Created
December 19, 2013 02:26
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| public void SpawnVehicles() { | |
| // Spawn between 3 and 6 vehicles | |
| float carWidth = 10.0f; | |
| for(int i=0;i<Random.Range(3,6);i++) { | |
| Vector3 vPos = playerTransform.position; | |
| vPos += (40.0f*i+40.0f)*Vector3.forward; | |
| //float laneStartX = xStart; | |
| float rx = Random.Range(xStart + carWidth, xStart+levelWidth - carWidth); | |
| GameObject vehicle = (GameObject)Instantiate(vehiclePrefab, vPos, Quaternion.Euler(0,180,0)); | |
| Runner tRunner = vehicle.GetComponent<Runner>(); | |
| tRunner.gameLogic = this.gameLogic; | |
| AIDriver aiDriver = tRunner.GetComponent<AIDriver>() as AIDriver; | |
| Obstacle obstacle = aiDriver.GetComponent<Obstacle>() as Obstacle; | |
| if(aiDriver) | |
| nextSlice.AddObstacle(obstacle); | |
| else | |
| Debug.LogError("An AI driver was spawned with no AIDriver component. This shouldn't happen."); | |
| } | |
| } |
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