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December 23, 2015 06:29
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A shake action for Futile 2G Game engine for Unity3D.
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/* | |
Usage : | |
ShakeUtil.Go(myFNode,myDurationInSeconds,myAmplitudeInPixels); | |
*/ | |
public class ShakeUtil { | |
static Dictionary<FNode, ShakeUtil> _pendings = new Dictionary<FNode, ShakeUtil>(); | |
public Vector2 oPosition; | |
public float duration,amplitude; | |
public FNode node=null; | |
public float curDuration,curAmplitude; | |
public ShakeUtil () { | |
} | |
public void go(FNode node_,float duration_,float amplitude_) { | |
Cancel(node_); | |
oPosition=node_.GetPosition(); | |
curDuration=duration=duration_; | |
curAmplitude=amplitude=amplitude_; | |
_pendings.Add(node_,this); | |
if (node==null) { | |
Futile.instance.SignalUpdate+=HandleUpdate; | |
} | |
node=node_; | |
} | |
protected void HandleUpdate() { | |
curDuration-=Time.deltaTime; | |
if (curDuration<0) { | |
Stop(); | |
} else { | |
curAmplitude=amplitude*curDuration/duration; | |
node.x=oPosition.x+RXRandom.Range(-curAmplitude,curAmplitude); | |
node.y=oPosition.y+RXRandom.Range(-curAmplitude,curAmplitude); | |
} | |
} | |
protected void Stop() { | |
if (node!=null) { | |
Futile.instance.SignalUpdate-=HandleUpdate; | |
node.SetPosition(oPosition); | |
_pendings.Remove(node); | |
node=null; | |
} | |
} | |
static public void Go(FNode node_,float duration_,float amplitude_) { | |
(new ShakeUtil()).go (node_,duration_,amplitude_); | |
} | |
static public void Cancel(FNode node) { | |
ShakeUtil obj=null; | |
_pendings.TryGetValue(node, out obj); | |
if (obj!=null) { | |
obj.Stop(); | |
} | |
} | |
} |
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