Created
October 4, 2013 18:51
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| void DeactivateVehicle() { | |
| isRunning = false; | |
| HumanPlayer hp = FindObjectOfType(typeof(HumanPlayer)) as HumanPlayer; | |
| hp.Respawn(transform.position+2*Vector3.up); | |
| hp.rigidbody.velocity = 2*transform.eulerAngles; | |
| // Stop it's movement | |
| constantForce.enabled = false; | |
| // Switch to vehicle camera | |
| Camera.mainCamera.GetComponent<SmoothLookAt>().enabled = true; | |
| Camera.mainCamera.GetComponent<MouseOrbit>().enabled = false; | |
| // Target the vehicle | |
| Camera.mainCamera.GetComponent<SmoothLookAt>().target = hp.transform; | |
| // Enable the controls | |
| //vehicle.GetComponent<Runner>().enabled = true; | |
| //humanPlayer.transform.position = new Vector3(0,-10000,0); | |
| enabled = false; | |
| DisplayMessage("Get in a car!!!"); | |
| } |
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