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Simple 2 player version of the "connect four" game. All code is MIT licenced.
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<body> | |
<span id="a">red</span> | |
<span id="b">yellow</span> | |
<span id="n">Are you sure you want to start a new game?</span> | |
<span id="w">The %s player won. | |
Do you want to play a new game?</span> | |
<div id="game">It's the <span id="c"></span> player's move. | |
<table id="gameboard"> | |
<tr> | |
<td id="c-1-1"></td> | |
<td id="c-1-2"></td> | |
<td id="c-1-3"></td> | |
<td id="c-1-4"></td> | |
<td id="c-1-5"></td> | |
<td id="c-1-6"></td> | |
<td id="c-1-7"></td> | |
</tr> | |
<tr> | |
<td id="c-2-1"></td> | |
<td id="c-2-2"></td> | |
<td id="c-2-3"></td> | |
<td id="c-2-4"></td> | |
<td id="c-2-5"></td> | |
<td id="c-2-6"></td> | |
<td id="c-2-7"></td> | |
</tr> | |
<tr> | |
<td id="c-3-1"></td> | |
<td id="c-3-2"></td> | |
<td id="c-3-3"></td> | |
<td id="c-3-4"></td> | |
<td id="c-3-5"></td> | |
<td id="c-3-6"></td> | |
<td id="c-3-7"></td> | |
</tr> | |
<tr> | |
<td id="c-4-1"></td> | |
<td id="c-4-2"></td> | |
<td id="c-4-3"></td> | |
<td id="c-4-4"></td> | |
<td id="c-4-5"></td> | |
<td id="c-4-6"></td> | |
<td id="c-4-7"></td> | |
</tr> | |
<tr> | |
<td id="c-5-1"></td> | |
<td id="c-5-2"></td> | |
<td id="c-5-3"></td> | |
<td id="c-5-4"></td> | |
<td id="c-5-5"></td> | |
<td id="c-5-6"></td> | |
<td id="c-5-7"></td> | |
</tr> | |
<tr> | |
<td id="c-6-1"></td> | |
<td id="c-6-2"></td> | |
<td id="c-6-3"></td> | |
<td id="c-6-4"></td> | |
<td id="c-6-5"></td> | |
<td id="c-6-6"></td> | |
<td id="c-6-7"></td> | |
</tr> | |
</table> | |
<div class="left leg"></div> | |
<div class="right leg"></div> | |
<button id="r">New game</button> | |
</div> | |
<script src="code.min.js"></script> | |
</body> |
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Copyright (c) 2013 John Slegers | |
Permission is hereby granted, free of charge, to any person | |
obtaining a copy of this software and associated documentation | |
files (the "Software"), to deal in the Software without | |
restriction, including without limitation the rights to use, | |
copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the | |
Software is furnished to do so, subject to the following | |
conditions: | |
The above copyright notice and this permission notice shall be | |
included in all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES | |
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | |
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | |
OTHER DEALINGS IN THE SOFTWARE. |
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(function(doc){ | |
var | |
start = function(){ | |
finished = false; | |
changePlayer(); | |
}, | |
newGame = function(message){ | |
if (confirm(message)){ | |
start(); | |
forAllCells(emptyField); | |
} | |
}, | |
element = function(id){ | |
return doc.getElementById(id); | |
}, | |
value = function(el){ | |
return element(el).innerHTML; | |
}, | |
cell = function(i,j){ | |
return element("c-"+i+"-"+j); | |
}, | |
forAllCells = function(action){ | |
for (var t = 1;t<7;t++){ | |
for (var counter2 = 1;counter2<8;counter2++){ | |
action(t,counter2); | |
} | |
} | |
}, | |
sameColor = function(i,j){ | |
return testClass(i,j,players[current]); | |
}, | |
changePlayer = function(){ | |
element("c").innerHTML = players[current = (current + 1) % 2]; | |
}, | |
horizontalWon = function(i,j){ | |
for(var min=j-1;min>0;min--)if(!sameColor(i,min))break; | |
for(var max=j+1;max<8;max++)if(!sameColor(i,max))break; | |
return max-min>4; | |
}, | |
verticalWon = function(i,j){ | |
for(var max=i+1;max<7;max++)if(!sameColor(max,j))break; | |
return max-i>3; | |
}, | |
diagonalLtrWon = function(i,j){ | |
for(var min=i-1,t=j-1;min>0;min--,t--)if(t<1||!sameColor(min,t))break; | |
for(var max=i+1,t=j+1;max<7;max++,t++)if(t>7||!sameColor(max,t))break; | |
return max-min>4; | |
}, | |
diagonalRtlWon = function(i,j){ | |
for(var min=i-1,t=j+1;min>0;min--,t++)if(t>7||!sameColor(min,t))break; | |
for(var max=i+1,t=j-1;max<7;max++,t--)if(t<1||!sameColor(max,t))break; | |
return max-min>4; | |
}, | |
colorField = function(i,j,color){ | |
cell(i,j).className = color; | |
}, | |
emptyField = function(i,j){ | |
colorField(i,j,''); | |
}, | |
testClass = function(i,j,value){ | |
return cell(i,j).className == value; | |
}, | |
addCellBehavior = function(i,j){ | |
cell(i,j).onclick = function(j){ | |
return function(){ | |
if(!finished){ | |
for (var t = 6;t>0;t--){ | |
if(testClass(t,j,'')){ | |
colorField(t,j,players[current]); | |
if(horizontalWon(t,j) || verticalWon(t,j) || diagonalLtrWon(t,j) || diagonalRtlWon(t,j)){ | |
finished = true; | |
newGame(wonMessage.replace("%s",players[current])); | |
} else { | |
changePlayer(); | |
} | |
break; | |
} | |
} | |
} | |
} | |
}(j); | |
}, | |
players = [value("a"),value("b")], | |
current = 0, | |
newGameMessage = value("n"), | |
wonMessage = value("w"), | |
finished; | |
start(); | |
forAllCells(addCellBehavior); | |
element("r").onclick = function(){ | |
newGame(newGameMessage) | |
}; | |
})(document); |
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body { | |
text-align:center; | |
font-family: Helvetica, Arial, "Lucida Grande", sans-serif; | |
} | |
button,table,#game,body,td { | |
margin: 40px auto 0 auto; | |
background:#eee; | |
} | |
#game,#gameboard { | |
width:620px; | |
} | |
#gameboard,.leg { | |
background:#00f; | |
} | |
#gameboard,.leg,#gameboard td,#r { | |
border:2px solid #009; | |
} | |
#gameboard td { | |
width:76px; | |
height:76px; | |
border-radius:38px; | |
} | |
#gameboard { | |
padding:10px; | |
border-spacing:4px; | |
border-bottom-width:0; | |
border-radius:12px 12px 0 0; | |
} | |
#gameboard .red { | |
background:#f00; | |
} | |
#gameboard .yellow { | |
background:#ff0; | |
} | |
#r,#gameboard td { | |
border-color:#333; | |
} | |
.leg { | |
border-top-width:0; | |
height:100px; | |
width:20px; | |
border-radius:0 0 12px 12px; | |
} | |
.left { | |
float:left; | |
} | |
.right { | |
float:right; | |
} | |
.yellow,.red,#gameboard,.leg { | |
box-shadow: inset 0 0 20px rgba(100,100,100,0.6); | |
} | |
#n,#w,#a,#b { | |
display:none; | |
} |
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