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VPinballX 10.8.1 Builds

VPinball artifacts — master (push)

Repo: vpinball/vpinball · Range: 2026-07-25 → 2026-09-23 · Generated: 2026-09-23 · 5276 artifacts · 213 commits without builds

VPinballX_BGFX

windows-x64 — 230 builds · latest #5809 (2026-09-23)
Date Build SHA Commit Author Download
2026-09-23 f9e811520 BGFX: Latest Vincent Bousquet
2026-09-23 5809 94c61db24 LiveEditor: implicit playfield defaults to textured in editor Vincent Bousquet zip
2026-09-23 1a22ef439 Refactor DragPoint & Curve to be plain POCO Vincent Bousquet
2026-09-23 5807 84e69e79e LiveEditor: fix wireframe rendering (transparent with fixed order between fill & edge) Vincent Bousquet zip
2026-09-23 65b74827e VPX-Test: extend test converage Vincent Bousquet
2026-09-23 5805 d8a1fdc55 Fix selecting subparts (points and light center) Vincent Bousquet zip
2026-09-23 4be7bbbe6 VPX-Test: add base tests for core parts Vincent Bousquet
2026-09-23 f51f0aee5 VPX-Test: cross platform support, CMake and github workflow Vincent Bousquet
2026-09-23 5802 bcddb7cb3 rework 0632840fcff62d5ce7897efa7e4d17326c30be5f (remove LUT from embedded windows), as it was kinda incomplete, especially for HDR displays toxieainc zip
2026-09-23 5801 d3d1ab8f9 fix loading/corruption-checks for pre-VPX tables: restore legacy postload code for surfaces/walls (broken/crashing as-was); add hash-tracking/recording to support legacy hashing (as other order; no-op for VPX tables); remove font descs from hashing (like it was before); toxieainc zip
2026-09-23 5800 e96f8b5ff fix non-win builds toxieainc zip
2026-09-23 5799 2da98f25b split up STANDALONE in some more verbose defines in stdafx.h (not everything for now); implement a custom/win32-matching MD2 computation, enabling hash/corruption-checking for standalone-loading, and in general standalone-saving; fix VP8/VP9 loading complaining about corruption (by enforcing single threading) toxieainc zip
2026-09-23 5798 0ff7e886c WinUI: fix selection of invisible parts Vincent Bousquet zip
2026-09-23 5797 67c06e671 fix win32xx define includes toxieainc zip
2026-09-23 54186656e separate ProgressDialog into standalone and win32ui parts, same for resource IDs (and remove/unify some dupes) toxieainc
2026-09-22 5795 17ddd4375 LiveEditor: Disable VR Vincent Bousquet zip
2026-09-22 5794 ff0676ba3 Cross platform MessageBox & errors Vincent Bousquet zip
2026-09-22 5793 03e0753f8 WinUI: fix picking & selection cycling Vincent Bousquet zip
2026-09-22 b475c4932 LiveEditor: fix picking Gate, Spinner & Plunger Vincent Bousquet
2026-09-22 0632840fc Fix LUT being applied to embedded ancillary windows Vincent Bousquet
2026-09-22 0ff21b591 VR: define eye resolution against XR recommended size Vincent Bousquet
2026-09-22 79bb6b498 VPX Test: add fileio including POLE tests Vincent Bousquet
2026-09-22 5ddfc2080 VPX Test: perform render visualisation after temporal accumulation Vincent Bousquet
2026-09-22 c1f9b37b5 VPX Test: fix build, add commandline doctest options Vincent Bousquet
2026-09-22 f6b524c60 LiveUI: adapt display mode to trigger (default fro tweak, top ortho wireframe for editor) Vincent Bousquet
2026-09-22 159082e21 POLE: fix OLE v4 support, wrong DIFAT writing, balancing Vincent Bousquet
2026-09-22 5784 198942128 fix build toxieainc zip
2026-09-22 bf23ef4fa try to fix build toxieainc
2026-09-22 4709d1508 cleanup builds a bit, now that separation between standalone and 'classic' win32ui builds is clearer toxieainc
2026-09-22 5781 4891c3b07 deps: bump libdmdutil to ab3d85a68b64254eec433eca788db8d86ac450cc Jason Millard zip
2026-09-22 8fe6ca9ee DMDUtil: fix crash from recreating the DMD on every display source change Jason Millard
2026-09-21 5779 fb0531451 FlexDMD: add a threaded render loop, fix crash on GetRenderFrame Vincent Bousquet zip
2026-09-21 5778 400fa1092 remove STANDALONE check toxieainc zip
2026-09-21 073204bff Merge branch 'master' of https://github.com/vpinball/vpinball toxieainc
2026-09-21 f5456e54b fix Alt key combinations not being handed to the menu, fixes #2673 toxieainc
2026-09-21 5775 c7acf33cd Renderer: temporal prerendering of static parts Vincent Bousquet zip
2026-09-21 5774 f8fe890da tweak scanline strength toxieainc zip
2026-09-20 5773 676b19ec0 LiveEditor: import/export mesh fixes Vincent Bousquet zip
2026-09-20 788a53f54 LiveEditor: account for overlayed UI when fitting view Vincent Bousquet
2026-09-20 d36aed9c4 LiveEditor: open on a 2D orthographic view Vincent Bousquet
2026-09-20 72c292521 LiveEditor: add missing properties, add support for forced rendering while in wireframe mode Vincent Bousquet
2026-09-20 c02701c22 LiveEditor: split main EditorUI into separate class to keep it readable Vincent Bousquet
2026-09-20 5768 68aa70103 WinUI: don't rename if no change, always adjust linked parts (without asking user) Vincent Bousquet zip
2026-09-20 aef4f3e38 LiveEditor: when centering on selection, adjust zoom to selection bounds Vincent Bousquet
2026-09-20 28d9726f6 LiveEditor: main toolbar cleanup Vincent Bousquet
2026-09-20 5765 7d5e74499 Fix invalid box selection of targets Vincent Bousquet zip
2026-09-20 001a18c2c LiveEditor: Add "Add part" keyboard shortcut (& fix build) Vincent Bousquet
2026-09-20 5763 5041d9c87 PinUndo: store & restore selection on undo (WinUI & LiveUI) Vincent Bousquet zip
2026-09-20 68dcb3a7b LiveEditor: Fix dragging ball in a live player Vincent Bousquet
2026-09-20 f86950d7a LiveEditor: Add 'create part' actions and UI Vincent Bousquet
2026-09-20 893de86f9 LiveEditor: Improve curve edition Vincent Bousquet
2026-09-20 5759 60ca20487 Input: propose a cabinet nudge sensor for Pinscape instead of a gamepad one Jason Millard zip
2026-09-20 ccf35436c InGameUI: keep mappings, strength and cabinet mass when switching nudge sensor type Jason Millard
2026-09-20 b748b1924 Nudge: update NudgeSensorStatus read-out even when the plumb simulation is off Jason Millard
2026-09-20 eb52e13a3 Nudge: default cabinet sensor mass to 113kg instead of 1kg Jason Millard
2026-09-20 f14360b2f Nudge: fix sensor count saved after removing a sensor Jason Millard
2026-09-20 77f207f54 LiveEditor: update docs Vincent Bousquet
2026-09-20 265b3fe50 BGFX: fix multiple clear on a single view handling Vincent Bousquet
2026-09-20 78a92bcf7 LiveEditor: implement backdrop view Vincent Bousquet
2026-09-20 776935799 Add Picking support to Decal, DispReel and TextBox Vincent Bousquet
2026-09-19 5750 ad499bdab LiveEditor: dynamicly filter outliner, add reset filter button Vincent Bousquet zip
2026-09-19 e48de08bb LiveEditor: add drag point curve edition Vincent Bousquet
2026-09-19 ab3dc9818 LiveEditor: use default table when loaded failed or no filename passed Vincent Bousquet
2026-09-19 11cbcf401 LiveEditor: cleanup Selection class Vincent Bousquet
2026-09-19 a451d2634 LiveEditor: add multiselect / multiedit Vincent Bousquet
2026-09-19 4d7587357 LievEditor: remove unused dead code & classes Vincent Bousquet
2026-09-19 c99678298 LiveEditor: misc fixes Vincent Bousquet
2026-09-19 8962fc507 PinTable: Fix Live <-> Startup missing mapping Vincent Bousquet
2026-09-19 5742 fbc66529e optimize script parsing (e.g. while typing) and some cleanups/leftovers toxieainc zip
2026-09-19 5741 c9ab5fe5d Remove leftover dead code files Vincent Bousquet zip
2026-09-19 f84143ced Remove standlone bridge between POLE and Win32 IStream/Storage Vincent Bousquet
2026-09-19 4a7446517 Use POLE for OLE file save as well Vincent Bousquet
2026-09-19 3d33fc4b4 Cleanup PinUndo, remove its dependency on WinUI editor, don't auto enable/disable Vincent Bousquet
2026-09-19 d3b65e660 Move PinUndo to editors instead of table Vincent Bousquet
2026-09-19 be6d34355 PinTable: fix invalid implicit undo point creation Vincent Bousquet
2026-09-19 531f626df Fix leftover invalid undo discard Vincent Bousquet
2026-09-19 2ee868fbe PinTable: remove WinEditor member Vincent Bousquet
2026-09-19 745b36d7e PinTabel: retype collection to std::vector, makes m_vcollection private Vincent Bousquet
2026-09-19 77b29d552 PinTable cleanups Vincent Bousquet
2026-09-19 77f03e23c Remove IStream use when reading data Vincent Bousquet
2026-09-18 5730 fd5e18d1a DragPointCurve: refactor & cleanup Vincent Bousquet zip
2026-09-18 33cded723 Remove flasher center to prevent discrepancies between center and points Vincent Bousquet
2026-09-18 f2f7cb42d Assert that plugin do flush callbacks they have dispatched on unload Vincent Bousquet
2026-09-18 5727 b003609ae PinMAME: fix message dispatch while stopping Controller Vincent Bousquet zip
2026-09-18 095f63021 Fix LiveEditor disclaimer being displayed for InGame tweaks Vincent Bousquet
2026-09-18 5725 9e16f7684 Fix sound dialog test button Vincent Bousquet zip
2026-09-18 5724 b347029fc Fix standalone build Vincent Bousquet zip
2026-09-18 5723 60da81462 Cleanup m_scriptableNames to be a set instead of a map Vincent Bousquet zip
2026-09-18 24bc36a92 LiveUI: fix invalid PropertyPane dispatch Vincent Bousquet
2026-09-18 103bd6d9c Fix invalid IHitable access Vincent Bousquet
2026-09-18 487477abf Cleanup invalid ScripGlobalTable access to table from global singletons Vincent Bousquet
2026-09-18 697625464 Keep Undelete inside PinTable instead of per IEditable Vincent Bousquet
2026-09-18 7b9b91ad6 Remove LightCenter from the data model as it is only a WinUI interaction part Vincent Bousquet
2026-09-18 0911c4759 Remove ISelect interface Vincent Bousquet
2026-09-18 21386d3cf Move delete implementation to PinTableWnd, unifying Undo markers in PinTable & fixing multisel delete Vincent Bousquet
2026-09-18 2a2dd5b62 Move PinUndo requests from dragpoint modifiers to requesters Vincent Bousquet
2026-09-18 e46393588 Refactor IHaveDragPoints to be a curve class used by composition Vincent Bousquet
2026-09-18 fd9957eb0 IEditable: Remove Uncreate which is an unneeded loop between table and part Vincent Bousquet
2026-09-17 5712 4791b6800 WinUI: use IWinUIPart ionstead of ISelect, removing Uncreate & IsSubPart from ISelect Vincent Bousquet zip
2026-09-17 eeaafec59 WinUI: cleanups, NFC Vincent Bousquet
2026-09-17 e73680a43 WinUI: more parts vs UI clean ups Vincent Bousquet
2026-09-17 05a3574b4 WinUI: move more UI from PinTable to PinTableWnd Vincent Bousquet
2026-09-17 85a8e06b8 Remove unused STDMETHOD not part of IDL (dead code) Vincent Bousquet
2026-09-17 d95a0e327 WinUI: move editor operation from PinTable to PinTableWnd Vincent Bousquet
2026-09-17 c8043a349 WinUI: replace usages of ISelect by IWinUIPart Vincent Bousquet
2026-09-17 db9569731 WinUI: add GetItemType & IsSubPart to IWinUIPart Vincent Bousquet
2026-09-17 4455338fb WinUI: change selection to be made of IWinUIPart instead of ISelect Vincent Bousquet
2026-09-17 0e9b1185f WinUI: replace VectorProtected by vector<ISelect *> Vincent Bousquet
2026-09-17 5ed342805 WinUI: move win tool & cursor Id to IWinUIPart Vincent Bousquet
2026-09-17 5701 f521c2fa2 update to latest PinMAME toxieainc zip
2026-09-17 5700 693e91639 make P2K menu-entering more similar to the other machines toxieainc zip
2026-09-17 5699 d2909902f add additional flasher mode for displays: additive+absorb (mainly to help make P2K style reflected CRTs look better) toxieainc zip
2026-09-16 5698 8e4b1f18c VR: fix invalid resolution selection on some setups Vincent Bousquet zip
2026-09-16 1e5e1c8dd WinUI: use table pointer for property panes instead of relying on global singleton Vincent Bousquet
2026-09-16 d230a5be4 WinUI: target UIPart registry at IEditable, not ISelect Vincent Bousquet
2026-09-16 8e750a1a0 WinUI: minor cleanup Vincent Bousquet
2026-09-16 92fbccc9e Finally remove part dependency on Win32 editor (except PinTable) Vincent Bousquet
2026-09-16 5693 5f559108c WinUI: Fix handling of multiselect with parts together with subparts Vincent Bousquet zip
2026-09-16 4b7ee9f93 Fix Undo marker when renaming (only apply from editor) Vincent Bousquet
2026-09-16 8c78eacf3 Move Undo from IEditable to PinTable, remove Undo for script calls Vincent Bousquet
2026-09-16 820ed08f4 Move Undo management from parts to table Vincent Bousquet
2026-09-16 415450a9c Move Undo from AddPoint implementation to UI caller Vincent Bousquet
2026-09-16 4b0a82e90 ISelect remove SetDirtyDraw (WinUI refresh) Vincent Bousquet
2026-09-16 5687 78ccdbed1 liveui: add logging settings, remove from native mobile Jason Millard zip
2026-09-16 3a3ef140c deps: bump libdmdutil (fixes serum logging) Jason Millard
2026-09-16 5685 74fe1a2f4 Move pure geometric operation from ISelect to IEditable Vincent Bousquet zip
2026-09-16 4f706dea4 ISelect: remove GetTypeName, cleaning up UI vs Naming name generation Vincent Bousquet
2026-09-16 c90719c5d ISelect: move UpdateStatusBarInfo to IWinUIParts Vincent Bousquet
2026-09-16 566dcc8d0 Remove START/STOPUNDOSELECT which are local helpers for DragPoint Vincent Bousquet
2026-09-16 bf00055a6 HitTarget: fix hijacked UpdateSTatusBar in fact updating mesh Vincent Bousquet
2026-09-16 ea1c8d6aa HitTarget: Remove leftover comment Vincent Bousquet
2026-09-16 32a5cdae7 ISelect cleanup: make subpart explicit instead of less meaningful SelectLevel Vincent Bousquet
2026-09-16 70558a4ce ISelect remove redundant GetPTable Vincent Bousquet
2026-09-16 5677 3c64e02f7 ISelect: cleanup discrepancies in MoveOffset/Translate/PutCenter Vincent Bousquet zip
2026-09-16 b6cb6229e Remove move/translate/rotate from PinTable Vincent Bousquet
2026-09-16 78d62a087 Move Undo handling out of ISelect move/rotate/scale methods Vincent Bousquet
2026-09-16 5674 8a7d545c9 standalone: close the player on SIGINT instead of exiting from the signal handler Francis De Brabandere zip
2026-09-15 5673 7edfdf299 WinUI: fix modeless dialog in docked pane destruction from keyboard shortcuts Vincent Bousquet zip
2026-09-15 5672 5273562a7 Enable LiveEditor in release build with a disclaimer Vincent Bousquet zip
2026-09-15 5671 f18230829 Physics: clean up Vincent Bousquet zip
2026-09-15 9567938ad Propose VPX or Blender units on import/export Vincent Bousquet
2026-09-15 5669 861e5828e B2SLegacy: do not advertise PinMAME rom Vincent Bousquet zip
2026-09-15 5668 36c5e0c16 misc: clean up memory leaks found with xcode profiler Jason Millard zip
2026-09-14 5667 875df77c6 Support legacy keyStagedFlipperXX script assignment to disable core processing Vincent Bousquet zip
2026-09-14 5666 5fb9b79aa Move ExportTableMesh UI code from PinTable to WinEditor Vincent Bousquet zip
2026-09-14 5665 512ea63e7 Remove UI handling of primitive class (moved to PrimitiveVisualsProperty) Vincent Bousquet zip
2026-09-14 90fae756c VNI/Serum: unify FilterDmdSource code Vincent Bousquet
2026-09-14 8be4528ac Serum plugin: new serum version, settings, scene triggers, plugin dir for embedding hosts (#3929) Markus Kalkbrenner
2026-09-14 86aa0a3e5 Fix windows msvc external build isolation Sean Fausett
2026-09-14 5661 0727f1d6a Move UILock & UIVisible from ISelect into IEditable Vincent Bousquet zip
2026-09-14 ea8014e31 Refactor Collection tostore IEditable, Remove IDispatch from ISelect Vincent Bousquet
2026-09-14 5659 13b13e301 Serum: remove useless leftover Vincent Bousquet zip
2026-09-14 5658 2a724f591 WinUI: move SelectState from ISelect to IWinUIPart Vincent Bousquet zip
2026-09-14 825569f68 Move SetDefaultPhysics from ISelect to IEditable Vincent Bousquet
2026-09-14 02dc79eb6 Remove AddPoint from ISelect Vincent Bousquet
2026-09-14 1821dad5c Remove Load/Export Mesh from ISelect Vincent Bousquet
2026-09-14 5654 89f5ea6bf PinMAME: Latest (fix NGG wheel) Vincent Bousquet zip
2026-09-14 6a1242b72 PinMAME: latest (Capcom PWM fix) Vincent Bousquet
2026-09-14 5652 ea4190249 Serum: fix AlphaDMD colorization, handle missing VPX API Vincent Bousquet zip
2026-09-14 5651 9f3bbfe2a Rumble: match flipper button strength default to its setting Jason Millard zip
2026-09-14 eb013cbf9 XR: stop haptic feedback when rumble output drops to zero Jason Millard
2026-09-14 8010a92f7 Rumble: apply the gamepad motor model to SDL joysticks only Jason Millard
2026-09-14 a82089e32 Add rumble on ball/ball collision, scaled by the impact speed kara2010
2026-09-14 318d42099 Add rumble on cabinet nudge, scaled by the cabinet acceleration kara2010
2026-09-14 ddb921f2d Plunger rumble: the strike when the tip hits the ball, also on the lane end kara2010
2026-09-14 1ad3e9ac4 Rumble: bumper and slingshot levels that are felt, flipper solenoid thump kara2010
2026-09-14 ce881dd25 Flipper contact rumble: own trigger instead of the script event gate kara2010
2026-09-14 bc764afaf Rumble: make the generic pulses adjustable, fix the plunger sign kara2010
2026-09-14 74cbe52d3 Rumble: mix overlapping pulses per motor, drive the motors as measured kara2010
2026-09-14 5641 7ba64b00c cmake: add support for only building plugins, and new PLUGINS_DIR (#3954) Jason Millard zip
2026-09-14 5640 a0ae9548a Move log settings to new global section Sean Fausett zip
2026-09-14 9e5d7ccb2 Honor ResetLogOnPlay setting for all builds Sean Fausett
2026-09-13 5638 9fbb94319 WinUI: move editor coordinate handling to PinTableWnd, only use VPX coordinates in parts Vincent Bousquet zip
2026-09-13 5637 71664a635 Minor cleanups Vincent Bousquet zip
2026-09-13 5ce83ce58 TextBox: cleanups Vincent Bousquet
2026-09-13 35fcc3f4e Material: fix hash bit pushed outside of byte Vincent Bousquet
2026-09-13 33230411b Trigger: fix Rotate/Scale/Translate/Flip Vincent Bousquet
2026-09-13 6f47bc41f HitTarget: fix init ignoring interactive/default mode Vincent Bousquet
2026-09-13 f771c1a3d Kicker: fix LiveUI rendering Vincent Bousquet
2026-09-13 e4f2006e7 DispReel: fix swapped default values Vincent Bousquet
2026-09-13 c51278f70 Gate: Fix invalid deref of m_phitgate Vincent Bousquet
2026-09-13 5eefed323 WinUI: remove no more needed dependencies Vincent Bousquet
2026-09-13 9d96501d5 WinUI: fix file progress feedback invalid/unclean instantiation Vincent Bousquet
2026-09-13 ac3d438bf WinUI: move UseTool from PinTable to PinTableWnd Vincent Bousquet
2026-09-13 f88d27969 Cleanup: remove ExportImage from PinTable Vincent Bousquet
2026-09-13 779930a0b WinUI: move UI action AssignSelectionToPartGroup to PinTableWnd Vincent Bousquet
2026-09-13 0c4f598ce WinUI: move material editor functions to MaterialDialog Vincent Bousquet
2026-09-13 231ec3a92 WinUI: move RefreshProperties from PinTable to PinTableWnd Vincent Bousquet
2026-09-13 1d5b9b5fa WinUI: move editor selection list to editor instead of PinTable class Vincent Bousquet
2026-09-13 39e6c8370 WinUI: little PinTable cleanup (ambiguous name) Vincent Bousquet
2026-09-13 2f4e09b80 WinUI: move the TableWinUIPart out of other WinUIPart Vincent Bousquet
2026-09-13 469808aa1 WinUI: move m_dragging/m_markedForUndo from ISelect to WinUIPart Vincent Bousquet
2026-09-13 cdbcb2ad4 WinUI: move to statefull WinUIParts Vincent Bousquet
2026-09-13 5617 4b4ff3ef9 deps: bump SDL to 3.4.16, SDL_image to 3.4.6 Jason Millard zip
2026-09-13 5616 e21d61dde update to latest PinMAME toxieainc zip
2026-09-13 5615 044f00885 WinUI: remove IWinUIPart from standalone builds Vincent Bousquet zip
2026-09-13 1cb534d95 WinUI: move m_menuId from parts to WinUIPart (into a getter) Vincent Bousquet
2026-09-13 79cf131a0 WinUI: move SetObjectPos from parts to WinUIPart Vincent Bousquet
2026-09-13 b9af9c05b WinUI: move OnLButtonDown/OnLButtonUp from parts to WinUIPart Vincent Bousquet
2026-09-13 d9bdb9ce9 WinUI: move DoCommand from parts to WinUIPart Vincent Bousquet
2026-09-13 944633aa7 WinUI: Move EditMenu from parts to WinUIParts Vincent Bousquet
2026-09-13 050ea5288 Trigger: cleanup mesh data generation Vincent Bousquet
2026-09-13 3a449e6e5 Remove friend class between parts & WinUI Vincent Bousquet
2026-09-12 5607 93d93d965 Make material name case insensitive like other assets and how player handles them Vincent Bousquet zip
2026-09-12 5606 2468027cc Fix leaked PinFont when font import fails Vincent Bousquet zip
2026-09-12 82a30282b WinUI: move font WinUI from PinTable to PinTableWnd Vincent Bousquet
2026-09-12 5604 9112b0edc Import sound default to table like in previous versions Vincent Bousquet zip
2026-09-12 e594d59c9 WinUI: move more editor functions from PinTable to PinTableWnd Vincent Bousquet
2026-09-12 5602 c34394a98 Remove WinUI ListCustomInfo/AddListItem from PinTable Vincent Bousquet zip
2026-09-12 6b8271824 WinUI: move rendering setup in WinUI parts instead of parts Vincent Bousquet
2026-09-12 7b684c4f3 WinUI: Add a WinUI part registry and migrate WinUI rendering to them Vincent Bousquet
2026-09-11 5599 bf0ea793f update to latest PinMAME toxieainc zip
2026-09-11 5598 5c4635a7a update all imgui* libs toxieainc zip
2026-09-12 5597 eb77b6826 small optimization for script editing toxieainc zip
2026-09-11 5596 bfc115401 fix OOB for m_segDisplaySDF; do FBGamma via HW tex unit for NuanceCRT; support modulatevsadd for DMD & Display mode for the flasher, too toxieainc zip
2026-09-11 5595 64450ed81 Fix Screen Player pos set as contextual (always saved) Vincent Bousquet zip
2026-09-11 90734ed05 AlphaDMD: properly advertise display override Vincent Bousquet
2026-09-09 5593 56b542515 quest: fix precision forced to low on vulkan. fix default input, and passthrough Jason Millard zip
2026-09-09 5592 ff2501cfc Detect duplicate sound and image names case insensitively Francis De Brabandere zip
2026-09-09 5591 c7982873c Fix (again) window focus management Vincent Bousquet zip
2026-09-09 5590 eae22283a WinUI: Fix tabbing inside property pane Vincent Bousquet zip
2026-09-09 5589 0bc9838ed Fix selection of table in multiselect Vincent Bousquet zip
2026-09-08 5588 8e769d1fb generalize FTZ/DAZ mode, so that it runs for all operations again, like in previous VPX versions. done by inserting it on all thread creations. toxieainc zip
2026-09-07 5587 10c189d76 Windows: fix spinner crash on mesh export Sean Fausett zip
2026-09-07 5586 3ac1112ae windows-mingw: resolve symbols for crash reports via libbacktrace Sean Fausett zip
2026-09-07 5585 6cae2becf Windows: fix crash report symbol resolution Sean Fausett zip
2026-09-07 5584 6f780f407 fix compile error toxieainc zip
2026-09-07 dbd0f279f update to 10.3.0 toxieainc
2026-09-07 5582 d922d6dab Windows: fix empty crash report call stack Sean Fausett zip
2026-09-06 5581 7daab09e8 ci: remove windows debug builds now that pdb is included Jason Millard zip
2026-09-06 5580 47fabf7bd build: emit debug symbols for windows release builds (#3913) Sean Fausett zip
2026-09-06 5579 a949748fd libvpinball: refactor haptics with new rumble support Jason Millard zip
2026-09-06 5578 6ce6e7f62 add sentences on bloated LLM communications toxieainc zip
2026-09-06 5577 8ddf00417 deps: bump libwinevbs to latest (simplified wine patch) Jason Millard zip
2026-09-05 5576 3dc4bec51 deps: bump libwinevbs to 985448a8987ae65397559710e2607a989478f596 (11.17) Jason Millard zip
2026-09-05 5575 595d1fd5e Plugin: add version marker / number Vincent Bousquet zip
2026-09-05 d2c5887a2 PinMAME: Latest (SLEIC IO Moon & versioned msg) Vincent Bousquet
2026-09-04 5573 c321a1812 Fix saving sidecar script adding additional CR chars Vincent Bousquet zip
2026-09-04 3848a9669 WinUI: Fix incorrect Scintilla string adding '\0' Vincent Bousquet
2026-09-04 5571 613cc0e47 Fix invalid default DMD selection when there are other displays Vincent Bousquet zip
2026-09-04 5570 0f14599ef LiveEditor: hide backdrop items except in camera preview mode Vincent Bousquet zip
2026-09-04 170277460 LiveEditor: fix invalid projection & shading in wireframe mode Vincent Bousquet
2026-09-04 3cd09034b Remove OpenVR license as we do not use it anymore Vincent Bousquet
2026-09-04 5567 d363edb18 PinMAME: latest Vincent Bousquet zip
2026-09-04 5566 eea9c3ccf Inspector: allow to toggle switch state Vincent Bousquet zip
2026-09-04 5565 622eae28e B2S: fix invalid lamp state type cast Vincent Bousquet zip
2026-09-04 c8569089d B2S: fix incorrect state access threading Vincent Bousquet
2026-09-04 62fde6c56 B2S Legacy: follow the common file layout to search for folder name matching resource Vincent Bousquet
2026-09-04 a5762df3f Inspector: cleanup controller enumeration and state/display access Vincent Bousquet
2026-09-04 6b1de3811 FlexDMD: fix invalid memory access Vincent Bousquet
2026-09-04 b2f69f2fd Fix dmd update validation when color mode changes Vincent Bousquet
2026-09-03 5559 3f8b8a90b Add rumble on flipper/ball contact, scaled by impact speed kara2010 zip
2026-09-03 5558 d88020b54 Fix threading access of VPX's DMDs exposed through Pinball Plugin API Vincent Bousquet zip
2026-09-03 5557 258e9f9da B2S: cleanup segment source listener Vincent Bousquet zip
2026-09-03 b4845923a BGFX: latest Vincent Bousquet
2026-09-03 5555 dbcd68e7e docs: add pinmame cfg directory dekay zip
2026-09-02 5554 ff8ceb44b Fix target & trigger not rendering after loading Vincent Bousquet zip
2026-09-02 5553 6e84868da PinMAME: latest Vincent Bousquet zip
2026-09-02 5552 866885417 Log script errors reported by plugins instead of dropping them Francis De Brabandere zip
2026-09-02 5551 fea593ed9 BGFX: promote Direct3D12 as a fully supported render backend Vincent Bousquet zip
2026-09-02 d0109a6d9 BGFX: Fix resource leak Vincent Bousquet
2026-09-02 5549 a9dae848d PinMAME: latest (misc fixes) Vincent Bousquet zip
2026-09-02 5548 24af13723 leftovers toxieainc zip
2026-09-01 5547 5bd6fe54c Controller plugin: use call contexts for function hooks Vincent Bousquet zip
2026-09-01 5546 d1b487dc1 create a 8x8 magenta checker tex as fallback for most failed texture loads/allocs (let other cases fail/crash); toxieainc zip
2026-09-01 5545 fb2a96a61 Fix texture cache key collisions Sean Fausett zip
2026-09-01 5544 0c1cbffd4 have 2 samplers and dirty flags (sRGB/gamma'ed and linear) toxieainc zip
2026-09-01 5543 e4e2d7c5f PinMAME: latest (handle audiostreaming) Vincent Bousquet zip
2026-09-01 5542 18e19f5dd PinMAME: latest (fix part lifecycle) Vincent Bousquet zip
2026-09-01 5541 2f9dc4961 deps: bump libdof to afc2be6e79644a78670be2f4de3e83daa0baaa5f Jason Millard zip
2026-09-01 c6fbff3d6 serum: fix colorizer freeze, source selection and rotation Jason Millard
2026-08-31 5539 4e3a6f82d Serum: improve source selection to any controller exposing a supported game id Vincent Bousquet zip
2026-08-31 5538 7130c1d5b Plugin: subscribe CtrlItemConsumer state sources in pinmame and inspector Sean Fausett zip
2026-08-31 5537 ab43b4bb6 Apply script overrides to plugin requested script execution Vincent Bousquet zip
2026-08-31 cd9ace25f Plugin: cleanup CtrlConsumer lifecycle Vincent Bousquet
2026-08-31 5535 870fd3aca update to latest toxieainc zip
2026-08-31 5534 4210cd436 Serum: fix use-after-destroy in colorizer teardown Sean Fausett zip
2026-08-31 9f0798a4d VNI: fix use-after-destroy in colorizer teardown Sean Fausett
2026-08-31 5532 8fa6b641b Clean up destructor comments in ResURIResolver Vincent Bousquet zip
2026-08-31 98c424c29 Fix use-after-destroy in ResURIResolver destructor Francis De Brabandere
2026-08-31 5530 88dff1d2e Load on a single thread when file is on a network Vincent Bousquet zip
2026-08-31 919993c10 POLE: stop re-reading the same block for every mini-block Sean Fausett
2026-08-31 d88952fad POLE: coalesce block reads and add a per-stream readahead window Sean Fausett
2026-08-31 34fa37449 ResURI: Default to display when no id is given Vincent Bousquet
2026-08-30 5526 193928030 B2S: fix DMDOverlay lock, unify new & legacy code Vincent Bousquet zip
2026-08-30 0195d55d0 VNI: move VNI/PAL loading to colorizer thread to limit stutter Vincent Bousquet
2026-08-30 5524 740b87c17 PinMAME & B2S: fiix wrong signature Vincent Bousquet zip
2026-08-30 5523 c12bb38f5 Use POLE library to read on all platforms Vincent Bousquet zip
2026-08-30 a8a3cf570 POLE: add read mutex synchronization Vincent Bousquet
2026-08-30 eb1081571 POLE: add Storage::streamOffset Sean Fausett
2026-08-30 690a69937 VPX Plugin API: fix incorrect threading validation Vincent Bousquet
2026-08-30 5519 b6d17e142 Merge branch 'master' of https://github.com/vpinball/vpinball toxieainc zip
2026-08-30 08ef18b61 have 2 regions for oversampling the CRT to avoid too much overhead toxieainc
2026-08-30 5517 f30d52536 Unify VPReg.ini use for all platforms Vincent Bousquet zip
2026-08-30 5516 1075904b4 VPX Plugin API: allow plugin to run custom embedded script Vincent Bousquet zip
2026-08-30 5515 2ba461a98 Fix display name conflict when using 2 identical displays Vincent Bousquet zip
2026-08-30 aa8e8e9ed BGFX: fix broken waitable swapchain on D3D11/12 Vincent Bousquet
2026-08-30 5513 98469cbd1 Reimplement 'default' segment source scheme for global controller URI Vincent Bousquet zip
2026-08-30 5512 5e4e048c4 VNI: add legacy file layout support (global path/rom name/pin2dmd.pal) Vincent Bousquet zip
2026-08-30 e040d115a Fix collection manager always renaming collections Vincent Bousquet
2026-08-30 707e8afa2 Fix crash when undoing past first change Vincent Bousquet
2026-08-30 5509 d3f150517 misc: fix B2S plugin gcc/clang builds (#3857) Jason Millard zip
2026-08-29 5508 816aecf37 B2S: broaden B2SSetXXX allowed data types Vincent Bousquet zip
2026-08-29 5507 4742d18f9 WinUI: disable edits without a table Vincent Bousquet zip
2026-08-29 aeb6a7dc5 WinUI: fix keyboard shortcut filtering between app & edit boxes Vincent Bousquet
2026-08-29 042d73612 WinUI: fix assign to layer action & context menu Vincent Bousquet
2026-08-29 5504 7b75b83f5 leftovers, NFC toxieainc zip
2026-08-29 5503 3290ac420 avoid usage of the display/CRT shader if not bgfx toxieainc zip
2026-08-29 5502 3f838c14b Input: limit enforced definition to UI navigation Vincent Bousquet zip
2026-08-29 b41c498e0 ResUriResolver: enforce threading safety Vincent Bousquet
2026-08-29 2a2d686eb AltSound: fix thread sync on run flag Vincent Bousquet
2026-08-28 5499 d9496f942 PinMAME: latest (fix Granny & the gators) Vincent Bousquet zip
2026-08-28 5498 68b100525 BGFX: fix D3D12 sRGB mipmap generation Vincent Bousquet zip
2026-08-28 5497 bbfbe5bad Use typed enum for shader techniques/uniforms/attributes/types Vincent Bousquet zip
2026-08-28 0ea2ba4c7 BGFX: Enable uniform validation on OpenGL/GLES Vincent Bousquet
2026-08-28 c807bc5c3 BGFX: latest Vincent Bousquet
2026-08-28 978307e4d BGFX: Fix destroying pending texture uploads after shutdown Vincent Bousquet
2026-08-28 5493 c2bf4fd9e leftovers, NFC toxieainc zip
2026-08-28 5492 f9dc930d9 leftover, NFC toxieainc zip
2026-08-28 5491 bb0f2b469 leftovers, NFC toxieainc zip
2026-08-27 5490 7f7670df8 BGFX: remove custom mipmap generation (instead use driver/BGFX one) Vincent Bousquet zip
2026-08-27 5489 3f5e03529 plugins: update WMP to match recent plugin updates (#3842) Jason Millard zip
2026-08-27 5488 f3798204a Renderer: use typed enum for sampler filtering, clamping and for surface types Vincent Bousquet zip
2026-08-27 5487 9477bacf9 fix outdated leftover i commited :/ toxieainc zip
2026-08-27 11180a76f hopefully fix macOS problem seen by jsm174 by using SetTexture call overload correctly toxieainc
2026-08-27 6698f774e avoid that video/crt/lcd screens are unintentionally consumed by plugins or scripts that actually should only handle DMDs or SEGs toxieainc
2026-08-27 5484 721ebf663 Fix linux builds Vincent Bousquet zip
2026-08-26 5483 fe220d104 DMD Upscaler: fix crash on late activation Vincent Bousquet zip
2026-08-26 5482 e2ebc13a2 Plugin threading: VNI & Serum Vincent Bousquet zip
2026-08-26 d6c8565d2 Plugin threading: DOF Vincent Bousquet
2026-08-26 380098420 Plugin threading: AlphaDMD, AltSound & DMDUtil cleanups Vincent Bousquet
2026-08-26 9a29b2bd0 ControllerPlugin: more threading cleanup Vincent Bousquet
2026-08-26 5478 16ed5405c add new p2k.vbs, update pinmame (optos fix and libpinmame 16bpp data path) and fix opengl(es) 16bpp data path (now is converted, same as bgfx does) toxieainc zip
2026-08-26 5477 f41e160d9 oversample both CRT modes to avoid aliasing and moiree toxieainc zip
2026-08-26 5476 879026963 revert b & r swap again via new PinMAME toxieainc zip
2026-08-26 5475 a7a96fee8 misc: ignore clangd index cache (#3816) Sean Fausett zip
2026-08-26 5474 b2a35db41 misc: update ControllerPlugin.h to include utility/exception (fixes gcc) Jason Millard zip
2026-08-26 5473 6f9051a5c plugins: fix inspector /displays endpoint not finding displays Jason Millard zip
2026-08-25 5472 3cf1898e1 ControllerPlugins: partial threading cleanups Vincent Bousquet zip
2026-08-25 5471 b6e767af1 add pixelated texture sampler mode toxieainc zip
2026-08-25 c04739e64 update toxieainc
2026-08-25 5469 036571df9 fix remainders of #3792 toxieainc zip
2026-08-25 5468 6e2c53674 update to latest 2026 physics recommendations by JP with help by hassanchop toxieainc zip
2026-08-24 5467 a64a5c2d0 PinMAME: move from draft to master branch Vincent Bousquet zip
2026-08-24 6fd599d79 ControllerPlugin: refactor game states Vincent Bousquet
2026-08-24 5465 27aefd307 fix missing/wrong dirty handling of script editor, fixes #3792 toxieainc zip
2026-08-24 5464 b668f8243 BGFX: latest, with regenerated shaders Vincent Bousquet zip
2026-08-24 5463 f2da87f21 derive CRT output pixel size via screen derivatives instead of magic x4 (fixes mask and scanlines), and wire 2nd CRT mode (only via define for now) (port of my Nuance CRT shader) toxieainc zip
2026-08-24 5462 edda7e57d add 0,90,180,270 rotation option for ancillary windows (Backglass, Scoreview, Topper) toxieainc zip
2026-08-24 5461 a56120090 avoid updating the same DMD/frame for flashers & textboxes, if content is the same toxieainc zip
2026-08-24 5460 a16a44821 avoid some overhead by not updating if nothing has changed in the frame, and avoiding additional memory and a copy for a temporary buffer toxieainc zip
2026-08-24 5459 d7df01e1d also avoid updates/uploads (similar to other plugins) if nothing changed since last time for B2S, B2Slegacy, ScoreView toxieainc zip
2026-08-24 5458 ef453e0af Merge pull request #3815 from gitfool/fix-bx-config-debug-build-types toxie zip
2026-08-23 5456 6a54dfc2a Slight cleanup of ProcessAsyncTimer (early exit, still under mutex) Vincent Bousquet zip
2026-08-23 5455 67a4ed038 FrameProfiler: make the cross-thread present timestamp atomic Sean Fausett zip
2026-08-23 26e983579 MsgPluginManager: read the timer list under its mutex Sean Fausett
2026-08-23 565e8c53c Fix BX_CONFIG_DEBUG for build types other than Debug and Release Sean Fausett
2026-08-23 5453 42ec8999f BGFX: update included shaderc.exe Vincent Bousquet zip
2026-08-23 5452 906e8b33e deps: bump bgfx.cmake and bgfx patch to latest Jason Millard zip
2026-08-22 5451 52f4e6f92 Plugin: move ResURIResolver to PinballPlugin namespace Vincent Bousquet zip
2026-08-22 4c139f24d Controller Plugin: threading cleanup Vincent Bousquet
2026-08-22 95c9096de Plugin: use PinballPlugin namespace as a root for scriptable helper classes Vincent Bousquet
2026-08-22 9b6c8bf20 Inspector: use GetCtrlItems instead of duplicated code Vincent Bousquet
2026-08-22 480a75d5d Plugin: Fix blocking RunAsync returning after start instead of finish Vincent Bousquet
2026-08-22 5446 63f31bdd9 Nudge: fix spurious tilt on first nudge with an event-driven accelerometer Gary Brown zip
2026-08-22 5445 3c08740c9 liveui: stack widgets below labels on narrow displays (fixes mobile) Jason Millard zip
2026-08-21 5444 5b3269031 liveui: keep renderer priority sliders in fixed order (#3787) Jason Millard zip
2026-08-21 5443 ac48c3233 libvpinball: fix mobile webserver crashes (TestFlight/@Gerhard-BL) Jason Millard zip
2026-08-21 5442 195f214dd fix mobiles toxieainc zip
2026-08-21 5441 2ff3ae3b2 copy paste error toxieainc zip
2026-08-21 5440 c82663f13 fix build toxieainc zip
2026-08-21 5439 ef7728565 fix flasher legacy ui overlap toxieainc zip
2026-08-21 5438 d243e67bf optimize is_string_numeric usage and handle corner cases more robustly toxieainc zip
2026-08-21 5437 658196b3e fix 'CRT' not being sticky in legacy UI toxieainc zip
2026-08-20 5436 af26b2d93 PinMAME: latest (Pin2K emulation) Vincent Bousquet zip
2026-08-16 5435 292018604 deps: bump libpinmame to 11f8bc18b0781b45ae133acad04c83aeeaf38496 (fixes WPT) Jason Millard zip
2026-08-16 5434 352e72fb8 inspector: stream displays over websocket instead of bmp polling Jason Millard zip
2026-08-13 5433 b968faa7d plugins: add displays endpoint to inspector Jason Millard zip
2026-08-13 5432 320985d9b mobile: include inspector plugin assets in builds Jason Millard zip
2026-08-12 5431 eb4257d72 fix: log messages re duplicate as warnings Sean Fausett zip
2026-08-12 4d68146da fix: log messages re deprecated as warnings Sean Fausett
2026-08-12 5429 9d7446764 plugins: release B2S/B2SLegacy controller msg IDs on server teardown Jason Millard zip
2026-08-12 5428 0f7fbd4ea misc: attempt to restore working ball control Jason Millard zip
2026-08-11 5427 f00e4c84a fix: cross thread access in web servers and B2S state sources Jason Millard zip
2026-08-11 5426 ebb943cf3 b2slegacy: backport state groups from b2s Jason Millard zip
2026-08-11 a4e49e228 scripts: guard UltraDMD_Options wscript shell exec error Jason Millard
2026-08-11 255b10e05 b2slegacy: allow string arguments in B2SSetData and B2SSetPos Jason Millard
2026-08-11 4117cbc22 fix: allow free image to decode PNG with corrupted gamma chunks Jason Millard
2026-08-10 5422 d28c78eb1 b2slegacy: value-initialize published StateDef entries (#3776) superhac zip
