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``` return ( | |
<AbsoluteFill> | |
<AbsoluteFill> | |
<OffthreadVideo pauseWhenBuffering={true} src={src} /> | |
</AbsoluteFill> | |
{/* Render Broll Videos */} | |
{groupedBroll.map((brollGroup: any, index: number) => { | |
if (!brollGroup.broll) return null; |
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import requests | |
from youtube_comment_downloader import * | |
PROMPT_CLAUDE = "you are a writer at a product review blog. You are tasked with generating an article (WRITTEN IN VALID MARKDOWN FORMAT WITH QUOTES FROM THE ACTUAL COMMENTERS IN CASES WHERE YOU THINK APPROPRIATE) that encapsulates the essence of the topic discussed in the provided comments under a post, along with incorporating the sentiments and opinions expressed in the comments section. The article should begin with an introduction that provides a concise overview of the video topic, followed by a detailed analysis of the key points discussed therein. Ensure that the article reflects a balanced representation of the various perspectives expressed in the comments, highlighting both positive and negative sentiments where applicable. Additionally, the article should delve into any recurring themes or noteworthy insights conveyed by the commenters. Please maintain a coherent narrative throughout the article and aim for a length that sufficiently covers t |
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import pickle | |
from dotenv import load_dotenv | |
import os | |
from langchain.chains.qa_with_sources import load_qa_with_sources_chain | |
load_dotenv() | |
import streamlit as st | |
import PyPDF2 |
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// CSE140L Fall 2018 Lab 1 | |
module robertsonstest; | |
// stimuli to device inputs | |
logic clk; | |
logic reset; | |
logic signed[7:0] multiplier; // incoming factors | |
logic signed[7:0] multiplicand; | |
logic signed[15:0] i; |
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import os | |
os.environ['PYTHONASYNCIODEBUG'] = '1' | |
import asyncio | |
import logging | |
import cv2 | |
import base64 | |
import cv2 | |
import numpy as np | |
import numpy as np | |
import scipy |
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using UnityEngine; | |
using System; | |
using System.IO; | |
using System.Linq; | |
using System.Text; | |
using System.Collections; | |
using System.Collections.Generic; | |
//using HUX.Interaction; | |
//using HUX.Receivers; | |
using UnityEngine.UI; |
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public static boolean isPalindrome(String str) { | |
Pattern pattern = Pattern.compile("\\([a-z]\\)\\([a-z]\\)[a-z]\\2\\1"); | |
Matcher matcher = pattern.matcher(str); | |
if(matcher.find()) | |
return true; | |
return false; | |
} |
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// Recursion - James Riback | |
package recursionones; | |
public class RecursionOnes { | |
static int getOnes(int num, int count) // number of times the value 1 appears in a number converted to binary | |
{ | |
if(num >0) | |
{ | |
count = num % 2 == 1 ? count + 1 : count; // if the remainder is equal to 1, we count it |
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#include "PalCheck.h" | |
#include "Queue.h" | |
#include <string> | |
bool PalCheck::isPalindrome(Queue<char> pq) | |
{ | |
std::string nline = ""; | |
std::string rline = ""; | |
int n = pq.ifront(); | |
int r = pq.iback(); |
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template<class T> | |
void LinkedList<T>::deleteElement(T currVal) | |
{ | |
Node<T> *p = Head; | |
//Stop at the node before the one you want to delete | |
while (p->next->data != currVal) | |
{ | |
p = p->next; | |
} | |
//set up the next node for deletion |
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