Created
November 20, 2011 17:55
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<html> | |
<head> | |
<title>Tilemap</title> | |
</head> | |
<body> | |
<div style="position: absolute; top: 50px; left: 50px;"> | |
<canvas id="canvas" width="512" height="512"> | |
Your browser does not support the HTML 5 Canvas. | |
</canvas> | |
</div> | |
<script type="text/javascript"> | |
function canvasApp(){ | |
var theCanvas = document.getElementById('canvas'); | |
var context = theCanvas.getContext('2d'); | |
var tileSheet = new Image(); | |
tileSheet.src = "tanks_sheet.png"; | |
var tank = new Image(); | |
tank.src = "tanks_sheet.png"; | |
var mapIndexOffset = -1; | |
var mapRows = 16; | |
var mapCols = 16; | |
var tileMap = [ | |
[31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,32] | |
, [32,1,1,1,1,1,1,1,1,1,1,1,1,1,1,32] | |
, [32,1,1,1,1,1,1,1,1,1,1,1,1,1,1,32] | |
, [32,1,1,1,1,1,1,1,1,1,1,1,1,1,1,32] | |
, [32,1,1,1,1,1,1,1,1,1,1,1,1,1,1,32] | |
, [32,1,1,1,1,1,1,1,1,1,1,1,1,1,1,32] | |
, [32,1,1,1,1,1,1,1,1,1,1,1,1,1,1,32] | |
, [32,1,1,1,1,1,1,1,1,1,1,1,1,1,1,32] | |
, [32,1,1,1,1,1,1,1,1,1,1,1,1,1,1,32] | |
, [32,1,1,1,1,1,1,1,1,1,1,1,1,1,1,32] | |
, [32,1,1,1,1,1,1,1,1,1,1,1,1,1,1,32] | |
, [32,1,1,1,1,1,1,1,1,1,1,1,1,1,1,32] | |
, [32,1,1,1,1,1,1,1,1,1,1,1,1,1,1,32] | |
, [32,1,1,1,1,1,1,1,1,1,1,1,1,1,1,32] | |
, [32,1,1,1,1,1,1,1,1,1,1,1,1,1,1,32] | |
, [31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,32] | |
]; | |
function Screen() { | |
for (var rowCtr=0;rowCtr<mapRows;rowCtr++) { | |
for (var colCtr=0;colCtr<mapCols;colCtr++){ | |
var tileId = tileMap[rowCtr][colCtr]+mapIndexOffset; | |
var sourceX = Math.floor(tileId % 8) *32; | |
var sourceY = Math.floor(tileId / 8) *32; | |
context.drawImage(tileSheet, sourceX, sourceY, 32, 32, colCtr*32, rowCtr*32, 32, 32); | |
} | |
} | |
} | |
tileSheet.addEventListener('load', Screen , false); | |
var animationFrames=[1,2,3,4,5,6,7,8]; | |
var frameIndex=0; | |
var dx=0; | |
var dy=0; | |
var x=300; | |
var y=300; | |
var rotation = Math.PI / 4 | |
function Tank() { | |
y=y+dy; | |
x=x+dx; | |
var sourceX=Math.floor(animationFrames[frameIndex] % 8) *32; | |
var sourceY=Math.floor(animationFrames[frameIndex] / 8) *32; | |
context.rotate(rotation); | |
context.drawImage(tank, sourceX, sourceY,32,32,x,y,32,32); | |
frameIndex++; | |
if (frameIndex ==animationFrames.length) { | |
frameIndex=0; | |
} | |
} | |
function Loop() { | |
Screen(); | |
context.save(); | |
Tank(); | |
context.restore(); | |
clearRect(0, 0, canvas.width, canvas.height); | |
} | |
setInterval(Loop, 100); | |
document.onkeydown=function(e){ | |
e=e?e:window.event; | |
console.log(e.keyCode + "down"); | |
var speed = 10 | |
switch (e.keyCode){ | |
case 38: | |
//up | |
if (dy == speed){ | |
dy = 0; | |
dx = 0; | |
} else { | |
dy = -speed | |
dx = 0; | |
} | |
rotation = 0; | |
break; | |
case 40: | |
//down | |
if (dy == -speed){ | |
dy = 0; | |
dx = 0; | |
} else { | |
dy = speed; | |
dx = 0; | |
} | |
break; | |
case 37: | |
if (dx == speed){ | |
dx = 0; | |
dy = 0; | |
} else { | |
dx = -speed | |
dy = 0; | |
} | |
break; | |
case 39: | |
if (dx == -speed){ | |
dx = 0; | |
dy = 0; | |
} else { | |
dx = speed | |
dy = 0; | |
} | |
break; | |
} | |
} | |
} | |
canvasApp(); | |
</script> | |
</body> | |
</html> |
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