Paprika doesn't have their API documented, so this is me reverse-engineering it from an Android device
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using System; | |
using System.Diagnostics; | |
using static System.Math; | |
// Some helpers for converting GPS readings from the WGS84 geodetic system to a local North-East-Up cartesian axis. | |
// The implementation here is according to the paper: | |
// "Conversion of Geodetic coordinates to the Local Tangent Plane" Version 2.01. | |
// "The basic reference for this paper is J.Farrell & M.Barth 'The Global Positioning System & Inertial Navigation'" | |
// Also helpful is Wikipedia: http://en.wikipedia.org/wiki/Geodetic_datum |
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/** A fragment shader to convert NV12 to RGB. | |
* Input textures Y - is a block of size w*h. | |
* texture UV is of size w*h/2. | |
* Remember, both U and V are individually of size w/2*h/2, but they are interleaved. | |
* The layout looks like this : | |
* ---------- | |
* | | | |
* | Y | size = w*h | |
* | | | |
* |________| |
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using System.Threading.Tasks; | |
using System.IO.MemoryMappedFiles; | |
using System.Runtime.InteropServices; | |
using System.Security.Cryptography; | |
using System.Runtime.Serialization; | |
using System.Runtime.Serialization.Formatters.Binary; | |
async Task Main() | |
{ | |
using (var channel = DemoServer()) |
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public static class Sample | |
{ | |
static int gsN = 127; // N(N+1)/2 = 8128 < 2^{13} | |
static float gsB = 2 * gsN + 1; | |
static float gsB2 = gsB * gsB; | |
static float gsFactor = (gsN - 1) * Mathf.Sqrt(0.5f); | |
static float gsInvFactor = 1.0f / gsFactor; | |
public static ushort CompressNormal(Vector3 normal) | |
{ |
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// For the new DOTS animation. Although you need to use DrawMeshInstanced yourself, Hybrid renderer does not support instanced | |
// props for builtin. | |
Shader "Custom/VertexSkinning" | |
{ | |
Properties | |
{ | |
_Color ("Color", Color) = (1,1,1,1) | |
_MainTex ("Albedo (RGB)", 2D) = "white" {} | |
_Glossiness ("Smoothness", Range(0,1)) = 0.5 |
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using System; | |
using System.Threading; | |
using System.Threading.Tasks; | |
using UnityEngine; | |
namespace UnityUtilities | |
{ | |
/// <summary> | |
/// A replacement for `Task.Run()` that cancels tasks when entering or | |
/// exiting play mode in the Unity editor (which doesn't happen by default). |
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using System.Net; | |
using Mono.Debugger.Soft; | |
using static System.Console; | |
static int PidToPort(int pid) => 56000 + (pid % 1000); | |
var pid = 49149; // process ID of the Unity Editor or the IL2CPP Game | |
var ip = IPAddress.Loopback; // IP where the Unity Editor/Game is running |
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using UnityEngine; | |
using UnityEngine.EventSystems; | |
using UnityEngine.Rendering; | |
using UnityEngine.UIElements; | |
#if ENABLE_INPUT_SYSTEM | |
using UnityEngine.InputSystem.UI; | |
#endif | |
#if UNITY_EDITOR | |
using UnityEditor; |
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