # Specifies the level to cast the spell at.!cast fireball -l 9# -rr # Roll multiple times, such as for a warlock's multiple Eldritch Blasts.!cast "eldritch blast"-rr 3# -t "combatant" Targets the specified combatant. Avrae will have the target make the saving# throw, and if the attack hits, apply the damage to the target's current HP.# Can be repeated for multiple targets of the same attack. Mostly used with# Avrae's initiative tracker.!init cast fireball -t "Goblin 1"-t "Goblin 2"-t "Goblin 3"-t "Goblin 4"# -with <int/wis/cha> Uses a different skill base for DC/AB (will not account for extra bonuses)!cast "burning hands"-with cha
Resting and Recharging
Take a short or long rest:
!game shortrest
!game longrest
Manually edit your character’s available spell slots:
# Format: !game spellslot <slot level> <+/-><number of slots>!game spellslot 5+2!g ss 5+2
Initiative and Combat
Once the DM starts the initiative tracker, players can the !init command.
Add your character to the initiative order:
!init join
End your turn and advance to the next combatant:
!init next
List the current order:
!init list
Attacking and Casting
On your turn, you can use special attack and cast commands. They work largely like !attack and !cast, but the -t flag can now be used to target other combatants in initiative, and works with the built-in HP tracking.
!conc
# -dc # Set the DC for the check. Returns a simpler "Success!" or "Fail!" dialog.# -t "target" Specify who is making the check.!conc -dc 15 -t "Mind Flayer"
# Format: !init madd "monster name"!init madd "Goblin"# -n # Add multiples of the same monster!init madd "Goblin"-n 4# -group "Group Name" Add the monster(s) to the named group. Groups act on the same initiative.!init madd "Goblin Archer"-group "Goblins"# -name "name" Use a custom name for this monster!init madd "Goblin Berserker"-name "Ungobs the Terminally Stupid"# -h Don't hide HP, AC, etc. from players (e.g. for allies)!init madd "Noble"-h
Modify the HP of combatants in combat:
# Using !init hp!init hp "combatant"+12# heal!init hp "combatant"-5# damage!init hp "combatant" set 37# set current HP!init hp "combatant" max # fully heal!init hp "combatant" max 96# set max HP# Using !init opt!init opt "combatant"-hp +12# heal!init opt "combatant"-hp -5# damage!init opt "combatant"-hp 37# set current HP!init opt "combatant"-max 96# set max HP
To show the condition of only one player/monster, use:
!init status "name"
Notes may be attached to a player/monster in the list by using:
!init note "name""note"
Conditions may be attached in a similar way by using: