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MQTT Wemos Button
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/*************************************************** | |
MQTT Button on Wemos | |
James Sutton 2017 - jsutton.co.uk | |
****************************************************/ | |
#include <ESP8266WiFi.h> | |
#include "Adafruit_MQTT.h" | |
#include "Adafruit_MQTT_Client.h" | |
/************************* WiFi Access Point *********************************/ | |
#define WLAN_SSID "WIFI SSID" | |
#define WLAN_PASS "WIFI KEY" | |
/************************* MQTT Setup *********************************/ | |
#define MQTT_SERVER "__SERVER__" | |
#define MQTT_SERVERPORT 1883 // use 8883 for SSL | |
#define MQTT_USERNAME "__USERNAME__" | |
#define MQTT_PASSWORD "__PASSWORD__" | |
/************************* Button Config *********************************/ | |
const int buttonPin = D5; | |
/************ Global State (you don't need to change this!) ******************/ | |
// Create an ESP8266 WiFiClient class to connect to the MQTT server. | |
WiFiClient client; | |
// or... use WiFiFlientSecure for SSL | |
//WiFiClientSecure client; | |
// Setup the MQTT client class by passing in the WiFi client and MQTT server and login details. | |
Adafruit_MQTT_Client mqtt(&client, MQTT_SERVER, MQTT_SERVERPORT, MQTT_USERNAME, MQTT_PASSWORD); | |
int buttonState; // the current reading from the input pin | |
int lastButtonState = LOW; // the previous reading from the input pin | |
// the following variables are unsigned long's because the time, measured in miliseconds, | |
// will quickly become a bigger number than can be stored in an int. | |
unsigned long lastDebounceTime = 0; // the last time the output pin was toggled | |
unsigned long debounceDelay = 50; // the debounce time; increase if the output flickers | |
/****************************** Feeds ***************************************/ | |
// Setup a feed for publishing. | |
Adafruit_MQTT_Publish buttonPub = Adafruit_MQTT_Publish(&mqtt, MQTT_USERNAME "/buttonPub"); | |
/*************************** Sketch Code ************************************/ | |
// Bug workaround for Arduino 1.6.6, it seems to need a function declaration | |
// for some reason (only affects ESP8266, likely an arduino-builder bug). | |
void MQTT_connect(); | |
void setup() { | |
pinMode(buttonPin, INPUT); | |
Serial.begin(115200); | |
delay(10); | |
Serial.println(F("MQTT Emergency Button")); | |
// Connect to WiFi access point. | |
Serial.println(); Serial.println(); | |
Serial.print("Connecting to "); | |
Serial.println(WLAN_SSID); | |
WiFi.begin(WLAN_SSID, WLAN_PASS); | |
while (WiFi.status() != WL_CONNECTED) { | |
delay(500); | |
Serial.print("."); | |
} | |
Serial.println(); | |
Serial.println("WiFi connected"); | |
Serial.println("IP address: "); Serial.println(WiFi.localIP()); | |
// Send Hello World Notification | |
MQTT_connect(); | |
// Now we can publish stuff! | |
Serial.print(F("\nSending Hello!")); | |
Serial.print("..."); | |
if (! buttonPub.publish("Hello")) { | |
Serial.println(F("Failed")); | |
} else { | |
Serial.println(F("OK!")); | |
} | |
} | |
void loop() { | |
// read the state of the switch into a local variable: | |
int reading = digitalRead(buttonPin); | |
// check to see if you just pressed the button | |
// (i.e. the input went from LOW to HIGH), and you've waited | |
// long enough since the last press to ignore any noise: | |
// If the switch changed, due to noise or pressing: | |
if (reading != lastButtonState) { | |
// reset the debouncing timer | |
lastDebounceTime = millis(); | |
} | |
if ((millis() - lastDebounceTime) > debounceDelay) { | |
// whatever the reading is at, it's been there for longer | |
// than the debounce delay, so take it as the actual current state: | |
// if the button state has changed: | |
if (reading != buttonState) { | |
buttonState = reading; | |
// only toggle the LED if the new button state is HIGH | |
if (buttonState == HIGH) { | |
sendUpdate(); | |
} | |
} | |
} | |
// save the reading. Next time through the loop, | |
// it'll be the lastButtonState: | |
lastButtonState = reading; | |
} | |
void sendUpdate() { | |
// Ensure the connection to the MQTT server is alive (this will make the first | |
// connection and automatically reconnect when disconnected). See the MQTT_connect | |
// function definition further below. | |
MQTT_connect(); | |
// Now we can publish stuff! | |
Serial.print(F("\nSending button press!")); | |
Serial.print("..."); | |
if (! buttonPub.publish(1)) { | |
Serial.println(F("Failed")); | |
} else { | |
Serial.println(F("OK!")); | |
} | |
// ping the server to keep the mqtt connection alive | |
// NOT required if you are publishing once every KEEPALIVE seconds | |
/* | |
if(! mqtt.ping()) { | |
mqtt.disconnect(); | |
} | |
*/ | |
} | |
// Function to connect and reconnect as necessary to the MQTT server. | |
// Should be called in the loop function and it will take care if connecting. | |
void MQTT_connect() { | |
int8_t ret; | |
// Stop if already connected. | |
if (mqtt.connected()) { | |
return; | |
} | |
Serial.print("Connecting to MQTT... "); | |
uint8_t retries = 3; | |
while ((ret = mqtt.connect()) != 0) { // connect will return 0 for connected | |
Serial.println(mqtt.connectErrorString(ret)); | |
Serial.println("Retrying MQTT connection in 5 seconds..."); | |
mqtt.disconnect(); | |
delay(5000); // wait 5 seconds | |
retries--; | |
if (retries == 0) { | |
// basically die and wait for WDT to reset me | |
while (1); | |
} | |
} | |
Serial.println("MQTT Connected!"); | |
} |
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