2026-08-10 5421 7063c3650 fix: throttle standalone progress log to at most once per second (#3773) Sean Fausett zip
2026-08-09 5420 a8087ea9a Merge pull request #3772 from mcragun/agent/guard-headless-flipper-live-ui toxie zip
2026-08-09 5418 a96566483 fix: correct PPUC org casing and links in plugin configs (#3774) Sean Fausett zip
2026-08-08 d2446a894 Guard live UI access in flipper collisions Matt Cragun
2026-08-08 5417 4076ca590 android: update with additional SDL 3.4.14 changes Jason Millard zip
2026-08-08 5416 6835c4cd7 pup: stub GameUpdate to avoid table crashes Jason Millard zip
2026-08-08 d6004882d standalone: ffp-contract=off, FMA fusing breaks float sorts Jason Millard
2026-08-08 9b66f9c2a standalone: rework TTF_Init/TTF_Quit (fixes exit crash on tf) Jason Millard
2026-08-08 f291eb9bd deps: bump bgfx to latest Jason Millard
2026-08-05 5412 a7d916c4d avoid builtin isfinite toxieainc zip
2026-08-05 5411 c4effdcf5 leftovers, NFC toxieainc zip
2026-08-05 5410 05dd11dc6 flt_min -> -flt_max when loading/saving floats toxieainc zip
2026-08-05 5409 364461b83 update SDL to latest toxieainc zip
2026-08-04 5408 24d679e63 deps: use merged libdmdutil revision djrobx zip
2026-08-04 05e0d6211 deps: bump libdmdutil for SAM palette API djrobx
2026-08-04 79318a419 VNI: require provider identify frames djrobx
2026-08-03 5405 fcb2ad6c8 Fix external renderer on 2D surface depth masking bug Vincent Bousquet zip
2026-08-03 ebdcbe8c9 PUP: add missing TTF quit (& PUPLabel formatting NFC) Vincent Bousquet
2026-08-03 5403 49801d30c B2S: Fix stuck bulbs Carmen Wick zip
2026-08-02 5402 3faa77e9c PinMAME: Latest (broadcast console event) Vincent Bousquet zip
2026-08-02 dfc8fd7c3 PinMAME: fix backward compatibility for DIP switches Vincent Bousquet
2026-08-02 57fde02db Cleanup, NFC Vincent Bousquet
2026-08-02 5399 7dd52585a PinMAME: Latest (fix WPC GameOn, broadcast console) Vincent Bousquet zip
2026-08-01 5398 e64faed6d ScoreView: add CRT & LCD display support Vincent Bousquet zip
2026-08-01 5397 69795f154 Add missing initial audio source discovery during player creation Vincent Bousquet zip
2026-08-01 5396 ae4133464 PUP: misc fixes Vincent Bousquet zip
2026-07-31 5395 6b8148bff Fix external renderer on flasher rendering Vincent Bousquet zip
2026-07-31 5394 361dc0e02 PinMAME: don't broadcast audio with a 0 sample rate Vincent Bousquet zip
2026-07-31 4c9c25957 Music: validate music path Vincent Bousquet
2026-07-31 5392 b7d9f2652 WinUI: little cleanup Vincent Bousquet zip
2026-07-31 2d7649fdb Display rendering: fix textbox and flasher rendering Vincent Bousquet
2026-07-31 479fa43ab Audio: persist source levels and expose them in InGameUI Vincent Bousquet
2026-07-31 5389 551baad55 Display rendering: always apply 3D transform Vincent Bousquet zip
2026-07-31 5388 9629bdea3 PinMAME: implement Controller.Game.Settings("sound") bool Vincent Bousquet zip
2026-07-31 2a8b6f895 Fix invalid use of FLT_MIN instead of -FLT_MAX Vincent Bousquet
2026-07-31 5386 0d29ce855 Create VR backglass flasher after loading to prevent name conflict Vincent Bousquet zip
2026-07-31 5385 8102278be Fix DMD/CRT/Seg renderer clipspace coordinates & parallax effect Vincent Bousquet zip
2026-07-31 5384 3a2307d58 Audio: remove 'enable/disable' setting and cleanups Vincent Bousquet zip
2026-07-31 d1cf55576 Plugin: Refactor controller sound API Vincent Bousquet
2026-07-30 5382 eb32f30c8 Enable display parallax effect for ancillary renderers Vincent Bousquet zip
2026-07-30 c07484948 Fix 3D DMD rendering (missing world transform) Vincent Bousquet
2026-07-30 f9410f415 Cleanup deprecated VR DMD Vincent Bousquet
2026-07-30 5379 de52c9517 BGFX: Latest Vincent Bousquet zip
2026-07-30 5378 40a06af82 VR: Center table relative to player Carmen Wick zip
2026-07-30 5377 4b5a8f5c7 Drop all sounds instance when restart is requested, even with usesame=false Vincent Bousquet zip
2026-07-30 5376 baeb52f12 Don't add backglass flasher helper if there is already one Vincent Bousquet zip
2026-07-30 5375 884431161 WinUI: Fix crash on second Select Dialog open Vincent Bousquet zip
2026-07-30 6ae40023c WinUI: delete elements of deleted layer Vincent Bousquet
2026-07-30 5373 69029cbcc Audio: fix crash when audio device initialization fails Jason Millard zip
2026-07-30 0bfb6857b DOF: guard event handler against null consumer thread Jason Millard
2026-07-30 a8b24da25 Plugin: fix seg state array sized per source instead of per element Jason Millard
2026-07-30 3aada6ce7 Plugin: fix seg display query using display source message id Jason Millard
2026-07-29 5369 b5d9da7ef PinMAME: fix modulated flipper support Vincent Bousquet zip
2026-07-29 5368 04197c0ef WinUI: fix invalid placement of VR combo inside toolbar Vincent Bousquet zip
2026-07-29 88a4e4886 Fix invalid default playfield height Vincent Bousquet
2026-07-29 2157f4ea4 Plugin: refactor controller enumeration Vincent Bousquet
2026-07-29 f5ed17240 Plugin: remove pinup events Vincent Bousquet
2026-07-29 5364 5fb68c455 Timer: fix Defer() scheduling the timer in the past instead of the future Carmen Wick zip
2026-07-28 5363 bcc3d42c1 B2S: cleanups, implement Run/Stop, expose game states Vincent Bousquet zip
2026-07-27 5362 2c6782ddf Inspector: add simple DMD/CRT inspection Vincent Bousquet zip
2026-07-27 6dc0372ba PinMAME: fix alias being broadcasted as parent game Vincent Bousquet
2026-07-27 7159d500d Inspector: group display category node per endpoint Vincent Bousquet
2026-07-27 5359 1630a52c2 PinMAME: Latest with memmap game state support Vincent Bousquet zip
windows-x86 — 231 builds · latest #5809 (2026-09-23)
Date Build SHA Commit Author Download
2026-09-23 f9e811520 BGFX: Latest Vincent Bousquet
2026-09-23 5809 94c61db24 LiveEditor: implicit playfield defaults to textured in editor Vincent Bousquet zip
2026-09-23 1a22ef439 Refactor DragPoint & Curve to be plain POCO Vincent Bousquet
2026-09-23 5807 84e69e79e LiveEditor: fix wireframe rendering (transparent with fixed order between fill & edge) Vincent Bousquet zip
2026-09-23 65b74827e VPX-Test: extend test converage Vincent Bousquet
2026-09-23 5805 d8a1fdc55 Fix selecting subparts (points and light center) Vincent Bousquet zip
2026-09-23 4be7bbbe6 VPX-Test: add base tests for core parts Vincent Bousquet
2026-09-23 f51f0aee5 VPX-Test: cross platform support, CMake and github workflow Vincent Bousquet
2026-09-23 5802 bcddb7cb3 rework 0632840fcff62d5ce7897efa7e4d17326c30be5f (remove LUT from embedded windows), as it was kinda incomplete, especially for HDR displays toxieainc zip
2026-09-23 5801 d3d1ab8f9 fix loading/corruption-checks for pre-VPX tables: restore legacy postload code for surfaces/walls (broken/crashing as-was); add hash-tracking/recording to support legacy hashing (as other order; no-op for VPX tables); remove font descs from hashing (like it was before); toxieainc zip
2026-09-23 5800 e96f8b5ff fix non-win builds toxieainc zip
2026-09-23 5799 2da98f25b split up STANDALONE in some more verbose defines in stdafx.h (not everything for now); implement a custom/win32-matching MD2 computation, enabling hash/corruption-checking for standalone-loading, and in general standalone-saving; fix VP8/VP9 loading complaining about corruption (by enforcing single threading) toxieainc zip
2026-09-23 5798 0ff7e886c WinUI: fix selection of invisible parts Vincent Bousquet zip
2026-09-23 5797 67c06e671 fix win32xx define includes toxieainc zip
2026-09-23 54186656e separate ProgressDialog into standalone and win32ui parts, same for resource IDs (and remove/unify some dupes) toxieainc
2026-09-22 5795 17ddd4375 LiveEditor: Disable VR Vincent Bousquet zip
2026-09-22 5794 ff0676ba3 Cross platform MessageBox & errors Vincent Bousquet zip
2026-09-22 5793 03e0753f8 WinUI: fix picking & selection cycling Vincent Bousquet zip
2026-09-22 b475c4932 LiveEditor: fix picking Gate, Spinner & Plunger Vincent Bousquet
2026-09-22 0632840fc Fix LUT being applied to embedded ancillary windows Vincent Bousquet
2026-09-22 0ff21b591 VR: define eye resolution against XR recommended size Vincent Bousquet
2026-09-22 79bb6b498 VPX Test: add fileio including POLE tests Vincent Bousquet
2026-09-22 5ddfc2080 VPX Test: perform render visualisation after temporal accumulation Vincent Bousquet
2026-09-22 c1f9b37b5 VPX Test: fix build, add commandline doctest options Vincent Bousquet
2026-09-22 f6b524c60 LiveUI: adapt display mode to trigger (default fro tweak, top ortho wireframe for editor) Vincent Bousquet
2026-09-22 159082e21 POLE: fix OLE v4 support, wrong DIFAT writing, balancing Vincent Bousquet
2026-09-22 5784 198942128 fix build toxieainc zip
2026-09-22 bf23ef4fa try to fix build toxieainc
2026-09-22 4709d1508 cleanup builds a bit, now that separation between standalone and 'classic' win32ui builds is clearer toxieainc
2026-09-22 5781 4891c3b07 deps: bump libdmdutil to ab3d85a68b64254eec433eca788db8d86ac450cc Jason Millard zip
2026-09-22 8fe6ca9ee DMDUtil: fix crash from recreating the DMD on every display source change Jason Millard
2026-09-21 fb0531451 FlexDMD: add a threaded render loop, fix crash on GetRenderFrame Vincent Bousquet
2026-09-21 5778 400fa1092 remove STANDALONE check toxieainc zip
2026-09-21 5777 073204bff Merge branch 'master' of https://github.com/vpinball/vpinball toxieainc zip
2026-09-21 f5456e54b fix Alt key combinations not being handed to the menu, fixes #2673 toxieainc
2026-09-21 5775 c7acf33cd Renderer: temporal prerendering of static parts Vincent Bousquet zip
2026-09-21 5774 f8fe890da tweak scanline strength toxieainc zip
2026-09-20 5773 676b19ec0 LiveEditor: import/export mesh fixes Vincent Bousquet zip
2026-09-20 788a53f54 LiveEditor: account for overlayed UI when fitting view Vincent Bousquet
2026-09-20 d36aed9c4 LiveEditor: open on a 2D orthographic view Vincent Bousquet
2026-09-20 72c292521 LiveEditor: add missing properties, add support for forced rendering while in wireframe mode Vincent Bousquet
2026-09-20 c02701c22 LiveEditor: split main EditorUI into separate class to keep it readable Vincent Bousquet
2026-09-20 5768 68aa70103 WinUI: don't rename if no change, always adjust linked parts (without asking user) Vincent Bousquet zip
2026-09-20 aef4f3e38 LiveEditor: when centering on selection, adjust zoom to selection bounds Vincent Bousquet
2026-09-20 28d9726f6 LiveEditor: main toolbar cleanup Vincent Bousquet
2026-09-20 5765 7d5e74499 Fix invalid box selection of targets Vincent Bousquet zip
2026-09-20 001a18c2c LiveEditor: Add "Add part" keyboard shortcut (& fix build) Vincent Bousquet
2026-09-20 5763 5041d9c87 PinUndo: store & restore selection on undo (WinUI & LiveUI) Vincent Bousquet zip
2026-09-20 68dcb3a7b LiveEditor: Fix dragging ball in a live player Vincent Bousquet
2026-09-20 f86950d7a LiveEditor: Add 'create part' actions and UI Vincent Bousquet
2026-09-20 893de86f9 LiveEditor: Improve curve edition Vincent Bousquet
2026-09-20 5759 60ca20487 Input: propose a cabinet nudge sensor for Pinscape instead of a gamepad one Jason Millard zip
2026-09-20 ccf35436c InGameUI: keep mappings, strength and cabinet mass when switching nudge sensor type Jason Millard
2026-09-20 b748b1924 Nudge: update NudgeSensorStatus read-out even when the plumb simulation is off Jason Millard
2026-09-20 eb52e13a3 Nudge: default cabinet sensor mass to 113kg instead of 1kg Jason Millard
2026-09-20 f14360b2f Nudge: fix sensor count saved after removing a sensor Jason Millard
2026-09-20 77f207f54 LiveEditor: update docs Vincent Bousquet
2026-09-20 265b3fe50 BGFX: fix multiple clear on a single view handling Vincent Bousquet
2026-09-20 78a92bcf7 LiveEditor: implement backdrop view Vincent Bousquet
2026-09-20 776935799 Add Picking support to Decal, DispReel and TextBox Vincent Bousquet
2026-09-19 5750 ad499bdab LiveEditor: dynamicly filter outliner, add reset filter button Vincent Bousquet zip
2026-09-19 e48de08bb LiveEditor: add drag point curve edition Vincent Bousquet
2026-09-19 ab3dc9818 LiveEditor: use default table when loaded failed or no filename passed Vincent Bousquet
2026-09-19 11cbcf401 LiveEditor: cleanup Selection class Vincent Bousquet
2026-09-19 a451d2634 LiveEditor: add multiselect / multiedit Vincent Bousquet
2026-09-19 4d7587357 LievEditor: remove unused dead code & classes Vincent Bousquet
2026-09-19 c99678298 LiveEditor: misc fixes Vincent Bousquet
2026-09-19 8962fc507 PinTable: Fix Live <-> Startup missing mapping Vincent Bousquet
2026-09-19 5742 fbc66529e optimize script parsing (e.g. while typing) and some cleanups/leftovers toxieainc zip
2026-09-19 5741 c9ab5fe5d Remove leftover dead code files Vincent Bousquet zip
2026-09-19 f84143ced Remove standlone bridge between POLE and Win32 IStream/Storage Vincent Bousquet
2026-09-19 4a7446517 Use POLE for OLE file save as well Vincent Bousquet
2026-09-19 3d33fc4b4 Cleanup PinUndo, remove its dependency on WinUI editor, don't auto enable/disable Vincent Bousquet
2026-09-19 d3b65e660 Move PinUndo to editors instead of table Vincent Bousquet
2026-09-19 be6d34355 PinTable: fix invalid implicit undo point creation Vincent Bousquet
2026-09-19 531f626df Fix leftover invalid undo discard Vincent Bousquet
2026-09-19 2ee868fbe PinTable: remove WinEditor member Vincent Bousquet
2026-09-19 745b36d7e PinTabel: retype collection to std::vector, makes m_vcollection private Vincent Bousquet
2026-09-19 77b29d552 PinTable cleanups Vincent Bousquet
2026-09-19 77f03e23c Remove IStream use when reading data Vincent Bousquet
2026-09-18 5730 fd5e18d1a DragPointCurve: refactor & cleanup Vincent Bousquet zip
2026-09-18 33cded723 Remove flasher center to prevent discrepancies between center and points Vincent Bousquet
2026-09-18 f2f7cb42d Assert that plugin do flush callbacks they have dispatched on unload Vincent Bousquet
2026-09-18 5727 b003609ae PinMAME: fix message dispatch while stopping Controller Vincent Bousquet zip
2026-09-18 095f63021 Fix LiveEditor disclaimer being displayed for InGame tweaks Vincent Bousquet
2026-09-18 5725 9e16f7684 Fix sound dialog test button Vincent Bousquet zip
2026-09-18 5724 b347029fc Fix standalone build Vincent Bousquet zip
2026-09-18 5723 60da81462 Cleanup m_scriptableNames to be a set instead of a map Vincent Bousquet zip
2026-09-18 24bc36a92 LiveUI: fix invalid PropertyPane dispatch Vincent Bousquet
2026-09-18 103bd6d9c Fix invalid IHitable access Vincent Bousquet
2026-09-18 487477abf Cleanup invalid ScripGlobalTable access to table from global singletons Vincent Bousquet
2026-09-18 697625464 Keep Undelete inside PinTable instead of per IEditable Vincent Bousquet
2026-09-18 7b9b91ad6 Remove LightCenter from the data model as it is only a WinUI interaction part Vincent Bousquet
2026-09-18 0911c4759 Remove ISelect interface Vincent Bousquet
2026-09-18 21386d3cf Move delete implementation to PinTableWnd, unifying Undo markers in PinTable & fixing multisel delete Vincent Bousquet
2026-09-18 2a2dd5b62 Move PinUndo requests from dragpoint modifiers to requesters Vincent Bousquet
2026-09-18 e46393588 Refactor IHaveDragPoints to be a curve class used by composition Vincent Bousquet
2026-09-18 fd9957eb0 IEditable: Remove Uncreate which is an unneeded loop between table and part Vincent Bousquet
2026-09-17 5712 4791b6800 WinUI: use IWinUIPart ionstead of ISelect, removing Uncreate & IsSubPart from ISelect Vincent Bousquet zip
2026-09-17 eeaafec59 WinUI: cleanups, NFC Vincent Bousquet
2026-09-17 e73680a43 WinUI: more parts vs UI clean ups Vincent Bousquet
2026-09-17 05a3574b4 WinUI: move more UI from PinTable to PinTableWnd Vincent Bousquet
2026-09-17 85a8e06b8 Remove unused STDMETHOD not part of IDL (dead code) Vincent Bousquet
2026-09-17 d95a0e327 WinUI: move editor operation from PinTable to PinTableWnd Vincent Bousquet
2026-09-17 c8043a349 WinUI: replace usages of ISelect by IWinUIPart Vincent Bousquet
2026-09-17 db9569731 WinUI: add GetItemType & IsSubPart to IWinUIPart Vincent Bousquet
2026-09-17 4455338fb WinUI: change selection to be made of IWinUIPart instead of ISelect Vincent Bousquet
2026-09-17 0e9b1185f WinUI: replace VectorProtected by vector<ISelect *> Vincent Bousquet
2026-09-17 5ed342805 WinUI: move win tool & cursor Id to IWinUIPart Vincent Bousquet
2026-09-17 5701 f521c2fa2 update to latest PinMAME toxieainc zip
2026-09-17 5700 693e91639 make P2K menu-entering more similar to the other machines toxieainc zip
2026-09-17 5699 d2909902f add additional flasher mode for displays: additive+absorb (mainly to help make P2K style reflected CRTs look better) toxieainc zip
2026-09-16 5698 8e4b1f18c VR: fix invalid resolution selection on some setups Vincent Bousquet zip
2026-09-16 1e5e1c8dd WinUI: use table pointer for property panes instead of relying on global singleton Vincent Bousquet
2026-09-16 d230a5be4 WinUI: target UIPart registry at IEditable, not ISelect Vincent Bousquet
2026-09-16 8e750a1a0 WinUI: minor cleanup Vincent Bousquet
2026-09-16 92fbccc9e Finally remove part dependency on Win32 editor (except PinTable) Vincent Bousquet
2026-09-16 5693 5f559108c WinUI: Fix handling of multiselect with parts together with subparts Vincent Bousquet zip
2026-09-16 4b7ee9f93 Fix Undo marker when renaming (only apply from editor) Vincent Bousquet
2026-09-16 8c78eacf3 Move Undo from IEditable to PinTable, remove Undo for script calls Vincent Bousquet
2026-09-16 820ed08f4 Move Undo management from parts to table Vincent Bousquet
2026-09-16 415450a9c Move Undo from AddPoint implementation to UI caller Vincent Bousquet
2026-09-16 4b0a82e90 ISelect remove SetDirtyDraw (WinUI refresh) Vincent Bousquet
2026-09-16 5687 78ccdbed1 liveui: add logging settings, remove from native mobile Jason Millard zip
2026-09-16 3a3ef140c deps: bump libdmdutil (fixes serum logging) Jason Millard
2026-09-16 5685 74fe1a2f4 Move pure geometric operation from ISelect to IEditable Vincent Bousquet zip
2026-09-16 4f706dea4 ISelect: remove GetTypeName, cleaning up UI vs Naming name generation Vincent Bousquet
2026-09-16 c90719c5d ISelect: move UpdateStatusBarInfo to IWinUIParts Vincent Bousquet
2026-09-16 566dcc8d0 Remove START/STOPUNDOSELECT which are local helpers for DragPoint Vincent Bousquet
2026-09-16 bf00055a6 HitTarget: fix hijacked UpdateSTatusBar in fact updating mesh Vincent Bousquet
2026-09-16 ea1c8d6aa HitTarget: Remove leftover comment Vincent Bousquet
2026-09-16 32a5cdae7 ISelect cleanup: make subpart explicit instead of less meaningful SelectLevel Vincent Bousquet
2026-09-16 70558a4ce ISelect remove redundant GetPTable Vincent Bousquet
2026-09-16 5677 3c64e02f7 ISelect: cleanup discrepancies in MoveOffset/Translate/PutCenter Vincent Bousquet zip
2026-09-16 b6cb6229e Remove move/translate/rotate from PinTable Vincent Bousquet
2026-09-16 78d62a087 Move Undo handling out of ISelect move/rotate/scale methods Vincent Bousquet
2026-09-16 5674 8a7d545c9 standalone: close the player on SIGINT instead of exiting from the signal handler Francis De Brabandere zip
2026-09-15 5673 7edfdf299 WinUI: fix modeless dialog in docked pane destruction from keyboard shortcuts Vincent Bousquet zip
2026-09-15 5672 5273562a7 Enable LiveEditor in release build with a disclaimer Vincent Bousquet zip
2026-09-15 5671 f18230829 Physics: clean up Vincent Bousquet zip
2026-09-15 9567938ad Propose VPX or Blender units on import/export Vincent Bousquet
2026-09-15 5669 861e5828e B2SLegacy: do not advertise PinMAME rom Vincent Bousquet zip
2026-09-15 5668 36c5e0c16 misc: clean up memory leaks found with xcode profiler Jason Millard zip
2026-09-14 5667 875df77c6 Support legacy keyStagedFlipperXX script assignment to disable core processing Vincent Bousquet zip
2026-09-14 5666 5fb9b79aa Move ExportTableMesh UI code from PinTable to WinEditor Vincent Bousquet zip
2026-09-14 5665 512ea63e7 Remove UI handling of primitive class (moved to PrimitiveVisualsProperty) Vincent Bousquet zip
2026-09-14 90fae756c VNI/Serum: unify FilterDmdSource code Vincent Bousquet
2026-09-14 5663 8be4528ac Serum plugin: new serum version, settings, scene triggers, plugin dir for embedding hosts (#3929) Markus Kalkbrenner zip
2026-09-14 86aa0a3e5 Fix windows msvc external build isolation Sean Fausett
2026-09-14 5661 0727f1d6a Move UILock & UIVisible from ISelect into IEditable Vincent Bousquet zip
2026-09-14 ea8014e31 Refactor Collection tostore IEditable, Remove IDispatch from ISelect Vincent Bousquet
2026-09-14 5659 13b13e301 Serum: remove useless leftover Vincent Bousquet zip
2026-09-14 5658 2a724f591 WinUI: move SelectState from ISelect to IWinUIPart Vincent Bousquet zip
2026-09-14 825569f68 Move SetDefaultPhysics from ISelect to IEditable Vincent Bousquet
2026-09-14 02dc79eb6 Remove AddPoint from ISelect Vincent Bousquet
2026-09-14 1821dad5c Remove Load/Export Mesh from ISelect Vincent Bousquet
2026-09-14 5654 89f5ea6bf PinMAME: Latest (fix NGG wheel) Vincent Bousquet zip
2026-09-14 6a1242b72 PinMAME: latest (Capcom PWM fix) Vincent Bousquet
2026-09-14 5652 ea4190249 Serum: fix AlphaDMD colorization, handle missing VPX API Vincent Bousquet zip
2026-09-14 5651 9f3bbfe2a Rumble: match flipper button strength default to its setting Jason Millard zip
2026-09-14 eb013cbf9 XR: stop haptic feedback when rumble output drops to zero Jason Millard
2026-09-14 8010a92f7 Rumble: apply the gamepad motor model to SDL joysticks only Jason Millard
2026-09-14 a82089e32 Add rumble on ball/ball collision, scaled by the impact speed kara2010
2026-09-14 318d42099 Add rumble on cabinet nudge, scaled by the cabinet acceleration kara2010
2026-09-14 ddb921f2d Plunger rumble: the strike when the tip hits the ball, also on the lane end kara2010
2026-09-14 1ad3e9ac4 Rumble: bumper and slingshot levels that are felt, flipper solenoid thump kara2010
2026-09-14 ce881dd25 Flipper contact rumble: own trigger instead of the script event gate kara2010
2026-09-14 bc764afaf Rumble: make the generic pulses adjustable, fix the plunger sign kara2010
2026-09-14 74cbe52d3 Rumble: mix overlapping pulses per motor, drive the motors as measured kara2010
2026-09-14 5641 7ba64b00c cmake: add support for only building plugins, and new PLUGINS_DIR (#3954) Jason Millard zip
2026-09-14 5640 a0ae9548a Move log settings to new global section Sean Fausett zip
2026-09-14 9e5d7ccb2 Honor ResetLogOnPlay setting for all builds Sean Fausett
2026-09-13 5638 9fbb94319 WinUI: move editor coordinate handling to PinTableWnd, only use VPX coordinates in parts Vincent Bousquet zip
2026-09-13 5637 71664a635 Minor cleanups Vincent Bousquet zip
2026-09-13 5ce83ce58 TextBox: cleanups Vincent Bousquet
2026-09-13 35fcc3f4e Material: fix hash bit pushed outside of byte Vincent Bousquet
2026-09-13 33230411b Trigger: fix Rotate/Scale/Translate/Flip Vincent Bousquet
2026-09-13 6f47bc41f HitTarget: fix init ignoring interactive/default mode Vincent Bousquet
2026-09-13 f771c1a3d Kicker: fix LiveUI rendering Vincent Bousquet
2026-09-13 e4f2006e7 DispReel: fix swapped default values Vincent Bousquet
2026-09-13 c51278f70 Gate: Fix invalid deref of m_phitgate Vincent Bousquet
2026-09-13 5eefed323 WinUI: remove no more needed dependencies Vincent Bousquet
2026-09-13 9d96501d5 WinUI: fix file progress feedback invalid/unclean instantiation Vincent Bousquet
2026-09-13 ac3d438bf WinUI: move UseTool from PinTable to PinTableWnd Vincent Bousquet
2026-09-13 f88d27969 Cleanup: remove ExportImage from PinTable Vincent Bousquet
2026-09-13 779930a0b WinUI: move UI action AssignSelectionToPartGroup to PinTableWnd Vincent Bousquet
2026-09-13 0c4f598ce WinUI: move material editor functions to MaterialDialog Vincent Bousquet
2026-09-13 231ec3a92 WinUI: move RefreshProperties from PinTable to PinTableWnd Vincent Bousquet
2026-09-13 1d5b9b5fa WinUI: move editor selection list to editor instead of PinTable class Vincent Bousquet
2026-09-13 39e6c8370 WinUI: little PinTable cleanup (ambiguous name) Vincent Bousquet
2026-09-13 2f4e09b80 WinUI: move the TableWinUIPart out of other WinUIPart Vincent Bousquet
2026-09-13 469808aa1 WinUI: move m_dragging/m_markedForUndo from ISelect to WinUIPart Vincent Bousquet
2026-09-13 cdbcb2ad4 WinUI: move to statefull WinUIParts Vincent Bousquet
2026-09-13 5617 4b4ff3ef9 deps: bump SDL to 3.4.16, SDL_image to 3.4.6 Jason Millard zip
2026-09-13 5616 e21d61dde update to latest PinMAME toxieainc zip
2026-09-13 5615 044f00885 WinUI: remove IWinUIPart from standalone builds Vincent Bousquet zip
2026-09-13 1cb534d95 WinUI: move m_menuId from parts to WinUIPart (into a getter) Vincent Bousquet
2026-09-13 79cf131a0 WinUI: move SetObjectPos from parts to WinUIPart Vincent Bousquet
2026-09-13 b9af9c05b WinUI: move OnLButtonDown/OnLButtonUp from parts to WinUIPart Vincent Bousquet
2026-09-13 d9bdb9ce9 WinUI: move DoCommand from parts to WinUIPart Vincent Bousquet
2026-09-13 944633aa7 WinUI: Move EditMenu from parts to WinUIParts Vincent Bousquet
2026-09-13 050ea5288 Trigger: cleanup mesh data generation Vincent Bousquet
2026-09-13 3a449e6e5 Remove friend class between parts & WinUI Vincent Bousquet
2026-09-12 5607 93d93d965 Make material name case insensitive like other assets and how player handles them Vincent Bousquet zip
2026-09-12 5606 2468027cc Fix leaked PinFont when font import fails Vincent Bousquet zip
2026-09-12 82a30282b WinUI: move font WinUI from PinTable to PinTableWnd Vincent Bousquet
2026-09-12 5604 9112b0edc Import sound default to table like in previous versions Vincent Bousquet zip
2026-09-12 e594d59c9 WinUI: move more editor functions from PinTable to PinTableWnd Vincent Bousquet
2026-09-12 5602 c34394a98 Remove WinUI ListCustomInfo/AddListItem from PinTable Vincent Bousquet zip
2026-09-12 6b8271824 WinUI: move rendering setup in WinUI parts instead of parts Vincent Bousquet
2026-09-12 7b684c4f3 WinUI: Add a WinUI part registry and migrate WinUI rendering to them Vincent Bousquet
2026-09-11 5599 bf0ea793f update to latest PinMAME toxieainc zip
2026-09-11 5598 5c4635a7a update all imgui* libs toxieainc zip
2026-09-12 5597 eb77b6826 small optimization for script editing toxieainc zip
2026-09-11 5596 bfc115401 fix OOB for m_segDisplaySDF; do FBGamma via HW tex unit for NuanceCRT; support modulatevsadd for DMD & Display mode for the flasher, too toxieainc zip
2026-09-11 5595 64450ed81 Fix Screen Player pos set as contextual (always saved) Vincent Bousquet zip
2026-09-11 90734ed05 AlphaDMD: properly advertise display override Vincent Bousquet
2026-09-10 5593 56b542515 quest: fix precision forced to low on vulkan. fix default input, and passthrough Jason Millard zip
2026-09-09 5592 ff2501cfc Detect duplicate sound and image names case insensitively Francis De Brabandere zip
2026-09-09 5591 c7982873c Fix (again) window focus management Vincent Bousquet zip
2026-09-09 5590 eae22283a WinUI: Fix tabbing inside property pane Vincent Bousquet zip
2026-09-09 5589 0bc9838ed Fix selection of table in multiselect Vincent Bousquet zip
2026-09-08 5588 8e769d1fb generalize FTZ/DAZ mode, so that it runs for all operations again, like in previous VPX versions. done by inserting it on all thread creations. toxieainc zip
2026-09-07 5587 10c189d76 Windows: fix spinner crash on mesh export Sean Fausett zip
2026-09-07 5586 3ac1112ae windows-mingw: resolve symbols for crash reports via libbacktrace Sean Fausett zip
2026-09-07 5585 6cae2becf Windows: fix crash report symbol resolution Sean Fausett zip
2026-09-07 5584 6f780f407 fix compile error toxieainc zip
2026-09-07 dbd0f279f update to 10.3.0 toxieainc
2026-09-07 5582 d922d6dab Windows: fix empty crash report call stack Sean Fausett zip
2026-09-06 5581 7daab09e8 ci: remove windows debug builds now that pdb is included Jason Millard zip
2026-09-06 5580 47fabf7bd build: emit debug symbols for windows release builds (#3913) Sean Fausett zip
2026-09-06 5579 a949748fd libvpinball: refactor haptics with new rumble support Jason Millard zip
2026-09-06 5578 6ce6e7f62 add sentences on bloated LLM communications toxieainc zip
2026-09-06 5577 8ddf00417 deps: bump libwinevbs to latest (simplified wine patch) Jason Millard zip
2026-09-05 5576 3dc4bec51 deps: bump libwinevbs to 985448a8987ae65397559710e2607a989478f596 (11.17) Jason Millard zip
2026-09-05 5575 595d1fd5e Plugin: add version marker / number Vincent Bousquet zip
2026-09-05 d2c5887a2 PinMAME: Latest (SLEIC IO Moon & versioned msg) Vincent Bousquet
2026-09-04 5573 c321a1812 Fix saving sidecar script adding additional CR chars Vincent Bousquet zip
2026-09-04 3848a9669 WinUI: Fix incorrect Scintilla string adding '\0' Vincent Bousquet
2026-09-04 5571 613cc0e47 Fix invalid default DMD selection when there are other displays Vincent Bousquet zip
2026-09-04 5570 0f14599ef LiveEditor: hide backdrop items except in camera preview mode Vincent Bousquet zip
2026-09-04 170277460 LiveEditor: fix invalid projection & shading in wireframe mode Vincent Bousquet
2026-09-04 3cd09034b Remove OpenVR license as we do not use it anymore Vincent Bousquet
2026-09-04 5567 d363edb18 PinMAME: latest Vincent Bousquet zip
2026-09-04 5566 eea9c3ccf Inspector: allow to toggle switch state Vincent Bousquet zip
2026-09-04 5565 622eae28e B2S: fix invalid lamp state type cast Vincent Bousquet zip
2026-09-04 c8569089d B2S: fix incorrect state access threading Vincent Bousquet
2026-09-04 62fde6c56 B2S Legacy: follow the common file layout to search for folder name matching resource Vincent Bousquet
2026-09-04 a5762df3f Inspector: cleanup controller enumeration and state/display access Vincent Bousquet
2026-09-04 6b1de3811 FlexDMD: fix invalid memory access Vincent Bousquet
2026-09-04 b2f69f2fd Fix dmd update validation when color mode changes Vincent Bousquet
2026-09-03 5559 3f8b8a90b Add rumble on flipper/ball contact, scaled by impact speed kara2010 zip
2026-09-03 5558 d88020b54 Fix threading access of VPX's DMDs exposed through Pinball Plugin API Vincent Bousquet zip
2026-09-03 5557 258e9f9da B2S: cleanup segment source listener Vincent Bousquet zip
2026-09-03 b4845923a BGFX: latest Vincent Bousquet
2026-09-03 5555 dbcd68e7e docs: add pinmame cfg directory dekay zip
2026-09-02 5554 ff8ceb44b Fix target & trigger not rendering after loading Vincent Bousquet zip
2026-09-02 5553 6e84868da PinMAME: latest Vincent Bousquet zip
2026-09-02 5552 866885417 Log script errors reported by plugins instead of dropping them Francis De Brabandere zip
2026-09-02 5551 fea593ed9 BGFX: promote Direct3D12 as a fully supported render backend Vincent Bousquet zip
2026-09-02 d0109a6d9 BGFX: Fix resource leak Vincent Bousquet
2026-09-02 5549 a9dae848d PinMAME: latest (misc fixes) Vincent Bousquet zip
2026-09-02 5548 24af13723 leftovers toxieainc zip
2026-09-01 5547 5bd6fe54c Controller plugin: use call contexts for function hooks Vincent Bousquet zip
2026-09-01 5546 d1b487dc1 create a 8x8 magenta checker tex as fallback for most failed texture loads/allocs (let other cases fail/crash); toxieainc zip
2026-09-01 5545 fb2a96a61 Fix texture cache key collisions Sean Fausett zip
2026-09-01 5544 0c1cbffd4 have 2 samplers and dirty flags (sRGB/gamma'ed and linear) toxieainc zip
2026-09-01 5543 e4e2d7c5f PinMAME: latest (handle audiostreaming) Vincent Bousquet zip
2026-09-01 5542 18e19f5dd PinMAME: latest (fix part lifecycle) Vincent Bousquet zip
2026-09-01 5541 2f9dc4961 deps: bump libdof to afc2be6e79644a78670be2f4de3e83daa0baaa5f Jason Millard zip
2026-09-01 c6fbff3d6 serum: fix colorizer freeze, source selection and rotation Jason Millard
2026-08-31 5539 4e3a6f82d Serum: improve source selection to any controller exposing a supported game id Vincent Bousquet zip
2026-08-31 5538 7130c1d5b Plugin: subscribe CtrlItemConsumer state sources in pinmame and inspector Sean Fausett zip
2026-08-31 5537 ab43b4bb6 Apply script overrides to plugin requested script execution Vincent Bousquet zip
2026-08-31 cd9ace25f Plugin: cleanup CtrlConsumer lifecycle Vincent Bousquet
2026-08-31 5535 870fd3aca update to latest toxieainc zip
2026-08-31 5534 4210cd436 Serum: fix use-after-destroy in colorizer teardown Sean Fausett zip
2026-08-31 9f0798a4d VNI: fix use-after-destroy in colorizer teardown Sean Fausett
2026-08-31 5532 8fa6b641b Clean up destructor comments in ResURIResolver Vincent Bousquet zip
2026-08-31 98c424c29 Fix use-after-destroy in ResURIResolver destructor Francis De Brabandere
2026-08-31 5530 88dff1d2e Load on a single thread when file is on a network Vincent Bousquet zip
2026-08-31 919993c10 POLE: stop re-reading the same block for every mini-block Sean Fausett
2026-08-31 d88952fad POLE: coalesce block reads and add a per-stream readahead window Sean Fausett
2026-08-31 34fa37449 ResURI: Default to display when no id is given Vincent Bousquet
2026-08-30 5526 193928030 B2S: fix DMDOverlay lock, unify new & legacy code Vincent Bousquet zip
2026-08-30 0195d55d0 VNI: move VNI/PAL loading to colorizer thread to limit stutter Vincent Bousquet
2026-08-30 5524 740b87c17 PinMAME & B2S: fiix wrong signature Vincent Bousquet zip
2026-08-30 5523 c12bb38f5 Use POLE library to read on all platforms Vincent Bousquet zip
2026-08-30 a8a3cf570 POLE: add read mutex synchronization Vincent Bousquet
2026-08-30 eb1081571 POLE: add Storage::streamOffset Sean Fausett
2026-08-30 690a69937 VPX Plugin API: fix incorrect threading validation Vincent Bousquet
2026-08-30 5519 b6d17e142 Merge branch 'master' of https://github.com/vpinball/vpinball toxieainc zip
2026-08-30 08ef18b61 have 2 regions for oversampling the CRT to avoid too much overhead toxieainc
2026-08-30 5517 f30d52536 Unify VPReg.ini use for all platforms Vincent Bousquet zip
2026-08-30 5516 1075904b4 VPX Plugin API: allow plugin to run custom embedded script Vincent Bousquet zip
2026-08-30 5515 2ba461a98 Fix display name conflict when using 2 identical displays Vincent Bousquet zip
2026-08-30 aa8e8e9ed BGFX: fix broken waitable swapchain on D3D11/12 Vincent Bousquet
2026-08-30 5513 98469cbd1 Reimplement 'default' segment source scheme for global controller URI Vincent Bousquet zip
2026-08-30 5512 5e4e048c4 VNI: add legacy file layout support (global path/rom name/pin2dmd.pal) Vincent Bousquet zip
2026-08-30 e040d115a Fix collection manager always renaming collections Vincent Bousquet
2026-08-30 707e8afa2 Fix crash when undoing past first change Vincent Bousquet
2026-08-30 5509 d3f150517 misc: fix B2S plugin gcc/clang builds (#3857) Jason Millard zip
2026-08-29 5508 816aecf37 B2S: broaden B2SSetXXX allowed data types Vincent Bousquet zip
2026-08-29 5507 4742d18f9 WinUI: disable edits without a table Vincent Bousquet zip
2026-08-29 aeb6a7dc5 WinUI: fix keyboard shortcut filtering between app & edit boxes Vincent Bousquet
2026-08-29 042d73612 WinUI: fix assign to layer action & context menu Vincent Bousquet
2026-08-29 5504 7b75b83f5 leftovers, NFC toxieainc zip
2026-08-29 5503 3290ac420 avoid usage of the display/CRT shader if not bgfx toxieainc zip
2026-08-29 5502 3f838c14b Input: limit enforced definition to UI navigation Vincent Bousquet zip
2026-08-29 b41c498e0 ResUriResolver: enforce threading safety Vincent Bousquet
2026-08-29 2a2d686eb AltSound: fix thread sync on run flag Vincent Bousquet
2026-08-28 5499 d9496f942 PinMAME: latest (fix Granny & the gators) Vincent Bousquet zip
2026-08-28 5498 68b100525 BGFX: fix D3D12 sRGB mipmap generation Vincent Bousquet zip
2026-08-28 5497 bbfbe5bad Use typed enum for shader techniques/uniforms/attributes/types Vincent Bousquet zip
2026-08-28 0ea2ba4c7 BGFX: Enable uniform validation on OpenGL/GLES Vincent Bousquet
2026-08-28 c807bc5c3 BGFX: latest Vincent Bousquet
2026-08-28 978307e4d BGFX: Fix destroying pending texture uploads after shutdown Vincent Bousquet
2026-08-28 5493 c2bf4fd9e leftovers, NFC toxieainc zip
2026-08-28 5492 f9dc930d9 leftover, NFC toxieainc zip
2026-08-28 5491 bb0f2b469 leftovers, NFC toxieainc zip
2026-08-27 5490 7f7670df8 BGFX: remove custom mipmap generation (instead use driver/BGFX one) Vincent Bousquet zip
2026-08-27 5489 3f5e03529 plugins: update WMP to match recent plugin updates (#3842) Jason Millard zip
2026-08-27 5488 f3798204a Renderer: use typed enum for sampler filtering, clamping and for surface types Vincent Bousquet zip
2026-08-27 5487 9477bacf9 fix outdated leftover i commited :/ toxieainc zip
2026-08-27 11180a76f hopefully fix macOS problem seen by jsm174 by using SetTexture call overload correctly toxieainc
2026-08-27 6698f774e avoid that video/crt/lcd screens are unintentionally consumed by plugins or scripts that actually should only handle DMDs or SEGs toxieainc
2026-08-27 5484 721ebf663 Fix linux builds Vincent Bousquet zip
2026-08-26 5483 fe220d104 DMD Upscaler: fix crash on late activation Vincent Bousquet zip
2026-08-26 5482 e2ebc13a2 Plugin threading: VNI & Serum Vincent Bousquet zip
2026-08-26 d6c8565d2 Plugin threading: DOF Vincent Bousquet
2026-08-26 380098420 Plugin threading: AlphaDMD, AltSound & DMDUtil cleanups Vincent Bousquet
2026-08-26 9a29b2bd0 ControllerPlugin: more threading cleanup Vincent Bousquet
2026-08-26 5478 16ed5405c add new p2k.vbs, update pinmame (optos fix and libpinmame 16bpp data path) and fix opengl(es) 16bpp data path (now is converted, same as bgfx does) toxieainc zip
2026-08-26 5477 f41e160d9 oversample both CRT modes to avoid aliasing and moiree toxieainc zip
2026-08-26 5476 879026963 revert b & r swap again via new PinMAME toxieainc zip
