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@jsdario
jsdario / adbx.js
Created August 9, 2018 08:22
Run adb commands in multiple devices at the same time, useful for React Native commands and other mobile developers
const {exec} = require('child_process')
exec('adb devices', (err, stdout, stderr) => {
if (err) {
console.error(err)
return
}
if (stderr) {
console.warn(stderr)
@matteocollina
matteocollina / exp-jsbundle.sh
Last active April 4, 2018 14:05
This is the script to export the .jsbundle and import to Main Bundle of the app. It's necessary when you want to deploy an iOS with integrated React Native app on AppStore/TestFlight
# If on Release, must export js bundle to run
if [ "$CONFIGURATION" == "Debug" ]; then
echo "Debug Configuration"
else
echo "Release Configuration"
# in my project "js/node_modules"
cd js
# Create a new .jsbundle
react-native bundle --platform ios --dev false --entry-file index.ios.js --bundle-output main.jsbundle
@maesoser
maesoser / bccanvas.pde
Created November 3, 2017 22:23
Processing script which paints a sql database containing bitcoin transactions.
class Transaction{
String addr;
double amount;
String timestamp;
Transaction(String addr, double amount,String ts){
this.addr = addr;
this.amount = amount;
this.timestamp = ts;
}
@karpathy
karpathy / min-char-rnn.py
Last active November 14, 2024 05:03
Minimal character-level language model with a Vanilla Recurrent Neural Network, in Python/numpy
"""
Minimal character-level Vanilla RNN model. Written by Andrej Karpathy (@karpathy)
BSD License
"""
import numpy as np
# data I/O
data = open('input.txt', 'r').read() # should be simple plain text file
chars = list(set(data))
data_size, vocab_size = len(data), len(chars)
@almost
almost / 1-react-native-simulator-and-device.md
Last active November 17, 2022 14:05
Test React Native on the simulator and on a device without editing the code each time!

In the default React Native app scaffolding you have to edit AppDelegate.m to change where it loads the code if you want to test on your device. I use the following snippet to detect if it's being compiled for Debug or Production and for the Simulator or a device. For Production it uses a copy of the code included in the bundle, for Debug on the simualtor it loads from a server on localhost and for Debug on a device it loads from a server on a given IP address.

NOTE: You need to edit YOUR-IP-HERE and change it to the IP to load the code from when in Debug mode on a device. You could use a service like ngrok to make this work from anywhere.

  NSURL *jsCodeLocation;

  // Loading JavaScript code
  #if DEBUG
    // For Debug build load from development server. Start the server from the repository root:
@johanneswuerbach
johanneswuerbach / .travis.yml
Last active May 14, 2024 03:50
Deploy an iOS app to testflight using Travis CI
---
language: objective-c
before_script:
- ./scripts/travis/add-key.sh
after_script:
- ./scripts/travis/remove-key.sh
after_success:
- ./scripts/travis/testflight.sh
env:
global:
@cobyism
cobyism / gh-pages-deploy.md
Last active November 11, 2024 00:02
Deploy to `gh-pages` from a `dist` folder on the master branch. Useful for use with [yeoman](http://yeoman.io).

Deploying a subfolder to GitHub Pages

Sometimes you want to have a subdirectory on the master branch be the root directory of a repository’s gh-pages branch. This is useful for things like sites developed with Yeoman, or if you have a Jekyll site contained in the master branch alongside the rest of your code.

For the sake of this example, let’s pretend the subfolder containing your site is named dist.

Step 1

Remove the dist directory from the project’s .gitignore file (it’s ignored by default by Yeoman).

@djacobs
djacobs / automatedBuildAndUploadToTestflight.sh
Created April 18, 2012 04:20 — forked from amattn/automatedBuildAndUploadToTestflight.sh
Automated Xcode build and upload to TestFlight.
#!/bin/sh
# Current as working as of 2012/4/17
# Xcode 4.3.2
PROJECT_ROOT="$HOME/SomeDirWhereYourProjectLives/XXXXXXXX"
WORKSPACE="$PROJECT_ROOT/XXXXXXXX.xcodeproj/project.xcworkspace"
CONFIG="AdHoc"
SCHEME="XXXXXXXX"
@LeverOne
LeverOne / LICENSE.txt
Created October 24, 2011 04:17 — forked from jed/LICENSE.txt
generate random v4 UUIDs (107 bytes)
DO WTF YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2011 Alexey Silin <[email protected]>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WTF YOU WANT TO PUBLIC LICENSE