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@jquave
Created October 4, 2013 18:47
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void ActivateVehicle() {
// Get it moving!
vehicle.constantForce.enabled = true;
// Switch to vehicle camera
Camera.mainCamera.GetComponent<SmoothLookAt>().enabled = false;
Camera.mainCamera.GetComponent<MouseOrbit>().enabled = true;
// Target the vehicle
Camera.mainCamera.GetComponent<MouseOrbit>().target = vehicle.transform;
// Enable the controls
vehicle.GetComponent<Runner>().enabled = true;
humanPlayer.transform.position = new Vector3(0,-10000,0);
RunnerLevel rl = FindObjectOfType(typeof(RunnerLevel)) as RunnerLevel;
rl.runner = vehicle.GetComponent<Runner>();
}
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