2026-08-26 5475 a7a96fee8 misc: ignore clangd index cache (#3816) Sean Fausett zip
2026-08-26 5474 b2a35db41 misc: update ControllerPlugin.h to include utility/exception (fixes gcc) Jason Millard zip
2026-08-26 5473 6f9051a5c plugins: fix inspector /displays endpoint not finding displays Jason Millard zip
2026-08-25 5472 3cf1898e1 ControllerPlugins: partial threading cleanups Vincent Bousquet zip
2026-08-25 5471 b6e767af1 add pixelated texture sampler mode toxieainc zip
2026-08-25 c04739e64 update toxieainc
2026-08-25 5469 036571df9 fix remainders of #3792 toxieainc zip
2026-08-25 5468 6e2c53674 update to latest 2026 physics recommendations by JP with help by hassanchop toxieainc zip
2026-08-24 5467 a64a5c2d0 PinMAME: move from draft to master branch Vincent Bousquet zip
2026-08-24 6fd599d79 ControllerPlugin: refactor game states Vincent Bousquet
2026-08-24 5465 27aefd307 fix missing/wrong dirty handling of script editor, fixes #3792 toxieainc zip
2026-08-24 5464 b668f8243 BGFX: latest, with regenerated shaders Vincent Bousquet zip
2026-08-24 5463 f2da87f21 derive CRT output pixel size via screen derivatives instead of magic x4 (fixes mask and scanlines), and wire 2nd CRT mode (only via define for now) (port of my Nuance CRT shader) toxieainc zip
2026-08-24 5462 edda7e57d add 0,90,180,270 rotation option for ancillary windows (Backglass, Scoreview, Topper) toxieainc zip
2026-08-24 5461 a56120090 avoid updating the same DMD/frame for flashers & textboxes, if content is the same toxieainc zip
2026-08-24 5460 a16a44821 avoid some overhead by not updating if nothing has changed in the frame, and avoiding additional memory and a copy for a temporary buffer toxieainc zip
2026-08-24 5459 d7df01e1d also avoid updates/uploads (similar to other plugins) if nothing changed since last time for B2S, B2Slegacy, ScoreView toxieainc zip
2026-08-24 5458 ef453e0af Merge pull request #3815 from gitfool/fix-bx-config-debug-build-types toxie zip
2026-08-23 5456 6a54dfc2a Slight cleanup of ProcessAsyncTimer (early exit, still under mutex) Vincent Bousquet zip
2026-08-23 5455 67a4ed038 FrameProfiler: make the cross-thread present timestamp atomic Sean Fausett zip
2026-08-23 26e983579 MsgPluginManager: read the timer list under its mutex Sean Fausett
2026-08-23 565e8c53c Fix BX_CONFIG_DEBUG for build types other than Debug and Release Sean Fausett
2026-08-23 5453 42ec8999f BGFX: update included shaderc.exe Vincent Bousquet zip
2026-08-23 5452 906e8b33e deps: bump bgfx.cmake and bgfx patch to latest Jason Millard zip
2026-08-22 5451 52f4e6f92 Plugin: move ResURIResolver to PinballPlugin namespace Vincent Bousquet zip
2026-08-22 4c139f24d Controller Plugin: threading cleanup Vincent Bousquet
2026-08-22 95c9096de Plugin: use PinballPlugin namespace as a root for scriptable helper classes Vincent Bousquet
2026-08-22 9b6c8bf20 Inspector: use GetCtrlItems instead of duplicated code Vincent Bousquet
2026-08-22 480a75d5d Plugin: Fix blocking RunAsync returning after start instead of finish Vincent Bousquet
2026-08-22 5446 63f31bdd9 Nudge: fix spurious tilt on first nudge with an event-driven accelerometer Gary Brown zip
2026-08-22 5445 3c08740c9 liveui: stack widgets below labels on narrow displays (fixes mobile) Jason Millard zip
2026-08-21 5444 5b3269031 liveui: keep renderer priority sliders in fixed order (#3787) Jason Millard zip
2026-08-21 5443 ac48c3233 libvpinball: fix mobile webserver crashes (TestFlight/@Gerhard-BL) Jason Millard zip
2026-08-21 5442 195f214dd fix mobiles toxieainc zip
2026-08-21 5441 2ff3ae3b2 copy paste error toxieainc zip
2026-08-21 5440 c82663f13 fix build toxieainc zip
2026-08-21 5439 ef7728565 fix flasher legacy ui overlap toxieainc zip
2026-08-21 5438 d243e67bf optimize is_string_numeric usage and handle corner cases more robustly toxieainc zip
2026-08-21 5437 658196b3e fix 'CRT' not being sticky in legacy UI toxieainc zip
2026-08-20 5436 af26b2d93 PinMAME: latest (Pin2K emulation) Vincent Bousquet zip
2026-08-16 5435 292018604 deps: bump libpinmame to 11f8bc18b0781b45ae133acad04c83aeeaf38496 (fixes WPT) Jason Millard zip
2026-08-16 5434 352e72fb8 inspector: stream displays over websocket instead of bmp polling Jason Millard zip
2026-08-13 5433 b968faa7d plugins: add displays endpoint to inspector Jason Millard zip
2026-08-13 5432 320985d9b mobile: include inspector plugin assets in builds Jason Millard zip
2026-08-12 5431 eb4257d72 fix: log messages re duplicate as warnings Sean Fausett zip
2026-08-12 4d68146da fix: log messages re deprecated as warnings Sean Fausett
2026-08-12 5429 9d7446764 plugins: release B2S/B2SLegacy controller msg IDs on server teardown Jason Millard zip
2026-08-12 5428 0f7fbd4ea misc: attempt to restore working ball control Jason Millard zip
2026-08-11 5427 f00e4c84a fix: cross thread access in web servers and B2S state sources Jason Millard zip
2026-08-11 5426 ebb943cf3 b2slegacy: backport state groups from b2s Jason Millard zip
2026-08-11 a4e49e228 scripts: guard UltraDMD_Options wscript shell exec error Jason Millard
2026-08-11 255b10e05 b2slegacy: allow string arguments in B2SSetData and B2SSetPos Jason Millard
2026-08-11 4117cbc22 fix: allow free image to decode PNG with corrupted gamma chunks Jason Millard
2026-08-10 5422 d28c78eb1 b2slegacy: value-initialize published StateDef entries (#3776) superhac zip
2026-08-10 5421 7063c3650 fix: throttle standalone progress log to at most once per second (#3773) Sean Fausett zip
2026-08-09 5420 a8087ea9a Merge pull request #3772 from mcragun/agent/guard-headless-flipper-live-ui toxie zip
2026-08-09 5418 a96566483 fix: correct PPUC org casing and links in plugin configs (#3774) Sean Fausett zip
2026-08-08 d2446a894 Guard live UI access in flipper collisions Matt Cragun
2026-08-08 5417 4076ca590 android: update with additional SDL 3.4.14 changes Jason Millard zip
2026-08-08 5416 6835c4cd7 pup: stub GameUpdate to avoid table crashes Jason Millard zip
2026-08-08 d6004882d standalone: ffp-contract=off, FMA fusing breaks float sorts Jason Millard
2026-08-08 9b66f9c2a standalone: rework TTF_Init/TTF_Quit (fixes exit crash on tf) Jason Millard
2026-08-08 f291eb9bd deps: bump bgfx to latest Jason Millard
2026-08-05 5412 a7d916c4d avoid builtin isfinite toxieainc zip
2026-08-05 5411 c4effdcf5 leftovers, NFC toxieainc zip
2026-08-05 5410 05dd11dc6 flt_min -> -flt_max when loading/saving floats toxieainc zip
2026-08-05 5409 364461b83 update SDL to latest toxieainc zip
2026-08-04 5408 24d679e63 deps: use merged libdmdutil revision djrobx zip
2026-08-04 05e0d6211 deps: bump libdmdutil for SAM palette API djrobx
2026-08-04 79318a419 VNI: require provider identify frames djrobx
2026-08-03 5405 fcb2ad6c8 Fix external renderer on 2D surface depth masking bug Vincent Bousquet zip
2026-08-03 ebdcbe8c9 PUP: add missing TTF quit (& PUPLabel formatting NFC) Vincent Bousquet
2026-08-03 5403 49801d30c B2S: Fix stuck bulbs Carmen Wick zip
2026-08-02 5402 3faa77e9c PinMAME: Latest (broadcast console event) Vincent Bousquet zip
2026-08-02 dfc8fd7c3 PinMAME: fix backward compatibility for DIP switches Vincent Bousquet
2026-08-02 57fde02db Cleanup, NFC Vincent Bousquet
2026-08-02 5399 7dd52585a PinMAME: Latest (fix WPC GameOn, broadcast console) Vincent Bousquet zip
2026-08-01 5398 e64faed6d ScoreView: add CRT & LCD display support Vincent Bousquet zip
2026-08-01 5397 69795f154 Add missing initial audio source discovery during player creation Vincent Bousquet zip
2026-08-01 5396 ae4133464 PUP: misc fixes Vincent Bousquet zip
2026-07-31 5395 6b8148bff Fix external renderer on flasher rendering Vincent Bousquet zip
2026-07-31 5394 361dc0e02 PinMAME: don't broadcast audio with a 0 sample rate Vincent Bousquet zip
2026-07-31 4c9c25957 Music: validate music path Vincent Bousquet
2026-07-31 5392 b7d9f2652 WinUI: little cleanup Vincent Bousquet zip
2026-07-31 2d7649fdb Display rendering: fix textbox and flasher rendering Vincent Bousquet
2026-07-31 479fa43ab Audio: persist source levels and expose them in InGameUI Vincent Bousquet
2026-07-31 5389 551baad55 Display rendering: always apply 3D transform Vincent Bousquet zip
2026-07-31 5388 9629bdea3 PinMAME: implement Controller.Game.Settings("sound") bool Vincent Bousquet zip
2026-07-31 2a8b6f895 Fix invalid use of FLT_MIN instead of -FLT_MAX Vincent Bousquet
2026-07-31 5386 0d29ce855 Create VR backglass flasher after loading to prevent name conflict Vincent Bousquet zip
2026-07-31 5385 8102278be Fix DMD/CRT/Seg renderer clipspace coordinates & parallax effect Vincent Bousquet zip
2026-07-31 5384 3a2307d58 Audio: remove 'enable/disable' setting and cleanups Vincent Bousquet zip
2026-07-31 d1cf55576 Plugin: Refactor controller sound API Vincent Bousquet
2026-07-30 5382 eb32f30c8 Enable display parallax effect for ancillary renderers Vincent Bousquet zip
2026-07-30 c07484948 Fix 3D DMD rendering (missing world transform) Vincent Bousquet
2026-07-30 f9410f415 Cleanup deprecated VR DMD Vincent Bousquet
2026-07-30 5379 de52c9517 BGFX: Latest Vincent Bousquet zip
2026-07-30 5378 40a06af82 VR: Center table relative to player Carmen Wick zip
2026-07-30 5377 4b5a8f5c7 Drop all sounds instance when restart is requested, even with usesame=false Vincent Bousquet zip
2026-07-30 5376 baeb52f12 Don't add backglass flasher helper if there is already one Vincent Bousquet zip
2026-07-30 5375 884431161 WinUI: Fix crash on second Select Dialog open Vincent Bousquet zip
2026-07-30 6ae40023c WinUI: delete elements of deleted layer Vincent Bousquet
2026-07-30 5373 69029cbcc Audio: fix crash when audio device initialization fails Jason Millard zip
2026-07-30 0bfb6857b DOF: guard event handler against null consumer thread Jason Millard
2026-07-30 a8b24da25 Plugin: fix seg state array sized per source instead of per element Jason Millard
2026-07-30 3aada6ce7 Plugin: fix seg display query using display source message id Jason Millard
2026-07-29 5369 b5d9da7ef PinMAME: fix modulated flipper support Vincent Bousquet zip
2026-07-29 5368 04197c0ef WinUI: fix invalid placement of VR combo inside toolbar Vincent Bousquet zip
2026-07-29 88a4e4886 Fix invalid default playfield height Vincent Bousquet
2026-07-29 2157f4ea4 Plugin: refactor controller enumeration Vincent Bousquet
2026-07-29 f5ed17240 Plugin: remove pinup events Vincent Bousquet
2026-07-29 5364 5fb68c455 Timer: fix Defer() scheduling the timer in the past instead of the future Carmen Wick zip
2026-07-28 5363 bcc3d42c1 B2S: cleanups, implement Run/Stop, expose game states Vincent Bousquet zip
2026-07-27 5362 2c6782ddf Inspector: add simple DMD/CRT inspection Vincent Bousquet zip
2026-07-27 6dc0372ba PinMAME: fix alias being broadcasted as parent game Vincent Bousquet
2026-07-27 7159d500d Inspector: group display category node per endpoint Vincent Bousquet
2026-07-27 5359 1630a52c2 PinMAME: Latest with memmap game state support Vincent Bousquet zip
windows-mingw-x64 — 227 builds · latest #5809 (2026-09-23)
Date Build SHA Commit Author Download
2026-09-23 f9e811520 BGFX: Latest Vincent Bousquet
2026-09-23 5809 94c61db24 LiveEditor: implicit playfield defaults to textured in editor Vincent Bousquet zip
2026-09-23 1a22ef439 Refactor DragPoint & Curve to be plain POCO Vincent Bousquet
2026-09-23 5807 84e69e79e LiveEditor: fix wireframe rendering (transparent with fixed order between fill & edge) Vincent Bousquet zip
2026-09-23 65b74827e VPX-Test: extend test converage Vincent Bousquet
2026-09-23 5805 d8a1fdc55 Fix selecting subparts (points and light center) Vincent Bousquet zip
2026-09-23 4be7bbbe6 VPX-Test: add base tests for core parts Vincent Bousquet
2026-09-23 f51f0aee5 VPX-Test: cross platform support, CMake and github workflow Vincent Bousquet
2026-09-23 5802 bcddb7cb3 rework 0632840fcff62d5ce7897efa7e4d17326c30be5f (remove LUT from embedded windows), as it was kinda incomplete, especially for HDR displays toxieainc zip
2026-09-23 5801 d3d1ab8f9 fix loading/corruption-checks for pre-VPX tables: restore legacy postload code for surfaces/walls (broken/crashing as-was); add hash-tracking/recording to support legacy hashing (as other order; no-op for VPX tables); remove font descs from hashing (like it was before); toxieainc zip
2026-09-23 5800 e96f8b5ff fix non-win builds toxieainc zip
2026-09-23 2da98f25b split up STANDALONE in some more verbose defines in stdafx.h (not everything for now); implement a custom/win32-matching MD2 computation, enabling hash/corruption-checking for standalone-loading, and in general standalone-saving; fix VP8/VP9 loading complaining about corruption (by enforcing single threading) toxieainc
2026-09-23 5798 0ff7e886c WinUI: fix selection of invisible parts Vincent Bousquet zip
2026-09-23 5797 67c06e671 fix win32xx define includes toxieainc zip
2026-09-23 5796 54186656e separate ProgressDialog into standalone and win32ui parts, same for resource IDs (and remove/unify some dupes) toxieainc zip
2026-09-22 5795 17ddd4375 LiveEditor: Disable VR Vincent Bousquet zip
2026-09-22 5794 ff0676ba3 Cross platform MessageBox & errors Vincent Bousquet zip
2026-09-22 5793 03e0753f8 WinUI: fix picking & selection cycling Vincent Bousquet zip
2026-09-22 b475c4932 LiveEditor: fix picking Gate, Spinner & Plunger Vincent Bousquet
2026-09-22 0632840fc Fix LUT being applied to embedded ancillary windows Vincent Bousquet
2026-09-22 0ff21b591 VR: define eye resolution against XR recommended size Vincent Bousquet
2026-09-22 79bb6b498 VPX Test: add fileio including POLE tests Vincent Bousquet
2026-09-22 5ddfc2080 VPX Test: perform render visualisation after temporal accumulation Vincent Bousquet
2026-09-22 c1f9b37b5 VPX Test: fix build, add commandline doctest options Vincent Bousquet
2026-09-22 f6b524c60 LiveUI: adapt display mode to trigger (default fro tweak, top ortho wireframe for editor) Vincent Bousquet
2026-09-22 159082e21 POLE: fix OLE v4 support, wrong DIFAT writing, balancing Vincent Bousquet
2026-09-22 5784 198942128 fix build toxieainc zip
2026-09-22 5783 bf23ef4fa try to fix build toxieainc zip
2026-09-22 5782 4709d1508 cleanup builds a bit, now that separation between standalone and 'classic' win32ui builds is clearer toxieainc zip
2026-09-22 5781 4891c3b07 deps: bump libdmdutil to ab3d85a68b64254eec433eca788db8d86ac450cc Jason Millard zip
2026-09-22 8fe6ca9ee DMDUtil: fix crash from recreating the DMD on every display source change Jason Millard
2026-09-21 5779 fb0531451 FlexDMD: add a threaded render loop, fix crash on GetRenderFrame Vincent Bousquet zip
2026-09-21 5778 400fa1092 remove STANDALONE check toxieainc zip
2026-09-21 5777 073204bff Merge branch 'master' of https://github.com/vpinball/vpinball toxieainc zip
2026-09-21 f5456e54b fix Alt key combinations not being handed to the menu, fixes #2673 toxieainc
2026-09-21 5775 c7acf33cd Renderer: temporal prerendering of static parts Vincent Bousquet zip
2026-09-21 5774 f8fe890da tweak scanline strength toxieainc zip
2026-09-20 5773 676b19ec0 LiveEditor: import/export mesh fixes Vincent Bousquet zip
2026-09-20 788a53f54 LiveEditor: account for overlayed UI when fitting view Vincent Bousquet
2026-09-20 d36aed9c4 LiveEditor: open on a 2D orthographic view Vincent Bousquet
2026-09-20 72c292521 LiveEditor: add missing properties, add support for forced rendering while in wireframe mode Vincent Bousquet
2026-09-20 c02701c22 LiveEditor: split main EditorUI into separate class to keep it readable Vincent Bousquet
2026-09-20 5768 68aa70103 WinUI: don't rename if no change, always adjust linked parts (without asking user) Vincent Bousquet zip
2026-09-20 aef4f3e38 LiveEditor: when centering on selection, adjust zoom to selection bounds Vincent Bousquet
2026-09-20 28d9726f6 LiveEditor: main toolbar cleanup Vincent Bousquet
2026-09-20 5765 7d5e74499 Fix invalid box selection of targets Vincent Bousquet zip
2026-09-20 001a18c2c LiveEditor: Add "Add part" keyboard shortcut (& fix build) Vincent Bousquet
2026-09-20 5763 5041d9c87 PinUndo: store & restore selection on undo (WinUI & LiveUI) Vincent Bousquet zip
2026-09-20 68dcb3a7b LiveEditor: Fix dragging ball in a live player Vincent Bousquet
2026-09-20 f86950d7a LiveEditor: Add 'create part' actions and UI Vincent Bousquet
2026-09-20 893de86f9 LiveEditor: Improve curve edition Vincent Bousquet
2026-09-20 5759 60ca20487 Input: propose a cabinet nudge sensor for Pinscape instead of a gamepad one Jason Millard zip
2026-09-20 ccf35436c InGameUI: keep mappings, strength and cabinet mass when switching nudge sensor type Jason Millard
2026-09-20 b748b1924 Nudge: update NudgeSensorStatus read-out even when the plumb simulation is off Jason Millard
2026-09-20 eb52e13a3 Nudge: default cabinet sensor mass to 113kg instead of 1kg Jason Millard
2026-09-20 f14360b2f Nudge: fix sensor count saved after removing a sensor Jason Millard
2026-09-20 77f207f54 LiveEditor: update docs Vincent Bousquet
2026-09-20 265b3fe50 BGFX: fix multiple clear on a single view handling Vincent Bousquet
2026-09-20 78a92bcf7 LiveEditor: implement backdrop view Vincent Bousquet
2026-09-20 776935799 Add Picking support to Decal, DispReel and TextBox Vincent Bousquet
2026-09-19 5750 ad499bdab LiveEditor: dynamicly filter outliner, add reset filter button Vincent Bousquet zip
2026-09-19 e48de08bb LiveEditor: add drag point curve edition Vincent Bousquet
2026-09-19 ab3dc9818 LiveEditor: use default table when loaded failed or no filename passed Vincent Bousquet
2026-09-19 11cbcf401 LiveEditor: cleanup Selection class Vincent Bousquet
2026-09-19 a451d2634 LiveEditor: add multiselect / multiedit Vincent Bousquet
2026-09-19 4d7587357 LievEditor: remove unused dead code & classes Vincent Bousquet
2026-09-19 c99678298 LiveEditor: misc fixes Vincent Bousquet
2026-09-19 8962fc507 PinTable: Fix Live <-> Startup missing mapping Vincent Bousquet
2026-09-19 5742 fbc66529e optimize script parsing (e.g. while typing) and some cleanups/leftovers toxieainc zip
2026-09-19 5741 c9ab5fe5d Remove leftover dead code files Vincent Bousquet zip
2026-09-19 f84143ced Remove standlone bridge between POLE and Win32 IStream/Storage Vincent Bousquet
2026-09-19 4a7446517 Use POLE for OLE file save as well Vincent Bousquet
2026-09-19 3d33fc4b4 Cleanup PinUndo, remove its dependency on WinUI editor, don't auto enable/disable Vincent Bousquet
2026-09-19 d3b65e660 Move PinUndo to editors instead of table Vincent Bousquet
2026-09-19 be6d34355 PinTable: fix invalid implicit undo point creation Vincent Bousquet
2026-09-19 531f626df Fix leftover invalid undo discard Vincent Bousquet
2026-09-19 2ee868fbe PinTable: remove WinEditor member Vincent Bousquet
2026-09-19 745b36d7e PinTabel: retype collection to std::vector, makes m_vcollection private Vincent Bousquet
2026-09-19 77b29d552 PinTable cleanups Vincent Bousquet
2026-09-19 77f03e23c Remove IStream use when reading data Vincent Bousquet
2026-09-18 5730 fd5e18d1a DragPointCurve: refactor & cleanup Vincent Bousquet zip
2026-09-18 33cded723 Remove flasher center to prevent discrepancies between center and points Vincent Bousquet
2026-09-18 f2f7cb42d Assert that plugin do flush callbacks they have dispatched on unload Vincent Bousquet
2026-09-18 5727 b003609ae PinMAME: fix message dispatch while stopping Controller Vincent Bousquet zip
2026-09-18 095f63021 Fix LiveEditor disclaimer being displayed for InGame tweaks Vincent Bousquet
2026-09-18 5725 9e16f7684 Fix sound dialog test button Vincent Bousquet zip
2026-09-18 5724 b347029fc Fix standalone build Vincent Bousquet zip
2026-09-18 60da81462 Cleanup m_scriptableNames to be a set instead of a map Vincent Bousquet
2026-09-18 24bc36a92 LiveUI: fix invalid PropertyPane dispatch Vincent Bousquet
2026-09-18 103bd6d9c Fix invalid IHitable access Vincent Bousquet
2026-09-18 487477abf Cleanup invalid ScripGlobalTable access to table from global singletons Vincent Bousquet
2026-09-18 697625464 Keep Undelete inside PinTable instead of per IEditable Vincent Bousquet
2026-09-18 7b9b91ad6 Remove LightCenter from the data model as it is only a WinUI interaction part Vincent Bousquet
2026-09-18 0911c4759 Remove ISelect interface Vincent Bousquet
2026-09-18 21386d3cf Move delete implementation to PinTableWnd, unifying Undo markers in PinTable & fixing multisel delete Vincent Bousquet
2026-09-18 2a2dd5b62 Move PinUndo requests from dragpoint modifiers to requesters Vincent Bousquet
2026-09-18 e46393588 Refactor IHaveDragPoints to be a curve class used by composition Vincent Bousquet
2026-09-18 fd9957eb0 IEditable: Remove Uncreate which is an unneeded loop between table and part Vincent Bousquet
2026-09-17 5712 4791b6800 WinUI: use IWinUIPart ionstead of ISelect, removing Uncreate & IsSubPart from ISelect Vincent Bousquet zip
2026-09-17 eeaafec59 WinUI: cleanups, NFC Vincent Bousquet
2026-09-17 e73680a43 WinUI: more parts vs UI clean ups Vincent Bousquet
2026-09-17 05a3574b4 WinUI: move more UI from PinTable to PinTableWnd Vincent Bousquet
2026-09-17 85a8e06b8 Remove unused STDMETHOD not part of IDL (dead code) Vincent Bousquet
2026-09-17 d95a0e327 WinUI: move editor operation from PinTable to PinTableWnd Vincent Bousquet
2026-09-17 c8043a349 WinUI: replace usages of ISelect by IWinUIPart Vincent Bousquet
2026-09-17 db9569731 WinUI: add GetItemType & IsSubPart to IWinUIPart Vincent Bousquet
2026-09-17 4455338fb WinUI: change selection to be made of IWinUIPart instead of ISelect Vincent Bousquet
2026-09-17 0e9b1185f WinUI: replace VectorProtected by vector<ISelect *> Vincent Bousquet
2026-09-17 5ed342805 WinUI: move win tool & cursor Id to IWinUIPart Vincent Bousquet
2026-09-17 5701 f521c2fa2 update to latest PinMAME toxieainc zip
2026-09-17 5700 693e91639 make P2K menu-entering more similar to the other machines toxieainc zip
2026-09-17 5699 d2909902f add additional flasher mode for displays: additive+absorb (mainly to help make P2K style reflected CRTs look better) toxieainc zip
2026-09-16 5698 8e4b1f18c VR: fix invalid resolution selection on some setups Vincent Bousquet zip
2026-09-16 1e5e1c8dd WinUI: use table pointer for property panes instead of relying on global singleton Vincent Bousquet
2026-09-16 d230a5be4 WinUI: target UIPart registry at IEditable, not ISelect Vincent Bousquet
2026-09-16 8e750a1a0 WinUI: minor cleanup Vincent Bousquet
2026-09-16 92fbccc9e Finally remove part dependency on Win32 editor (except PinTable) Vincent Bousquet
2026-09-16 5693 5f559108c WinUI: Fix handling of multiselect with parts together with subparts Vincent Bousquet zip
2026-09-16 4b7ee9f93 Fix Undo marker when renaming (only apply from editor) Vincent Bousquet
2026-09-16 8c78eacf3 Move Undo from IEditable to PinTable, remove Undo for script calls Vincent Bousquet
2026-09-16 820ed08f4 Move Undo management from parts to table Vincent Bousquet
2026-09-16 415450a9c Move Undo from AddPoint implementation to UI caller Vincent Bousquet
2026-09-16 4b0a82e90 ISelect remove SetDirtyDraw (WinUI refresh) Vincent Bousquet
2026-09-16 5687 78ccdbed1 liveui: add logging settings, remove from native mobile Jason Millard zip
2026-09-16 3a3ef140c deps: bump libdmdutil (fixes serum logging) Jason Millard
2026-09-16 5685 74fe1a2f4 Move pure geometric operation from ISelect to IEditable Vincent Bousquet zip
2026-09-16 4f706dea4 ISelect: remove GetTypeName, cleaning up UI vs Naming name generation Vincent Bousquet
2026-09-16 c90719c5d ISelect: move UpdateStatusBarInfo to IWinUIParts Vincent Bousquet
2026-09-16 566dcc8d0 Remove START/STOPUNDOSELECT which are local helpers for DragPoint Vincent Bousquet
2026-09-16 bf00055a6 HitTarget: fix hijacked UpdateSTatusBar in fact updating mesh Vincent Bousquet
2026-09-16 ea1c8d6aa HitTarget: Remove leftover comment Vincent Bousquet
2026-09-16 32a5cdae7 ISelect cleanup: make subpart explicit instead of less meaningful SelectLevel Vincent Bousquet
2026-09-16 70558a4ce ISelect remove redundant GetPTable Vincent Bousquet
2026-09-16 5677 3c64e02f7 ISelect: cleanup discrepancies in MoveOffset/Translate/PutCenter Vincent Bousquet zip
2026-09-16 b6cb6229e Remove move/translate/rotate from PinTable Vincent Bousquet
2026-09-16 78d62a087 Move Undo handling out of ISelect move/rotate/scale methods Vincent Bousquet
2026-09-16 5674 8a7d545c9 standalone: close the player on SIGINT instead of exiting from the signal handler Francis De Brabandere zip
2026-09-15 5673 7edfdf299 WinUI: fix modeless dialog in docked pane destruction from keyboard shortcuts Vincent Bousquet zip
2026-09-15 5672 5273562a7 Enable LiveEditor in release build with a disclaimer Vincent Bousquet zip
2026-09-15 5671 f18230829 Physics: clean up Vincent Bousquet zip
2026-09-15 9567938ad Propose VPX or Blender units on import/export Vincent Bousquet
2026-09-15 5669 861e5828e B2SLegacy: do not advertise PinMAME rom Vincent Bousquet zip
2026-09-15 5668 36c5e0c16 misc: clean up memory leaks found with xcode profiler Jason Millard zip
2026-09-14 5667 875df77c6 Support legacy keyStagedFlipperXX script assignment to disable core processing Vincent Bousquet zip
2026-09-14 5666 5fb9b79aa Move ExportTableMesh UI code from PinTable to WinEditor Vincent Bousquet zip
2026-09-14 5665 512ea63e7 Remove UI handling of primitive class (moved to PrimitiveVisualsProperty) Vincent Bousquet zip
2026-09-14 90fae756c VNI/Serum: unify FilterDmdSource code Vincent Bousquet
2026-09-14 5663 8be4528ac Serum plugin: new serum version, settings, scene triggers, plugin dir for embedding hosts (#3929) Markus Kalkbrenner zip
2026-09-14 86aa0a3e5 Fix windows msvc external build isolation Sean Fausett
2026-09-14 5661 0727f1d6a Move UILock & UIVisible from ISelect into IEditable Vincent Bousquet zip
2026-09-14 ea8014e31 Refactor Collection tostore IEditable, Remove IDispatch from ISelect Vincent Bousquet
2026-09-14 5659 13b13e301 Serum: remove useless leftover Vincent Bousquet zip
2026-09-14 5658 2a724f591 WinUI: move SelectState from ISelect to IWinUIPart Vincent Bousquet zip
2026-09-14 825569f68 Move SetDefaultPhysics from ISelect to IEditable Vincent Bousquet
2026-09-14 02dc79eb6 Remove AddPoint from ISelect Vincent Bousquet
2026-09-14 1821dad5c Remove Load/Export Mesh from ISelect Vincent Bousquet
2026-09-14 5654 89f5ea6bf PinMAME: Latest (fix NGG wheel) Vincent Bousquet zip
2026-09-14 6a1242b72 PinMAME: latest (Capcom PWM fix) Vincent Bousquet
2026-09-14 5652 ea4190249 Serum: fix AlphaDMD colorization, handle missing VPX API Vincent Bousquet zip
2026-09-14 5651 9f3bbfe2a Rumble: match flipper button strength default to its setting Jason Millard zip
2026-09-14 eb013cbf9 XR: stop haptic feedback when rumble output drops to zero Jason Millard
2026-09-14 8010a92f7 Rumble: apply the gamepad motor model to SDL joysticks only Jason Millard
2026-09-14 a82089e32 Add rumble on ball/ball collision, scaled by the impact speed kara2010
2026-09-14 318d42099 Add rumble on cabinet nudge, scaled by the cabinet acceleration kara2010
2026-09-14 ddb921f2d Plunger rumble: the strike when the tip hits the ball, also on the lane end kara2010
2026-09-14 1ad3e9ac4 Rumble: bumper and slingshot levels that are felt, flipper solenoid thump kara2010
2026-09-14 ce881dd25 Flipper contact rumble: own trigger instead of the script event gate kara2010
2026-09-14 bc764afaf Rumble: make the generic pulses adjustable, fix the plunger sign kara2010
2026-09-14 74cbe52d3 Rumble: mix overlapping pulses per motor, drive the motors as measured kara2010
2026-09-14 5641 7ba64b00c cmake: add support for only building plugins, and new PLUGINS_DIR (#3954) Jason Millard zip
2026-09-14 5640 a0ae9548a Move log settings to new global section Sean Fausett zip
2026-09-14 9e5d7ccb2 Honor ResetLogOnPlay setting for all builds Sean Fausett
2026-09-13 5638 9fbb94319 WinUI: move editor coordinate handling to PinTableWnd, only use VPX coordinates in parts Vincent Bousquet zip
2026-09-13 5637 71664a635 Minor cleanups Vincent Bousquet zip
2026-09-13 5ce83ce58 TextBox: cleanups Vincent Bousquet
2026-09-13 35fcc3f4e Material: fix hash bit pushed outside of byte Vincent Bousquet
2026-09-13 33230411b Trigger: fix Rotate/Scale/Translate/Flip Vincent Bousquet
2026-09-13 6f47bc41f HitTarget: fix init ignoring interactive/default mode Vincent Bousquet
2026-09-13 f771c1a3d Kicker: fix LiveUI rendering Vincent Bousquet
2026-09-13 e4f2006e7 DispReel: fix swapped default values Vincent Bousquet
2026-09-13 c51278f70 Gate: Fix invalid deref of m_phitgate Vincent Bousquet
2026-09-13 5eefed323 WinUI: remove no more needed dependencies Vincent Bousquet
2026-09-13 9d96501d5 WinUI: fix file progress feedback invalid/unclean instantiation Vincent Bousquet
2026-09-13 ac3d438bf WinUI: move UseTool from PinTable to PinTableWnd Vincent Bousquet
2026-09-13 f88d27969 Cleanup: remove ExportImage from PinTable Vincent Bousquet
2026-09-13 779930a0b WinUI: move UI action AssignSelectionToPartGroup to PinTableWnd Vincent Bousquet
2026-09-13 0c4f598ce WinUI: move material editor functions to MaterialDialog Vincent Bousquet
2026-09-13 231ec3a92 WinUI: move RefreshProperties from PinTable to PinTableWnd Vincent Bousquet
2026-09-13 1d5b9b5fa WinUI: move editor selection list to editor instead of PinTable class Vincent Bousquet
2026-09-13 39e6c8370 WinUI: little PinTable cleanup (ambiguous name) Vincent Bousquet
2026-09-13 2f4e09b80 WinUI: move the TableWinUIPart out of other WinUIPart Vincent Bousquet
2026-09-13 469808aa1 WinUI: move m_dragging/m_markedForUndo from ISelect to WinUIPart Vincent Bousquet
2026-09-13 cdbcb2ad4 WinUI: move to statefull WinUIParts Vincent Bousquet
2026-09-13 5617 4b4ff3ef9 deps: bump SDL to 3.4.16, SDL_image to 3.4.6 Jason Millard zip
2026-09-13 5616 e21d61dde update to latest PinMAME toxieainc zip
2026-09-13 5615 044f00885 WinUI: remove IWinUIPart from standalone builds Vincent Bousquet zip
2026-09-13 1cb534d95 WinUI: move m_menuId from parts to WinUIPart (into a getter) Vincent Bousquet
2026-09-13 79cf131a0 WinUI: move SetObjectPos from parts to WinUIPart Vincent Bousquet
2026-09-13 b9af9c05b WinUI: move OnLButtonDown/OnLButtonUp from parts to WinUIPart Vincent Bousquet
2026-09-13 d9bdb9ce9 WinUI: move DoCommand from parts to WinUIPart Vincent Bousquet
2026-09-13 944633aa7 WinUI: Move EditMenu from parts to WinUIParts Vincent Bousquet
2026-09-13 050ea5288 Trigger: cleanup mesh data generation Vincent Bousquet
2026-09-13 3a449e6e5 Remove friend class between parts & WinUI Vincent Bousquet
2026-09-12 5607 93d93d965 Make material name case insensitive like other assets and how player handles them Vincent Bousquet zip
2026-09-12 5606 2468027cc Fix leaked PinFont when font import fails Vincent Bousquet zip
2026-09-12 82a30282b WinUI: move font WinUI from PinTable to PinTableWnd Vincent Bousquet
2026-09-12 5604 9112b0edc Import sound default to table like in previous versions Vincent Bousquet zip
2026-09-12 e594d59c9 WinUI: move more editor functions from PinTable to PinTableWnd Vincent Bousquet
2026-09-12 5602 c34394a98 Remove WinUI ListCustomInfo/AddListItem from PinTable Vincent Bousquet zip
2026-09-12 6b8271824 WinUI: move rendering setup in WinUI parts instead of parts Vincent Bousquet
2026-09-12 7b684c4f3 WinUI: Add a WinUI part registry and migrate WinUI rendering to them Vincent Bousquet
2026-09-11 5599 bf0ea793f update to latest PinMAME toxieainc zip
2026-09-11 5598 5c4635a7a update all imgui* libs toxieainc zip
2026-09-12 5597 eb77b6826 small optimization for script editing toxieainc zip
2026-09-11 5596 bfc115401 fix OOB for m_segDisplaySDF; do FBGamma via HW tex unit for NuanceCRT; support modulatevsadd for DMD & Display mode for the flasher, too toxieainc zip
2026-09-11 5595 64450ed81 Fix Screen Player pos set as contextual (always saved) Vincent Bousquet zip
2026-09-11 90734ed05 AlphaDMD: properly advertise display override Vincent Bousquet
2026-09-09 5593 56b542515 quest: fix precision forced to low on vulkan. fix default input, and passthrough Jason Millard zip
2026-09-09 5592 ff2501cfc Detect duplicate sound and image names case insensitively Francis De Brabandere zip
2026-09-09 5591 c7982873c Fix (again) window focus management Vincent Bousquet zip
2026-09-09 5590 eae22283a WinUI: Fix tabbing inside property pane Vincent Bousquet zip
2026-09-09 5589 0bc9838ed Fix selection of table in multiselect Vincent Bousquet zip
2026-09-08 5588 8e769d1fb generalize FTZ/DAZ mode, so that it runs for all operations again, like in previous VPX versions. done by inserting it on all thread creations. toxieainc zip
2026-09-07 5587 10c189d76 Windows: fix spinner crash on mesh export Sean Fausett zip
2026-09-07 5586 3ac1112ae windows-mingw: resolve symbols for crash reports via libbacktrace Sean Fausett zip
2026-09-07 5585 6cae2becf Windows: fix crash report symbol resolution Sean Fausett zip
2026-09-07 5584 6f780f407 fix compile error toxieainc zip
2026-09-07 5583 dbd0f279f update to 10.3.0 toxieainc zip
2026-09-07 5582 d922d6dab Windows: fix empty crash report call stack Sean Fausett zip
2026-09-06 5581 7daab09e8 ci: remove windows debug builds now that pdb is included Jason Millard zip
2026-09-06 5580 47fabf7bd build: emit debug symbols for windows release builds (#3913) Sean Fausett zip
2026-09-06 5579 a949748fd libvpinball: refactor haptics with new rumble support Jason Millard zip
2026-09-06 5578 6ce6e7f62 add sentences on bloated LLM communications toxieainc zip
2026-09-06 5577 8ddf00417 deps: bump libwinevbs to latest (simplified wine patch) Jason Millard zip
2026-09-05 5576 3dc4bec51 deps: bump libwinevbs to 985448a8987ae65397559710e2607a989478f596 (11.17) Jason Millard zip
2026-09-05 5575 595d1fd5e Plugin: add version marker / number Vincent Bousquet zip
2026-09-05 d2c5887a2 PinMAME: Latest (SLEIC IO Moon & versioned msg) Vincent Bousquet
2026-09-04 5573 c321a1812 Fix saving sidecar script adding additional CR chars Vincent Bousquet zip
2026-09-04 3848a9669 WinUI: Fix incorrect Scintilla string adding '\0' Vincent Bousquet
2026-09-04 5571 613cc0e47 Fix invalid default DMD selection when there are other displays Vincent Bousquet zip
2026-09-04 5570 0f14599ef LiveEditor: hide backdrop items except in camera preview mode Vincent Bousquet zip
2026-09-04 170277460 LiveEditor: fix invalid projection & shading in wireframe mode Vincent Bousquet
2026-09-04 3cd09034b Remove OpenVR license as we do not use it anymore Vincent Bousquet
2026-09-04 5567 d363edb18 PinMAME: latest Vincent Bousquet zip
2026-09-04 5566 eea9c3ccf Inspector: allow to toggle switch state Vincent Bousquet zip
2026-09-04 5565 622eae28e B2S: fix invalid lamp state type cast Vincent Bousquet zip
2026-09-04 c8569089d B2S: fix incorrect state access threading Vincent Bousquet
2026-09-04 62fde6c56 B2S Legacy: follow the common file layout to search for folder name matching resource Vincent Bousquet
2026-09-04 a5762df3f Inspector: cleanup controller enumeration and state/display access Vincent Bousquet
2026-09-04 6b1de3811 FlexDMD: fix invalid memory access Vincent Bousquet
2026-09-04 b2f69f2fd Fix dmd update validation when color mode changes Vincent Bousquet
2026-09-03 5559 3f8b8a90b Add rumble on flipper/ball contact, scaled by impact speed kara2010 zip
2026-09-03 5558 d88020b54 Fix threading access of VPX's DMDs exposed through Pinball Plugin API Vincent Bousquet zip
2026-09-03 5557 258e9f9da B2S: cleanup segment source listener Vincent Bousquet zip
2026-09-03 b4845923a BGFX: latest Vincent Bousquet
2026-09-03 5555 dbcd68e7e docs: add pinmame cfg directory dekay zip
2026-09-02 5554 ff8ceb44b Fix target & trigger not rendering after loading Vincent Bousquet zip
2026-09-02 5553 6e84868da PinMAME: latest Vincent Bousquet zip
2026-09-02 5552 866885417 Log script errors reported by plugins instead of dropping them Francis De Brabandere zip
2026-09-02 5551 fea593ed9 BGFX: promote Direct3D12 as a fully supported render backend Vincent Bousquet zip
2026-09-02 d0109a6d9 BGFX: Fix resource leak Vincent Bousquet
2026-09-02 5549 a9dae848d PinMAME: latest (misc fixes) Vincent Bousquet zip
2026-09-02 5548 24af13723 leftovers toxieainc zip
2026-09-01 5547 5bd6fe54c Controller plugin: use call contexts for function hooks Vincent Bousquet zip
2026-09-01 5546 d1b487dc1 create a 8x8 magenta checker tex as fallback for most failed texture loads/allocs (let other cases fail/crash); toxieainc zip
2026-09-01 5545 fb2a96a61 Fix texture cache key collisions Sean Fausett zip
2026-09-01 5544 0c1cbffd4 have 2 samplers and dirty flags (sRGB/gamma'ed and linear) toxieainc zip
2026-09-01 5543 e4e2d7c5f PinMAME: latest (handle audiostreaming) Vincent Bousquet zip
2026-09-01 5542 18e19f5dd PinMAME: latest (fix part lifecycle) Vincent Bousquet zip
2026-09-01 5541 2f9dc4961 deps: bump libdof to afc2be6e79644a78670be2f4de3e83daa0baaa5f Jason Millard zip
2026-09-01 c6fbff3d6 serum: fix colorizer freeze, source selection and rotation Jason Millard
2026-08-31 5539 4e3a6f82d Serum: improve source selection to any controller exposing a supported game id Vincent Bousquet zip
2026-08-31 5538 7130c1d5b Plugin: subscribe CtrlItemConsumer state sources in pinmame and inspector Sean Fausett zip
2026-08-31 5537 ab43b4bb6 Apply script overrides to plugin requested script execution Vincent Bousquet zip
2026-08-31 cd9ace25f Plugin: cleanup CtrlConsumer lifecycle Vincent Bousquet
2026-08-31 5535 870fd3aca update to latest toxieainc zip
2026-08-31 5534 4210cd436 Serum: fix use-after-destroy in colorizer teardown Sean Fausett zip
