Created
December 4, 2013 04:41
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| switch (currentAnimation) { | |
| // Runs | |
| case "CrowRun": | |
| if(player.jumping) | |
| ChangeAnimation("CrowJumpForward"); | |
| else if(player.sliding) | |
| ChangeAnimation("CrowStop"); | |
| else if(atMaxSpeed) { | |
| // Player is at max speed, switch to sprint after 1 second | |
| if(Time.time>(lastSwitchedAnimation+runToSprintTime)) | |
| ChangeAnimation("CrowSprint"); | |
| } | |
| else if (walkSpeed<0.1f) | |
| ChangeAnimation("CrowIdle"); | |
| break; | |
| case "CrowSprint": | |
| if(player.jumping) | |
| ChangeAnimation("CrowJumpForward"); | |
| else if(player.sliding) | |
| ChangeAnimation("CrowStop"); | |
| else if(!atMaxSpeed && walkSpeed>0.1f) | |
| ChangeAnimation("CrowRun"); | |
| else if (walkSpeed<0.1f) | |
| ChangeAnimation("CrowIdle"); | |
| break; | |
| // Jumps | |
| case "CrowJumpUpward": | |
| if(player.isGrounded && ((lastSwitchedAnimation+0.21f)<Time.time)) // Wait 0.21 seconds before trying to land, otherwise he lands immediately | |
| ChangeAnimation("CrowJumpup_Land"); | |
| else if(player.isGrounded && animDone) | |
| ChangeAnimation("CrowIdle"); | |
| break; | |
| case "CrowJumpForward": | |
| case "CrowJumpForward_IntoIdle": | |
| if(player.isGrounded && ((lastSwitchedAnimation+0.21f)<Time.time)) { // Wait 0.21 seconds before trying to land, otherwise he lands immediately | |
| if(atMaxSpeed) | |
| ChangeAnimation("CrowJumpForward_IntoSprint"); | |
| else | |
| ChangeAnimation("CrowStop"); | |
| } | |
| else if(player.isGrounded && animDone) | |
| ChangeAnimation("CrowIdle"); | |
| break; | |
| case "CrowJumpForward_IntoSprint": | |
| if(player.jumping) | |
| ChangeAnimation("CrowJumpUpward"); | |
| else if(player.sliding) | |
| ChangeAnimation("CrowStop"); | |
| else if(animDone && atMaxSpeed) | |
| ChangeAnimation("CrowSprint"); | |
| else if(animDone && walkSpeed>0.1f) | |
| ChangeAnimation("CrowRun"); | |
| else if(animDone) | |
| ChangeAnimation("CrowStop"); | |
| break; | |
| // Other | |
| case "CrowStop": | |
| if(player.jumping) | |
| ChangeAnimation("CrowJumpBack"); | |
| else if (animDone) | |
| ChangeAnimation("CrowIdle"); | |
| break; | |
| case "CrowIdle": | |
| if(player.jumping) | |
| ChangeAnimation("CrowJumpUpward"); | |
| else if(walkSpeed>0.3f) | |
| ChangeAnimation("CrowRun"); | |
| break; | |
| case "CrowJumpup_Land": | |
| if(player.jumping) | |
| ChangeAnimation("CrowJumpUpward"); | |
| else if(player.sliding) | |
| ChangeAnimation("CrowStop"); | |
| else if (animDone) | |
| ChangeAnimation("CrowIdle"); | |
| break; | |
| case "CrowDuck": | |
| if(player.jumping) | |
| ChangeAnimation("CrowJumpUpward"); | |
| else if(isDucking) | |
| break; | |
| else if (animDone) | |
| ChangeAnimation("CrowIdle"); | |
| break; | |
| default: | |
| ChangeAnimation("CrowIdle"); | |
| break; | |
| } |
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