2026-08-31 9f0798a4d VNI: fix use-after-destroy in colorizer teardown Sean Fausett
2026-08-31 5532 8fa6b641b Clean up destructor comments in ResURIResolver Vincent Bousquet zip
2026-08-31 98c424c29 Fix use-after-destroy in ResURIResolver destructor Francis De Brabandere
2026-08-31 5530 88dff1d2e Load on a single thread when file is on a network Vincent Bousquet zip
2026-08-31 919993c10 POLE: stop re-reading the same block for every mini-block Sean Fausett
2026-08-31 d88952fad POLE: coalesce block reads and add a per-stream readahead window Sean Fausett
2026-08-31 34fa37449 ResURI: Default to display when no id is given Vincent Bousquet
2026-08-30 5526 193928030 B2S: fix DMDOverlay lock, unify new & legacy code Vincent Bousquet zip
2026-08-30 0195d55d0 VNI: move VNI/PAL loading to colorizer thread to limit stutter Vincent Bousquet
2026-08-30 5524 740b87c17 PinMAME & B2S: fiix wrong signature Vincent Bousquet zip
2026-08-30 5523 c12bb38f5 Use POLE library to read on all platforms Vincent Bousquet zip
2026-08-30 a8a3cf570 POLE: add read mutex synchronization Vincent Bousquet
2026-08-30 eb1081571 POLE: add Storage::streamOffset Sean Fausett
2026-08-30 690a69937 VPX Plugin API: fix incorrect threading validation Vincent Bousquet
2026-08-30 5519 b6d17e142 Merge branch 'master' of https://github.com/vpinball/vpinball toxieainc zip
2026-08-30 08ef18b61 have 2 regions for oversampling the CRT to avoid too much overhead toxieainc
2026-08-30 5517 f30d52536 Unify VPReg.ini use for all platforms Vincent Bousquet zip
2026-08-30 5516 1075904b4 VPX Plugin API: allow plugin to run custom embedded script Vincent Bousquet zip
2026-08-30 5515 2ba461a98 Fix display name conflict when using 2 identical displays Vincent Bousquet zip
2026-08-30 aa8e8e9ed BGFX: fix broken waitable swapchain on D3D11/12 Vincent Bousquet
2026-08-30 5513 98469cbd1 Reimplement 'default' segment source scheme for global controller URI Vincent Bousquet zip
2026-08-30 5512 5e4e048c4 VNI: add legacy file layout support (global path/rom name/pin2dmd.pal) Vincent Bousquet zip
2026-08-30 e040d115a Fix collection manager always renaming collections Vincent Bousquet
2026-08-30 707e8afa2 Fix crash when undoing past first change Vincent Bousquet
2026-08-30 5509 d3f150517 misc: fix B2S plugin gcc/clang builds (#3857) Jason Millard zip
2026-08-29 816aecf37 B2S: broaden B2SSetXXX allowed data types Vincent Bousquet
2026-08-29 5507 4742d18f9 WinUI: disable edits without a table Vincent Bousquet zip
2026-08-29 aeb6a7dc5 WinUI: fix keyboard shortcut filtering between app & edit boxes Vincent Bousquet
2026-08-29 042d73612 WinUI: fix assign to layer action & context menu Vincent Bousquet
2026-08-29 5504 7b75b83f5 leftovers, NFC toxieainc zip
2026-08-29 5503 3290ac420 avoid usage of the display/CRT shader if not bgfx toxieainc zip
2026-08-29 5502 3f838c14b Input: limit enforced definition to UI navigation Vincent Bousquet zip
2026-08-29 b41c498e0 ResUriResolver: enforce threading safety Vincent Bousquet
2026-08-29 2a2d686eb AltSound: fix thread sync on run flag Vincent Bousquet
2026-08-28 5499 d9496f942 PinMAME: latest (fix Granny & the gators) Vincent Bousquet zip
2026-08-28 5498 68b100525 BGFX: fix D3D12 sRGB mipmap generation Vincent Bousquet zip
2026-08-28 5497 bbfbe5bad Use typed enum for shader techniques/uniforms/attributes/types Vincent Bousquet zip
2026-08-28 0ea2ba4c7 BGFX: Enable uniform validation on OpenGL/GLES Vincent Bousquet
2026-08-28 c807bc5c3 BGFX: latest Vincent Bousquet
2026-08-28 978307e4d BGFX: Fix destroying pending texture uploads after shutdown Vincent Bousquet
2026-08-28 5493 c2bf4fd9e leftovers, NFC toxieainc zip
2026-08-28 5492 f9dc930d9 leftover, NFC toxieainc zip
2026-08-28 5491 bb0f2b469 leftovers, NFC toxieainc zip
2026-08-27 5490 7f7670df8 BGFX: remove custom mipmap generation (instead use driver/BGFX one) Vincent Bousquet zip
2026-08-27 5489 3f5e03529 plugins: update WMP to match recent plugin updates (#3842) Jason Millard zip
2026-08-27 5488 f3798204a Renderer: use typed enum for sampler filtering, clamping and for surface types Vincent Bousquet zip
2026-08-27 5487 9477bacf9 fix outdated leftover i commited :/ toxieainc zip
2026-08-27 11180a76f hopefully fix macOS problem seen by jsm174 by using SetTexture call overload correctly toxieainc
2026-08-27 6698f774e avoid that video/crt/lcd screens are unintentionally consumed by plugins or scripts that actually should only handle DMDs or SEGs toxieainc
2026-08-27 5484 721ebf663 Fix linux builds Vincent Bousquet zip
2026-08-26 fe220d104 DMD Upscaler: fix crash on late activation Vincent Bousquet
2026-08-26 e2ebc13a2 Plugin threading: VNI & Serum Vincent Bousquet
2026-08-26 d6c8565d2 Plugin threading: DOF Vincent Bousquet
2026-08-26 380098420 Plugin threading: AlphaDMD, AltSound & DMDUtil cleanups Vincent Bousquet
2026-08-26 9a29b2bd0 ControllerPlugin: more threading cleanup Vincent Bousquet
2026-08-26 5478 16ed5405c add new p2k.vbs, update pinmame (optos fix and libpinmame 16bpp data path) and fix opengl(es) 16bpp data path (now is converted, same as bgfx does) toxieainc zip
2026-08-26 5477 f41e160d9 oversample both CRT modes to avoid aliasing and moiree toxieainc zip
2026-08-26 5476 879026963 revert b & r swap again via new PinMAME toxieainc zip
2026-08-26 5475 a7a96fee8 misc: ignore clangd index cache (#3816) Sean Fausett zip
2026-08-26 5474 b2a35db41 misc: update ControllerPlugin.h to include utility/exception (fixes gcc) Jason Millard zip
2026-08-26 6f9051a5c plugins: fix inspector /displays endpoint not finding displays Jason Millard
2026-08-25 3cf1898e1 ControllerPlugins: partial threading cleanups Vincent Bousquet
2026-08-25 5471 b6e767af1 add pixelated texture sampler mode toxieainc zip
2026-08-25 c04739e64 update toxieainc
2026-08-25 5469 036571df9 fix remainders of #3792 toxieainc zip
2026-08-25 5468 6e2c53674 update to latest 2026 physics recommendations by JP with help by hassanchop toxieainc zip
2026-08-24 5467 a64a5c2d0 PinMAME: move from draft to master branch Vincent Bousquet zip
2026-08-24 6fd599d79 ControllerPlugin: refactor game states Vincent Bousquet
2026-08-24 5465 27aefd307 fix missing/wrong dirty handling of script editor, fixes #3792 toxieainc zip
2026-08-24 5464 b668f8243 BGFX: latest, with regenerated shaders Vincent Bousquet zip
2026-08-24 5463 f2da87f21 derive CRT output pixel size via screen derivatives instead of magic x4 (fixes mask and scanlines), and wire 2nd CRT mode (only via define for now) (port of my Nuance CRT shader) toxieainc zip
2026-08-24 5462 edda7e57d add 0,90,180,270 rotation option for ancillary windows (Backglass, Scoreview, Topper) toxieainc zip
2026-08-24 5461 a56120090 avoid updating the same DMD/frame for flashers & textboxes, if content is the same toxieainc zip
2026-08-24 5460 a16a44821 avoid some overhead by not updating if nothing has changed in the frame, and avoiding additional memory and a copy for a temporary buffer toxieainc zip
2026-08-24 5459 d7df01e1d also avoid updates/uploads (similar to other plugins) if nothing changed since last time for B2S, B2Slegacy, ScoreView toxieainc zip
2026-08-24 5458 ef453e0af Merge pull request #3815 from gitfool/fix-bx-config-debug-build-types toxie zip
2026-08-23 5456 6a54dfc2a Slight cleanup of ProcessAsyncTimer (early exit, still under mutex) Vincent Bousquet zip
2026-08-23 5455 67a4ed038 FrameProfiler: make the cross-thread present timestamp atomic Sean Fausett zip
2026-08-23 26e983579 MsgPluginManager: read the timer list under its mutex Sean Fausett
2026-08-23 565e8c53c Fix BX_CONFIG_DEBUG for build types other than Debug and Release Sean Fausett
2026-08-23 5453 42ec8999f BGFX: update included shaderc.exe Vincent Bousquet zip
2026-08-23 5452 906e8b33e deps: bump bgfx.cmake and bgfx patch to latest Jason Millard zip
2026-08-22 5451 52f4e6f92 Plugin: move ResURIResolver to PinballPlugin namespace Vincent Bousquet zip
2026-08-22 4c139f24d Controller Plugin: threading cleanup Vincent Bousquet
2026-08-22 95c9096de Plugin: use PinballPlugin namespace as a root for scriptable helper classes Vincent Bousquet
2026-08-22 9b6c8bf20 Inspector: use GetCtrlItems instead of duplicated code Vincent Bousquet
2026-08-22 480a75d5d Plugin: Fix blocking RunAsync returning after start instead of finish Vincent Bousquet
2026-08-22 5446 63f31bdd9 Nudge: fix spurious tilt on first nudge with an event-driven accelerometer Gary Brown zip
2026-08-22 5445 3c08740c9 liveui: stack widgets below labels on narrow displays (fixes mobile) Jason Millard zip
2026-08-21 5444 5b3269031 liveui: keep renderer priority sliders in fixed order (#3787) Jason Millard zip
2026-08-21 5443 ac48c3233 libvpinball: fix mobile webserver crashes (TestFlight/@Gerhard-BL) Jason Millard zip
2026-08-21 5442 195f214dd fix mobiles toxieainc zip
2026-08-21 5441 2ff3ae3b2 copy paste error toxieainc zip
2026-08-21 5440 c82663f13 fix build toxieainc zip
2026-08-21 5439 ef7728565 fix flasher legacy ui overlap toxieainc zip
2026-08-21 5438 d243e67bf optimize is_string_numeric usage and handle corner cases more robustly toxieainc zip
2026-08-21 5437 658196b3e fix 'CRT' not being sticky in legacy UI toxieainc zip
2026-08-20 5436 af26b2d93 PinMAME: latest (Pin2K emulation) Vincent Bousquet zip
2026-08-16 5435 292018604 deps: bump libpinmame to 11f8bc18b0781b45ae133acad04c83aeeaf38496 (fixes WPT) Jason Millard zip
2026-08-16 5434 352e72fb8 inspector: stream displays over websocket instead of bmp polling Jason Millard zip
2026-08-13 5433 b968faa7d plugins: add displays endpoint to inspector Jason Millard zip
2026-08-13 5432 320985d9b mobile: include inspector plugin assets in builds Jason Millard zip
2026-08-12 5431 eb4257d72 fix: log messages re duplicate as warnings Sean Fausett zip
2026-08-12 4d68146da fix: log messages re deprecated as warnings Sean Fausett
2026-08-12 5429 9d7446764 plugins: release B2S/B2SLegacy controller msg IDs on server teardown Jason Millard zip
2026-08-12 5428 0f7fbd4ea misc: attempt to restore working ball control Jason Millard zip
2026-08-11 5427 f00e4c84a fix: cross thread access in web servers and B2S state sources Jason Millard zip
2026-08-11 5426 ebb943cf3 b2slegacy: backport state groups from b2s Jason Millard zip
2026-08-11 a4e49e228 scripts: guard UltraDMD_Options wscript shell exec error Jason Millard
2026-08-11 255b10e05 b2slegacy: allow string arguments in B2SSetData and B2SSetPos Jason Millard
2026-08-11 4117cbc22 fix: allow free image to decode PNG with corrupted gamma chunks Jason Millard
2026-08-10 5422 d28c78eb1 b2slegacy: value-initialize published StateDef entries (#3776) superhac zip
2026-08-10 5421 7063c3650 fix: throttle standalone progress log to at most once per second (#3773) Sean Fausett zip
2026-08-09 5420 a8087ea9a Merge pull request #3772 from mcragun/agent/guard-headless-flipper-live-ui toxie zip
2026-08-09 5418 a96566483 fix: correct PPUC org casing and links in plugin configs (#3774) Sean Fausett zip
2026-08-08 d2446a894 Guard live UI access in flipper collisions Matt Cragun
2026-08-08 5417 4076ca590 android: update with additional SDL 3.4.14 changes Jason Millard zip
2026-08-08 5416 6835c4cd7 pup: stub GameUpdate to avoid table crashes Jason Millard zip
2026-08-08 d6004882d standalone: ffp-contract=off, FMA fusing breaks float sorts Jason Millard
2026-08-08 9b66f9c2a standalone: rework TTF_Init/TTF_Quit (fixes exit crash on tf) Jason Millard
2026-08-08 f291eb9bd deps: bump bgfx to latest Jason Millard
2026-08-05 5412 a7d916c4d avoid builtin isfinite toxieainc zip
2026-08-05 5411 c4effdcf5 leftovers, NFC toxieainc zip
2026-08-05 5410 05dd11dc6 flt_min -> -flt_max when loading/saving floats toxieainc zip
2026-08-05 364461b83 update SDL to latest toxieainc
2026-08-04 5408 24d679e63 deps: use merged libdmdutil revision djrobx zip
2026-08-04 05e0d6211 deps: bump libdmdutil for SAM palette API djrobx
2026-08-04 79318a419 VNI: require provider identify frames djrobx
2026-08-03 5405 fcb2ad6c8 Fix external renderer on 2D surface depth masking bug Vincent Bousquet zip
2026-08-03 ebdcbe8c9 PUP: add missing TTF quit (& PUPLabel formatting NFC) Vincent Bousquet
2026-08-03 5403 49801d30c B2S: Fix stuck bulbs Carmen Wick zip
2026-08-02 5402 3faa77e9c PinMAME: Latest (broadcast console event) Vincent Bousquet zip
2026-08-02 dfc8fd7c3 PinMAME: fix backward compatibility for DIP switches Vincent Bousquet
2026-08-02 57fde02db Cleanup, NFC Vincent Bousquet
2026-08-02 5399 7dd52585a PinMAME: Latest (fix WPC GameOn, broadcast console) Vincent Bousquet zip
2026-08-01 5398 e64faed6d ScoreView: add CRT & LCD display support Vincent Bousquet zip
2026-08-01 5397 69795f154 Add missing initial audio source discovery during player creation Vincent Bousquet zip
2026-08-01 5396 ae4133464 PUP: misc fixes Vincent Bousquet zip
2026-07-31 5395 6b8148bff Fix external renderer on flasher rendering Vincent Bousquet zip
2026-07-31 5394 361dc0e02 PinMAME: don't broadcast audio with a 0 sample rate Vincent Bousquet zip
2026-07-31 4c9c25957 Music: validate music path Vincent Bousquet
2026-07-31 5392 b7d9f2652 WinUI: little cleanup Vincent Bousquet zip
2026-07-31 2d7649fdb Display rendering: fix textbox and flasher rendering Vincent Bousquet
2026-07-31 479fa43ab Audio: persist source levels and expose them in InGameUI Vincent Bousquet
2026-07-31 5389 551baad55 Display rendering: always apply 3D transform Vincent Bousquet zip
2026-07-31 5388 9629bdea3 PinMAME: implement Controller.Game.Settings("sound") bool Vincent Bousquet zip
2026-07-31 2a8b6f895 Fix invalid use of FLT_MIN instead of -FLT_MAX Vincent Bousquet
2026-07-31 5386 0d29ce855 Create VR backglass flasher after loading to prevent name conflict Vincent Bousquet zip
2026-07-31 5385 8102278be Fix DMD/CRT/Seg renderer clipspace coordinates & parallax effect Vincent Bousquet zip
2026-07-31 5384 3a2307d58 Audio: remove 'enable/disable' setting and cleanups Vincent Bousquet zip
2026-07-31 d1cf55576 Plugin: Refactor controller sound API Vincent Bousquet
2026-07-30 5382 eb32f30c8 Enable display parallax effect for ancillary renderers Vincent Bousquet zip
2026-07-30 c07484948 Fix 3D DMD rendering (missing world transform) Vincent Bousquet
2026-07-30 f9410f415 Cleanup deprecated VR DMD Vincent Bousquet
2026-07-30 5379 de52c9517 BGFX: Latest Vincent Bousquet zip
2026-07-30 5378 40a06af82 VR: Center table relative to player Carmen Wick zip
2026-07-30 5377 4b5a8f5c7 Drop all sounds instance when restart is requested, even with usesame=false Vincent Bousquet zip
2026-07-30 5376 baeb52f12 Don't add backglass flasher helper if there is already one Vincent Bousquet zip
2026-07-30 5375 884431161 WinUI: Fix crash on second Select Dialog open Vincent Bousquet zip
2026-07-30 6ae40023c WinUI: delete elements of deleted layer Vincent Bousquet
2026-07-30 5373 69029cbcc Audio: fix crash when audio device initialization fails Jason Millard zip
2026-07-30 0bfb6857b DOF: guard event handler against null consumer thread Jason Millard
2026-07-30 a8b24da25 Plugin: fix seg state array sized per source instead of per element Jason Millard
2026-07-30 3aada6ce7 Plugin: fix seg display query using display source message id Jason Millard
2026-07-29 5369 b5d9da7ef PinMAME: fix modulated flipper support Vincent Bousquet zip
2026-07-29 04197c0ef WinUI: fix invalid placement of VR combo inside toolbar Vincent Bousquet
2026-07-29 88a4e4886 Fix invalid default playfield height Vincent Bousquet
2026-07-29 2157f4ea4 Plugin: refactor controller enumeration Vincent Bousquet
2026-07-29 f5ed17240 Plugin: remove pinup events Vincent Bousquet
2026-07-29 5364 5fb68c455 Timer: fix Defer() scheduling the timer in the past instead of the future Carmen Wick zip
2026-07-28 5363 bcc3d42c1 B2S: cleanups, implement Run/Stop, expose game states Vincent Bousquet zip
2026-07-27 5362 2c6782ddf Inspector: add simple DMD/CRT inspection Vincent Bousquet zip
2026-07-27 6dc0372ba PinMAME: fix alias being broadcasted as parent game Vincent Bousquet
2026-07-27 7159d500d Inspector: group display category node per endpoint Vincent Bousquet
2026-07-27 5359 1630a52c2 PinMAME: Latest with memmap game state support Vincent Bousquet zip
macos-arm64 — 230 builds · latest #5810 (2026-09-23)
Date Build SHA Commit Author Download
2026-09-23 5810 f9e811520 BGFX: Latest Vincent Bousquet dmg
2026-09-23 5809 94c61db24 LiveEditor: implicit playfield defaults to textured in editor Vincent Bousquet dmg
2026-09-23 1a22ef439 Refactor DragPoint & Curve to be plain POCO Vincent Bousquet
2026-09-23 5807 84e69e79e LiveEditor: fix wireframe rendering (transparent with fixed order between fill & edge) Vincent Bousquet dmg
2026-09-23 65b74827e VPX-Test: extend test converage Vincent Bousquet
2026-09-23 5805 d8a1fdc55 Fix selecting subparts (points and light center) Vincent Bousquet dmg
2026-09-23 4be7bbbe6 VPX-Test: add base tests for core parts Vincent Bousquet
2026-09-23 f51f0aee5 VPX-Test: cross platform support, CMake and github workflow Vincent Bousquet
2026-09-23 5802 bcddb7cb3 rework 0632840fcff62d5ce7897efa7e4d17326c30be5f (remove LUT from embedded windows), as it was kinda incomplete, especially for HDR displays toxieainc dmg
2026-09-23 5801 d3d1ab8f9 fix loading/corruption-checks for pre-VPX tables: restore legacy postload code for surfaces/walls (broken/crashing as-was); add hash-tracking/recording to support legacy hashing (as other order; no-op for VPX tables); remove font descs from hashing (like it was before); toxieainc dmg
2026-09-23 5800 e96f8b5ff fix non-win builds toxieainc dmg
2026-09-23 2da98f25b split up STANDALONE in some more verbose defines in stdafx.h (not everything for now); implement a custom/win32-matching MD2 computation, enabling hash/corruption-checking for standalone-loading, and in general standalone-saving; fix VP8/VP9 loading complaining about corruption (by enforcing single threading) toxieainc
2026-09-23 5798 0ff7e886c WinUI: fix selection of invisible parts Vincent Bousquet dmg
2026-09-23 5797 67c06e671 fix win32xx define includes toxieainc dmg
2026-09-23 5796 54186656e separate ProgressDialog into standalone and win32ui parts, same for resource IDs (and remove/unify some dupes) toxieainc dmg
2026-09-22 5795 17ddd4375 LiveEditor: Disable VR Vincent Bousquet dmg
2026-09-22 5794 ff0676ba3 Cross platform MessageBox & errors Vincent Bousquet dmg
2026-09-22 5793 03e0753f8 WinUI: fix picking & selection cycling Vincent Bousquet dmg
2026-09-22 b475c4932 LiveEditor: fix picking Gate, Spinner & Plunger Vincent Bousquet
2026-09-22 0632840fc Fix LUT being applied to embedded ancillary windows Vincent Bousquet
2026-09-22 0ff21b591 VR: define eye resolution against XR recommended size Vincent Bousquet
2026-09-22 79bb6b498 VPX Test: add fileio including POLE tests Vincent Bousquet
2026-09-22 5ddfc2080 VPX Test: perform render visualisation after temporal accumulation Vincent Bousquet
2026-09-22 c1f9b37b5 VPX Test: fix build, add commandline doctest options Vincent Bousquet
2026-09-22 f6b524c60 LiveUI: adapt display mode to trigger (default fro tweak, top ortho wireframe for editor) Vincent Bousquet
2026-09-22 159082e21 POLE: fix OLE v4 support, wrong DIFAT writing, balancing Vincent Bousquet
2026-09-22 5784 198942128 fix build toxieainc dmg
2026-09-22 5783 bf23ef4fa try to fix build toxieainc dmg
2026-09-22 5782 4709d1508 cleanup builds a bit, now that separation between standalone and 'classic' win32ui builds is clearer toxieainc dmg
2026-09-22 5781 4891c3b07 deps: bump libdmdutil to ab3d85a68b64254eec433eca788db8d86ac450cc Jason Millard dmg
2026-09-22 8fe6ca9ee DMDUtil: fix crash from recreating the DMD on every display source change Jason Millard
2026-09-21 5779 fb0531451 FlexDMD: add a threaded render loop, fix crash on GetRenderFrame Vincent Bousquet dmg
2026-09-21 5778 400fa1092 remove STANDALONE check toxieainc dmg
2026-09-21 5777 073204bff Merge branch 'master' of https://github.com/vpinball/vpinball toxieainc dmg
2026-09-21 f5456e54b fix Alt key combinations not being handed to the menu, fixes #2673 toxieainc
2026-09-21 5775 c7acf33cd Renderer: temporal prerendering of static parts Vincent Bousquet dmg
2026-09-21 5774 f8fe890da tweak scanline strength toxieainc dmg
2026-09-20 5773 676b19ec0 LiveEditor: import/export mesh fixes Vincent Bousquet dmg
2026-09-20 788a53f54 LiveEditor: account for overlayed UI when fitting view Vincent Bousquet
2026-09-20 d36aed9c4 LiveEditor: open on a 2D orthographic view Vincent Bousquet
2026-09-20 72c292521 LiveEditor: add missing properties, add support for forced rendering while in wireframe mode Vincent Bousquet
2026-09-20 c02701c22 LiveEditor: split main EditorUI into separate class to keep it readable Vincent Bousquet
2026-09-20 5768 68aa70103 WinUI: don't rename if no change, always adjust linked parts (without asking user) Vincent Bousquet dmg
2026-09-20 aef4f3e38 LiveEditor: when centering on selection, adjust zoom to selection bounds Vincent Bousquet
2026-09-20 28d9726f6 LiveEditor: main toolbar cleanup Vincent Bousquet
2026-09-20 5765 7d5e74499 Fix invalid box selection of targets Vincent Bousquet dmg
2026-09-20 001a18c2c LiveEditor: Add "Add part" keyboard shortcut (& fix build) Vincent Bousquet
2026-09-20 5763 5041d9c87 PinUndo: store & restore selection on undo (WinUI & LiveUI) Vincent Bousquet dmg
2026-09-20 68dcb3a7b LiveEditor: Fix dragging ball in a live player Vincent Bousquet
2026-09-20 f86950d7a LiveEditor: Add 'create part' actions and UI Vincent Bousquet
2026-09-20 893de86f9 LiveEditor: Improve curve edition Vincent Bousquet
2026-09-20 5759 60ca20487 Input: propose a cabinet nudge sensor for Pinscape instead of a gamepad one Jason Millard dmg
2026-09-20 ccf35436c InGameUI: keep mappings, strength and cabinet mass when switching nudge sensor type Jason Millard
2026-09-20 b748b1924 Nudge: update NudgeSensorStatus read-out even when the plumb simulation is off Jason Millard
2026-09-20 eb52e13a3 Nudge: default cabinet sensor mass to 113kg instead of 1kg Jason Millard
2026-09-20 f14360b2f Nudge: fix sensor count saved after removing a sensor Jason Millard
2026-09-20 77f207f54 LiveEditor: update docs Vincent Bousquet
2026-09-20 265b3fe50 BGFX: fix multiple clear on a single view handling Vincent Bousquet
2026-09-20 78a92bcf7 LiveEditor: implement backdrop view Vincent Bousquet
2026-09-20 776935799 Add Picking support to Decal, DispReel and TextBox Vincent Bousquet
2026-09-19 5750 ad499bdab LiveEditor: dynamicly filter outliner, add reset filter button Vincent Bousquet dmg
2026-09-19 e48de08bb LiveEditor: add drag point curve edition Vincent Bousquet
2026-09-19 ab3dc9818 LiveEditor: use default table when loaded failed or no filename passed Vincent Bousquet
2026-09-19 11cbcf401 LiveEditor: cleanup Selection class Vincent Bousquet
2026-09-19 a451d2634 LiveEditor: add multiselect / multiedit Vincent Bousquet
2026-09-19 4d7587357 LievEditor: remove unused dead code & classes Vincent Bousquet
2026-09-19 c99678298 LiveEditor: misc fixes Vincent Bousquet
2026-09-19 8962fc507 PinTable: Fix Live <-> Startup missing mapping Vincent Bousquet
2026-09-19 5742 fbc66529e optimize script parsing (e.g. while typing) and some cleanups/leftovers toxieainc dmg
2026-09-19 5741 c9ab5fe5d Remove leftover dead code files Vincent Bousquet dmg
2026-09-19 f84143ced Remove standlone bridge between POLE and Win32 IStream/Storage Vincent Bousquet
2026-09-19 4a7446517 Use POLE for OLE file save as well Vincent Bousquet
2026-09-19 3d33fc4b4 Cleanup PinUndo, remove its dependency on WinUI editor, don't auto enable/disable Vincent Bousquet
2026-09-19 d3b65e660 Move PinUndo to editors instead of table Vincent Bousquet
2026-09-19 be6d34355 PinTable: fix invalid implicit undo point creation Vincent Bousquet
2026-09-19 531f626df Fix leftover invalid undo discard Vincent Bousquet
2026-09-19 2ee868fbe PinTable: remove WinEditor member Vincent Bousquet
2026-09-19 745b36d7e PinTabel: retype collection to std::vector, makes m_vcollection private Vincent Bousquet
2026-09-19 77b29d552 PinTable cleanups Vincent Bousquet
2026-09-19 77f03e23c Remove IStream use when reading data Vincent Bousquet
2026-09-18 5730 fd5e18d1a DragPointCurve: refactor & cleanup Vincent Bousquet dmg
2026-09-18 33cded723 Remove flasher center to prevent discrepancies between center and points Vincent Bousquet
2026-09-18 f2f7cb42d Assert that plugin do flush callbacks they have dispatched on unload Vincent Bousquet
2026-09-18 5727 b003609ae PinMAME: fix message dispatch while stopping Controller Vincent Bousquet dmg
2026-09-18 095f63021 Fix LiveEditor disclaimer being displayed for InGame tweaks Vincent Bousquet
2026-09-18 5725 9e16f7684 Fix sound dialog test button Vincent Bousquet dmg
2026-09-18 5724 b347029fc Fix standalone build Vincent Bousquet dmg
2026-09-18 60da81462 Cleanup m_scriptableNames to be a set instead of a map Vincent Bousquet
2026-09-18 24bc36a92 LiveUI: fix invalid PropertyPane dispatch Vincent Bousquet
2026-09-18 103bd6d9c Fix invalid IHitable access Vincent Bousquet
2026-09-18 487477abf Cleanup invalid ScripGlobalTable access to table from global singletons Vincent Bousquet
2026-09-18 697625464 Keep Undelete inside PinTable instead of per IEditable Vincent Bousquet
2026-09-18 7b9b91ad6 Remove LightCenter from the data model as it is only a WinUI interaction part Vincent Bousquet
2026-09-18 0911c4759 Remove ISelect interface Vincent Bousquet
2026-09-18 21386d3cf Move delete implementation to PinTableWnd, unifying Undo markers in PinTable & fixing multisel delete Vincent Bousquet
2026-09-18 2a2dd5b62 Move PinUndo requests from dragpoint modifiers to requesters Vincent Bousquet
2026-09-18 e46393588 Refactor IHaveDragPoints to be a curve class used by composition Vincent Bousquet
2026-09-18 fd9957eb0 IEditable: Remove Uncreate which is an unneeded loop between table and part Vincent Bousquet
2026-09-17 5712 4791b6800 WinUI: use IWinUIPart ionstead of ISelect, removing Uncreate & IsSubPart from ISelect Vincent Bousquet dmg
2026-09-17 eeaafec59 WinUI: cleanups, NFC Vincent Bousquet
2026-09-17 e73680a43 WinUI: more parts vs UI clean ups Vincent Bousquet
2026-09-17 05a3574b4 WinUI: move more UI from PinTable to PinTableWnd Vincent Bousquet
2026-09-17 85a8e06b8 Remove unused STDMETHOD not part of IDL (dead code) Vincent Bousquet
2026-09-17 d95a0e327 WinUI: move editor operation from PinTable to PinTableWnd Vincent Bousquet
2026-09-17 c8043a349 WinUI: replace usages of ISelect by IWinUIPart Vincent Bousquet
2026-09-17 db9569731 WinUI: add GetItemType & IsSubPart to IWinUIPart Vincent Bousquet
2026-09-17 4455338fb WinUI: change selection to be made of IWinUIPart instead of ISelect Vincent Bousquet
2026-09-17 0e9b1185f WinUI: replace VectorProtected by vector<ISelect *> Vincent Bousquet
2026-09-17 5ed342805 WinUI: move win tool & cursor Id to IWinUIPart Vincent Bousquet
2026-09-17 5701 f521c2fa2 update to latest PinMAME toxieainc dmg
2026-09-17 5700 693e91639 make P2K menu-entering more similar to the other machines toxieainc dmg
2026-09-17 5699 d2909902f add additional flasher mode for displays: additive+absorb (mainly to help make P2K style reflected CRTs look better) toxieainc dmg
2026-09-16 5698 8e4b1f18c VR: fix invalid resolution selection on some setups Vincent Bousquet dmg
2026-09-16 1e5e1c8dd WinUI: use table pointer for property panes instead of relying on global singleton Vincent Bousquet
2026-09-16 d230a5be4 WinUI: target UIPart registry at IEditable, not ISelect Vincent Bousquet
2026-09-16 8e750a1a0 WinUI: minor cleanup Vincent Bousquet
2026-09-16 92fbccc9e Finally remove part dependency on Win32 editor (except PinTable) Vincent Bousquet
2026-09-16 5693 5f559108c WinUI: Fix handling of multiselect with parts together with subparts Vincent Bousquet dmg
2026-09-16 4b7ee9f93 Fix Undo marker when renaming (only apply from editor) Vincent Bousquet
2026-09-16 8c78eacf3 Move Undo from IEditable to PinTable, remove Undo for script calls Vincent Bousquet
2026-09-16 820ed08f4 Move Undo management from parts to table Vincent Bousquet
2026-09-16 415450a9c Move Undo from AddPoint implementation to UI caller Vincent Bousquet
2026-09-16 4b0a82e90 ISelect remove SetDirtyDraw (WinUI refresh) Vincent Bousquet
2026-09-16 5687 78ccdbed1 liveui: add logging settings, remove from native mobile Jason Millard dmg
2026-09-16 3a3ef140c deps: bump libdmdutil (fixes serum logging) Jason Millard
2026-09-16 5685 74fe1a2f4 Move pure geometric operation from ISelect to IEditable Vincent Bousquet dmg
2026-09-16 4f706dea4 ISelect: remove GetTypeName, cleaning up UI vs Naming name generation Vincent Bousquet
2026-09-16 c90719c5d ISelect: move UpdateStatusBarInfo to IWinUIParts Vincent Bousquet
2026-09-16 566dcc8d0 Remove START/STOPUNDOSELECT which are local helpers for DragPoint Vincent Bousquet
2026-09-16 bf00055a6 HitTarget: fix hijacked UpdateSTatusBar in fact updating mesh Vincent Bousquet
2026-09-16 ea1c8d6aa HitTarget: Remove leftover comment Vincent Bousquet
2026-09-16 32a5cdae7 ISelect cleanup: make subpart explicit instead of less meaningful SelectLevel Vincent Bousquet
2026-09-16 70558a4ce ISelect remove redundant GetPTable Vincent Bousquet
2026-09-16 5677 3c64e02f7 ISelect: cleanup discrepancies in MoveOffset/Translate/PutCenter Vincent Bousquet dmg
2026-09-16 b6cb6229e Remove move/translate/rotate from PinTable Vincent Bousquet
2026-09-16 78d62a087 Move Undo handling out of ISelect move/rotate/scale methods Vincent Bousquet
2026-09-16 5674 8a7d545c9 standalone: close the player on SIGINT instead of exiting from the signal handler Francis De Brabandere dmg
2026-09-15 5673 7edfdf299 WinUI: fix modeless dialog in docked pane destruction from keyboard shortcuts Vincent Bousquet dmg
2026-09-15 5672 5273562a7 Enable LiveEditor in release build with a disclaimer Vincent Bousquet dmg
2026-09-15 5671 f18230829 Physics: clean up Vincent Bousquet dmg
2026-09-15 9567938ad Propose VPX or Blender units on import/export Vincent Bousquet
2026-09-15 5669 861e5828e B2SLegacy: do not advertise PinMAME rom Vincent Bousquet dmg
2026-09-15 5668 36c5e0c16 misc: clean up memory leaks found with xcode profiler Jason Millard dmg
2026-09-14 5667 875df77c6 Support legacy keyStagedFlipperXX script assignment to disable core processing Vincent Bousquet dmg
2026-09-14 5666 5fb9b79aa Move ExportTableMesh UI code from PinTable to WinEditor Vincent Bousquet dmg
2026-09-14 5665 512ea63e7 Remove UI handling of primitive class (moved to PrimitiveVisualsProperty) Vincent Bousquet dmg
2026-09-14 90fae756c VNI/Serum: unify FilterDmdSource code Vincent Bousquet
2026-09-14 5663 8be4528ac Serum plugin: new serum version, settings, scene triggers, plugin dir for embedding hosts (#3929) Markus Kalkbrenner dmg
2026-09-14 86aa0a3e5 Fix windows msvc external build isolation Sean Fausett
2026-09-14 5661 0727f1d6a Move UILock & UIVisible from ISelect into IEditable Vincent Bousquet dmg
2026-09-14 ea8014e31 Refactor Collection tostore IEditable, Remove IDispatch from ISelect Vincent Bousquet
2026-09-14 5659 13b13e301 Serum: remove useless leftover Vincent Bousquet dmg
2026-09-14 5658 2a724f591 WinUI: move SelectState from ISelect to IWinUIPart Vincent Bousquet dmg
2026-09-14 825569f68 Move SetDefaultPhysics from ISelect to IEditable Vincent Bousquet
2026-09-14 02dc79eb6 Remove AddPoint from ISelect Vincent Bousquet
2026-09-14 1821dad5c Remove Load/Export Mesh from ISelect Vincent Bousquet
2026-09-14 5654 89f5ea6bf PinMAME: Latest (fix NGG wheel) Vincent Bousquet dmg
2026-09-14 6a1242b72 PinMAME: latest (Capcom PWM fix) Vincent Bousquet
2026-09-14 5652 ea4190249 Serum: fix AlphaDMD colorization, handle missing VPX API Vincent Bousquet dmg
2026-09-14 5651 9f3bbfe2a Rumble: match flipper button strength default to its setting Jason Millard dmg
2026-09-14 eb013cbf9 XR: stop haptic feedback when rumble output drops to zero Jason Millard
2026-09-14 8010a92f7 Rumble: apply the gamepad motor model to SDL joysticks only Jason Millard
2026-09-14 a82089e32 Add rumble on ball/ball collision, scaled by the impact speed kara2010
2026-09-14 318d42099 Add rumble on cabinet nudge, scaled by the cabinet acceleration kara2010
2026-09-14 ddb921f2d Plunger rumble: the strike when the tip hits the ball, also on the lane end kara2010
2026-09-14 1ad3e9ac4 Rumble: bumper and slingshot levels that are felt, flipper solenoid thump kara2010
2026-09-14 ce881dd25 Flipper contact rumble: own trigger instead of the script event gate kara2010
2026-09-14 bc764afaf Rumble: make the generic pulses adjustable, fix the plunger sign kara2010
2026-09-14 74cbe52d3 Rumble: mix overlapping pulses per motor, drive the motors as measured kara2010
2026-09-14 5641 7ba64b00c cmake: add support for only building plugins, and new PLUGINS_DIR (#3954) Jason Millard dmg
2026-09-14 5640 a0ae9548a Move log settings to new global section Sean Fausett dmg
2026-09-14 9e5d7ccb2 Honor ResetLogOnPlay setting for all builds Sean Fausett
2026-09-13 5638 9fbb94319 WinUI: move editor coordinate handling to PinTableWnd, only use VPX coordinates in parts Vincent Bousquet dmg
2026-09-13 5637 71664a635 Minor cleanups Vincent Bousquet dmg
2026-09-13 5ce83ce58 TextBox: cleanups Vincent Bousquet
2026-09-13 35fcc3f4e Material: fix hash bit pushed outside of byte Vincent Bousquet
2026-09-13 33230411b Trigger: fix Rotate/Scale/Translate/Flip Vincent Bousquet
2026-09-13 6f47bc41f HitTarget: fix init ignoring interactive/default mode Vincent Bousquet
2026-09-13 f771c1a3d Kicker: fix LiveUI rendering Vincent Bousquet
2026-09-13 e4f2006e7 DispReel: fix swapped default values Vincent Bousquet
2026-09-13 c51278f70 Gate: Fix invalid deref of m_phitgate Vincent Bousquet
2026-09-13 5eefed323 WinUI: remove no more needed dependencies Vincent Bousquet
2026-09-13 9d96501d5 WinUI: fix file progress feedback invalid/unclean instantiation Vincent Bousquet
2026-09-13 ac3d438bf WinUI: move UseTool from PinTable to PinTableWnd Vincent Bousquet
2026-09-13 f88d27969 Cleanup: remove ExportImage from PinTable Vincent Bousquet
2026-09-13 779930a0b WinUI: move UI action AssignSelectionToPartGroup to PinTableWnd Vincent Bousquet
2026-09-13 0c4f598ce WinUI: move material editor functions to MaterialDialog Vincent Bousquet
2026-09-13 231ec3a92 WinUI: move RefreshProperties from PinTable to PinTableWnd Vincent Bousquet
2026-09-13 1d5b9b5fa WinUI: move editor selection list to editor instead of PinTable class Vincent Bousquet
2026-09-13 39e6c8370 WinUI: little PinTable cleanup (ambiguous name) Vincent Bousquet
2026-09-13 2f4e09b80 WinUI: move the TableWinUIPart out of other WinUIPart Vincent Bousquet
2026-09-13 469808aa1 WinUI: move m_dragging/m_markedForUndo from ISelect to WinUIPart Vincent Bousquet
2026-09-13 cdbcb2ad4 WinUI: move to statefull WinUIParts Vincent Bousquet
2026-09-13 5617 4b4ff3ef9 deps: bump SDL to 3.4.16, SDL_image to 3.4.6 Jason Millard dmg
2026-09-13 5616 e21d61dde update to latest PinMAME toxieainc dmg
2026-09-13 5615 044f00885 WinUI: remove IWinUIPart from standalone builds Vincent Bousquet dmg
2026-09-13 1cb534d95 WinUI: move m_menuId from parts to WinUIPart (into a getter) Vincent Bousquet
2026-09-13 79cf131a0 WinUI: move SetObjectPos from parts to WinUIPart Vincent Bousquet
2026-09-13 b9af9c05b WinUI: move OnLButtonDown/OnLButtonUp from parts to WinUIPart Vincent Bousquet
2026-09-13 d9bdb9ce9 WinUI: move DoCommand from parts to WinUIPart Vincent Bousquet
2026-09-13 944633aa7 WinUI: Move EditMenu from parts to WinUIParts Vincent Bousquet
2026-09-13 050ea5288 Trigger: cleanup mesh data generation Vincent Bousquet
2026-09-13 3a449e6e5 Remove friend class between parts & WinUI Vincent Bousquet
2026-09-12 5607 93d93d965 Make material name case insensitive like other assets and how player handles them Vincent Bousquet dmg
2026-09-12 5606 2468027cc Fix leaked PinFont when font import fails Vincent Bousquet dmg
2026-09-12 82a30282b WinUI: move font WinUI from PinTable to PinTableWnd Vincent Bousquet
2026-09-12 5604 9112b0edc Import sound default to table like in previous versions Vincent Bousquet dmg
2026-09-12 e594d59c9 WinUI: move more editor functions from PinTable to PinTableWnd Vincent Bousquet
2026-09-12 5602 c34394a98 Remove WinUI ListCustomInfo/AddListItem from PinTable Vincent Bousquet dmg
2026-09-12 6b8271824 WinUI: move rendering setup in WinUI parts instead of parts Vincent Bousquet
2026-09-12 7b684c4f3 WinUI: Add a WinUI part registry and migrate WinUI rendering to them Vincent Bousquet
2026-09-11 5599 bf0ea793f update to latest PinMAME toxieainc dmg
2026-09-11 5598 5c4635a7a update all imgui* libs toxieainc dmg
2026-09-12 5597 eb77b6826 small optimization for script editing toxieainc dmg
2026-09-11 5596 bfc115401 fix OOB for m_segDisplaySDF; do FBGamma via HW tex unit for NuanceCRT; support modulatevsadd for DMD & Display mode for the flasher, too toxieainc dmg
2026-09-11 5595 64450ed81 Fix Screen Player pos set as contextual (always saved) Vincent Bousquet dmg
2026-09-11 90734ed05 AlphaDMD: properly advertise display override Vincent Bousquet
2026-09-09 5593 56b542515 quest: fix precision forced to low on vulkan. fix default input, and passthrough Jason Millard dmg
2026-09-09 5592 ff2501cfc Detect duplicate sound and image names case insensitively Francis De Brabandere dmg
2026-09-09 5591 c7982873c Fix (again) window focus management Vincent Bousquet dmg
2026-09-09 5590 eae22283a WinUI: Fix tabbing inside property pane Vincent Bousquet dmg
2026-09-09 5589 0bc9838ed Fix selection of table in multiselect Vincent Bousquet dmg
2026-09-08 5588 8e769d1fb generalize FTZ/DAZ mode, so that it runs for all operations again, like in previous VPX versions. done by inserting it on all thread creations. toxieainc dmg
2026-09-07 5587 10c189d76 Windows: fix spinner crash on mesh export Sean Fausett dmg
2026-09-07 5586 3ac1112ae windows-mingw: resolve symbols for crash reports via libbacktrace Sean Fausett dmg
2026-09-07 5585 6cae2becf Windows: fix crash report symbol resolution Sean Fausett dmg
2026-09-07 5584 6f780f407 fix compile error toxieainc dmg
2026-09-07 5583 dbd0f279f update to 10.3.0 toxieainc dmg
2026-09-06 5582 d922d6dab Windows: fix empty crash report call stack Sean Fausett dmg
2026-09-06 5581 7daab09e8 ci: remove windows debug builds now that pdb is included Jason Millard dmg
2026-09-06 5580 47fabf7bd build: emit debug symbols for windows release builds (#3913) Sean Fausett dmg
2026-09-06 5579 a949748fd libvpinball: refactor haptics with new rumble support Jason Millard dmg
2026-09-06 5578 6ce6e7f62 add sentences on bloated LLM communications toxieainc dmg
2026-09-06 5577 8ddf00417 deps: bump libwinevbs to latest (simplified wine patch) Jason Millard dmg
2026-09-05 5576 3dc4bec51 deps: bump libwinevbs to 985448a8987ae65397559710e2607a989478f596 (11.17) Jason Millard dmg
2026-09-05 5575 595d1fd5e Plugin: add version marker / number Vincent Bousquet dmg
2026-09-05 d2c5887a2 PinMAME: Latest (SLEIC IO Moon & versioned msg) Vincent Bousquet
2026-09-04 5573 c321a1812 Fix saving sidecar script adding additional CR chars Vincent Bousquet dmg
2026-09-04 3848a9669 WinUI: Fix incorrect Scintilla string adding '\0' Vincent Bousquet
2026-09-04 5571 613cc0e47 Fix invalid default DMD selection when there are other displays Vincent Bousquet dmg
2026-09-04 5570 0f14599ef LiveEditor: hide backdrop items except in camera preview mode Vincent Bousquet dmg
2026-09-04 170277460 LiveEditor: fix invalid projection & shading in wireframe mode Vincent Bousquet
2026-09-04 3cd09034b Remove OpenVR license as we do not use it anymore Vincent Bousquet
2026-09-04 5567 d363edb18 PinMAME: latest Vincent Bousquet dmg
2026-09-04 5566 eea9c3ccf Inspector: allow to toggle switch state Vincent Bousquet dmg
2026-09-04 5565 622eae28e B2S: fix invalid lamp state type cast Vincent Bousquet dmg
2026-09-04 c8569089d B2S: fix incorrect state access threading Vincent Bousquet
2026-09-04 62fde6c56 B2S Legacy: follow the common file layout to search for folder name matching resource Vincent Bousquet
2026-09-04 a5762df3f Inspector: cleanup controller enumeration and state/display access Vincent Bousquet
2026-09-04 6b1de3811 FlexDMD: fix invalid memory access Vincent Bousquet
2026-09-04 b2f69f2fd Fix dmd update validation when color mode changes Vincent Bousquet
2026-09-03 5559 3f8b8a90b Add rumble on flipper/ball contact, scaled by impact speed kara2010 dmg
2026-09-03 5558 d88020b54 Fix threading access of VPX's DMDs exposed through Pinball Plugin API Vincent Bousquet dmg
2026-09-03 5557 258e9f9da B2S: cleanup segment source listener Vincent Bousquet dmg
2026-09-03 b4845923a BGFX: latest Vincent Bousquet
2026-09-03 5555 dbcd68e7e docs: add pinmame cfg directory dekay dmg
2026-09-02 5554 ff8ceb44b Fix target & trigger not rendering after loading Vincent Bousquet dmg
2026-09-02 5553 6e84868da PinMAME: latest Vincent Bousquet dmg
2026-09-02 5552 866885417 Log script errors reported by plugins instead of dropping them Francis De Brabandere dmg
2026-09-02 5551 fea593ed9 BGFX: promote Direct3D12 as a fully supported render backend Vincent Bousquet dmg
2026-09-02 d0109a6d9 BGFX: Fix resource leak Vincent Bousquet
2026-09-02 5549 a9dae848d PinMAME: latest (misc fixes) Vincent Bousquet dmg
2026-09-02 5548 24af13723 leftovers toxieainc dmg
2026-09-01 5547 5bd6fe54c Controller plugin: use call contexts for function hooks Vincent Bousquet dmg
2026-09-01 5546 d1b487dc1 create a 8x8 magenta checker tex as fallback for most failed texture loads/allocs (let other cases fail/crash); toxieainc dmg
2026-09-01 5545 fb2a96a61 Fix texture cache key collisions Sean Fausett dmg
2026-09-01 5544 0c1cbffd4 have 2 samplers and dirty flags (sRGB/gamma'ed and linear) toxieainc dmg
2026-09-01 5543 e4e2d7c5f PinMAME: latest (handle audiostreaming) Vincent Bousquet dmg
2026-09-01 5542 18e19f5dd PinMAME: latest (fix part lifecycle) Vincent Bousquet dmg
2026-09-01 5541 2f9dc4961 deps: bump libdof to afc2be6e79644a78670be2f4de3e83daa0baaa5f Jason Millard dmg
2026-09-01 c6fbff3d6 serum: fix colorizer freeze, source selection and rotation Jason Millard
2026-08-31 5539 4e3a6f82d Serum: improve source selection to any controller exposing a supported game id Vincent Bousquet dmg
2026-08-31 5538 7130c1d5b Plugin: subscribe CtrlItemConsumer state sources in pinmame and inspector Sean Fausett dmg
2026-08-31 5537 ab43b4bb6 Apply script overrides to plugin requested script execution Vincent Bousquet dmg
2026-08-31 cd9ace25f Plugin: cleanup CtrlConsumer lifecycle Vincent Bousquet
2026-08-31 5535 870fd3aca update to latest toxieainc dmg
2026-08-31 5534 4210cd436 Serum: fix use-after-destroy in colorizer teardown Sean Fausett dmg
2026-08-31 9f0798a4d VNI: fix use-after-destroy in colorizer teardown Sean Fausett
2026-08-31 5532 8fa6b641b Clean up destructor comments in ResURIResolver Vincent Bousquet dmg
2026-08-31 98c424c29 Fix use-after-destroy in ResURIResolver destructor Francis De Brabandere
2026-08-31 5530 88dff1d2e Load on a single thread when file is on a network Vincent Bousquet dmg
2026-08-31 919993c10 POLE: stop re-reading the same block for every mini-block Sean Fausett
2026-08-31 d88952fad POLE: coalesce block reads and add a per-stream readahead window Sean Fausett
2026-08-31 34fa37449 ResURI: Default to display when no id is given Vincent Bousquet
2026-08-30 5526 193928030 B2S: fix DMDOverlay lock, unify new & legacy code Vincent Bousquet dmg
2026-08-30 0195d55d0 VNI: move VNI/PAL loading to colorizer thread to limit stutter Vincent Bousquet
2026-08-30 5524 740b87c17 PinMAME & B2S: fiix wrong signature Vincent Bousquet dmg
2026-08-30 5523 c12bb38f5 Use POLE library to read on all platforms Vincent Bousquet dmg
2026-08-30 a8a3cf570 POLE: add read mutex synchronization Vincent Bousquet
2026-08-30 eb1081571 POLE: add Storage::streamOffset Sean Fausett
2026-08-30 690a69937 VPX Plugin API: fix incorrect threading validation Vincent Bousquet
2026-08-30 5519 b6d17e142 Merge branch 'master' of https://github.com/vpinball/vpinball toxieainc dmg
2026-08-30 08ef18b61 have 2 regions for oversampling the CRT to avoid too much overhead toxieainc
2026-08-30 5517 f30d52536 Unify VPReg.ini use for all platforms Vincent Bousquet dmg
2026-08-30 5516 1075904b4 VPX Plugin API: allow plugin to run custom embedded script Vincent Bousquet dmg
2026-08-30 5515 2ba461a98 Fix display name conflict when using 2 identical displays Vincent Bousquet dmg
2026-08-30 aa8e8e9ed BGFX: fix broken waitable swapchain on D3D11/12 Vincent Bousquet
2026-08-30 5513 98469cbd1 Reimplement 'default' segment source scheme for global controller URI Vincent Bousquet dmg
2026-08-30 5512 5e4e048c4 VNI: add legacy file layout support (global path/rom name/pin2dmd.pal) Vincent Bousquet dmg
2026-08-30 e040d115a Fix collection manager always renaming collections Vincent Bousquet
2026-08-30 707e8afa2 Fix crash when undoing past first change Vincent Bousquet
2026-08-30 5509 d3f150517 misc: fix B2S plugin gcc/clang builds (#3857) Jason Millard dmg
2026-08-29 816aecf37 B2S: broaden B2SSetXXX allowed data types Vincent Bousquet
2026-08-29 5507 4742d18f9 WinUI: disable edits without a table Vincent Bousquet dmg
2026-08-29 aeb6a7dc5 WinUI: fix keyboard shortcut filtering between app & edit boxes Vincent Bousquet
2026-08-29 042d73612 WinUI: fix assign to layer action & context menu Vincent Bousquet
2026-08-29 5504 7b75b83f5 leftovers, NFC toxieainc dmg
2026-08-29 5503 3290ac420 avoid usage of the display/CRT shader if not bgfx toxieainc dmg
2026-08-29 3f838c14b Input: limit enforced definition to UI navigation Vincent Bousquet
2026-08-29 b41c498e0 ResUriResolver: enforce threading safety Vincent Bousquet
2026-08-29 2a2d686eb AltSound: fix thread sync on run flag Vincent Bousquet
2026-08-28 5499 d9496f942 PinMAME: latest (fix Granny & the gators) Vincent Bousquet dmg
2026-08-28 5498 68b100525 BGFX: fix D3D12 sRGB mipmap generation Vincent Bousquet dmg
2026-08-28 5497 bbfbe5bad Use typed enum for shader techniques/uniforms/attributes/types Vincent Bousquet dmg
2026-08-28 0ea2ba4c7 BGFX: Enable uniform validation on OpenGL/GLES Vincent Bousquet
2026-08-28 c807bc5c3 BGFX: latest Vincent Bousquet
2026-08-28 978307e4d BGFX: Fix destroying pending texture uploads after shutdown Vincent Bousquet
2026-08-28 5493 c2bf4fd9e leftovers, NFC toxieainc dmg
2026-08-28 5492 f9dc930d9 leftover, NFC toxieainc dmg
2026-08-28 5491 bb0f2b469 leftovers, NFC toxieainc dmg
2026-08-27 5490 7f7670df8 BGFX: remove custom mipmap generation (instead use driver/BGFX one) Vincent Bousquet dmg
2026-08-27 5489 3f5e03529 plugins: update WMP to match recent plugin updates (#3842) Jason Millard dmg
2026-08-27 5488 f3798204a Renderer: use typed enum for sampler filtering, clamping and for surface types Vincent Bousquet dmg
2026-08-27 5487 9477bacf9 fix outdated leftover i commited :/ toxieainc dmg
2026-08-27 11180a76f hopefully fix macOS problem seen by jsm174 by using SetTexture call overload correctly toxieainc
2026-08-27 6698f774e avoid that video/crt/lcd screens are unintentionally consumed by plugins or scripts that actually should only handle DMDs or SEGs toxieainc
2026-08-27 5484 721ebf663 Fix linux builds Vincent Bousquet dmg
2026-08-26 5483 fe220d104 DMD Upscaler: fix crash on late activation Vincent Bousquet dmg
2026-08-26 5482 e2ebc13a2 Plugin threading: VNI & Serum Vincent Bousquet dmg
2026-08-26 d6c8565d2 Plugin threading: DOF Vincent Bousquet
2026-08-26 380098420 Plugin threading: AlphaDMD, AltSound & DMDUtil cleanups Vincent Bousquet
2026-08-26 9a29b2bd0 ControllerPlugin: more threading cleanup Vincent Bousquet
2026-08-26 5478 16ed5405c add new p2k.vbs, update pinmame (optos fix and libpinmame 16bpp data path) and fix opengl(es) 16bpp data path (now is converted, same as bgfx does) toxieainc dmg
2026-08-26 5477 f41e160d9 oversample both CRT modes to avoid aliasing and moiree toxieainc dmg
2026-08-26 5476 879026963 revert b & r swap again via new PinMAME toxieainc dmg
2026-08-26 5475 a7a96fee8 misc: ignore clangd index cache (#3816) Sean Fausett dmg
2026-08-26 5474 b2a35db41 misc: update ControllerPlugin.h to include utility/exception (fixes gcc) Jason Millard dmg
2026-08-26 5473 6f9051a5c plugins: fix inspector /displays endpoint not finding displays Jason Millard dmg
2026-08-25 5472 3cf1898e1 ControllerPlugins: partial threading cleanups Vincent Bousquet dmg
2026-08-25 5471 b6e767af1 add pixelated texture sampler mode toxieainc dmg
2026-08-25 c04739e64 update toxieainc
2026-08-25 5469 036571df9 fix remainders of #3792 toxieainc dmg
2026-08-25 5468 6e2c53674 update to latest 2026 physics recommendations by JP with help by hassanchop toxieainc dmg
2026-08-24 5467 a64a5c2d0 PinMAME: move from draft to master branch Vincent Bousquet dmg
2026-08-24 6fd599d79 ControllerPlugin: refactor game states Vincent Bousquet
2026-08-24 5465 27aefd307 fix missing/wrong dirty handling of script editor, fixes #3792 toxieainc dmg
2026-08-24 5464 b668f8243 BGFX: latest, with regenerated shaders Vincent Bousquet dmg
2026-08-24 5463 f2da87f21 derive CRT output pixel size via screen derivatives instead of magic x4 (fixes mask and scanlines), and wire 2nd CRT mode (only via define for now) (port of my Nuance CRT shader) toxieainc dmg
2026-08-24 5462 edda7e57d add 0,90,180,270 rotation option for ancillary windows (Backglass, Scoreview, Topper) toxieainc dmg
2026-08-24 5461 a56120090 avoid updating the same DMD/frame for flashers & textboxes, if content is the same toxieainc dmg
2026-08-24 5460 a16a44821 avoid some overhead by not updating if nothing has changed in the frame, and avoiding additional memory and a copy for a temporary buffer toxieainc dmg
2026-08-24 5459 d7df01e1d also avoid updates/uploads (similar to other plugins) if nothing changed since last time for B2S, B2Slegacy, ScoreView toxieainc dmg
2026-08-24 5458 ef453e0af Merge pull request #3815 from gitfool/fix-bx-config-debug-build-types toxie dmg
2026-08-23 5456 6a54dfc2a Slight cleanup of ProcessAsyncTimer (early exit, still under mutex) Vincent Bousquet dmg
2026-08-23 5455 67a4ed038 FrameProfiler: make the cross-thread present timestamp atomic Sean Fausett dmg
2026-08-23 26e983579 MsgPluginManager: read the timer list under its mutex Sean Fausett
2026-08-23 565e8c53c Fix BX_CONFIG_DEBUG for build types other than Debug and Release Sean Fausett
2026-08-23 5453 42ec8999f BGFX: update included shaderc.exe Vincent Bousquet dmg
2026-08-23 5452 906e8b33e deps: bump bgfx.cmake and bgfx patch to latest Jason Millard dmg
2026-08-22 5451 52f4e6f92 Plugin: move ResURIResolver to PinballPlugin namespace Vincent Bousquet dmg
2026-08-22 4c139f24d Controller Plugin: threading cleanup Vincent Bousquet
2026-08-22 95c9096de Plugin: use PinballPlugin namespace as a root for scriptable helper classes Vincent Bousquet
2026-08-22 9b6c8bf20 Inspector: use GetCtrlItems instead of duplicated code Vincent Bousquet
2026-08-22 480a75d5d Plugin: Fix blocking RunAsync returning after start instead of finish Vincent Bousquet
2026-08-22 5446 63f31bdd9 Nudge: fix spurious tilt on first nudge with an event-driven accelerometer Gary Brown dmg
2026-08-22 5445 3c08740c9 liveui: stack widgets below labels on narrow displays (fixes mobile) Jason Millard dmg
2026-08-21 5444 5b3269031 liveui: keep renderer priority sliders in fixed order (#3787) Jason Millard dmg
2026-08-21 5443 ac48c3233 libvpinball: fix mobile webserver crashes (TestFlight/@Gerhard-BL) Jason Millard dmg
2026-08-21 5442 195f214dd fix mobiles toxieainc dmg
2026-08-21 5441 2ff3ae3b2 copy paste error toxieainc dmg
2026-08-21 c82663f13 fix build toxieainc
2026-08-21 ef7728565 fix flasher legacy ui overlap toxieainc
2026-08-21 d243e67bf optimize is_string_numeric usage and handle corner cases more robustly toxieainc
2026-08-21 5437 658196b3e fix 'CRT' not being sticky in legacy UI toxieainc dmg
2026-08-20 5436 af26b2d93 PinMAME: latest (Pin2K emulation) Vincent Bousquet dmg
2026-08-16 5435 292018604 deps: bump libpinmame to 11f8bc18b0781b45ae133acad04c83aeeaf38496 (fixes WPT) Jason Millard dmg
2026-08-16 5434 352e72fb8 inspector: stream displays over websocket instead of bmp polling Jason Millard dmg
2026-08-13 5433 b968faa7d plugins: add displays endpoint to inspector Jason Millard dmg
2026-08-13 5432 320985d9b mobile: include inspector plugin assets in builds Jason Millard dmg
2026-08-12 5431 eb4257d72 fix: log messages re duplicate as warnings Sean Fausett dmg
2026-08-12 4d68146da fix: log messages re deprecated as warnings Sean Fausett
2026-08-12 5429 9d7446764 plugins: release B2S/B2SLegacy controller msg IDs on server teardown Jason Millard dmg
2026-08-12 5428 0f7fbd4ea misc: attempt to restore working ball control Jason Millard dmg
2026-08-11 5427 f00e4c84a fix: cross thread access in web servers and B2S state sources Jason Millard dmg
2026-08-11 5426 ebb943cf3 b2slegacy: backport state groups from b2s Jason Millard dmg
2026-08-11 a4e49e228 scripts: guard UltraDMD_Options wscript shell exec error Jason Millard
2026-08-11 255b10e05 b2slegacy: allow string arguments in B2SSetData and B2SSetPos Jason Millard
2026-08-11 4117cbc22 fix: allow free image to decode PNG with corrupted gamma chunks Jason Millard
2026-08-10 5422 d28c78eb1 b2slegacy: value-initialize published StateDef entries (#3776) superhac dmg
2026-08-10 5421 7063c3650 fix: throttle standalone progress log to at most once per second (#3773) Sean Fausett dmg
2026-08-09 5420 a8087ea9a Merge pull request #3772 from mcragun/agent/guard-headless-flipper-live-ui toxie dmg
2026-08-09 5418 a96566483 fix: correct PPUC org casing and links in plugin configs (#3774) Sean Fausett dmg
2026-08-08 d2446a894 Guard live UI access in flipper collisions Matt Cragun
2026-08-08 5417 4076ca590 android: update with additional SDL 3.4.14 changes Jason Millard dmg
2026-08-08 5416 6835c4cd7 pup: stub GameUpdate to avoid table crashes Jason Millard dmg
2026-08-08 d6004882d standalone: ffp-contract=off, FMA fusing breaks float sorts Jason Millard
2026-08-08 9b66f9c2a standalone: rework TTF_Init/TTF_Quit (fixes exit crash on tf) Jason Millard
2026-08-08 f291eb9bd deps: bump bgfx to latest Jason Millard
2026-08-05 5412 a7d916c4d avoid builtin isfinite toxieainc dmg
2026-08-05 5411 c4effdcf5 leftovers, NFC toxieainc dmg
2026-08-05 5410 05dd11dc6 flt_min -> -flt_max when loading/saving floats toxieainc dmg
2026-08-05 5409 364461b83 update SDL to latest toxieainc dmg
2026-08-04 5408 24d679e63 deps: use merged libdmdutil revision djrobx dmg
2026-08-04 05e0d6211 deps: bump libdmdutil for SAM palette API djrobx
2026-08-04 79318a419 VNI: require provider identify frames djrobx
2026-08-03 5405 fcb2ad6c8 Fix external renderer on 2D surface depth masking bug Vincent Bousquet dmg
2026-08-03 ebdcbe8c9 PUP: add missing TTF quit (& PUPLabel formatting NFC) Vincent Bousquet
2026-08-03 5403 49801d30c B2S: Fix stuck bulbs Carmen Wick dmg
2026-08-02 5402 3faa77e9c PinMAME: Latest (broadcast console event) Vincent Bousquet dmg
2026-08-02 dfc8fd7c3 PinMAME: fix backward compatibility for DIP switches Vincent Bousquet
2026-08-02 57fde02db Cleanup, NFC Vincent Bousquet
2026-08-02 5399 7dd52585a PinMAME: Latest (fix WPC GameOn, broadcast console) Vincent Bousquet dmg
2026-08-01 5398 e64faed6d ScoreView: add CRT & LCD display support Vincent Bousquet dmg
2026-08-01 5397 69795f154 Add missing initial audio source discovery during player creation Vincent Bousquet dmg
2026-08-01 5396 ae4133464 PUP: misc fixes Vincent Bousquet dmg
2026-07-31 5395 6b8148bff Fix external renderer on flasher rendering Vincent Bousquet dmg
2026-07-31 5394 361dc0e02 PinMAME: don't broadcast audio with a 0 sample rate Vincent Bousquet dmg
2026-07-31 4c9c25957 Music: validate music path Vincent Bousquet
2026-07-31 5392 b7d9f2652 WinUI: little cleanup Vincent Bousquet dmg
2026-07-31 2d7649fdb Display rendering: fix textbox and flasher rendering Vincent Bousquet
2026-07-31 479fa43ab Audio: persist source levels and expose them in InGameUI Vincent Bousquet
2026-07-31 5389 551baad55 Display rendering: always apply 3D transform Vincent Bousquet dmg
2026-07-31 5388 9629bdea3 PinMAME: implement Controller.Game.Settings("sound") bool Vincent Bousquet dmg
2026-07-31 2a8b6f895 Fix invalid use of FLT_MIN instead of -FLT_MAX Vincent Bousquet
2026-07-31 5386 0d29ce855 Create VR backglass flasher after loading to prevent name conflict Vincent Bousquet dmg
2026-07-31 5385 8102278be Fix DMD/CRT/Seg renderer clipspace coordinates & parallax effect Vincent Bousquet dmg
2026-07-31 5384 3a2307d58 Audio: remove 'enable/disable' setting and cleanups Vincent Bousquet dmg
2026-07-31 d1cf55576 Plugin: Refactor controller sound API Vincent Bousquet
2026-07-30 5382 eb32f30c8 Enable display parallax effect for ancillary renderers Vincent Bousquet dmg
2026-07-30 c07484948 Fix 3D DMD rendering (missing world transform) Vincent Bousquet
2026-07-30 f9410f415 Cleanup deprecated VR DMD Vincent Bousquet
2026-07-30 5379 de52c9517 BGFX: Latest Vincent Bousquet dmg
2026-07-30 5378 40a06af82 VR: Center table relative to player Carmen Wick dmg
2026-07-30 5377 4b5a8f5c7 Drop all sounds instance when restart is requested, even with usesame=false Vincent Bousquet dmg
2026-07-30 5376 baeb52f12 Don't add backglass flasher helper if there is already one Vincent Bousquet dmg
2026-07-30 5375 884431161 WinUI: Fix crash on second Select Dialog open Vincent Bousquet dmg
2026-07-30 6ae40023c WinUI: delete elements of deleted layer Vincent Bousquet
2026-07-30 5373 69029cbcc Audio: fix crash when audio device initialization fails Jason Millard dmg
2026-07-30 0bfb6857b DOF: guard event handler against null consumer thread Jason Millard
2026-07-30 a8b24da25 Plugin: fix seg state array sized per source instead of per element Jason Millard
2026-07-30 3aada6ce7 Plugin: fix seg display query using display source message id Jason Millard
2026-07-29 5369 b5d9da7ef PinMAME: fix modulated flipper support Vincent Bousquet dmg
2026-07-29 5368 04197c0ef WinUI: fix invalid placement of VR combo inside toolbar Vincent Bousquet dmg
2026-07-29 88a4e4886 Fix invalid default playfield height Vincent Bousquet
2026-07-29 2157f4ea4 Plugin: refactor controller enumeration Vincent Bousquet
2026-07-29 f5ed17240 Plugin: remove pinup events Vincent Bousquet
2026-07-29 5364 5fb68c455 Timer: fix Defer() scheduling the timer in the past instead of the future Carmen Wick dmg
2026-07-28 5363 bcc3d42c1 B2S: cleanups, implement Run/Stop, expose game states Vincent Bousquet dmg
2026-07-27 5362 2c6782ddf Inspector: add simple DMD/CRT inspection Vincent Bousquet dmg
2026-07-27 6dc0372ba PinMAME: fix alias being broadcasted as parent game Vincent Bousquet
2026-07-27 7159d500d Inspector: group display category node per endpoint Vincent Bousquet
2026-07-27 5359 1630a52c2 PinMAME: Latest with memmap game state support Vincent Bousquet dmg
macos-x64 — 231 builds · latest #5810 (2026-09-23)
Date Build SHA Commit Author Download
2026-09-23 5810 f9e811520 BGFX: Latest Vincent Bousquet dmg
2026-09-23 5809 94c61db24 LiveEditor: implicit playfield defaults to textured in editor Vincent Bousquet dmg
2026-09-23 1a22ef439 Refactor DragPoint & Curve to be plain POCO Vincent Bousquet
2026-09-23 5807 84e69e79e LiveEditor: fix wireframe rendering (transparent with fixed order between fill & edge) Vincent Bousquet dmg
2026-09-23 65b74827e VPX-Test: extend test converage Vincent Bousquet
2026-09-23 5805 d8a1fdc55 Fix selecting subparts (points and light center) Vincent Bousquet dmg
2026-09-23 4be7bbbe6 VPX-Test: add base tests for core parts Vincent Bousquet
2026-09-23 f51f0aee5 VPX-Test: cross platform support, CMake and github workflow Vincent Bousquet
2026-09-23 5802 bcddb7cb3 rework 0632840fcff62d5ce7897efa7e4d17326c30be5f (remove LUT from embedded windows), as it was kinda incomplete, especially for HDR displays toxieainc dmg
2026-09-23 5801 d3d1ab8f9 fix loading/corruption-checks for pre-VPX tables: restore legacy postload code for surfaces/walls (broken/crashing as-was); add hash-tracking/recording to support legacy hashing (as other order; no-op for VPX tables); remove font descs from hashing (like it was before); toxieainc dmg
2026-09-23 5800 e96f8b5ff fix non-win builds toxieainc dmg
2026-09-23 2da98f25b split up STANDALONE in some more verbose defines in stdafx.h (not everything for now); implement a custom/win32-matching MD2 computation, enabling hash/corruption-checking for standalone-loading, and in general standalone-saving; fix VP8/VP9 loading complaining about corruption (by enforcing single threading) toxieainc
2026-09-23 5798 0ff7e886c WinUI: fix selection of invisible parts Vincent Bousquet dmg
2026-09-23 5797 67c06e671 fix win32xx define includes toxieainc dmg
2026-09-23 5796 54186656e separate ProgressDialog into standalone and win32ui parts, same for resource IDs (and remove/unify some dupes) toxieainc dmg
2026-09-22 5795 17ddd4375 LiveEditor: Disable VR Vincent Bousquet dmg
2026-09-22 5794 ff0676ba3 Cross platform MessageBox & errors Vincent Bousquet dmg
2026-09-22 5793 03e0753f8 WinUI: fix picking & selection cycling Vincent Bousquet dmg
2026-09-22 b475c4932 LiveEditor: fix picking Gate, Spinner & Plunger Vincent Bousquet
2026-09-22 0632840fc Fix LUT being applied to embedded ancillary windows Vincent Bousquet
2026-09-22 0ff21b591 VR: define eye resolution against XR recommended size Vincent Bousquet
2026-09-22 79bb6b498 VPX Test: add fileio including POLE tests Vincent Bousquet
2026-09-22 5ddfc2080 VPX Test: perform render visualisation after temporal accumulation Vincent Bousquet
2026-09-22 c1f9b37b5 VPX Test: fix build, add commandline doctest options Vincent Bousquet
2026-09-22 f6b524c60 LiveUI: adapt display mode to trigger (default fro tweak, top ortho wireframe for editor) Vincent Bousquet
2026-09-22 159082e21 POLE: fix OLE v4 support, wrong DIFAT writing, balancing Vincent Bousquet
2026-09-22 5784 198942128 fix build toxieainc dmg
2026-09-22 5783 bf23ef4fa try to fix build toxieainc dmg
2026-09-22 5782 4709d1508 cleanup builds a bit, now that separation between standalone and 'classic' win32ui builds is clearer toxieainc dmg
2026-09-22 5781 4891c3b07 deps: bump libdmdutil to ab3d85a68b64254eec433eca788db8d86ac450cc Jason Millard dmg
2026-09-22 8fe6ca9ee DMDUtil: fix crash from recreating the DMD on every display source change Jason Millard
2026-09-21 5779 fb0531451 FlexDMD: add a threaded render loop, fix crash on GetRenderFrame Vincent Bousquet dmg
2026-09-21 5778 400fa1092 remove STANDALONE check toxieainc dmg
2026-09-21 5777 073204bff Merge branch 'master' of https://github.com/vpinball/vpinball toxieainc dmg
2026-09-21 f5456e54b fix Alt key combinations not being handed to the menu, fixes #2673 toxieainc
2026-09-21 5775 c7acf33cd Renderer: temporal prerendering of static parts Vincent Bousquet dmg
2026-09-21 5774 f8fe890da tweak scanline strength toxieainc dmg
2026-09-20 5773 676b19ec0 LiveEditor: import/export mesh fixes Vincent Bousquet dmg
2026-09-20 788a53f54 LiveEditor: account for overlayed UI when fitting view Vincent Bousquet
2026-09-20 d36aed9c4 LiveEditor: open on a 2D orthographic view Vincent Bousquet
2026-09-20 72c292521 LiveEditor: add missing properties, add support for forced rendering while in wireframe mode Vincent Bousquet
2026-09-20 c02701c22 LiveEditor: split main EditorUI into separate class to keep it readable Vincent Bousquet
2026-09-20 5768 68aa70103 WinUI: don't rename if no change, always adjust linked parts (without asking user) Vincent Bousquet dmg
2026-09-20 aef4f3e38 LiveEditor: when centering on selection, adjust zoom to selection bounds Vincent Bousquet
2026-09-20 28d9726f6 LiveEditor: main toolbar cleanup Vincent Bousquet
2026-09-20 5765 7d5e74499 Fix invalid box selection of targets Vincent Bousquet dmg
2026-09-20 001a18c2c LiveEditor: Add "Add part" keyboard shortcut (& fix build) Vincent Bousquet
2026-09-20 5763 5041d9c87 PinUndo: store & restore selection on undo (WinUI & LiveUI) Vincent Bousquet dmg
2026-09-20 68dcb3a7b LiveEditor: Fix dragging ball in a live player Vincent Bousquet
2026-09-20 f86950d7a LiveEditor: Add 'create part' actions and UI Vincent Bousquet
2026-09-20 893de86f9 LiveEditor: Improve curve edition Vincent Bousquet
2026-09-20 5759 60ca20487 Input: propose a cabinet nudge sensor for Pinscape instead of a gamepad one Jason Millard dmg
2026-09-20 ccf35436c InGameUI: keep mappings, strength and cabinet mass when switching nudge sensor type Jason Millard
2026-09-20 b748b1924 Nudge: update NudgeSensorStatus read-out even when the plumb simulation is off Jason Millard
2026-09-20 eb52e13a3 Nudge: default cabinet sensor mass to 113kg instead of 1kg Jason Millard
2026-09-20 f14360b2f Nudge: fix sensor count saved after removing a sensor Jason Millard
2026-09-20 77f207f54 LiveEditor: update docs Vincent Bousquet
2026-09-20 265b3fe50 BGFX: fix multiple clear on a single view handling Vincent Bousquet
2026-09-20 78a92bcf7 LiveEditor: implement backdrop view Vincent Bousquet
2026-09-20 776935799 Add Picking support to Decal, DispReel and TextBox Vincent Bousquet
2026-09-19 5750 ad499bdab LiveEditor: dynamicly filter outliner, add reset filter button Vincent Bousquet dmg
2026-09-19 e48de08bb LiveEditor: add drag point curve edition Vincent Bousquet
2026-09-19 ab3dc9818 LiveEditor: use default table when loaded failed or no filename passed Vincent Bousquet
2026-09-19 11cbcf401 LiveEditor: cleanup Selection class Vincent Bousquet
2026-09-19 a451d2634 LiveEditor: add multiselect / multiedit Vincent Bousquet
2026-09-19 4d7587357 LievEditor: remove unused dead code & classes Vincent Bousquet
2026-09-19 c99678298 LiveEditor: misc fixes Vincent Bousquet
2026-09-19 8962fc507 PinTable: Fix Live <-> Startup missing mapping Vincent Bousquet
2026-09-19 5742 fbc66529e optimize script parsing (e.g. while typing) and some cleanups/leftovers toxieainc dmg
2026-09-19 5741 c9ab5fe5d Remove leftover dead code files Vincent Bousquet dmg
2026-09-19 f84143ced Remove standlone bridge between POLE and Win32 IStream/Storage Vincent Bousquet
2026-09-19 4a7446517 Use POLE for OLE file save as well Vincent Bousquet
2026-09-19 3d33fc4b4 Cleanup PinUndo, remove its dependency on WinUI editor, don't auto enable/disable Vincent Bousquet
2026-09-19 d3b65e660 Move PinUndo to editors instead of table Vincent Bousquet
2026-09-19 be6d34355 PinTable: fix invalid implicit undo point creation Vincent Bousquet
2026-09-19 531f626df Fix leftover invalid undo discard Vincent Bousquet
2026-09-19 2ee868fbe PinTable: remove WinEditor member Vincent Bousquet
2026-09-19 745b36d7e PinTabel: retype collection to std::vector, makes m_vcollection private Vincent Bousquet
2026-09-19 77b29d552 PinTable cleanups Vincent Bousquet
2026-09-19 77f03e23c Remove IStream use when reading data Vincent Bousquet
2026-09-18 5730 fd5e18d1a DragPointCurve: refactor & cleanup Vincent Bousquet dmg
2026-09-18 33cded723 Remove flasher center to prevent discrepancies between center and points Vincent Bousquet
2026-09-18 f2f7cb42d Assert that plugin do flush callbacks they have dispatched on unload Vincent Bousquet
2026-09-18 5727 b003609ae PinMAME: fix message dispatch while stopping Controller Vincent Bousquet dmg
2026-09-18 095f63021 Fix LiveEditor disclaimer being displayed for InGame tweaks Vincent Bousquet
2026-09-18 5725 9e16f7684 Fix sound dialog test button Vincent Bousquet dmg
2026-09-18 5724 b347029fc Fix standalone build Vincent Bousquet dmg
2026-09-18 60da81462 Cleanup m_scriptableNames to be a set instead of a map Vincent Bousquet
2026-09-18 24bc36a92 LiveUI: fix invalid PropertyPane dispatch Vincent Bousquet
2026-09-18 103bd6d9c Fix invalid IHitable access Vincent Bousquet
2026-09-18 487477abf Cleanup invalid ScripGlobalTable access to table from global singletons Vincent Bousquet
2026-09-18 697625464 Keep Undelete inside PinTable instead of per IEditable Vincent Bousquet
2026-09-18 7b9b91ad6 Remove LightCenter from the data model as it is only a WinUI interaction part Vincent Bousquet
2026-09-18 0911c4759 Remove ISelect interface Vincent Bousquet
2026-09-18 21386d3cf Move delete implementation to PinTableWnd, unifying Undo markers in PinTable & fixing multisel delete Vincent Bousquet
2026-09-18 2a2dd5b62 Move PinUndo requests from dragpoint modifiers to requesters Vincent Bousquet
2026-09-18 e46393588 Refactor IHaveDragPoints to be a curve class used by composition Vincent Bousquet
2026-09-18 fd9957eb0 IEditable: Remove Uncreate which is an unneeded loop between table and part Vincent Bousquet
2026-09-17 5712 4791b6800 WinUI: use IWinUIPart ionstead of ISelect, removing Uncreate & IsSubPart from ISelect Vincent Bousquet dmg
2026-09-17 eeaafec59 WinUI: cleanups, NFC Vincent Bousquet
2026-09-17 e73680a43 WinUI: more parts vs UI clean ups Vincent Bousquet
2026-09-17 05a3574b4 WinUI: move more UI from PinTable to PinTableWnd Vincent Bousquet
2026-09-17 85a8e06b8 Remove unused STDMETHOD not part of IDL (dead code) Vincent Bousquet
2026-09-17 d95a0e327 WinUI: move editor operation from PinTable to PinTableWnd Vincent Bousquet
2026-09-17 c8043a349 WinUI: replace usages of ISelect by IWinUIPart Vincent Bousquet
2026-09-17 db9569731 WinUI: add GetItemType & IsSubPart to IWinUIPart Vincent Bousquet
2026-09-17 4455338fb WinUI: change selection to be made of IWinUIPart instead of ISelect Vincent Bousquet
2026-09-17 0e9b1185f WinUI: replace VectorProtected by vector<ISelect *> Vincent Bousquet
2026-09-17 5ed342805 WinUI: move win tool & cursor Id to IWinUIPart Vincent Bousquet
2026-09-17 5701 f521c2fa2 update to latest PinMAME toxieainc dmg
2026-09-17 5700 693e91639 make P2K menu-entering more similar to the other machines toxieainc dmg
2026-09-17 5699 d2909902f add additional flasher mode for displays: additive+absorb (mainly to help make P2K style reflected CRTs look better) toxieainc dmg
2026-09-16 5698 8e4b1f18c VR: fix invalid resolution selection on some setups Vincent Bousquet dmg
2026-09-16 1e5e1c8dd WinUI: use table pointer for property panes instead of relying on global singleton Vincent Bousquet
2026-09-16 d230a5be4 WinUI: target UIPart registry at IEditable, not ISelect Vincent Bousquet
2026-09-16 8e750a1a0 WinUI: minor cleanup Vincent Bousquet
2026-09-16 92fbccc9e Finally remove part dependency on Win32 editor (except PinTable) Vincent Bousquet
2026-09-16 5693 5f559108c WinUI: Fix handling of multiselect with parts together with subparts Vincent Bousquet dmg
2026-09-16 4b7ee9f93 Fix Undo marker when renaming (only apply from editor) Vincent Bousquet
2026-09-16 8c78eacf3 Move Undo from IEditable to PinTable, remove Undo for script calls Vincent Bousquet
2026-09-16 820ed08f4 Move Undo management from parts to table Vincent Bousquet
2026-09-16 415450a9c Move Undo from AddPoint implementation to UI caller Vincent Bousquet
2026-09-16 4b0a82e90 ISelect remove SetDirtyDraw (WinUI refresh) Vincent Bousquet
2026-09-16 5687 78ccdbed1 liveui: add logging settings, remove from native mobile Jason Millard dmg
2026-09-16 3a3ef140c deps: bump libdmdutil (fixes serum logging) Jason Millard
2026-09-16 5685 74fe1a2f4 Move pure geometric operation from ISelect to IEditable Vincent Bousquet dmg
2026-09-16 4f706dea4 ISelect: remove GetTypeName, cleaning up UI vs Naming name generation Vincent Bousquet
2026-09-16 c90719c5d ISelect: move UpdateStatusBarInfo to IWinUIParts Vincent Bousquet
2026-09-16 566dcc8d0 Remove START/STOPUNDOSELECT which are local helpers for DragPoint Vincent Bousquet
2026-09-16 bf00055a6 HitTarget: fix hijacked UpdateSTatusBar in fact updating mesh Vincent Bousquet
2026-09-16 ea1c8d6aa HitTarget: Remove leftover comment Vincent Bousquet
2026-09-16 32a5cdae7 ISelect cleanup: make subpart explicit instead of less meaningful SelectLevel Vincent Bousquet
2026-09-16 70558a4ce ISelect remove redundant GetPTable Vincent Bousquet
2026-09-16 5677 3c64e02f7 ISelect: cleanup discrepancies in MoveOffset/Translate/PutCenter Vincent Bousquet dmg
2026-09-16 b6cb6229e Remove move/translate/rotate from PinTable Vincent Bousquet
2026-09-16 78d62a087 Move Undo handling out of ISelect move/rotate/scale methods Vincent Bousquet
2026-09-16 5674 8a7d545c9 standalone: close the player on SIGINT instead of exiting from the signal handler Francis De Brabandere dmg
2026-09-15 5673 7edfdf299 WinUI: fix modeless dialog in docked pane destruction from keyboard shortcuts Vincent Bousquet dmg
2026-09-15 5672 5273562a7 Enable LiveEditor in release build with a disclaimer Vincent Bousquet dmg
2026-09-15 5671 f18230829 Physics: clean up Vincent Bousquet dmg
2026-09-15 9567938ad Propose VPX or Blender units on import/export Vincent Bousquet
2026-09-15 5669 861e5828e B2SLegacy: do not advertise PinMAME rom Vincent Bousquet dmg
2026-09-15 5668 36c5e0c16 misc: clean up memory leaks found with xcode profiler Jason Millard dmg
2026-09-14 5667 875df77c6 Support legacy keyStagedFlipperXX script assignment to disable core processing Vincent Bousquet dmg
2026-09-14 5666 5fb9b79aa Move ExportTableMesh UI code from PinTable to WinEditor Vincent Bousquet dmg
2026-09-14 5665 512ea63e7 Remove UI handling of primitive class (moved to PrimitiveVisualsProperty) Vincent Bousquet dmg
2026-09-14 90fae756c VNI/Serum: unify FilterDmdSource code Vincent Bousquet
2026-09-14 5663 8be4528ac Serum plugin: new serum version, settings, scene triggers, plugin dir for embedding hosts (#3929) Markus Kalkbrenner dmg
2026-09-14 86aa0a3e5 Fix windows msvc external build isolation Sean Fausett
2026-09-14 5661 0727f1d6a Move UILock & UIVisible from ISelect into IEditable Vincent Bousquet dmg
2026-09-14 ea8014e31 Refactor Collection tostore IEditable, Remove IDispatch from ISelect Vincent Bousquet
2026-09-14 5659 13b13e301 Serum: remove useless leftover Vincent Bousquet dmg
2026-09-14 5658 2a724f591 WinUI: move SelectState from ISelect to IWinUIPart Vincent Bousquet dmg
2026-09-14 825569f68 Move SetDefaultPhysics from ISelect to IEditable Vincent Bousquet
2026-09-14 02dc79eb6 Remove AddPoint from ISelect Vincent Bousquet
2026-09-14 1821dad5c Remove Load/Export Mesh from ISelect Vincent Bousquet
2026-09-14 5654 89f5ea6bf PinMAME: Latest (fix NGG wheel) Vincent Bousquet dmg
2026-09-14 6a1242b72 PinMAME: latest (Capcom PWM fix) Vincent Bousquet
2026-09-14 5652 ea4190249 Serum: fix AlphaDMD colorization, handle missing VPX API Vincent Bousquet dmg
2026-09-14 5651 9f3bbfe2a Rumble: match flipper button strength default to its setting Jason Millard dmg
2026-09-14 eb013cbf9 XR: stop haptic feedback when rumble output drops to zero Jason Millard
2026-09-14 8010a92f7 Rumble: apply the gamepad motor model to SDL joysticks only Jason Millard
2026-09-14 a82089e32 Add rumble on ball/ball collision, scaled by the impact speed kara2010
2026-09-14 318d42099 Add rumble on cabinet nudge, scaled by the cabinet acceleration kara2010
2026-09-14 ddb921f2d Plunger rumble: the strike when the tip hits the ball, also on the lane end kara2010
2026-09-14 1ad3e9ac4 Rumble: bumper and slingshot levels that are felt, flipper solenoid thump kara2010
2026-09-14 ce881dd25 Flipper contact rumble: own trigger instead of the script event gate kara2010
2026-09-14 bc764afaf Rumble: make the generic pulses adjustable, fix the plunger sign kara2010
2026-09-14 74cbe52d3 Rumble: mix overlapping pulses per motor, drive the motors as measured kara2010
2026-09-14 5641 7ba64b00c cmake: add support for only building plugins, and new PLUGINS_DIR (#3954) Jason Millard dmg
2026-09-14 5640 a0ae9548a Move log settings to new global section Sean Fausett dmg
2026-09-14 9e5d7ccb2 Honor ResetLogOnPlay setting for all builds Sean Fausett
2026-09-13 5638 9fbb94319 WinUI: move editor coordinate handling to PinTableWnd, only use VPX coordinates in parts Vincent Bousquet dmg
2026-09-13 5637 71664a635 Minor cleanups Vincent Bousquet dmg
2026-09-13 5ce83ce58 TextBox: cleanups Vincent Bousquet
2026-09-13 35fcc3f4e Material: fix hash bit pushed outside of byte Vincent Bousquet
2026-09-13 33230411b Trigger: fix Rotate/Scale/Translate/Flip Vincent Bousquet
2026-09-13 6f47bc41f HitTarget: fix init ignoring interactive/default mode Vincent Bousquet
2026-09-13 f771c1a3d Kicker: fix LiveUI rendering Vincent Bousquet
2026-09-13 e4f2006e7 DispReel: fix swapped default values Vincent Bousquet
2026-09-13 c51278f70 Gate: Fix invalid deref of m_phitgate Vincent Bousquet
2026-09-13 5eefed323 WinUI: remove no more needed dependencies Vincent Bousquet
2026-09-13 9d96501d5 WinUI: fix file progress feedback invalid/unclean instantiation Vincent Bousquet
2026-09-13 ac3d438bf WinUI: move UseTool from PinTable to PinTableWnd Vincent Bousquet
2026-09-13 f88d27969 Cleanup: remove ExportImage from PinTable Vincent Bousquet
2026-09-13 779930a0b WinUI: move UI action AssignSelectionToPartGroup to PinTableWnd Vincent Bousquet
2026-09-13 0c4f598ce WinUI: move material editor functions to MaterialDialog Vincent Bousquet
2026-09-13 231ec3a92 WinUI: move RefreshProperties from PinTable to PinTableWnd Vincent Bousquet
2026-09-13 1d5b9b5fa WinUI: move editor selection list to editor instead of PinTable class Vincent Bousquet
2026-09-13 39e6c8370 WinUI: little PinTable cleanup (ambiguous name) Vincent Bousquet
2026-09-13 2f4e09b80 WinUI: move the TableWinUIPart out of other WinUIPart Vincent Bousquet
2026-09-13 469808aa1 WinUI: move m_dragging/m_markedForUndo from ISelect to WinUIPart Vincent Bousquet
2026-09-13 cdbcb2ad4 WinUI: move to statefull WinUIParts Vincent Bousquet
2026-09-13 5617 4b4ff3ef9 deps: bump SDL to 3.4.16, SDL_image to 3.4.6 Jason Millard dmg
2026-09-13 5616 e21d61dde update to latest PinMAME toxieainc dmg
2026-09-13 5615 044f00885 WinUI: remove IWinUIPart from standalone builds Vincent Bousquet dmg
2026-09-13 1cb534d95 WinUI: move m_menuId from parts to WinUIPart (into a getter) Vincent Bousquet
2026-09-13 79cf131a0 WinUI: move SetObjectPos from parts to WinUIPart Vincent Bousquet
2026-09-13 b9af9c05b WinUI: move OnLButtonDown/OnLButtonUp from parts to WinUIPart Vincent Bousquet
2026-09-13 d9bdb9ce9 WinUI: move DoCommand from parts to WinUIPart Vincent Bousquet
2026-09-13 944633aa7 WinUI: Move EditMenu from parts to WinUIParts Vincent Bousquet
2026-09-13 050ea5288 Trigger: cleanup mesh data generation Vincent Bousquet
2026-09-13 3a449e6e5 Remove friend class between parts & WinUI Vincent Bousquet
2026-09-12 5607 93d93d965 Make material name case insensitive like other assets and how player handles them Vincent Bousquet dmg
2026-09-12 5606 2468027cc Fix leaked PinFont when font import fails Vincent Bousquet dmg
2026-09-12 82a30282b WinUI: move font WinUI from PinTable to PinTableWnd Vincent Bousquet
2026-09-12 5604 9112b0edc Import sound default to table like in previous versions Vincent Bousquet dmg
2026-09-12 e594d59c9 WinUI: move more editor functions from PinTable to PinTableWnd Vincent Bousquet
2026-09-12 5602 c34394a98 Remove WinUI ListCustomInfo/AddListItem from PinTable Vincent Bousquet dmg
2026-09-12 6b8271824 WinUI: move rendering setup in WinUI parts instead of parts Vincent Bousquet
2026-09-12 7b684c4f3 WinUI: Add a WinUI part registry and migrate WinUI rendering to them Vincent Bousquet
2026-09-11 5599 bf0ea793f update to latest PinMAME toxieainc dmg
2026-09-11 5598 5c4635a7a update all imgui* libs toxieainc dmg
2026-09-12 5597 eb77b6826 small optimization for script editing toxieainc dmg
2026-09-11 5596 bfc115401 fix OOB for m_segDisplaySDF; do FBGamma via HW tex unit for NuanceCRT; support modulatevsadd for DMD & Display mode for the flasher, too toxieainc dmg
2026-09-11 5595 64450ed81 Fix Screen Player pos set as contextual (always saved) Vincent Bousquet dmg
2026-09-11 90734ed05 AlphaDMD: properly advertise display override Vincent Bousquet
2026-09-09 5593 56b542515 quest: fix precision forced to low on vulkan. fix default input, and passthrough Jason Millard dmg
2026-09-09 5592 ff2501cfc Detect duplicate sound and image names case insensitively Francis De Brabandere dmg
2026-09-09 5591 c7982873c Fix (again) window focus management Vincent Bousquet dmg
2026-09-09 5590 eae22283a WinUI: Fix tabbing inside property pane Vincent Bousquet dmg
2026-09-09 5589 0bc9838ed Fix selection of table in multiselect Vincent Bousquet dmg
2026-09-08 5588 8e769d1fb generalize FTZ/DAZ mode, so that it runs for all operations again, like in previous VPX versions. done by inserting it on all thread creations. toxieainc dmg
2026-09-07 5587 10c189d76 Windows: fix spinner crash on mesh export Sean Fausett dmg
2026-09-07 5586 3ac1112ae windows-mingw: resolve symbols for crash reports via libbacktrace Sean Fausett dmg
2026-09-07 5585 6cae2becf Windows: fix crash report symbol resolution Sean Fausett dmg
2026-09-07 5584 6f780f407 fix compile error toxieainc dmg
2026-09-07 5583 dbd0f279f update to 10.3.0 toxieainc dmg
2026-09-06 5582 d922d6dab Windows: fix empty crash report call stack Sean Fausett dmg
2026-09-06 5581 7daab09e8 ci: remove windows debug builds now that pdb is included Jason Millard dmg
2026-09-06 5580 47fabf7bd build: emit debug symbols for windows release builds (#3913) Sean Fausett dmg
2026-09-06 5579 a949748fd libvpinball: refactor haptics with new rumble support Jason Millard dmg
2026-09-06 5578 6ce6e7f62 add sentences on bloated LLM communications toxieainc dmg
2026-09-06 5577 8ddf00417 deps: bump libwinevbs to latest (simplified wine patch) Jason Millard dmg
2026-09-05 5576 3dc4bec51 deps: bump libwinevbs to 985448a8987ae65397559710e2607a989478f596 (11.17) Jason Millard dmg
2026-09-05 5575 595d1fd5e Plugin: add version marker / number Vincent Bousquet dmg
2026-09-05 d2c5887a2 PinMAME: Latest (SLEIC IO Moon & versioned msg) Vincent Bousquet
2026-09-04 5573 c321a1812 Fix saving sidecar script adding additional CR chars Vincent Bousquet dmg
2026-09-04 3848a9669 WinUI: Fix incorrect Scintilla string adding '\0' Vincent Bousquet
2026-09-04 5571 613cc0e47 Fix invalid default DMD selection when there are other displays Vincent Bousquet dmg
2026-09-04 5570 0f14599ef LiveEditor: hide backdrop items except in camera preview mode Vincent Bousquet dmg
2026-09-04 170277460 LiveEditor: fix invalid projection & shading in wireframe mode Vincent Bousquet
2026-09-04 3cd09034b Remove OpenVR license as we do not use it anymore Vincent Bousquet
2026-09-04 5567 d363edb18 PinMAME: latest Vincent Bousquet dmg
2026-09-04 5566 eea9c3ccf Inspector: allow to toggle switch state Vincent Bousquet dmg
2026-09-04 5565 622eae28e B2S: fix invalid lamp state type cast Vincent Bousquet dmg
2026-09-04 c8569089d B2S: fix incorrect state access threading Vincent Bousquet
2026-09-04 62fde6c56 B2S Legacy: follow the common file layout to search for folder name matching resource Vincent Bousquet
2026-09-04 a5762df3f Inspector: cleanup controller enumeration and state/display access Vincent Bousquet
2026-09-04 6b1de3811 FlexDMD: fix invalid memory access Vincent Bousquet
2026-09-04 b2f69f2fd Fix dmd update validation when color mode changes Vincent Bousquet
2026-09-03 5559 3f8b8a90b Add rumble on flipper/ball contact, scaled by impact speed kara2010 dmg
2026-09-03 5558 d88020b54 Fix threading access of VPX's DMDs exposed through Pinball Plugin API Vincent Bousquet dmg
2026-09-03 5557 258e9f9da B2S: cleanup segment source listener Vincent Bousquet dmg
2026-09-03 b4845923a BGFX: latest Vincent Bousquet
2026-09-03 5555 dbcd68e7e docs: add pinmame cfg directory dekay dmg
2026-09-02 5554 ff8ceb44b Fix target & trigger not rendering after loading Vincent Bousquet dmg
2026-09-02 5553 6e84868da PinMAME: latest Vincent Bousquet dmg
2026-09-02 5552 866885417 Log script errors reported by plugins instead of dropping them Francis De Brabandere dmg
2026-09-02 5551 fea593ed9 BGFX: promote Direct3D12 as a fully supported render backend Vincent Bousquet dmg
2026-09-02 d0109a6d9 BGFX: Fix resource leak Vincent Bousquet
2026-09-02 5549 a9dae848d PinMAME: latest (misc fixes) Vincent Bousquet dmg
2026-09-02 5548 24af13723 leftovers toxieainc dmg
2026-09-01 5547 5bd6fe54c Controller plugin: use call contexts for function hooks Vincent Bousquet dmg
2026-09-01 5546 d1b487dc1 create a 8x8 magenta checker tex as fallback for most failed texture loads/allocs (let other cases fail/crash); toxieainc dmg
2026-09-01 5545 fb2a96a61 Fix texture cache key collisions Sean Fausett dmg
2026-09-01 5544 0c1cbffd4 have 2 samplers and dirty flags (sRGB/gamma'ed and linear) toxieainc dmg
2026-09-01 5543 e4e2d7c5f PinMAME: latest (handle audiostreaming) Vincent Bousquet dmg
2026-09-01 5542 18e19f5dd PinMAME: latest (fix part lifecycle) Vincent Bousquet dmg
2026-09-01 5541 2f9dc4961 deps: bump libdof to afc2be6e79644a78670be2f4de3e83daa0baaa5f Jason Millard dmg
2026-09-01 c6fbff3d6 serum: fix colorizer freeze, source selection and rotation Jason Millard
2026-08-31 5539 4e3a6f82d Serum: improve source selection to any controller exposing a supported game id Vincent Bousquet dmg
2026-08-31 5538 7130c1d5b Plugin: subscribe CtrlItemConsumer state sources in pinmame and inspector Sean Fausett dmg
2026-08-31 5537 ab43b4bb6 Apply script overrides to plugin requested script execution Vincent Bousquet dmg
2026-08-31 cd9ace25f Plugin: cleanup CtrlConsumer lifecycle Vincent Bousquet
2026-08-31 5535 870fd3aca update to latest toxieainc dmg
2026-08-31 5534 4210cd436 Serum: fix use-after-destroy in colorizer teardown Sean Fausett dmg
2026-08-31 9f0798a4d VNI: fix use-after-destroy in colorizer teardown Sean Fausett
2026-08-31 5532 8fa6b641b Clean up destructor comments in ResURIResolver Vincent Bousquet dmg
2026-08-31 98c424c29 Fix use-after-destroy in ResURIResolver destructor Francis De Brabandere
2026-08-31 5530 88dff1d2e Load on a single thread when file is on a network Vincent Bousquet dmg
2026-08-31 919993c10 POLE: stop re-reading the same block for every mini-block Sean Fausett
2026-08-31 d88952fad POLE: coalesce block reads and add a per-stream readahead window Sean Fausett
2026-08-31 34fa37449 ResURI: Default to display when no id is given Vincent Bousquet
2026-08-30 5526 193928030 B2S: fix DMDOverlay lock, unify new & legacy code Vincent Bousquet dmg
2026-08-30 0195d55d0 VNI: move VNI/PAL loading to colorizer thread to limit stutter Vincent Bousquet
2026-08-30 5524 740b87c17 PinMAME & B2S: fiix wrong signature Vincent Bousquet dmg
2026-08-30 5523 c12bb38f5 Use POLE library to read on all platforms Vincent Bousquet dmg
2026-08-30 a8a3cf570 POLE: add read mutex synchronization Vincent Bousquet
2026-08-30 eb1081571 POLE: add Storage::streamOffset Sean Fausett
2026-08-30 690a69937 VPX Plugin API: fix incorrect threading validation Vincent Bousquet
2026-08-30 5519 b6d17e142 Merge branch 'master' of https://github.com/vpinball/vpinball toxieainc dmg
2026-08-30 08ef18b61 have 2 regions for oversampling the CRT to avoid too much overhead toxieainc
2026-08-30 5517 f30d52536 Unify VPReg.ini use for all platforms Vincent Bousquet dmg
2026-08-30 5516 1075904b4 VPX Plugin API: allow plugin to run custom embedded script Vincent Bousquet dmg
2026-08-30 5515 2ba461a98 Fix display name conflict when using 2 identical displays Vincent Bousquet dmg
2026-08-30 aa8e8e9ed BGFX: fix broken waitable swapchain on D3D11/12 Vincent Bousquet
2026-08-30 5513 98469cbd1 Reimplement 'default' segment source scheme for global controller URI Vincent Bousquet dmg
2026-08-30 5512 5e4e048c4 VNI: add legacy file layout support (global path/rom name/pin2dmd.pal) Vincent Bousquet dmg
2026-08-30 e040d115a Fix collection manager always renaming collections Vincent Bousquet
2026-08-30 707e8afa2 Fix crash when undoing past first change Vincent Bousquet
2026-08-30 5509 d3f150517 misc: fix B2S plugin gcc/clang builds (#3857) Jason Millard dmg
2026-08-29 816aecf37 B2S: broaden B2SSetXXX allowed data types Vincent Bousquet
2026-08-29 5507 4742d18f9 WinUI: disable edits without a table Vincent Bousquet dmg
2026-08-29 aeb6a7dc5 WinUI: fix keyboard shortcut filtering between app & edit boxes Vincent Bousquet
2026-08-29 042d73612 WinUI: fix assign to layer action & context menu Vincent Bousquet
2026-08-29 5504 7b75b83f5 leftovers, NFC toxieainc dmg
2026-08-29 5503 3290ac420 avoid usage of the display/CRT shader if not bgfx toxieainc dmg
2026-08-29 5502 3f838c14b Input: limit enforced definition to UI navigation Vincent Bousquet dmg
2026-08-29 b41c498e0 ResUriResolver: enforce threading safety Vincent Bousquet
2026-08-29 2a2d686eb AltSound: fix thread sync on run flag Vincent Bousquet
2026-08-28 5499 d9496f942 PinMAME: latest (fix Granny & the gators) Vincent Bousquet dmg
2026-08-28 5498 68b100525 BGFX: fix D3D12 sRGB mipmap generation Vincent Bousquet dmg
2026-08-28 5497 bbfbe5bad Use typed enum for shader techniques/uniforms/attributes/types Vincent Bousquet dmg
2026-08-28 0ea2ba4c7 BGFX: Enable uniform validation on OpenGL/GLES Vincent Bousquet
2026-08-28 c807bc5c3 BGFX: latest Vincent Bousquet
2026-08-28 978307e4d BGFX: Fix destroying pending texture uploads after shutdown Vincent Bousquet
2026-08-28 5493 c2bf4fd9e leftovers, NFC toxieainc dmg
2026-08-28 5492 f9dc930d9 leftover, NFC toxieainc dmg
2026-08-28 5491 bb0f2b469 leftovers, NFC toxieainc dmg
2026-08-27 5490 7f7670df8 BGFX: remove custom mipmap generation (instead use driver/BGFX one) Vincent Bousquet dmg
2026-08-27 5489 3f5e03529 plugins: update WMP to match recent plugin updates (#3842) Jason Millard dmg
2026-08-27 5488 f3798204a Renderer: use typed enum for sampler filtering, clamping and for surface types Vincent Bousquet dmg
2026-08-27 5487 9477bacf9 fix outdated leftover i commited :/ toxieainc dmg
2026-08-27 11180a76f hopefully fix macOS problem seen by jsm174 by using SetTexture call overload correctly toxieainc
2026-08-27 6698f774e avoid that video/crt/lcd screens are unintentionally consumed by plugins or scripts that actually should only handle DMDs or SEGs toxieainc
2026-08-27 5484 721ebf663 Fix linux builds Vincent Bousquet dmg
2026-08-26 5483 fe220d104 DMD Upscaler: fix crash on late activation Vincent Bousquet dmg
2026-08-26 5482 e2ebc13a2 Plugin threading: VNI & Serum Vincent Bousquet dmg
2026-08-26 d6c8565d2 Plugin threading: DOF Vincent Bousquet
2026-08-26 380098420 Plugin threading: AlphaDMD, AltSound & DMDUtil cleanups Vincent Bousquet
2026-08-26 9a29b2bd0 ControllerPlugin: more threading cleanup Vincent Bousquet
2026-08-26 5478 16ed5405c add new p2k.vbs, update pinmame (optos fix and libpinmame 16bpp data path) and fix opengl(es) 16bpp data path (now is converted, same as bgfx does) toxieainc dmg
2026-08-26 5477 f41e160d9 oversample both CRT modes to avoid aliasing and moiree toxieainc dmg
2026-08-26 5476 879026963 revert b & r swap again via new PinMAME toxieainc dmg
2026-08-26 5475 a7a96fee8 misc: ignore clangd index cache (#3816) Sean Fausett dmg
2026-08-26 5474 b2a35db41 misc: update ControllerPlugin.h to include utility/exception (fixes gcc) Jason Millard dmg
2026-08-26 5473 6f9051a5c plugins: fix inspector /displays endpoint not finding displays Jason Millard dmg
2026-08-25 5472 3cf1898e1 ControllerPlugins: partial threading cleanups Vincent Bousquet dmg
2026-08-25 5471 b6e767af1 add pixelated texture sampler mode toxieainc dmg
2026-08-25 c04739e64 update toxieainc
2026-08-25 5469 036571df9 fix remainders of #3792 toxieainc dmg
2026-08-25 5468 6e2c53674 update to latest 2026 physics recommendations by JP with help by hassanchop toxieainc dmg
2026-08-24 5467 a64a5c2d0 PinMAME: move from draft to master branch Vincent Bousquet dmg
2026-08-24 6fd599d79 ControllerPlugin: refactor game states Vincent Bousquet
2026-08-24 5465 27aefd307 fix missing/wrong dirty handling of script editor, fixes #3792 toxieainc dmg
2026-08-24 5464 b668f8243 BGFX: latest, with regenerated shaders Vincent Bousquet dmg
2026-08-24 5463 f2da87f21 derive CRT output pixel size via screen derivatives instead of magic x4 (fixes mask and scanlines), and wire 2nd CRT mode (only via define for now) (port of my Nuance CRT shader) toxieainc dmg
2026-08-24 5462 edda7e57d add 0,90,180,270 rotation option for ancillary windows (Backglass, Scoreview, Topper) toxieainc dmg
2026-08-24 5461 a56120090 avoid updating the same DMD/frame for flashers & textboxes, if content is the same toxieainc dmg
2026-08-24 5460 a16a44821 avoid some overhead by not updating if nothing has changed in the frame, and avoiding additional memory and a copy for a temporary buffer toxieainc dmg
2026-08-24 5459 d7df01e1d also avoid updates/uploads (similar to other plugins) if nothing changed since last time for B2S, B2Slegacy, ScoreView toxieainc dmg
2026-08-24 5458 ef453e0af Merge pull request #3815 from gitfool/fix-bx-config-debug-build-types toxie dmg
2026-08-23 5456 6a54dfc2a Slight cleanup of ProcessAsyncTimer (early exit, still under mutex) Vincent Bousquet dmg
2026-08-23 5455 67a4ed038 FrameProfiler: make the cross-thread present timestamp atomic Sean Fausett dmg
2026-08-23 26e983579 MsgPluginManager: read the timer list under its mutex Sean Fausett
2026-08-23 565e8c53c Fix BX_CONFIG_DEBUG for build types other than Debug and Release Sean Fausett
2026-08-23 5453 42ec8999f BGFX: update included shaderc.exe Vincent Bousquet dmg
2026-08-23 5452 906e8b33e deps: bump bgfx.cmake and bgfx patch to latest Jason Millard dmg
2026-08-22 5451 52f4e6f92 Plugin: move ResURIResolver to PinballPlugin namespace Vincent Bousquet dmg
2026-08-22 4c139f24d Controller Plugin: threading cleanup Vincent Bousquet
2026-08-22 95c9096de Plugin: use PinballPlugin namespace as a root for scriptable helper classes Vincent Bousquet
2026-08-22 9b6c8bf20 Inspector: use GetCtrlItems instead of duplicated code Vincent Bousquet
2026-08-22 480a75d5d Plugin: Fix blocking RunAsync returning after start instead of finish Vincent Bousquet
2026-08-22 5446 63f31bdd9 Nudge: fix spurious tilt on first nudge with an event-driven accelerometer Gary Brown dmg
2026-08-22 5445 3c08740c9 liveui: stack widgets below labels on narrow displays (fixes mobile) Jason Millard dmg
2026-08-21 5444 5b3269031 liveui: keep renderer priority sliders in fixed order (#3787) Jason Millard dmg
2026-08-21 5443 ac48c3233 libvpinball: fix mobile webserver crashes (TestFlight/@Gerhard-BL) Jason Millard dmg
2026-08-21 5442 195f214dd fix mobiles toxieainc dmg
2026-08-21 5441 2ff3ae3b2 copy paste error toxieainc dmg
2026-08-21 c82663f13 fix build toxieainc
2026-08-21 ef7728565 fix flasher legacy ui overlap toxieainc
2026-08-21 d243e67bf optimize is_string_numeric usage and handle corner cases more robustly toxieainc
2026-08-21 5437 658196b3e fix 'CRT' not being sticky in legacy UI toxieainc dmg
2026-08-20 5436 af26b2d93 PinMAME: latest (Pin2K emulation) Vincent Bousquet dmg
2026-08-16 5435 292018604 deps: bump libpinmame to 11f8bc18b0781b45ae133acad04c83aeeaf38496 (fixes WPT) Jason Millard dmg
2026-08-16 5434 352e72fb8 inspector: stream displays over websocket instead of bmp polling Jason Millard dmg
2026-08-13 5433 b968faa7d plugins: add displays endpoint to inspector Jason Millard dmg
2026-08-13 5432 320985d9b mobile: include inspector plugin assets in builds Jason Millard dmg
2026-08-12 5431 eb4257d72 fix: log messages re duplicate as warnings Sean Fausett dmg
2026-08-12 4d68146da fix: log messages re deprecated as warnings Sean Fausett
2026-08-12 5429 9d7446764 plugins: release B2S/B2SLegacy controller msg IDs on server teardown Jason Millard dmg
2026-08-12 5428 0f7fbd4ea misc: attempt to restore working ball control Jason Millard dmg
2026-08-11 5427 f00e4c84a fix: cross thread access in web servers and B2S state sources Jason Millard dmg
2026-08-11 5426 ebb943cf3 b2slegacy: backport state groups from b2s Jason Millard dmg
2026-08-11 a4e49e228 scripts: guard UltraDMD_Options wscript shell exec error Jason Millard
2026-08-11 255b10e05 b2slegacy: allow string arguments in B2SSetData and B2SSetPos Jason Millard
2026-08-11 4117cbc22 fix: allow free image to decode PNG with corrupted gamma chunks Jason Millard
2026-08-10 5422 d28c78eb1 b2slegacy: value-initialize published StateDef entries (#3776) superhac dmg
2026-08-10 5421 7063c3650 fix: throttle standalone progress log to at most once per second (#3773) Sean Fausett dmg
2026-08-09 5420 a8087ea9a Merge pull request #3772 from mcragun/agent/guard-headless-flipper-live-ui toxie dmg
2026-08-09 5418 a96566483 fix: correct PPUC org casing and links in plugin configs (#3774) Sean Fausett dmg
2026-08-08 d2446a894 Guard live UI access in flipper collisions Matt Cragun
2026-08-08 5417 4076ca590 android: update with additional SDL 3.4.14 changes Jason Millard dmg
2026-08-08 5416 6835c4cd7 pup: stub GameUpdate to avoid table crashes Jason Millard dmg
2026-08-08 d6004882d standalone: ffp-contract=off, FMA fusing breaks float sorts Jason Millard
2026-08-08 9b66f9c2a standalone: rework TTF_Init/TTF_Quit (fixes exit crash on tf) Jason Millard
2026-08-08 f291eb9bd deps: bump bgfx to latest Jason Millard
2026-08-05 5412 a7d916c4d avoid builtin isfinite toxieainc dmg
2026-08-05 5411 c4effdcf5 leftovers, NFC toxieainc dmg
2026-08-05 5410 05dd11dc6 flt_min -> -flt_max when loading/saving floats toxieainc dmg
2026-08-05 5409 364461b83 update SDL to latest toxieainc dmg
2026-08-04 5408 24d679e63 deps: use merged libdmdutil revision djrobx dmg
2026-08-04 05e0d6211 deps: bump libdmdutil for SAM palette API djrobx
2026-08-04 79318a419 VNI: require provider identify frames djrobx
2026-08-03 5405 fcb2ad6c8 Fix external renderer on 2D surface depth masking bug Vincent Bousquet dmg
2026-08-03 ebdcbe8c9 PUP: add missing TTF quit (& PUPLabel formatting NFC) Vincent Bousquet
2026-08-03 5403 49801d30c B2S: Fix stuck bulbs Carmen Wick dmg
2026-08-02 5402 3faa77e9c PinMAME: Latest (broadcast console event) Vincent Bousquet dmg
2026-08-02 dfc8fd7c3 PinMAME: fix backward compatibility for DIP switches Vincent Bousquet
2026-08-02 57fde02db Cleanup, NFC Vincent Bousquet
2026-08-02 5399 7dd52585a PinMAME: Latest (fix WPC GameOn, broadcast console) Vincent Bousquet dmg
2026-08-01 5398 e64faed6d ScoreView: add CRT & LCD display support Vincent Bousquet dmg
2026-08-01 5397 69795f154 Add missing initial audio source discovery during player creation Vincent Bousquet dmg
2026-08-01 5396 ae4133464 PUP: misc fixes Vincent Bousquet dmg
2026-07-31 5395 6b8148bff Fix external renderer on flasher rendering Vincent Bousquet dmg
2026-07-31 5394 361dc0e02 PinMAME: don't broadcast audio with a 0 sample rate Vincent Bousquet dmg
2026-07-31 4c9c25957 Music: validate music path Vincent Bousquet
2026-07-31 5392 b7d9f2652 WinUI: little cleanup Vincent Bousquet dmg
2026-07-31 2d7649fdb Display rendering: fix textbox and flasher rendering Vincent Bousquet
2026-07-31 479fa43ab Audio: persist source levels and expose them in InGameUI Vincent Bousquet
2026-07-31 5389 551baad55 Display rendering: always apply 3D transform Vincent Bousquet dmg
2026-07-31 5388 9629bdea3 PinMAME: implement Controller.Game.Settings("sound") bool Vincent Bousquet dmg
2026-07-31 2a8b6f895 Fix invalid use of FLT_MIN instead of -FLT_MAX Vincent Bousquet
2026-07-31 5386 0d29ce855 Create VR backglass flasher after loading to prevent name conflict Vincent Bousquet dmg
2026-07-31 5385 8102278be Fix DMD/CRT/Seg renderer clipspace coordinates & parallax effect Vincent Bousquet dmg
2026-07-31 5384 3a2307d58 Audio: remove 'enable/disable' setting and cleanups Vincent Bousquet dmg
2026-07-31 d1cf55576 Plugin: Refactor controller sound API Vincent Bousquet
2026-07-30 5382 eb32f30c8 Enable display parallax effect for ancillary renderers Vincent Bousquet dmg
2026-07-30 c07484948 Fix 3D DMD rendering (missing world transform) Vincent Bousquet
2026-07-30 f9410f415 Cleanup deprecated VR DMD Vincent Bousquet
2026-07-30 5379 de52c9517 BGFX: Latest Vincent Bousquet dmg
2026-07-30 5378 40a06af82 VR: Center table relative to player Carmen Wick dmg
2026-07-30 5377 4b5a8f5c7 Drop all sounds instance when restart is requested, even with usesame=false Vincent Bousquet dmg
2026-07-30 5376 baeb52f12 Don't add backglass flasher helper if there is already one Vincent Bousquet dmg
2026-07-30 5375 884431161 WinUI: Fix crash on second Select Dialog open Vincent Bousquet dmg
2026-07-30 6ae40023c WinUI: delete elements of deleted layer Vincent Bousquet
2026-07-30 5373 69029cbcc Audio: fix crash when audio device initialization fails Jason Millard dmg
2026-07-30 0bfb6857b DOF: guard event handler against null consumer thread Jason Millard
2026-07-30 a8b24da25 Plugin: fix seg state array sized per source instead of per element Jason Millard
2026-07-30 3aada6ce7 Plugin: fix seg display query using display source message id Jason Millard
2026-07-29 5369 b5d9da7ef PinMAME: fix modulated flipper support Vincent Bousquet dmg
2026-07-29 5368 04197c0ef WinUI: fix invalid placement of VR combo inside toolbar Vincent Bousquet dmg
2026-07-29 88a4e4886 Fix invalid default playfield height Vincent Bousquet
2026-07-29 2157f4ea4 Plugin: refactor controller enumeration Vincent Bousquet
2026-07-29 f5ed17240 Plugin: remove pinup events Vincent Bousquet
2026-07-29 5364 5fb68c455 Timer: fix Defer() scheduling the timer in the past instead of the future Carmen Wick dmg
2026-07-28 5363 bcc3d42c1 B2S: cleanups, implement Run/Stop, expose game states Vincent Bousquet dmg
2026-07-27 5362 2c6782ddf Inspector: add simple DMD/CRT inspection Vincent Bousquet dmg
2026-07-27 6dc0372ba PinMAME: fix alias being broadcasted as parent game Vincent Bousquet
2026-07-27 7159d500d Inspector: group display category node per endpoint Vincent Bousquet
2026-07-27 5359 1630a52c2 PinMAME: Latest with memmap game state support Vincent Bousquet dmg
linux-x64 — 224 builds · latest #5809 (2026-09-23)
Date Build SHA Commit Author Download
2026-09-23 f9e811520 BGFX: Latest Vincent Bousquet
2026-09-23 5809 94c61db24 LiveEditor: implicit playfield defaults to textured in editor Vincent Bousquet tar.gz
2026-09-23 1a22ef439 Refactor DragPoint & Curve to be plain POCO Vincent Bousquet
2026-09-23 5807 84e69e79e LiveEditor: fix wireframe rendering (transparent with fixed order between fill & edge) Vincent Bousquet tar.gz
2026-09-23 65b74827e VPX-Test: extend test converage Vincent Bousquet
2026-09-23 5805 d8a1fdc55 Fix selecting subparts (points and light center) Vincent Bousquet tar.gz
2026-09-23 4be7bbbe6 VPX-Test: add base tests for core parts Vincent Bousquet
2026-09-23 f51f0aee5 VPX-Test: cross platform support, CMake and github workflow Vincent Bousquet
2026-09-23 5802 bcddb7cb3 rework 0632840fcff62d5ce7897efa7e4d17326c30be5f (remove LUT from embedded windows), as it was kinda incomplete, especially for HDR displays toxieainc tar.gz
2026-09-23 5801 d3d1ab8f9 fix loading/corruption-checks for pre-VPX tables: restore legacy postload code for surfaces/walls (broken/crashing as-was); add hash-tracking/recording to support legacy hashing (as other order; no-op for VPX tables); remove font descs from hashing (like it was before); toxieainc tar.gz
2026-09-23 5800 e96f8b5ff fix non-win builds toxieainc tar.gz
2026-09-23 2da98f25b split up STANDALONE in some more verbose defines in stdafx.h (not everything for now); implement a custom/win32-matching MD2 computation, enabling hash/corruption-checking for standalone-loading, and in general standalone-saving; fix VP8/VP9 loading complaining about corruption (by enforcing single threading) toxieainc
2026-09-23 5798 0ff7e886c WinUI: fix selection of invisible parts Vincent Bousquet tar.gz
2026-09-23 5797 67c06e671 fix win32xx define includes toxieainc tar.gz
2026-09-23 5796 54186656e separate ProgressDialog into standalone and win32ui parts, same for resource IDs (and remove/unify some dupes) toxieainc tar.gz
2026-09-22 5795 17ddd4375 LiveEditor: Disable VR Vincent Bousquet tar.gz
2026-09-22 5794 ff0676ba3 Cross platform MessageBox & errors Vincent Bousquet tar.gz
2026-09-22 5793 03e0753f8 WinUI: fix picking & selection cycling Vincent Bousquet tar.gz
2026-09-22 b475c4932 LiveEditor: fix picking Gate, Spinner & Plunger Vincent Bousquet
2026-09-22 0632840fc Fix LUT being applied to embedded ancillary windows Vincent Bousquet
2026-09-22 0ff21b591 VR: define eye resolution against XR recommended size Vincent Bousquet
2026-09-22 79bb6b498 VPX Test: add fileio including POLE tests Vincent Bousquet
2026-09-22 5ddfc2080 VPX Test: perform render visualisation after temporal accumulation Vincent Bousquet
2026-09-22 c1f9b37b5 VPX Test: fix build, add commandline doctest options Vincent Bousquet
2026-09-22 f6b524c60 LiveUI: adapt display mode to trigger (default fro tweak, top ortho wireframe for editor) Vincent Bousquet
2026-09-22 159082e21 POLE: fix OLE v4 support, wrong DIFAT writing, balancing Vincent Bousquet
2026-09-22 5784 198942128 fix build toxieainc tar.gz
2026-09-22 5783 bf23ef4fa try to fix build toxieainc tar.gz
2026-09-22 5782 4709d1508 cleanup builds a bit, now that separation between standalone and 'classic' win32ui builds is clearer toxieainc tar.gz
2026-09-22 5781 4891c3b07 deps: bump libdmdutil to ab3d85a68b64254eec433eca788db8d86ac450cc Jason Millard tar.gz
2026-09-22 8fe6ca9ee DMDUtil: fix crash from recreating the DMD on every display source change Jason Millard
2026-09-21 5779 fb0531451 FlexDMD: add a threaded render loop, fix crash on GetRenderFrame Vincent Bousquet tar.gz
2026-09-21 5778 400fa1092 remove STANDALONE check toxieainc tar.gz
2026-09-21 5777 073204bff Merge branch 'master' of https://github.com/vpinball/vpinball toxieainc tar.gz
2026-09-21 f5456e54b fix Alt key combinations not being handed to the menu, fixes #2673 toxieainc
2026-09-21 5775 c7acf33cd Renderer: temporal prerendering of static parts Vincent Bousquet tar.gz
2026-09-21 5774 f8fe890da tweak scanline strength toxieainc tar.gz
2026-09-20 5773 676b19ec0 LiveEditor: import/export mesh fixes Vincent Bousquet tar.gz
2026-09-20 788a53f54 LiveEditor: account for overlayed UI when fitting view Vincent Bousquet
2026-09-20 d36aed9c4 LiveEditor: open on a 2D orthographic view Vincent Bousquet
2026-09-20 72c292521 LiveEditor: add missing properties, add support for forced rendering while in wireframe mode Vincent Bousquet
2026-09-20 c02701c22 LiveEditor: split main EditorUI into separate class to keep it readable Vincent Bousquet
2026-09-20 5768 68aa70103 WinUI: don't rename if no change, always adjust linked parts (without asking user) Vincent Bousquet tar.gz
2026-09-20 aef4f3e38 LiveEditor: when centering on selection, adjust zoom to selection bounds Vincent Bousquet
2026-09-20 28d9726f6 LiveEditor: main toolbar cleanup Vincent Bousquet
2026-09-20 5765 7d5e74499 Fix invalid box selection of targets Vincent Bousquet tar.gz
2026-09-20 001a18c2c LiveEditor: Add "Add part" keyboard shortcut (& fix build) Vincent Bousquet
2026-09-20 5041d9c87 PinUndo: store & restore selection on undo (WinUI & LiveUI) Vincent Bousquet
2026-09-20 68dcb3a7b LiveEditor: Fix dragging ball in a live player Vincent Bousquet
2026-09-20 f86950d7a LiveEditor: Add 'create part' actions and UI Vincent Bousquet
2026-09-20 893de86f9 LiveEditor: Improve curve edition Vincent Bousquet
2026-09-20 5759 60ca20487 Input: propose a cabinet nudge sensor for Pinscape instead of a gamepad one Jason Millard tar.gz
2026-09-20 ccf35436c InGameUI: keep mappings, strength and cabinet mass when switching nudge sensor type Jason Millard
2026-09-20 b748b1924 Nudge: update NudgeSensorStatus read-out even when the plumb simulation is off Jason Millard
2026-09-20 eb52e13a3 Nudge: default cabinet sensor mass to 113kg instead of 1kg Jason Millard
2026-09-20 f14360b2f Nudge: fix sensor count saved after removing a sensor Jason Millard
2026-09-20 77f207f54 LiveEditor: update docs Vincent Bousquet
2026-09-20 265b3fe50 BGFX: fix multiple clear on a single view handling Vincent Bousquet
2026-09-20 78a92bcf7 LiveEditor: implement backdrop view Vincent Bousquet
2026-09-20 776935799 Add Picking support to Decal, DispReel and TextBox Vincent Bousquet
2026-09-19 5750 ad499bdab LiveEditor: dynamicly filter outliner, add reset filter button Vincent Bousquet tar.gz
2026-09-19 e48de08bb LiveEditor: add drag point curve edition Vincent Bousquet
2026-09-19 ab3dc9818 LiveEditor: use default table when loaded failed or no filename passed Vincent Bousquet
2026-09-19 11cbcf401 LiveEditor: cleanup Selection class Vincent Bousquet
2026-09-19 a451d2634 LiveEditor: add multiselect / multiedit Vincent Bousquet
2026-09-19 4d7587357 LievEditor: remove unused dead code & classes Vincent Bousquet
2026-09-19 c99678298 LiveEditor: misc fixes Vincent Bousquet
2026-09-19 8962fc507 PinTable: Fix Live <-> Startup missing mapping Vincent Bousquet
2026-09-19 5742 fbc66529e optimize script parsing (e.g. while typing) and some cleanups/leftovers toxieainc tar.gz
2026-09-19 5741 c9ab5fe5d Remove leftover dead code files Vincent Bousquet tar.gz
2026-09-19 f84143ced Remove standlone bridge between POLE and Win32 IStream/Storage Vincent Bousquet
2026-09-19 4a7446517 Use POLE for OLE file save as well Vincent Bousquet
2026-09-19 3d33fc4b4 Cleanup PinUndo, remove its dependency on WinUI editor, don't auto enable/disable Vincent Bousquet
2026-09-19 d3b65e660 Move PinUndo to editors instead of table Vincent Bousquet
2026-09-19 be6d34355 PinTable: fix invalid implicit undo point creation Vincent Bousquet
2026-09-19 531f626df Fix leftover invalid undo discard Vincent Bousquet
2026-09-19 2ee868fbe PinTable: remove WinEditor member Vincent Bousquet
2026-09-19 745b36d7e PinTabel: retype collection to std::vector, makes m_vcollection private Vincent Bousquet
2026-09-19 77b29d552 PinTable cleanups Vincent Bousquet
2026-09-19 77f03e23c Remove IStream use when reading data Vincent Bousquet
2026-09-18 5730 fd5e18d1a DragPointCurve: refactor & cleanup Vincent Bousquet tar.gz
2026-09-18 33cded723 Remove flasher center to prevent discrepancies between center and points Vincent Bousquet
2026-09-18 f2f7cb42d Assert that plugin do flush callbacks they have dispatched on unload Vincent Bousquet
2026-09-18 5727 b003609ae PinMAME: fix message dispatch while stopping Controller Vincent Bousquet tar.gz
2026-09-18 095f63021 Fix LiveEditor disclaimer being displayed for InGame tweaks Vincent Bousquet
2026-09-18 5725 9e16f7684 Fix sound dialog test button Vincent Bousquet tar.gz
2026-09-18 5724 b347029fc Fix standalone build Vincent Bousquet tar.gz
2026-09-18 60da81462 Cleanup m_scriptableNames to be a set instead of a map Vincent Bousquet
2026-09-18 24bc36a92 LiveUI: fix invalid PropertyPane dispatch Vincent Bousquet
2026-09-18 103bd6d9c Fix invalid IHitable access Vincent Bousquet
2026-09-18 487477abf Cleanup invalid ScripGlobalTable access to table from global singletons Vincent Bousquet
2026-09-18 697625464 Keep Undelete inside PinTable instead of per IEditable Vincent Bousquet
2026-09-18 7b9b91ad6 Remove LightCenter from the data model as it is only a WinUI interaction part Vincent Bousquet
2026-09-18 0911c4759 Remove ISelect interface Vincent Bousquet
2026-09-18 21386d3cf Move delete implementation to PinTableWnd, unifying Undo markers in PinTable & fixing multisel delete Vincent Bousquet
2026-09-18 2a2dd5b62 Move PinUndo requests from dragpoint modifiers to requesters Vincent Bousquet
2026-09-18 e46393588 Refactor IHaveDragPoints to be a curve class used by composition Vincent Bousquet
2026-09-18 fd9957eb0 IEditable: Remove Uncreate which is an unneeded loop between table and part Vincent Bousquet
2026-09-17 5712 4791b6800 WinUI: use IWinUIPart ionstead of ISelect, removing Uncreate & IsSubPart from ISelect Vincent Bousquet tar.gz
2026-09-17 eeaafec59 WinUI: cleanups, NFC Vincent Bousquet
2026-09-17 e73680a43 WinUI: more parts vs UI clean ups Vincent Bousquet
2026-09-17 05a3574b4 WinUI: move more UI from PinTable to PinTableWnd Vincent Bousquet
2026-09-17 85a8e06b8 Remove unused STDMETHOD not part of IDL (dead code) Vincent Bousquet
2026-09-17 d95a0e327 WinUI: move editor operation from PinTable to PinTableWnd Vincent Bousquet
2026-09-17 c8043a349 WinUI: replace usages of ISelect by IWinUIPart Vincent Bousquet
2026-09-17 db9569731 WinUI: add GetItemType & IsSubPart to IWinUIPart Vincent Bousquet
2026-09-17 4455338fb WinUI: change selection to be made of IWinUIPart instead of ISelect Vincent Bousquet
2026-09-17 0e9b1185f WinUI: replace VectorProtected by vector<ISelect *> Vincent Bousquet
2026-09-17 5ed342805 WinUI: move win tool & cursor Id to IWinUIPart Vincent Bousquet
2026-09-17 5701 f521c2fa2 update to latest PinMAME toxieainc tar.gz
2026-09-17 5700 693e91639 make P2K menu-entering more similar to the other machines toxieainc tar.gz
2026-09-17 5699 d2909902f add additional flasher mode for displays: additive+absorb (mainly to help make P2K style reflected CRTs look better) toxieainc tar.gz
2026-09-16 5698 8e4b1f18c VR: fix invalid resolution selection on some setups Vincent Bousquet tar.gz
2026-09-16 1e5e1c8dd WinUI: use table pointer for property panes instead of relying on global singleton Vincent Bousquet
2026-09-16 d230a5be4 WinUI: target UIPart registry at IEditable, not ISelect Vincent Bousquet
2026-09-16 8e750a1a0 WinUI: minor cleanup Vincent Bousquet
2026-09-16 92fbccc9e Finally remove part dependency on Win32 editor (except PinTable) Vincent Bousquet
2026-09-16 5693 5f559108c WinUI: Fix handling of multiselect with parts together with subparts Vincent Bousquet tar.gz
2026-09-16 4b7ee9f93 Fix Undo marker when renaming (only apply from editor) Vincent Bousquet
2026-09-16 8c78eacf3 Move Undo from IEditable to PinTable, remove Undo for script calls Vincent Bousquet
2026-09-16 820ed08f4 Move Undo management from parts to table Vincent Bousquet
2026-09-16 415450a9c Move Undo from AddPoint implementation to UI caller Vincent Bousquet
2026-09-16 4b0a82e90 ISelect remove SetDirtyDraw (WinUI refresh) Vincent Bousquet
2026-09-16 5687 78ccdbed1 liveui: add logging settings, remove from native mobile Jason Millard tar.gz
2026-09-16 3a3ef140c deps: bump libdmdutil (fixes serum logging) Jason Millard
2026-09-16 5685 74fe1a2f4 Move pure geometric operation from ISelect to IEditable Vincent Bousquet tar.gz
2026-09-16 4f706dea4 ISelect: remove GetTypeName, cleaning up UI vs Naming name generation Vincent Bousquet
2026-09-16 c90719c5d ISelect: move UpdateStatusBarInfo to IWinUIParts Vincent Bousquet
2026-09-16 566dcc8d0 Remove START/STOPUNDOSELECT which are local helpers for DragPoint Vincent Bousquet
2026-09-16 bf00055a6 HitTarget: fix hijacked UpdateSTatusBar in fact updating mesh Vincent Bousquet
2026-09-16 ea1c8d6aa HitTarget: Remove leftover comment Vincent Bousquet
2026-09-16 32a5cdae7 ISelect cleanup: make subpart explicit instead of less meaningful SelectLevel Vincent Bousquet
2026-09-16 70558a4ce ISelect remove redundant GetPTable Vincent Bousquet
2026-09-16 5677 3c64e02f7 ISelect: cleanup discrepancies in MoveOffset/Translate/PutCenter Vincent Bousquet tar.gz
2026-09-16 b6cb6229e Remove move/translate/rotate from PinTable Vincent Bousquet
2026-09-16 78d62a087 Move Undo handling out of ISelect move/rotate/scale methods Vincent Bousquet
2026-09-16 5674 8a7d545c9 standalone: close the player on SIGINT instead of exiting from the signal handler Francis De Brabandere tar.gz
2026-09-15 5673 7edfdf299 WinUI: fix modeless dialog in docked pane destruction from keyboard shortcuts Vincent Bousquet tar.gz
2026-09-15 5672 5273562a7 Enable LiveEditor in release build with a disclaimer Vincent Bousquet tar.gz
2026-09-15 5671 f18230829 Physics: clean up Vincent Bousquet tar.gz
2026-09-15 9567938ad Propose VPX or Blender units on import/export Vincent Bousquet
2026-09-15 5669 861e5828e B2SLegacy: do not advertise PinMAME rom Vincent Bousquet tar.gz
2026-09-15 5668 36c5e0c16 misc: clean up memory leaks found with xcode profiler Jason Millard tar.gz
2026-09-14 5667 875df77c6 Support legacy keyStagedFlipperXX script assignment to disable core processing Vincent Bousquet tar.gz
2026-09-14 5666 5fb9b79aa Move ExportTableMesh UI code from PinTable to WinEditor Vincent Bousquet tar.gz
2026-09-14 5665 512ea63e7 Remove UI handling of primitive class (moved to PrimitiveVisualsProperty) Vincent Bousquet tar.gz
2026-09-14 90fae756c VNI/Serum: unify FilterDmdSource code Vincent Bousquet
2026-09-14 5663 8be4528ac Serum plugin: new serum version, settings, scene triggers, plugin dir for embedding hosts (#3929) Markus Kalkbrenner tar.gz
2026-09-14 86aa0a3e5 Fix windows msvc external build isolation Sean Fausett
2026-09-14 5661 0727f1d6a Move UILock & UIVisible from ISelect into IEditable Vincent Bousquet tar.gz
2026-09-14 ea8014e31 Refactor Collection tostore IEditable, Remove IDispatch from ISelect Vincent Bousquet
2026-09-14 5659 13b13e301 Serum: remove useless leftover Vincent Bousquet tar.gz
2026-09-14 5658 2a724f591 WinUI: move SelectState from ISelect to IWinUIPart Vincent Bousquet tar.gz
2026-09-14 825569f68 Move SetDefaultPhysics from ISelect to IEditable Vincent Bousquet
2026-09-14 02dc79eb6 Remove AddPoint from ISelect Vincent Bousquet
2026-09-14 1821dad5c Remove Load/Export Mesh from ISelect Vincent Bousquet
2026-09-14 5654 89f5ea6bf PinMAME: Latest (fix NGG wheel) Vincent Bousquet tar.gz
2026-09-14 6a1242b72 PinMAME: latest (Capcom PWM fix) Vincent Bousquet
2026-09-14 5652 ea4190249 Serum: fix AlphaDMD colorization, handle missing VPX API Vincent Bousquet tar.gz
2026-09-14 5651 9f3bbfe2a Rumble: match flipper button strength default to its setting Jason Millard tar.gz
2026-09-14 eb013cbf9 XR: stop haptic feedback when rumble output drops to zero Jason Millard
2026-09-14 8010a92f7 Rumble: apply the gamepad motor model to SDL joysticks only Jason Millard
2026-09-14 a82089e32 Add rumble on ball/ball collision, scaled by the impact speed kara2010
2026-09-14 318d42099 Add rumble on cabinet nudge, scaled by the cabinet acceleration kara2010
2026-09-14 ddb921f2d Plunger rumble: the strike when the tip hits the ball, also on the lane end kara2010
2026-09-14 1ad3e9ac4 Rumble: bumper and slingshot levels that are felt, flipper solenoid thump kara2010
2026-09-14 ce881dd25 Flipper contact rumble: own trigger instead of the script event gate kara2010
2026-09-14 bc764afaf Rumble: make the generic pulses adjustable, fix the plunger sign kara2010
2026-09-14 74cbe52d3 Rumble: mix overlapping pulses per motor, drive the motors as measured kara2010
2026-09-14 5641 7ba64b00c cmake: add support for only building plugins, and new PLUGINS_DIR (#3954) Jason Millard tar.gz
2026-09-14 5640 a0ae9548a Move log settings to new global section Sean Fausett tar.gz
2026-09-14 9e5d7ccb2 Honor ResetLogOnPlay setting for all builds Sean Fausett
2026-09-13 5638 9fbb94319 WinUI: move editor coordinate handling to PinTableWnd, only use VPX coordinates in parts Vincent Bousquet tar.gz
2026-09-13 5637 71664a635 Minor cleanups Vincent Bousquet tar.gz
2026-09-13 5ce83ce58 TextBox: cleanups Vincent Bousquet
2026-09-13 35fcc3f4e Material: fix hash bit pushed outside of byte Vincent Bousquet
2026-09-13 33230411b Trigger: fix Rotate/Scale/Translate/Flip Vincent Bousquet
2026-09-13 6f47bc41f HitTarget: fix init ignoring interactive/default mode Vincent Bousquet
2026-09-13 f771c1a3d Kicker: fix LiveUI rendering Vincent Bousquet
2026-09-13 e4f2006e7 DispReel: fix swapped default values Vincent Bousquet
2026-09-13 c51278f70 Gate: Fix invalid deref of m_phitgate Vincent Bousquet
2026-09-13 5eefed323 WinUI: remove no more needed dependencies Vincent Bousquet
2026-09-13 9d96501d5 WinUI: fix file progress feedback invalid/unclean instantiation Vincent Bousquet
2026-09-13 ac3d438bf WinUI: move UseTool from PinTable to PinTableWnd Vincent Bousquet
2026-09-13 f88d27969 Cleanup: remove ExportImage from PinTable Vincent Bousquet
2026-09-13 779930a0b WinUI: move UI action AssignSelectionToPartGroup to PinTableWnd Vincent Bousquet
2026-09-13 0c4f598ce WinUI: move material editor functions to MaterialDialog Vincent Bousquet
2026-09-13 231ec3a92 WinUI: move RefreshProperties from PinTable to PinTableWnd Vincent Bousquet
2026-09-13 1d5b9b5fa WinUI: move editor selection list to editor instead of PinTable class Vincent Bousquet
2026-09-13 39e6c8370 WinUI: little PinTable cleanup (ambiguous name) Vincent Bousquet
2026-09-13 2f4e09b80 WinUI: move the TableWinUIPart out of other WinUIPart Vincent Bousquet
2026-09-13 469808aa1 WinUI: move m_dragging/m_markedForUndo from ISelect to WinUIPart Vincent Bousquet
2026-09-13 cdbcb2ad4 WinUI: move to statefull WinUIParts Vincent Bousquet
2026-09-13 5617 4b4ff3ef9 deps: bump SDL to 3.4.16, SDL_image to 3.4.6 Jason Millard tar.gz
2026-09-13 5616 e21d61dde update to latest PinMAME toxieainc tar.gz
2026-09-13 5615 044f00885 WinUI: remove IWinUIPart from standalone builds Vincent Bousquet tar.gz
2026-09-13 1cb534d95 WinUI: move m_menuId from parts to WinUIPart (into a getter) Vincent Bousquet
2026-09-13 79cf131a0 WinUI: move SetObjectPos from parts to WinUIPart Vincent Bousquet
2026-09-13 b9af9c05b WinUI: move OnLButtonDown/OnLButtonUp from parts to WinUIPart Vincent Bousquet
2026-09-13 d9bdb9ce9 WinUI: move DoCommand from parts to WinUIPart Vincent Bousquet
2026-09-13 944633aa7 WinUI: Move EditMenu from parts to WinUIParts Vincent Bousquet
2026-09-13 050ea5288 Trigger: cleanup mesh data generation Vincent Bousquet
2026-09-13 3a449e6e5 Remove friend class between parts & WinUI Vincent Bousquet
2026-09-12 5607 93d93d965 Make material name case insensitive like other assets and how player handles them Vincent Bousquet tar.gz
2026-09-12 5606 2468027cc Fix leaked PinFont when font import fails Vincent Bousquet tar.gz
2026-09-12 82a30282b WinUI: move font WinUI from PinTable to PinTableWnd Vincent Bousquet
2026-09-12 5604 9112b0edc Import sound default to table like in previous versions Vincent Bousquet tar.gz
2026-09-12 e594d59c9 WinUI: move more editor functions from PinTable to PinTableWnd Vincent Bousquet
2026-09-12 5602 c34394a98 Remove WinUI ListCustomInfo/AddListItem from PinTable Vincent Bousquet tar.gz
2026-09-12 6b8271824 WinUI: move rendering setup in WinUI parts instead of parts Vincent Bousquet
2026-09-12 7b684c4f3 WinUI: Add a WinUI part registry and migrate WinUI rendering to them Vincent Bousquet
2026-09-11 5599 bf0ea793f update to latest PinMAME toxieainc tar.gz
2026-09-11 5598 5c4635a7a update all imgui* libs toxieainc tar.gz
2026-09-12 5597 eb77b6826 small optimization for script editing toxieainc tar.gz
2026-09-11 5596 bfc115401 fix OOB for m_segDisplaySDF; do FBGamma via HW tex unit for NuanceCRT; support modulatevsadd for DMD & Display mode for the flasher, too toxieainc tar.gz
2026-09-11 5595 64450ed81 Fix Screen Player pos set as contextual (always saved) Vincent Bousquet tar.gz
2026-09-11 90734ed05 AlphaDMD: properly advertise display override Vincent Bousquet
2026-09-09 5593 56b542515 quest: fix precision forced to low on vulkan. fix default input, and passthrough Jason Millard tar.gz
2026-09-09 5592 ff2501cfc Detect duplicate sound and image names case insensitively Francis De Brabandere tar.gz
2026-09-09 5591 c7982873c Fix (again) window focus management Vincent Bousquet tar.gz
2026-09-09 5590 eae22283a WinUI: Fix tabbing inside property pane Vincent Bousquet tar.gz
2026-09-09 5589 0bc9838ed Fix selection of table in multiselect Vincent Bousquet tar.gz
2026-09-08 5588 8e769d1fb generalize FTZ/DAZ mode, so that it runs for all operations again, like in previous VPX versions. done by inserting it on all thread creations. toxieainc tar.gz
2026-09-07 5587 10c189d76 Windows: fix spinner crash on mesh export Sean Fausett tar.gz
2026-09-07 5586 3ac1112ae windows-mingw: resolve symbols for crash reports via libbacktrace Sean Fausett tar.gz
2026-09-07 5585 6cae2becf Windows: fix crash report symbol resolution Sean Fausett tar.gz
2026-09-07 5584 6f780f407 fix compile error toxieainc tar.gz
2026-09-07 5583 dbd0f279f update to 10.3.0 toxieainc tar.gz
2026-09-06 5582 d922d6dab Windows: fix empty crash report call stack Sean Fausett tar.gz
2026-09-06 5581 7daab09e8 ci: remove windows debug builds now that pdb is included Jason Millard tar.gz
2026-09-06 5580 47fabf7bd build: emit debug symbols for windows release builds (#3913) Sean Fausett tar.gz
2026-09-06 5579 a949748fd libvpinball: refactor haptics with new rumble support Jason Millard tar.gz
2026-09-06 5578 6ce6e7f62 add sentences on bloated LLM communications toxieainc tar.gz
2026-09-06 5577 8ddf00417 deps: bump libwinevbs to latest (simplified wine patch) Jason Millard tar.gz
2026-09-05 5576 3dc4bec51 deps: bump libwinevbs to 985448a8987ae65397559710e2607a989478f596 (11.17) Jason Millard tar.gz
2026-09-05 5575 595d1fd5e Plugin: add version marker / number Vincent Bousquet tar.gz
2026-09-05 d2c5887a2 PinMAME: Latest (SLEIC IO Moon & versioned msg) Vincent Bousquet
2026-09-04 5573 c321a1812 Fix saving sidecar script adding additional CR chars Vincent Bousquet tar.gz
2026-09-04 3848a9669 WinUI: Fix incorrect Scintilla string adding '\0' Vincent Bousquet
2026-09-04 5571 613cc0e47 Fix invalid default DMD selection when there are other displays Vincent Bousquet tar.gz
2026-09-04 5570 0f14599ef LiveEditor: hide backdrop items except in camera preview mode Vincent Bousquet tar.gz
2026-09-04 170277460 LiveEditor: fix invalid projection & shading in wireframe mode Vincent Bousquet
2026-09-04 3cd09034b Remove OpenVR license as we do not use it anymore Vincent Bousquet
2026-09-04 5567 d363edb18 PinMAME: latest Vincent Bousquet tar.gz
2026-09-04 5566 eea9c3ccf Inspector: allow to toggle switch state Vincent Bousquet tar.gz
2026-09-04 5565 622eae28e B2S: fix invalid lamp state type cast Vincent Bousquet tar.gz
2026-09-04 c8569089d B2S: fix incorrect state access threading Vincent Bousquet
2026-09-04 62fde6c56 B2S Legacy: follow the common file layout to search for folder name matching resource Vincent Bousquet
2026-09-04 a5762df3f Inspector: cleanup controller enumeration and state/display access Vincent Bousquet
2026-09-04 6b1de3811 FlexDMD: fix invalid memory access Vincent Bousquet
2026-09-04 b2f69f2fd Fix dmd update validation when color mode changes Vincent Bousquet
2026-09-03 5559 3f8b8a90b Add rumble on flipper/ball contact, scaled by impact speed kara2010 tar.gz
2026-09-03 5558 d88020b54 Fix threading access of VPX's DMDs exposed through Pinball Plugin API Vincent Bousquet tar.gz
2026-09-03 5557 258e9f9da B2S: cleanup segment source listener Vincent Bousquet tar.gz
2026-09-03 b4845923a BGFX: latest Vincent Bousquet
2026-09-03 5555 dbcd68e7e docs: add pinmame cfg directory dekay tar.gz
2026-09-02 5554 ff8ceb44b Fix target & trigger not rendering after loading Vincent Bousquet tar.gz
2026-09-02 5553 6e84868da PinMAME: latest Vincent Bousquet tar.gz
2026-09-02 5552 866885417 Log script errors reported by plugins instead of dropping them Francis De Brabandere tar.gz
2026-09-02 5551 fea593ed9 BGFX: promote Direct3D12 as a fully supported render backend Vincent Bousquet tar.gz
2026-09-02 d0109a6d9 BGFX: Fix resource leak Vincent Bousquet
2026-09-02 5549 a9dae848d PinMAME: latest (misc fixes) Vincent Bousquet tar.gz
2026-09-02 5548 24af13723 leftovers toxieainc tar.gz
2026-09-01 5547 5bd6fe54c Controller plugin: use call contexts for function hooks Vincent Bousquet tar.gz
2026-09-01 5546 d1b487dc1 create a 8x8 magenta checker tex as fallback for most failed texture loads/allocs (let other cases fail/crash); toxieainc tar.gz
2026-09-01 5545 fb2a96a61 Fix texture cache key collisions Sean Fausett tar.gz
2026-09-01 5544 0c1cbffd4 have 2 samplers and dirty flags (sRGB/gamma'ed and linear) toxieainc tar.gz
2026-09-01 5543 e4e2d7c5f PinMAME: latest (handle audiostreaming) Vincent Bousquet tar.gz
2026-09-01 5542 18e19f5dd PinMAME: latest (fix part lifecycle) Vincent Bousquet tar.gz
2026-09-01 5541 2f9dc4961 deps: bump libdof to afc2be6e79644a78670be2f4de3e83daa0baaa5f Jason Millard tar.gz
2026-09-01 c6fbff3d6 serum: fix colorizer freeze, source selection and rotation Jason Millard
2026-08-31 5539 4e3a6f82d Serum: improve source selection to any controller exposing a supported game id Vincent Bousquet tar.gz
2026-08-31 5538 7130c1d5b Plugin: subscribe CtrlItemConsumer state sources in pinmame and inspector Sean Fausett tar.gz
2026-08-31 5537 ab43b4bb6 Apply script overrides to plugin requested script execution Vincent Bousquet tar.gz
2026-08-31 cd9ace25f Plugin: cleanup CtrlConsumer lifecycle Vincent Bousquet
2026-08-31 5535 870fd3aca update to latest toxieainc tar.gz
2026-08-31 5534 4210cd436 Serum: fix use-after-destroy in colorizer teardown Sean Fausett tar.gz
2026-08-31 9f0798a4d VNI: fix use-after-destroy in colorizer teardown Sean Fausett
2026-08-31 5532 8fa6b641b Clean up destructor comments in ResURIResolver Vincent Bousquet tar.gz
2026-08-31 98c424c29 Fix use-after-destroy in ResURIResolver destructor Francis De Brabandere
2026-08-31 5530 88dff1d2e Load on a single thread when file is on a network Vincent Bousquet tar.gz
2026-08-31 919993c10 POLE: stop re-reading the same block for every mini-block Sean Fausett
2026-08-31 d88952fad POLE: coalesce block reads and add a per-stream readahead window Sean Fausett
2026-08-31 34fa37449 ResURI: Default to display when no id is given Vincent Bousquet
2026-08-30 5526 193928030 B2S: fix DMDOverlay lock, unify new & legacy code Vincent Bousquet tar.gz
2026-08-30 0195d55d0 VNI: move VNI/PAL loading to colorizer thread to limit stutter Vincent Bousquet
2026-08-30 5524 740b87c17 PinMAME & B2S: fiix wrong signature Vincent Bousquet tar.gz
2026-08-30 5523 c12bb38f5 Use POLE library to read on all platforms Vincent Bousquet tar.gz
2026-08-30 a8a3cf570 POLE: add read mutex synchronization Vincent Bousquet
2026-08-30 eb1081571 POLE: add Storage::streamOffset Sean Fausett
2026-08-30 690a69937 VPX Plugin API: fix incorrect threading validation Vincent Bousquet
2026-08-30 5519 b6d17e142 Merge branch 'master' of https://github.com/vpinball/vpinball toxieainc tar.gz
2026-08-30 08ef18b61 have 2 regions for oversampling the CRT to avoid too much overhead toxieainc
2026-08-30 5517 f30d52536 Unify VPReg.ini use for all platforms Vincent Bousquet tar.gz
2026-08-30 5516 1075904b4 VPX Plugin API: allow plugin to run custom embedded script Vincent Bousquet tar.gz
2026-08-30 5515 2ba461a98 Fix display name conflict when using 2 identical displays Vincent Bousquet tar.gz
2026-08-30 aa8e8e9ed BGFX: fix broken waitable swapchain on D3D11/12 Vincent Bousquet
2026-08-30 5513 98469cbd1 Reimplement 'default' segment source scheme for global controller URI Vincent Bousquet tar.gz
2026-08-30 5512 5e4e048c4 VNI: add legacy file layout support (global path/rom name/pin2dmd.pal) Vincent Bousquet tar.gz
2026-08-30 e040d115a Fix collection manager always renaming collections Vincent Bousquet
2026-08-30 707e8afa2 Fix crash when undoing past first change Vincent Bousquet
2026-08-30 5509 d3f150517 misc: fix B2S plugin gcc/clang builds (#3857) Jason Millard tar.gz
2026-08-29 816aecf37 B2S: broaden B2SSetXXX allowed data types Vincent Bousquet
2026-08-29 5507 4742d18f9 WinUI: disable edits without a table Vincent Bousquet tar.gz
2026-08-29 aeb6a7dc5 WinUI: fix keyboard shortcut filtering between app & edit boxes Vincent Bousquet
2026-08-29 042d73612 WinUI: fix assign to layer action & context menu Vincent Bousquet
2026-08-29 5504 7b75b83f5 leftovers, NFC toxieainc tar.gz
2026-08-29 5503 3290ac420 avoid usage of the display/CRT shader if not bgfx toxieainc tar.gz
2026-08-29 5502 3f838c14b Input: limit enforced definition to UI navigation Vincent Bousquet tar.gz
2026-08-29 b41c498e0 ResUriResolver: enforce threading safety Vincent Bousquet
2026-08-29 2a2d686eb AltSound: fix thread sync on run flag Vincent Bousquet
2026-08-28 5499 d9496f942 PinMAME: latest (fix Granny & the gators) Vincent Bousquet tar.gz
2026-08-28 5498 68b100525 BGFX: fix D3D12 sRGB mipmap generation Vincent Bousquet tar.gz
2026-08-28 5497 bbfbe5bad Use typed enum for shader techniques/uniforms/attributes/types Vincent Bousquet tar.gz
2026-08-28 0ea2ba4c7 BGFX: Enable uniform validation on OpenGL/GLES Vincent Bousquet
2026-08-28 c807bc5c3 BGFX: latest Vincent Bousquet
2026-08-28 978307e4d BGFX: Fix destroying pending texture uploads after shutdown Vincent Bousquet
2026-08-28 5493 c2bf4fd9e leftovers, NFC toxieainc tar.gz
2026-08-28 5492 f9dc930d9 leftover, NFC toxieainc tar.gz
2026-08-28 5491 bb0f2b469 leftovers, NFC toxieainc tar.gz
2026-08-27 5490 7f7670df8 BGFX: remove custom mipmap generation (instead use driver/BGFX one) Vincent Bousquet tar.gz
2026-08-27 5489 3f5e03529 plugins: update WMP to match recent plugin updates (#3842) Jason Millard tar.gz
2026-08-27 5488 f3798204a Renderer: use typed enum for sampler filtering, clamping and for surface types Vincent Bousquet tar.gz
2026-08-27 5487 9477bacf9 fix outdated leftover i commited :/ toxieainc tar.gz
2026-08-27 11180a76f hopefully fix macOS problem seen by jsm174 by using SetTexture call overload correctly toxieainc
2026-08-27 6698f774e avoid that video/crt/lcd screens are unintentionally consumed by plugins or scripts that actually should only handle DMDs or SEGs toxieainc
2026-08-27 5484 721ebf663 Fix linux builds Vincent Bousquet tar.gz
2026-08-26 fe220d104 DMD Upscaler: fix crash on late activation Vincent Bousquet
2026-08-26 e2ebc13a2 Plugin threading: VNI & Serum Vincent Bousquet
2026-08-26 d6c8565d2 Plugin threading: DOF Vincent Bousquet
2026-08-26 380098420 Plugin threading: AlphaDMD, AltSound & DMDUtil cleanups Vincent Bousquet
2026-08-26 9a29b2bd0 ControllerPlugin: more threading cleanup Vincent Bousquet
2026-08-26 5478 16ed5405c add new p2k.vbs, update pinmame (optos fix and libpinmame 16bpp data path) and fix opengl(es) 16bpp data path (now is converted, same as bgfx does) toxieainc tar.gz
2026-08-26 5477 f41e160d9 oversample both CRT modes to avoid aliasing and moiree toxieainc tar.gz
2026-08-26 5476 879026963 revert b & r swap again via new PinMAME toxieainc tar.gz
2026-08-26 5475 a7a96fee8 misc: ignore clangd index cache (#3816) Sean Fausett tar.gz
2026-08-26 5474 b2a35db41 misc: update ControllerPlugin.h to include utility/exception (fixes gcc) Jason Millard tar.gz
2026-08-26 6f9051a5c plugins: fix inspector /displays endpoint not finding displays Jason Millard
2026-08-25 3cf1898e1 ControllerPlugins: partial threading cleanups Vincent Bousquet
2026-08-25 5471 b6e767af1 add pixelated texture sampler mode toxieainc tar.gz
2026-08-25 c04739e64 update toxieainc
2026-08-25 5469 036571df9 fix remainders of #3792 toxieainc tar.gz
2026-08-25 5468 6e2c53674 update to latest 2026 physics recommendations by JP with help by hassanchop toxieainc tar.gz
2026-08-24 5467 a64a5c2d0 PinMAME: move from draft to master branch Vincent Bousquet tar.gz
2026-08-24 6fd599d79 ControllerPlugin: refactor game states Vincent Bousquet
2026-08-24 5465 27aefd307 fix missing/wrong dirty handling of script editor, fixes #3792 toxieainc tar.gz
2026-08-24 5464 b668f8243 BGFX: latest, with regenerated shaders Vincent Bousquet tar.gz
2026-08-24 5463 f2da87f21 derive CRT output pixel size via screen derivatives instead of magic x4 (fixes mask and scanlines), and wire 2nd CRT mode (only via define for now) (port of my Nuance CRT shader) toxieainc tar.gz
2026-08-24 5462 edda7e57d add 0,90,180,270 rotation option for ancillary windows (Backglass, Scoreview, Topper) toxieainc tar.gz
2026-08-24 5461 a56120090 avoid updating the same DMD/frame for flashers & textboxes, if content is the same toxieainc tar.gz
2026-08-24 5460 a16a44821 avoid some overhead by not updating if nothing has changed in the frame, and avoiding additional memory and a copy for a temporary buffer toxieainc tar.gz
2026-08-24 5459 d7df01e1d also avoid updates/uploads (similar to other plugins) if nothing changed since last time for B2S, B2Slegacy, ScoreView toxieainc tar.gz
2026-08-24 5458 ef453e0af Merge pull request #3815 from gitfool/fix-bx-config-debug-build-types toxie tar.gz
2026-08-23 5456 6a54dfc2a Slight cleanup of ProcessAsyncTimer (early exit, still under mutex) Vincent Bousquet tar.gz
2026-08-23 5455 67a4ed038 FrameProfiler: make the cross-thread present timestamp atomic Sean Fausett tar.gz
2026-08-23 26e983579 MsgPluginManager: read the timer list under its mutex Sean Fausett
2026-08-23 565e8c53c Fix BX_CONFIG_DEBUG for build types other than Debug and Release Sean Fausett
2026-08-23 5453 42ec8999f BGFX: update included shaderc.exe Vincent Bousquet tar.gz
2026-08-23 5452 906e8b33e deps: bump bgfx.cmake and bgfx patch to latest Jason Millard tar.gz
2026-08-22 5451 52f4e6f92 Plugin: move ResURIResolver to PinballPlugin namespace Vincent Bousquet tar.gz
2026-08-22 4c139f24d Controller Plugin: threading cleanup Vincent Bousquet
2026-08-22 95c9096de Plugin: use PinballPlugin namespace as a root for scriptable helper classes Vincent Bousquet
2026-08-22 9b6c8bf20 Inspector: use GetCtrlItems instead of duplicated code Vincent Bousquet
2026-08-22 480a75d5d Plugin: Fix blocking RunAsync returning after start instead of finish Vincent Bousquet
2026-08-22 5446 63f31bdd9 Nudge: fix spurious tilt on first nudge with an event-driven accelerometer Gary Brown tar.gz
2026-08-22 5445 3c08740c9 liveui: stack widgets below labels on narrow displays (fixes mobile) Jason Millard tar.gz
2026-08-21 5444 5b3269031 liveui: keep renderer priority sliders in fixed order (#3787) Jason Millard tar.gz
2026-08-21 5443 ac48c3233 libvpinball: fix mobile webserver crashes (TestFlight/@Gerhard-BL) Jason Millard tar.gz
2026-08-21 5442 195f214dd fix mobiles toxieainc tar.gz
2026-08-21 5441 2ff3ae3b2 copy paste error toxieainc tar.gz
2026-08-21 c82663f13 fix build toxieainc
2026-08-21 ef7728565 fix flasher legacy ui overlap toxieainc
2026-08-21 d243e67bf optimize is_string_numeric usage and handle corner cases more robustly toxieainc
2026-08-21 5437 658196b3e fix 'CRT' not being sticky in legacy UI toxieainc tar.gz
2026-08-20 5436 af26b2d93 PinMAME: latest (Pin2K emulation) Vincent Bousquet tar.gz
2026-08-16 5435 292018604 deps: bump libpinmame to 11f8bc18b0781b45ae133acad04c83aeeaf38496 (fixes WPT) Jason Millard tar.gz
2026-08-16 5434 352e72fb8 inspector: stream displays over websocket instead of bmp polling Jason Millard tar.gz
2026-08-13 5433 b968faa7d plugins: add displays endpoint to inspector Jason Millard tar.gz
2026-08-13 5432 320985d9b mobile: include inspector plugin assets in builds Jason Millard tar.gz
2026-08-12 5431 eb4257d72 fix: log messages re duplicate as warnings Sean Fausett tar.gz
2026-08-12 4d68146da fix: log messages re deprecated as warnings Sean Fausett
2026-08-12 5429 9d7446764 plugins: release B2S/B2SLegacy controller msg IDs on server teardown Jason Millard tar.gz
2026-08-12 5428 0f7fbd4ea misc: attempt to restore working ball control Jason Millard tar.gz
2026-08-11 5427 f00e4c84a fix: cross thread access in web servers and B2S state sources Jason Millard tar.gz
2026-08-11 5426 ebb943cf3 b2slegacy: backport state groups from b2s Jason Millard tar.gz
2026-08-11 a4e49e228 scripts: guard UltraDMD_Options wscript shell exec error Jason Millard
2026-08-11 255b10e05 b2slegacy: allow string arguments in B2SSetData and B2SSetPos Jason Millard
2026-08-11 4117cbc22 fix: allow free image to decode PNG with corrupted gamma chunks Jason Millard
2026-08-10 5422 d28c78eb1 b2slegacy: value-initialize published StateDef entries (#3776) superhac tar.gz
2026-08-10 5421 7063c3650 fix: throttle standalone progress log to at most once per second (#3773) Sean Fausett tar.gz
2026-08-09 5420 a8087ea9a Merge pull request #3772 from mcragun/agent/guard-headless-flipper-live-ui toxie tar.gz
2026-08-09 5418 a96566483 fix: correct PPUC org casing and links in plugin configs (#3774) Sean Fausett tar.gz
2026-08-08 d2446a894 Guard live UI access in flipper collisions Matt Cragun
2026-08-08 5417 4076ca590 android: update with additional SDL 3.4.14 changes Jason Millard tar.gz
2026-08-08 5416 6835c4cd7 pup: stub GameUpdate to avoid table crashes Jason Millard tar.gz
2026-08-08 d6004882d standalone: ffp-contract=off, FMA fusing breaks float sorts Jason Millard
2026-08-08 9b66f9c2a standalone: rework TTF_Init/TTF_Quit (fixes exit crash on tf) Jason Millard
2026-08-08 f291eb9bd deps: bump bgfx to latest Jason Millard
2026-08-05 5412 a7d916c4d avoid builtin isfinite toxieainc tar.gz
2026-08-05 5411 c4effdcf5 leftovers, NFC toxieainc tar.gz
2026-08-05 5410 05dd11dc6 flt_min -> -flt_max when loading/saving floats toxieainc tar.gz
2026-08-05 5409 364461b83 update SDL to latest toxieainc tar.gz
2026-08-04 5408 24d679e63 deps: use merged libdmdutil revision djrobx tar.gz
2026-08-04 05e0d6211 deps: bump libdmdutil for SAM palette API djrobx
2026-08-04 79318a419 VNI: require provider identify frames djrobx
2026-08-03 5405 fcb2ad6c8 Fix external renderer on 2D surface depth masking bug Vincent Bousquet tar.gz
2026-08-03 ebdcbe8c9 PUP: add missing TTF quit (& PUPLabel formatting NFC) Vincent Bousquet
2026-08-03 5403 49801d30c B2S: Fix stuck bulbs Carmen Wick tar.gz
2026-08-02 5402 3faa77e9c PinMAME: Latest (broadcast console event) Vincent Bousquet tar.gz
2026-08-02 dfc8fd7c3 PinMAME: fix backward compatibility for DIP switches Vincent Bousquet
2026-08-02 57fde02db Cleanup, NFC Vincent Bousquet
2026-08-02 5399 7dd52585a PinMAME: Latest (fix WPC GameOn, broadcast console) Vincent Bousquet tar.gz
2026-08-01 5398 e64faed6d ScoreView: add CRT & LCD display support Vincent Bousquet tar.gz
2026-08-01 5397 69795f154 Add missing initial audio source discovery during player creation Vincent Bousquet tar.gz
2026-08-01 5396 ae4133464 PUP: misc fixes Vincent Bousquet tar.gz
2026-07-31 5395 6b8148bff Fix external renderer on flasher rendering Vincent Bousquet tar.gz
2026-07-31 5394 361dc0e02 PinMAME: don't broadcast audio with a 0 sample rate Vincent Bousquet tar.gz
2026-07-31 4c9c25957 Music: validate music path Vincent Bousquet
2026-07-31 5392 b7d9f2652 WinUI: little cleanup Vincent Bousquet tar.gz
2026-07-31 2d7649fdb Display rendering: fix textbox and flasher rendering Vincent Bousquet
2026-07-31 479fa43ab Audio: persist source levels and expose them in InGameUI Vincent Bousquet
2026-07-31 5389 551baad55 Display rendering: always apply 3D transform Vincent Bousquet tar.gz
2026-07-31 5388 9629bdea3 PinMAME: implement Controller.Game.Settings("sound") bool Vincent Bousquet tar.gz
2026-07-31 2a8b6f895 Fix invalid use of FLT_MIN instead of -FLT_MAX Vincent Bousquet
2026-07-31 5386 0d29ce855 Create VR backglass flasher after loading to prevent name conflict Vincent Bousquet tar.gz
2026-07-31 5385 8102278be Fix DMD/CRT/Seg renderer clipspace coordinates & parallax effect Vincent Bousquet tar.gz
2026-07-31 5384 3a2307d58 Audio: remove 'enable/disable' setting and cleanups Vincent Bousquet tar.gz
2026-07-31 d1cf55576 Plugin: Refactor controller sound API Vincent Bousquet
2026-07-30 5382 eb32f30c8 Enable display parallax effect for ancillary renderers Vincent Bousquet tar.gz
2026-07-30 c07484948 Fix 3D DMD rendering (missing world transform) Vincent Bousquet
2026-07-30 f9410f415 Cleanup deprecated VR DMD Vincent Bousquet
2026-07-30 5379 de52c9517 BGFX: Latest Vincent Bousquet tar.gz
2026-07-30 5378 40a06af82 VR: Center table relative to player Carmen Wick tar.gz
2026-07-30 5377 4b5a8f5c7 Drop all sounds instance when restart is requested, even with usesame=false Vincent Bousquet tar.gz
2026-07-30 5376 baeb52f12 Don't add backglass flasher helper if there is already one Vincent Bousquet tar.gz
2026-07-30 5375 884431161 WinUI: Fix crash on second Select Dialog open Vincent Bousquet tar.gz
2026-07-30 6ae40023c WinUI: delete elements of deleted layer Vincent Bousquet
2026-07-30 5373 69029cbcc Audio: fix crash when audio device initialization fails Jason Millard tar.gz
2026-07-30 0bfb6857b DOF: guard event handler against null consumer thread Jason Millard
2026-07-30 a8b24da25 Plugin: fix seg state array sized per source instead of per element Jason Millard
2026-07-30 3aada6ce7 Plugin: fix seg display query using display source message id Jason Millard
2026-07-29 5369 b5d9da7ef PinMAME: fix modulated flipper support Vincent Bousquet tar.gz
2026-07-29 04197c0ef WinUI: fix invalid placement of VR combo inside toolbar Vincent Bousquet
2026-07-29 88a4e4886 Fix invalid default playfield height Vincent Bousquet
2026-07-29 2157f4ea4 Plugin: refactor controller enumeration Vincent Bousquet
2026-07-29 f5ed17240 Plugin: remove pinup events Vincent Bousquet
2026-07-29 5364 5fb68c455 Timer: fix Defer() scheduling the timer in the past instead of the future Carmen Wick tar.gz
2026-07-28 5363 bcc3d42c1 B2S: cleanups, implement Run/Stop, expose game states Vincent Bousquet tar.gz
2026-07-27 5362 2c6782ddf Inspector: add simple DMD/CRT inspection Vincent Bousquet tar.gz
2026-07-27 6dc0372ba PinMAME: fix alias being broadcasted as parent game Vincent Bousquet
2026-07-27 7159d500d Inspector: group display category node per endpoint Vincent Bousquet
2026-07-27 5359 1630a52c2 PinMAME: Latest with memmap game state support Vincent Bousquet tar.gz
rpi-linux-aarch64 — 224 builds · latest #5810 (2026-09-23)
Date Build SHA Commit Author Download
2026-09-23 5810 f9e811520 BGFX: Latest Vincent Bousquet tar.gz
2026-09-23 5809 94c61db24 LiveEditor: implicit playfield defaults to textured in editor Vincent Bousquet tar.gz
2026-09-23 1a22ef439 Refactor DragPoint & Curve to be plain POCO Vincent Bousquet
2026-09-23 5807 84e69e79e LiveEditor: fix wireframe rendering (transparent with fixed order between fill & edge) Vincent Bousquet tar.gz
2026-09-23 65b74827e VPX-Test: extend test converage Vincent Bousquet
2026-09-23 5805 d8a1fdc55 Fix selecting subparts (points and light center) Vincent Bousquet tar.gz
2026-09-23 4be7bbbe6 VPX-Test: add base tests for core parts Vincent Bousquet
2026-09-23 f51f0aee5 VPX-Test: cross platform support, CMake and github workflow Vincent Bousquet
2026-09-23 5802 bcddb7cb3 rework 0632840fcff62d5ce7897efa7e4d17326c30be5f (remove LUT from embedded windows), as it was kinda incomplete, especially for HDR displays toxieainc tar.gz
2026-09-23 5801 d3d1ab8f9 fix loading/corruption-checks for pre-VPX tables: restore legacy postload code for surfaces/walls (broken/crashing as-was); add hash-tracking/recording to support legacy hashing (as other order; no-op for VPX tables); remove font descs from hashing (like it was before); toxieainc tar.gz
2026-09-23 5800 e96f8b5ff fix non-win builds toxieainc tar.gz
2026-09-23 2da98f25b split up STANDALONE in some more verbose defines in stdafx.h (not everything for now); implement a custom/win32-matching MD2 computation, enabling hash/corruption-checking for standalone-loading, and in general standalone-saving; fix VP8/VP9 loading complaining about corruption (by enforcing single threading) toxieainc
2026-09-23 5798 0ff7e886c WinUI: fix selection of invisible parts Vincent Bousquet tar.gz
2026-09-23 5797 67c06e671 fix win32xx define includes toxieainc tar.gz
2026-09-23 5796 54186656e separate ProgressDialog into standalone and win32ui parts, same for resource IDs (and remove/unify some dupes) toxieainc tar.gz
2026-09-22 5795 17ddd4375 LiveEditor: Disable VR Vincent Bousquet tar.gz
2026-09-22 5794 ff0676ba3 Cross platform MessageBox & errors Vincent Bousquet tar.gz
2026-09-22 5793 03e0753f8 WinUI: fix picking & selection cycling Vincent Bousquet tar.gz
2026-09-22 b475c4932 LiveEditor: fix picking Gate, Spinner & Plunger Vincent Bousquet
2026-09-22 0632840fc Fix LUT being applied to embedded ancillary windows Vincent Bousquet
2026-09-22 0ff21b591 VR: define eye resolution against XR recommended size Vincent Bousquet
2026-09-22 79bb6b498 VPX Test: add fileio including POLE tests Vincent Bousquet
2026-09-22 5ddfc2080 VPX Test: perform render visualisation after temporal accumulation Vincent Bousquet
2026-09-22 c1f9b37b5 VPX Test: fix build, add commandline doctest options Vincent Bousquet
2026-09-22 f6b524c60 LiveUI: adapt display mode to trigger (default fro tweak, top ortho wireframe for editor) Vincent Bousquet
2026-09-22 159082e21 POLE: fix OLE v4 support, wrong DIFAT writing, balancing Vincent Bousquet
2026-09-22 5784 198942128 fix build toxieainc tar.gz
2026-09-22 5783 bf23ef4fa try to fix build toxieainc tar.gz
2026-09-22 5782 4709d1508 cleanup builds a bit, now that separation between standalone and 'classic' win32ui builds is clearer toxieainc tar.gz
2026-09-22 5781 4891c3b07 deps: bump libdmdutil to ab3d85a68b64254eec433eca788db8d86ac450cc Jason Millard tar.gz
2026-09-22 8fe6ca9ee DMDUtil: fix crash from recreating the DMD on every display source change Jason Millard
2026-09-21 5779 fb0531451 FlexDMD: add a threaded render loop, fix crash on GetRenderFrame Vincent Bousquet tar.gz
2026-09-21 5778 400fa1092 remove STANDALONE check toxieainc tar.gz
2026-09-21 5777 073204bff Merge branch 'master' of https://github.com/vpinball/vpinball toxieainc tar.gz
2026-09-21 f5456e54b fix Alt key combinations not being handed to the menu, fixes #2673 toxieainc
2026-09-21 5775 c7acf33cd Renderer: temporal prerendering of static parts Vincent Bousquet tar.gz
2026-09-21 5774 f8fe890da tweak scanline strength toxieainc tar.gz
2026-09-20 5773 676b19ec0 LiveEditor: import/export mesh fixes Vincent Bousquet tar.gz
2026-09-20 788a53f54 LiveEditor: account for overlayed UI when fitting view Vincent Bousquet
2026-09-20 d36aed9c4 LiveEditor: open on a 2D orthographic view Vincent Bousquet
2026-09-20 72c292521 LiveEditor: add missing properties, add support for forced rendering while in wireframe mode Vincent Bousquet
2026-09-20 c02701c22 LiveEditor: split main EditorUI into separate class to keep it readable Vincent Bousquet
2026-09-20 5768 68aa70103 WinUI: don't rename if no change, always adjust linked parts (without asking user) Vincent Bousquet tar.gz
2026-09-20 aef4f3e38 LiveEditor: when centering on selection, adjust zoom to selection bounds Vincent Bousquet
2026-09-20 28d9726f6 LiveEditor: main toolbar cleanup Vincent Bousquet
2026-09-20 5765 7d5e74499 Fix invalid box selection of targets Vincent Bousquet tar.gz
2026-09-20 001a18c2c LiveEditor: Add "Add part" keyboard shortcut (& fix build) Vincent Bousquet
2026-09-20 5041d9c87 PinUndo: store & restore selection on undo (WinUI & LiveUI) Vincent Bousquet
2026-09-20 68dcb3a7b LiveEditor: Fix dragging ball in a live player Vincent Bousquet
2026-09-20 f86950d7a LiveEditor: Add 'create part' actions and UI Vincent Bousquet
2026-09-20 893de86f9 LiveEditor: Improve curve edition Vincent Bousquet
2026-09-20 5759 60ca20487 Input: propose a cabinet nudge sensor for Pinscape instead of a gamepad one Jason Millard tar.gz
2026-09-20 ccf35436c InGameUI: keep mappings, strength and cabinet mass when switching nudge sensor type Jason Millard
2026-09-20 b748b1924 Nudge: update NudgeSensorStatus read-out even when the plumb simulation is off Jason Millard
2026-09-20 eb52e13a3 Nudge: default cabinet sensor mass to 113kg instead of 1kg Jason Millard
2026-09-20 f14360b2f Nudge: fix sensor count saved after removing a sensor Jason Millard
2026-09-20 77f207f54 LiveEditor: update docs Vincent Bousquet
2026-09-20 265b3fe50 BGFX: fix multiple clear on a single view handling Vincent Bousquet
2026-09-20 78a92bcf7 LiveEditor: implement backdrop view Vincent Bousquet
2026-09-20 776935799 Add Picking support to Decal, DispReel and TextBox Vincent Bousquet
2026-09-19 5750 ad499bdab LiveEditor: dynamicly filter outliner, add reset filter button Vincent Bousquet tar.gz
2026-09-19 e48de08bb LiveEditor: add drag point curve edition Vincent Bousquet
2026-09-19 ab3dc9818 LiveEditor: use default table when loaded failed or no filename passed Vincent Bousquet
2026-09-19 11cbcf401 LiveEditor: cleanup Selection class Vincent Bousquet
2026-09-19 a451d2634 LiveEditor: add multiselect / multiedit Vincent Bousquet
2026-09-19 4d7587357 LievEditor: remove unused dead code & classes Vincent Bousquet
2026-09-19 c99678298 LiveEditor: misc fixes Vincent Bousquet
2026-09-19 8962fc507 PinTable: Fix Live <-> Startup missing mapping Vincent Bousquet
2026-09-19 5742 fbc66529e optimize script parsing (e.g. while typing) and some cleanups/leftovers toxieainc tar.gz
2026-09-19 5741 c9ab5fe5d Remove leftover dead code files Vincent Bousquet tar.gz
2026-09-19 f84143ced Remove standlone bridge between POLE and Win32 IStream/Storage Vincent Bousquet
2026-09-19 4a7446517 Use POLE for OLE file save as well Vincent Bousquet
2026-09-19 3d33fc4b4 Cleanup PinUndo, remove its dependency on WinUI editor, don't auto enable/disable Vincent Bousquet
2026-09-19 d3b65e660 Move PinUndo to editors instead of table Vincent Bousquet
2026-09-19 be6d34355 PinTable: fix invalid implicit undo point creation Vincent Bousquet
2026-09-19 531f626df Fix leftover invalid undo discard Vincent Bousquet
2026-09-19 2ee868fbe PinTable: remove WinEditor member Vincent Bousquet
2026-09-19 745b36d7e PinTabel: retype collection to std::vector, makes m_vcollection private Vincent Bousquet
2026-09-19 77b29d552 PinTable cleanups Vincent Bousquet
2026-09-19 77f03e23c Remove IStream use when reading data Vincent Bousquet
2026-09-18 5730 fd5e18d1a DragPointCurve: refactor & cleanup Vincent Bousquet tar.gz
2026-09-18 33cded723 Remove flasher center to prevent discrepancies between center and points Vincent Bousquet
2026-09-18 f2f7cb42d Assert that plugin do flush callbacks they have dispatched on unload Vincent Bousquet
2026-09-18 5727 b003609ae PinMAME: fix message dispatch while stopping Controller Vincent Bousquet tar.gz
2026-09-18 095f63021 Fix LiveEditor disclaimer being displayed for InGame tweaks Vincent Bousquet
2026-09-18 5725 9e16f7684 Fix sound dialog test button Vincent Bousquet tar.gz
2026-09-18 5724 b347029fc Fix standalone build Vincent Bousquet tar.gz
2026-09-18 60da81462 Cleanup m_scriptableNames to be a set instead of a map Vincent Bousquet
2026-09-18 24bc36a92 LiveUI: fix invalid PropertyPane dispatch Vincent Bousquet
2026-09-18 103bd6d9c Fix invalid IHitable access Vincent Bousquet
2026-09-18 487477abf Cleanup invalid ScripGlobalTable access to table from global singletons Vincent Bousquet
2026-09-18 697625464 Keep Undelete inside PinTable instead of per IEditable Vincent Bousquet
2026-09-18 7b9b91ad6 Remove LightCenter from the data model as it is only a WinUI interaction part Vincent Bousquet
2026-09-18 0911c4759 Remove ISelect interface Vincent Bousquet
2026-09-18 21386d3cf Move delete implementation to PinTableWnd, unifying Undo markers in PinTable & fixing multisel delete Vincent Bousquet
2026-09-18 2a2dd5b62 Move PinUndo requests from dragpoint modifiers to requesters Vincent Bousquet
2026-09-18 e46393588 Refactor IHaveDragPoints to be a curve class used by composition Vincent Bousquet
2026-09-18 fd9957eb0 IEditable: Remove Uncreate which is an unneeded loop between table and part Vincent Bousquet
2026-09-17 5712 4791b6800 WinUI: use IWinUIPart ionstead of ISelect, removing Uncreate & IsSubPart from ISelect Vincent Bousquet tar.gz
2026-09-17 eeaafec59 WinUI: cleanups, NFC Vincent Bousquet
2026-09-17 e73680a43 WinUI: more parts vs UI clean ups Vincent Bousquet
2026-09-17 05a3574b4 WinUI: move more UI from PinTable to PinTableWnd Vincent Bousquet
2026-09-17 85a8e06b8 Remove unused STDMETHOD not part of IDL (dead code) Vincent Bousquet
2026-09-17 d95a0e327 WinUI: move editor operation from PinTable to PinTableWnd Vincent Bousquet
2026-09-17 c8043a349 WinUI: replace usages of ISelect by IWinUIPart Vincent Bousquet
2026-09-17 db9569731 WinUI: add GetItemType & IsSubPart to IWinUIPart Vincent Bousquet
2026-09-17 4455338fb WinUI: change selection to be made of IWinUIPart instead of ISelect Vincent Bousquet
2026-09-17 0e9b1185f WinUI: replace VectorProtected by vector<ISelect *> Vincent Bousquet
2026-09-17 5ed342805 WinUI: move win tool & cursor Id to IWinUIPart Vincent Bousquet
2026-09-17 5701 f521c2fa2 update to latest PinMAME toxieainc tar.gz
2026-09-17 5700 693e91639 make P2K menu-entering more similar to the other machines toxieainc tar.gz
2026-09-17 5699 d2909902f add additional flasher mode for displays: additive+absorb (mainly to help make P2K style reflected CRTs look better) toxieainc tar.gz
2026-09-16 5698 8e4b1f18c VR: fix invalid resolution selection on some setups Vincent Bousquet tar.gz
2026-09-16 1e5e1c8dd WinUI: use table pointer for property panes instead of relying on global singleton Vincent Bousquet
2026-09-16 d230a5be4 WinUI: target UIPart registry at IEditable, not ISelect Vincent Bousquet
2026-09-16 8e750a1a0 WinUI: minor cleanup Vincent Bousquet
2026-09-16 92fbccc9e Finally remove part dependency on Win32 editor (except PinTable) Vincent Bousquet
2026-09-16 5693 5f559108c WinUI: Fix handling of multiselect with parts together with subparts Vincent Bousquet tar.gz
2026-09-16 4b7ee9f93 Fix Undo marker when renaming (only apply from editor) Vincent Bousquet
2026-09-16 8c78eacf3 Move Undo from IEditable to PinTable, remove Undo for script calls Vincent Bousquet
2026-09-16 820ed08f4 Move Undo management from parts to table Vincent Bousquet
2026-09-16 415450a9c Move Undo from AddPoint implementation to UI caller Vincent Bousquet
2026-09-16 4b0a82e90 ISelect remove SetDirtyDraw (WinUI refresh) Vincent Bousquet
2026-09-16 5687 78ccdbed1 liveui: add logging settings, remove from native mobile Jason Millard tar.gz
2026-09-16 3a3ef140c deps: bump libdmdutil (fixes serum logging) Jason Millard
2026-09-16 5685 74fe1a2f4 Move pure geometric operation from ISelect to IEditable Vincent Bousquet tar.gz
2026-09-16 4f706dea4 ISelect: remove GetTypeName, cleaning up UI vs Naming name generation Vincent Bousquet
2026-09-16 c90719c5d ISelect: move UpdateStatusBarInfo to IWinUIParts Vincent Bousquet
2026-09-16 566dcc8d0 Remove START/STOPUNDOSELECT which are local helpers for DragPoint Vincent Bousquet
2026-09-16 bf00055a6 HitTarget: fix hijacked UpdateSTatusBar in fact updating mesh Vincent Bousquet
2026-09-16 ea1c8d6aa HitTarget: Remove leftover comment Vincent Bousquet
2026-09-16 32a5cdae7 ISelect cleanup: make subpart explicit instead of less meaningful SelectLevel Vincent Bousquet
2026-09-16 70558a4ce ISelect remove redundant GetPTable Vincent Bousquet
2026-09-16 5677 3c64e02f7 ISelect: cleanup discrepancies in MoveOffset/Translate/PutCenter Vincent Bousquet tar.gz
2026-09-16 b6cb6229e Remove move/translate/rotate from PinTable Vincent Bousquet
2026-09-16 78d62a087 Move Undo handling out of ISelect move/rotate/scale methods Vincent Bousquet
2026-09-16 5674 8a7d545c9 standalone: close the player on SIGINT instead of exiting from the signal handler Francis De Brabandere tar.gz
2026-09-15 5673 7edfdf299 WinUI: fix modeless dialog in docked pane destruction from keyboard shortcuts Vincent Bousquet tar.gz
2026-09-15 5672 5273562a7 Enable LiveEditor in release build with a disclaimer Vincent Bousquet tar.gz
2026-09-15 5671 f18230829 Physics: clean up Vincent Bousquet tar.gz
2026-09-15 9567938ad Propose VPX or Blender units on import/export Vincent Bousquet
2026-09-15 5669 861e5828e B2SLegacy: do not advertise PinMAME rom Vincent Bousquet tar.gz
2026-09-15 5668 36c5e0c16 misc: clean up memory leaks found with xcode profiler Jason Millard tar.gz
2026-09-14 5667 875df77c6 Support legacy keyStagedFlipperXX script assignment to disable core processing Vincent Bousquet tar.gz
2026-09-14 5666 5fb9b79aa Move ExportTableMesh UI code from PinTable to WinEditor Vincent Bousquet tar.gz
2026-09-14 5665 512ea63e7 Remove UI handling of primitive class (moved to PrimitiveVisualsProperty) Vincent Bousquet tar.gz
2026-09-14 90fae756c VNI/Serum: unify FilterDmdSource code Vincent Bousquet
2026-09-14 5663 8be4528ac Serum plugin: new serum version, settings, scene triggers, plugin dir for embedding hosts (#3929) Markus Kalkbrenner tar.gz
2026-09-14 86aa0a3e5 Fix windows msvc external build isolation Sean Fausett
2026-09-14 5661 0727f1d6a Move UILock & UIVisible from ISelect into IEditable Vincent Bousquet tar.gz
2026-09-14 ea8014e31 Refactor Collection tostore IEditable, Remove IDispatch from ISelect Vincent Bousquet
2026-09-14 5659 13b13e301 Serum: remove useless leftover Vincent Bousquet tar.gz
2026-09-14 5658 2a724f591 WinUI: move SelectState from ISelect to IWinUIPart Vincent Bousquet tar.gz
2026-09-14 825569f68 Move SetDefaultPhysics from ISelect to IEditable Vincent Bousquet
2026-09-14 02dc79eb6 Remove AddPoint from ISelect Vincent Bousquet
2026-09-14 1821dad5c Remove Load/Export Mesh from ISelect Vincent Bousquet
2026-09-14 5654 89f5ea6bf PinMAME: Latest (fix NGG wheel) Vincent Bousquet tar.gz
2026-09-14 6a1242b72 PinMAME: latest (Capcom PWM fix) Vincent Bousquet
2026-09-14 5652 ea4190249 Serum: fix AlphaDMD colorization, handle missing VPX API Vincent Bousquet tar.gz
2026-09-14 5651 9f3bbfe2a Rumble: match flipper button strength default to its setting Jason Millard tar.gz
2026-09-14 eb013cbf9 XR: stop haptic feedback when rumble output drops to zero Jason Millard
2026-09-14 8010a92f7 Rumble: apply the gamepad motor model to SDL joysticks only Jason Millard
2026-09-14 a82089e32 Add rumble on ball/ball collision, scaled by the impact speed kara2010
2026-09-14 318d42099 Add rumble on cabinet nudge, scaled by the cabinet acceleration kara2010
2026-09-14 ddb921f2d Plunger rumble: the strike when the tip hits the ball, also on the lane end kara2010
2026-09-14 1ad3e9ac4 Rumble: bumper and slingshot levels that are felt, flipper solenoid thump kara2010
2026-09-14 ce881dd25 Flipper contact rumble: own trigger instead of the script event gate kara2010
2026-09-14 bc764afaf Rumble: make the generic pulses adjustable, fix the plunger sign kara2010
2026-09-14 74cbe52d3 Rumble: mix overlapping pulses per motor, drive the motors as measured kara2010
2026-09-14 5641 7ba64b00c cmake: add support for only building plugins, and new PLUGINS_DIR (#3954) Jason Millard tar.gz
2026-09-14 5640 a0ae9548a Move log settings to new global section Sean Fausett tar.gz
2026-09-14 9e5d7ccb2 Honor ResetLogOnPlay setting for all builds Sean Fausett
2026-09-13 5638 9fbb94319 WinUI: move editor coordinate handling to PinTableWnd, only use VPX coordinates in parts Vincent Bousquet tar.gz
2026-09-13 5637 71664a635 Minor cleanups Vincent Bousquet tar.gz
2026-09-13 5ce83ce58 TextBox: cleanups Vincent Bousquet
2026-09-13 35fcc3f4e Material: fix hash bit pushed outside of byte Vincent Bousquet
2026-09-13 33230411b Trigger: fix Rotate/Scale/Translate/Flip Vincent Bousquet
2026-09-13 6f47bc41f HitTarget: fix init ignoring interactive/default mode Vincent Bousquet
2026-09-13 f771c1a3d Kicker: fix LiveUI rendering Vincent Bousquet
2026-09-13 e4f2006e7 DispReel: fix swapped default values Vincent Bousquet
2026-09-13 c51278f70 Gate: Fix invalid deref of m_phitgate Vincent Bousquet
2026-09-13 5eefed323 WinUI: remove no more needed dependencies Vincent Bousquet
2026-09-13 9d96501d5 WinUI: fix file progress feedback invalid/unclean instantiation Vincent Bousquet
2026-09-13 ac3d438bf WinUI: move UseTool from PinTable to PinTableWnd Vincent Bousquet
2026-09-13 f88d27969 Cleanup: remove ExportImage from PinTable Vincent Bousquet
2026-09-13 779930a0b WinUI: move UI action AssignSelectionToPartGroup to PinTableWnd Vincent Bousquet
2026-09-13 0c4f598ce WinUI: move material editor functions to MaterialDialog Vincent Bousquet
2026-09-13 231ec3a92 WinUI: move RefreshProperties from PinTable to PinTableWnd Vincent Bousquet
2026-09-13 1d5b9b5fa WinUI: move editor selection list to editor instead of PinTable class Vincent Bousquet
2026-09-13 39e6c8370 WinUI: little PinTable cleanup (ambiguous name) Vincent Bousquet
2026-09-13 2f4e09b80 WinUI: move the TableWinUIPart out of other WinUIPart Vincent Bousquet
2026-09-13 469808aa1 WinUI: move m_dragging/m_markedForUndo from ISelect to WinUIPart Vincent Bousquet
2026-09-13 cdbcb2ad4 WinUI: move to statefull WinUIParts Vincent Bousquet
2026-09-13 5617 4b4ff3ef9 deps: bump SDL to 3.4.16, SDL_image to 3.4.6 Jason Millard tar.gz
2026-09-13 5616 e21d61dde update to latest PinMAME toxieainc tar.gz
2026-09-13 5615 044f00885 WinUI: remove IWinUIPart from standalone builds Vincent Bousquet tar.gz
2026-09-13 1cb534d95 WinUI: move m_menuId from parts to WinUIPart (into a getter) Vincent Bousquet
2026-09-13 79cf131a0 WinUI: move SetObjectPos from parts to WinUIPart Vincent Bousquet
2026-09-13 b9af9c05b WinUI: move OnLButtonDown/OnLButtonUp from parts to WinUIPart Vincent Bousquet
2026-09-13 d9bdb9ce9 WinUI: move DoCommand from parts to WinUIPart Vincent Bousquet
2026-09-13 944633aa7 WinUI: Move EditMenu from parts to WinUIParts Vincent Bousquet
2026-09-13 050ea5288 Trigger: cleanup mesh data generation Vincent Bousquet
2026-09-13 3a449e6e5 Remove friend class between parts & WinUI Vincent Bousquet
2026-09-12 5607 93d93d965 Make material name case insensitive like other assets and how player handles them Vincent Bousquet tar.gz
2026-09-12 5606 2468027cc Fix leaked PinFont when font import fails Vincent Bousquet tar.gz
2026-09-12 82a30282b WinUI: move font WinUI from PinTable to PinTableWnd Vincent Bousquet
2026-09-12 5604 9112b0edc Import sound default to table like in previous versions Vincent Bousquet tar.gz
2026-09-12 e594d59c9 WinUI: move more editor functions from PinTable to PinTableWnd Vincent Bousquet
2026-09-12 5602 c34394a98 Remove WinUI ListCustomInfo/AddListItem from PinTable Vincent Bousquet tar.gz
2026-09-12 6b8271824 WinUI: move rendering setup in WinUI parts instead of parts Vincent Bousquet
2026-09-12 7b684c4f3 WinUI: Add a WinUI part registry and migrate WinUI rendering to them Vincent Bousquet
2026-09-11 5599 bf0ea793f update to latest PinMAME toxieainc tar.gz
2026-09-11 5598 5c4635a7a update all imgui* libs toxieainc tar.gz
2026-09-12 5597 eb77b6826 small optimization for script editing toxieainc tar.gz
2026-09-11 5596 bfc115401 fix OOB for m_segDisplaySDF; do FBGamma via HW tex unit for NuanceCRT; support modulatevsadd for DMD & Display mode for the flasher, too toxieainc tar.gz
2026-09-11 5595 64450ed81 Fix Screen Player pos set as contextual (always saved) Vincent Bousquet tar.gz
2026-09-11 90734ed05 AlphaDMD: properly advertise display override Vincent Bousquet
2026-09-09 5593 56b542515 quest: fix precision forced to low on vulkan. fix default input, and passthrough Jason Millard tar.gz
2026-09-09 5592 ff2501cfc Detect duplicate sound and image names case insensitively Francis De Brabandere tar.gz
2026-09-09 5591 c7982873c Fix (again) window focus management Vincent Bousquet tar.gz
2026-09-09 5590 eae22283a WinUI: Fix tabbing inside property pane Vincent Bousquet tar.gz
2026-09-09 5589 0bc9838ed Fix selection of table in multiselect Vincent Bousquet tar.gz
2026-09-08 5588 8e769d1fb generalize FTZ/DAZ mode, so that it runs for all operations again, like in previous VPX versions. done by inserting it on all thread creations. toxieainc tar.gz
2026-09-07 5587 10c189d76 Windows: fix spinner crash on mesh export Sean Fausett tar.gz
2026-09-07 5586 3ac1112ae windows-mingw: resolve symbols for crash reports via libbacktrace Sean Fausett tar.gz
2026-09-07 5585 6cae2becf Windows: fix crash report symbol resolution Sean Fausett tar.gz
2026-09-07 5584 6f780f407 fix compile error toxieainc tar.gz
2026-09-07 5583 dbd0f279f update to 10.3.0 toxieainc tar.gz
2026-09-06 5582 d922d6dab Windows: fix empty crash report call stack Sean Fausett tar.gz
2026-09-06 5581 7daab09e8 ci: remove windows debug builds now that pdb is included Jason Millard tar.gz
2026-09-06 5580 47fabf7bd build: emit debug symbols for windows release builds (#3913) Sean Fausett tar.gz
2026-09-06 5579 a949748fd libvpinball: refactor haptics with new rumble support Jason Millard tar.gz
2026-09-06 5578 6ce6e7f62 add sentences on bloated LLM communications toxieainc tar.gz
2026-09-06 5577 8ddf00417 deps: bump libwinevbs to latest (simplified wine patch) Jason Millard tar.gz
2026-09-05 5576 3dc4bec51 deps: bump libwinevbs to 985448a8987ae65397559710e2607a989478f596 (11.17) Jason Millard tar.gz
2026-09-05 5575 595d1fd5e Plugin: add version marker / number Vincent Bousquet tar.gz
2026-09-05 d2c5887a2 PinMAME: Latest (SLEIC IO Moon & versioned msg) Vincent Bousquet
2026-09-04 5573 c321a1812 Fix saving sidecar script adding additional CR chars Vincent Bousquet tar.gz
2026-09-04 3848a9669 WinUI: Fix incorrect Scintilla string adding '\0' Vincent Bousquet
2026-09-04 5571 613cc0e47 Fix invalid default DMD selection when there are other displays Vincent Bousquet tar.gz
2026-09-04 5570 0f14599ef LiveEditor: hide backdrop items except in camera preview mode Vincent Bousquet tar.gz
2026-09-04 170277460 LiveEditor: fix invalid projection & shading in wireframe mode Vincent Bousquet
2026-09-04 3cd09034b Remove OpenVR license as we do not use it anymore Vincent Bousquet
2026-09-04 5567 d363edb18 PinMAME: latest Vincent Bousquet tar.gz
2026-09-04 5566 eea9c3ccf Inspector: allow to toggle switch state Vincent Bousquet tar.gz
2026-09-04 5565 622eae28e B2S: fix invalid lamp state type cast Vincent Bousquet tar.gz
2026-09-04 c8569089d B2S: fix incorrect state access threading Vincent Bousquet
2026-09-04 62fde6c56 B2S Legacy: follow the common file layout to search for folder name matching resource Vincent Bousquet
2026-09-04 a5762df3f Inspector: cleanup controller enumeration and state/display access Vincent Bousquet
2026-09-04 6b1de3811 FlexDMD: fix invalid memory access Vincent Bousquet
2026-09-04 b2f69f2fd Fix dmd update validation when color mode changes Vincent Bousquet
2026-09-03 5559 3f8b8a90b Add rumble on flipper/ball contact, scaled by impact speed kara2010 tar.gz
2026-09-03 5558 d88020b54 Fix threading access of VPX's DMDs exposed through Pinball Plugin API Vincent Bousquet tar.gz
2026-09-03 5557 258e9f9da B2S: cleanup segment source listener Vincent Bousquet tar.gz
2026-09-03 b4845923a BGFX: latest Vincent Bousquet
2026-09-03 5555 dbcd68e7e docs: add pinmame cfg directory dekay tar.gz
2026-09-02 5554 ff8ceb44b Fix target & trigger not rendering after loading Vincent Bousquet tar.gz
2026-09-02 5553 6e84868da PinMAME: latest Vincent Bousquet tar.gz
2026-09-02 5552 866885417 Log script errors reported by plugins instead of dropping them Francis De Brabandere tar.gz
2026-09-02 5551 fea593ed9 BGFX: promote Direct3D12 as a fully supported render backend Vincent Bousquet tar.gz
2026-09-02 d0109a6d9 BGFX: Fix resource leak Vincent Bousquet
2026-09-02 5549 a9dae848d PinMAME: latest (misc fixes) Vincent Bousquet tar.gz
2026-09-02 5548 24af13723 leftovers toxieainc tar.gz
2026-09-01 5547 5bd6fe54c Controller plugin: use call contexts for function hooks Vincent Bousquet tar.gz
2026-09-01 5546 d1b487dc1 create a 8x8 magenta checker tex as fallback for most failed texture loads/allocs (let other cases fail/crash); toxieainc tar.gz
2026-09-01 5545 fb2a96a61 Fix texture cache key collisions Sean Fausett tar.gz
2026-09-01 5544 0c1cbffd4 have 2 samplers and dirty flags (sRGB/gamma'ed and linear) toxieainc tar.gz
2026-09-01 5543 e4e2d7c5f PinMAME: latest (handle audiostreaming) Vincent Bousquet tar.gz
2026-09-01 5542 18e19f5dd PinMAME: latest (fix part lifecycle) Vincent Bousquet tar.gz
2026-09-01 5541 2f9dc4961 deps: bump libdof to afc2be6e79644a78670be2f4de3e83daa0baaa5f Jason Millard tar.gz
2026-09-01 c6fbff3d6 serum: fix colorizer freeze, source selection and rotation Jason Millard
2026-08-31 5539 4e3a6f82d Serum: improve source selection to any controller exposing a supported game id Vincent Bousquet tar.gz
2026-08-31 5538 7130c1d5b Plugin: subscribe CtrlItemConsumer state sources in pinmame and inspector Sean Fausett tar.gz
2026-08-31 5537 ab43b4bb6 Apply script overrides to plugin requested script execution Vincent Bousquet tar.gz
2026-08-31 cd9ace25f Plugin: cleanup CtrlConsumer lifecycle Vincent Bousquet
2026-08-31 5535 870fd3aca update to latest toxieainc tar.gz
2026-08-31 5534 4210cd436 Serum: fix use-after-destroy in colorizer teardown Sean Fausett tar.gz
2026-08-31 9f0798a4d VNI: fix use-after-destroy in colorizer teardown Sean Fausett
2026-08-31 5532 8fa6b641b Clean up destructor comments in ResURIResolver Vincent Bousquet tar.gz
2026-08-31 98c424c29 Fix use-after-destroy in ResURIResolver destructor Francis De Brabandere
2026-08-31 5530 88dff1d2e Load on a single thread when file is on a network Vincent Bousquet tar.gz
2026-08-31 919993c10 POLE: stop re-reading the same block for every mini-block Sean Fausett
2026-08-31 d88952fad POLE: coalesce block reads and add a per-stream readahead window Sean Fausett
2026-08-31 34fa37449 ResURI: Default to display when no id is given Vincent Bousquet
2026-08-30 5526 193928030 B2S: fix DMDOverlay lock, unify new & legacy code Vincent Bousquet tar.gz
2026-08-30 0195d55d0 VNI: move VNI/PAL loading to colorizer thread to limit stutter Vincent Bousquet
2026-08-30 5524 740b87c17 PinMAME & B2S: fiix wrong signature Vincent Bousquet tar.gz
2026-08-30 5523 c12bb38f5 Use POLE library to read on all platforms Vincent Bousquet tar.gz
2026-08-30 a8a3cf570 POLE: add read mutex synchronization Vincent Bousquet
2026-08-30 eb1081571 POLE: add Storage::streamOffset Sean Fausett
2026-08-30 690a69937 VPX Plugin API: fix incorrect threading validation Vincent Bousquet
2026-08-30 5519 b6d17e142 Merge branch 'master' of https://github.com/vpinball/vpinball toxieainc tar.gz
2026-08-30 08ef18b61 have 2 regions for oversampling the CRT to avoid too much overhead toxieainc
2026-08-30 5517 f30d52536 Unify VPReg.ini use for all platforms Vincent Bousquet tar.gz
2026-08-30 5516 1075904b4 VPX Plugin API: allow plugin to run custom embedded script Vincent Bousquet tar.gz
2026-08-30 5515 2ba461a98 Fix display name conflict when using 2 identical displays Vincent Bousquet tar.gz
2026-08-30 aa8e8e9ed BGFX: fix broken waitable swapchain on D3D11/12 Vincent Bousquet
2026-08-30 5513 98469cbd1 Reimplement 'default' segment source scheme for global controller URI Vincent Bousquet tar.gz
2026-08-30 5512 5e4e048c4 VNI: add legacy file layout support (global path/rom name/pin2dmd.pal) Vincent Bousquet tar.gz
2026-08-30 e040d115a Fix collection manager always renaming collections Vincent Bousquet
2026-08-30 707e8afa2 Fix crash when undoing past first change Vincent Bousquet
2026-08-30 5509 d3f150517 misc: fix B2S plugin gcc/clang builds (#3857) Jason Millard tar.gz
2026-08-29 816aecf37 B2S: broaden B2SSetXXX allowed data types Vincent Bousquet
2026-08-29 5507 4742d18f9 WinUI: disable edits without a table Vincent Bousquet tar.gz
2026-08-29 aeb6a7dc5 WinUI: fix keyboard shortcut filtering between app & edit boxes Vincent Bousquet
2026-08-29 042d73612 WinUI: fix assign to layer action & context menu Vincent Bousquet
2026-08-29 5504 7b75b83f5 leftovers, NFC toxieainc tar.gz
2026-08-29 5503 3290ac420 avoid usage of the display/CRT shader if not bgfx toxieainc tar.gz
2026-08-29 5502 3f838c14b Input: limit enforced definition to UI navigation Vincent Bousquet tar.gz
2026-08-29 b41c498e0 ResUriResolver: enforce threading safety Vincent Bousquet
2026-08-29 2a2d686eb AltSound: fix thread sync on run flag Vincent Bousquet
2026-08-28 5499 d9496f942 PinMAME: latest (fix Granny & the gators) Vincent Bousquet tar.gz
2026-08-28 5498 68b100525 BGFX: fix D3D12 sRGB mipmap generation Vincent Bousquet tar.gz
2026-08-28 5497 bbfbe5bad Use typed enum for shader techniques/uniforms/attributes/types Vincent Bousquet tar.gz
2026-08-28 0ea2ba4c7 BGFX: Enable uniform validation on OpenGL/GLES Vincent Bousquet
2026-08-28 c807bc5c3 BGFX: latest Vincent Bousquet
2026-08-28 978307e4d BGFX: Fix destroying pending texture uploads after shutdown Vincent Bousquet
2026-08-28 5493 c2bf4fd9e leftovers, NFC toxieainc tar.gz
2026-08-28 5492 f9dc930d9 leftover, NFC toxieainc tar.gz
2026-08-28 5491 bb0f2b469 leftovers, NFC toxieainc tar.gz
2026-08-27 5490 7f7670df8 BGFX: remove custom mipmap generation (instead use driver/BGFX one) Vincent Bousquet tar.gz
2026-08-27 5489 3f5e03529 plugins: update WMP to match recent plugin updates (#3842) Jason Millard tar.gz
2026-08-27 5488 f3798204a Renderer: use typed enum for sampler filtering, clamping and for surface types Vincent Bousquet tar.gz
2026-08-27 5487 9477bacf9 fix outdated leftover i commited :/ toxieainc tar.gz
2026-08-27 11180a76f hopefully fix macOS problem seen by jsm174 by using SetTexture call overload correctly toxieainc
2026-08-27 6698f774e avoid that video/crt/lcd screens are unintentionally consumed by plugins or scripts that actually should only handle DMDs or SEGs toxieainc
2026-08-27 5484 721ebf663 Fix linux builds Vincent Bousquet tar.gz
2026-08-26 fe220d104 DMD Upscaler: fix crash on late activation Vincent Bousquet
2026-08-26 e2ebc13a2 Plugin threading: VNI & Serum Vincent Bousquet
2026-08-26 d6c8565d2 Plugin threading: DOF Vincent Bousquet
2026-08-26 380098420 Plugin threading: AlphaDMD, AltSound & DMDUtil cleanups Vincent Bousquet
2026-08-26 9a29b2bd0 ControllerPlugin: more threading cleanup Vincent Bousquet
2026-08-26 5478 16ed5405c add new p2k.vbs, update pinmame (optos fix and libpinmame 16bpp data path) and fix opengl(es) 16bpp data path (now is converted, same as bgfx does) toxieainc tar.gz
2026-08-26 5477 f41e160d9 oversample both CRT modes to avoid aliasing and moiree toxieainc tar.gz
2026-08-26 5476 879026963 revert b & r swap again via new PinMAME toxieainc tar.gz
2026-08-26 5475 a7a96fee8 misc: ignore clangd index cache (#3816) Sean Fausett tar.gz
2026-08-26 5474 b2a35db41 misc: update ControllerPlugin.h to include utility/exception (fixes gcc) Jason Millard tar.gz
2026-08-26 6f9051a5c plugins: fix inspector /displays endpoint not finding displays Jason Millard
2026-08-25 3cf1898e1 ControllerPlugins: partial threading cleanups Vincent Bousquet
2026-08-25 5471 b6e767af1 add pixelated texture sampler mode toxieainc tar.gz
2026-08-25 c04739e64 update toxieainc
2026-08-25 5469 036571df9 fix remainders of #3792 toxieainc tar.gz
2026-08-25 5468 6e2c53674 update to latest 2026 physics recommendations by JP with help by hassanchop toxieainc tar.gz
2026-08-24 5467 a64a5c2d0 PinMAME: move from draft to master branch Vincent Bousquet tar.gz
2026-08-24 6fd599d79 ControllerPlugin: refactor game states Vincent Bousquet
2026-08-24 5465 27aefd307 fix missing/wrong dirty handling of script editor, fixes #3792 toxieainc tar.gz
2026-08-24 5464 b668f8243 BGFX: latest, with regenerated shaders Vincent Bousquet tar.gz
2026-08-24 5463 f2da87f21 derive CRT output pixel size via screen derivatives instead of magic x4 (fixes mask and scanlines), and wire 2nd CRT mode (only via define for now) (port of my Nuance CRT shader) toxieainc tar.gz
2026-08-24 5462 edda7e57d add 0,90,180,270 rotation option for ancillary windows (Backglass, Scoreview, Topper) toxieainc tar.gz
2026-08-24 5461 a56120090 avoid updating the same DMD/frame for flashers & textboxes, if content is the same toxieainc tar.gz
2026-08-24 5460 a16a44821 avoid some overhead by not updating if nothing has changed in the frame, and avoiding additional memory and a copy for a temporary buffer toxieainc tar.gz
2026-08-24 5459 d7df01e1d also avoid updates/uploads (similar to other plugins) if nothing changed since last time for B2S, B2Slegacy, ScoreView toxieainc tar.gz
2026-08-24 5458 ef453e0af Merge pull request #3815 from gitfool/fix-bx-config-debug-build-types toxie tar.gz
2026-08-23 5456 6a54dfc2a Slight cleanup of ProcessAsyncTimer (early exit, still under mutex) Vincent Bousquet tar.gz
2026-08-23 5455 67a4ed038 FrameProfiler: make the cross-thread present timestamp atomic Sean Fausett tar.gz
2026-08-23 26e983579 MsgPluginManager: read the timer list under its mutex Sean Fausett
2026-08-23 565e8c53c Fix BX_CONFIG_DEBUG for build types other than Debug and Release Sean Fausett
2026-08-23 5453 42ec8999f BGFX: update included shaderc.exe Vincent Bousquet tar.gz
2026-08-23 5452 906e8b33e deps: bump bgfx.cmake and bgfx patch to latest Jason Millard tar.gz
2026-08-22 5451 52f4e6f92 Plugin: move ResURIResolver to PinballPlugin namespace Vincent Bousquet tar.gz
2026-08-22 4c139f24d Controller Plugin: threading cleanup Vincent Bousquet
2026-08-22 95c9096de Plugin: use PinballPlugin namespace as a root for scriptable helper classes Vincent Bousquet
2026-08-22 9b6c8bf20 Inspector: use GetCtrlItems instead of duplicated code Vincent Bousquet
2026-08-22 480a75d5d Plugin: Fix blocking RunAsync returning after start instead of finish Vincent Bousquet
2026-08-22 5446 63f31bdd9 Nudge: fix spurious tilt on first nudge with an event-driven accelerometer Gary Brown tar.gz
2026-08-22 5445 3c08740c9 liveui: stack widgets below labels on narrow displays (fixes mobile) Jason Millard tar.gz
2026-08-21 5444 5b3269031 liveui: keep renderer priority sliders in fixed order (#3787) Jason Millard tar.gz
2026-08-21 5443 ac48c3233 libvpinball: fix mobile webserver crashes (TestFlight/@Gerhard-BL) Jason Millard tar.gz
2026-08-21 5442 195f214dd fix mobiles toxieainc tar.gz
2026-08-21 5441 2ff3ae3b2 copy paste error toxieainc tar.gz
2026-08-21 c82663f13 fix build toxieainc
2026-08-21 ef7728565 fix flasher legacy ui overlap toxieainc
2026-08-21 d243e67bf optimize is_string_numeric usage and handle corner cases more robustly toxieainc
2026-08-21 5437 658196b3e fix 'CRT' not being sticky in legacy UI toxieainc tar.gz
2026-08-20 5436 af26b2d93 PinMAME: latest (Pin2K emulation) Vincent Bousquet tar.gz
2026-08-16 5435 292018604 deps: bump libpinmame to 11f8bc18b0781b45ae133acad04c83aeeaf38496 (fixes WPT) Jason Millard tar.gz
2026-08-16 5434 352e72fb8 inspector: stream displays over websocket instead of bmp polling Jason Millard tar.gz
2026-08-13 5433 b968faa7d plugins: add displays endpoint to inspector Jason Millard tar.gz
2026-08-13 5432 320985d9b mobile: include inspector plugin assets in builds Jason Millard tar.gz
2026-08-12 5431 eb4257d72 fix: log messages re duplicate as warnings Sean Fausett tar.gz
2026-08-12 4d68146da fix: log messages re deprecated as warnings Sean Fausett
2026-08-12 5429 9d7446764 plugins: release B2S/B2SLegacy controller msg IDs on server teardown Jason Millard tar.gz
2026-08-12 5428 0f7fbd4ea misc: attempt to restore working ball control Jason Millard tar.gz
2026-08-11 5427 f00e4c84a fix: cross thread access in web servers and B2S state sources Jason Millard tar.gz
2026-08-11 5426 ebb943cf3 b2slegacy: backport state groups from b2s Jason Millard tar.gz
2026-08-11 a4e49e228 scripts: guard UltraDMD_Options wscript shell exec error Jason Millard
2026-08-11 255b10e05 b2slegacy: allow string arguments in B2SSetData and B2SSetPos Jason Millard
2026-08-11 4117cbc22 fix: allow free image to decode PNG with corrupted gamma chunks Jason Millard
2026-08-10 5422 d28c78eb1 b2slegacy: value-initialize published StateDef entries (#3776) superhac tar.gz
2026-08-10 5421 7063c3650 fix: throttle standalone progress log to at most once per second (#3773) Sean Fausett tar.gz
2026-08-09 5420 a8087ea9a Merge pull request #3772 from mcragun/agent/guard-headless-flipper-live-ui toxie tar.gz
2026-08-09 5418 a96566483 fix: correct PPUC org casing and links in plugin configs (#3774) Sean Fausett tar.gz
2026-08-08 d2446a894 Guard live UI access in flipper collisions Matt Cragun
2026-08-08 5417 4076ca590 android: update with additional SDL 3.4.14 changes Jason Millard tar.gz
2026-08-08 5416 6835c4cd7 pup: stub GameUpdate to avoid table crashes Jason Millard tar.gz
2026-08-08 d6004882d standalone: ffp-contract=off, FMA fusing breaks float sorts Jason Millard
2026-08-08 9b66f9c2a standalone: rework TTF_Init/TTF_Quit (fixes exit crash on tf) Jason Millard
2026-08-08 f291eb9bd deps: bump bgfx to latest Jason Millard
2026-08-05 5412 a7d916c4d avoid builtin isfinite toxieainc tar.gz
2026-08-05 5411 c4effdcf5 leftovers, NFC toxieainc tar.gz
2026-08-05 5410 05dd11dc6 flt_min -> -flt_max when loading/saving floats toxieainc tar.gz
2026-08-05 5409 364461b83 update SDL to latest toxieainc tar.gz
2026-08-04 5408 24d679e63 deps: use merged libdmdutil revision djrobx tar.gz
2026-08-04 05e0d6211 deps: bump libdmdutil for SAM palette API djrobx
2026-08-04 79318a419 VNI: require provider identify frames djrobx
2026-08-03 5405 fcb2ad6c8 Fix external renderer on 2D surface depth masking bug Vincent Bousquet tar.gz
2026-08-03 ebdcbe8c9 PUP: add missing TTF quit (& PUPLabel formatting NFC) Vincent Bousquet
2026-08-03 5403 49801d30c B2S: Fix stuck bulbs Carmen Wick tar.gz
2026-08-02 5402 3faa77e9c PinMAME: Latest (broadcast console event) Vincent Bousquet tar.gz
2026-08-02 dfc8fd7c3 PinMAME: fix backward compatibility for DIP switches Vincent Bousquet
2026-08-02 57fde02db Cleanup, NFC Vincent Bousquet
2026-08-02 5399 7dd52585a PinMAME: Latest (fix WPC GameOn, broadcast console) Vincent Bousquet tar.gz
2026-08-01 5398 e64faed6d ScoreView: add CRT & LCD display support Vincent Bousquet tar.gz
2026-08-01 5397 69795f154 Add missing initial audio source discovery during player creation Vincent Bousquet tar.gz
2026-08-01 5396 ae4133464 PUP: misc fixes Vincent Bousquet tar.gz
2026-07-31 5395 6b8148bff Fix external renderer on flasher rendering Vincent Bousquet tar.gz
2026-07-31 5394 361dc0e02 PinMAME: don't broadcast audio with a 0 sample rate Vincent Bousquet tar.gz
2026-07-31 4c9c25957 Music: validate music path Vincent Bousquet
2026-07-31 5392 b7d9f2652 WinUI: little cleanup Vincent Bousquet tar.gz
2026-07-31 2d7649fdb Display rendering: fix textbox and flasher rendering Vincent Bousquet
2026-07-31 479fa43ab Audio: persist source levels and expose them in InGameUI Vincent Bousquet
2026-07-31 5389 551baad55 Display rendering: always apply 3D transform Vincent Bousquet tar.gz
2026-07-31 5388 9629bdea3 PinMAME: implement Controller.Game.Settings("sound") bool Vincent Bousquet tar.gz
2026-07-31 2a8b6f895 Fix invalid use of FLT_MIN instead of -FLT_MAX Vincent Bousquet
2026-07-31 5386 0d29ce855 Create VR backglass flasher after loading to prevent name conflict Vincent Bousquet tar.gz
2026-07-31 5385 8102278be Fix DMD/CRT/Seg renderer clipspace coordinates & parallax effect Vincent Bousquet tar.gz
2026-07-31 5384 3a2307d58 Audio: remove 'enable/disable' setting and cleanups Vincent Bousquet tar.gz
2026-07-31 d1cf55576 Plugin: Refactor controller sound API Vincent Bousquet
2026-07-30 5382 eb32f30c8 Enable display parallax effect for ancillary renderers Vincent Bousquet tar.gz
2026-07-30 c07484948 Fix 3D DMD rendering (missing world transform) Vincent Bousquet
2026-07-30 f9410f415 Cleanup deprecated VR DMD Vincent Bousquet
2026-07-30 5379 de52c9517 BGFX: Latest Vincent Bousquet tar.gz
2026-07-30 5378 40a06af82 VR: Center table relative to player Carmen Wick tar.gz
2026-07-30 5377 4b5a8f5c7 Drop all sounds instance when restart is requested, even with usesame=false Vincent Bousquet tar.gz
2026-07-30 5376 baeb52f12 Don't add backglass flasher helper if there is already one Vincent Bousquet tar.gz
2026-07-30 5375 884431161 WinUI: Fix crash on second Select Dialog open Vincent Bousquet tar.gz
2026-07-30 6ae40023c WinUI: delete elements of deleted layer Vincent Bousquet
2026-07-30 5373 69029cbcc Audio: fix crash when audio device initialization fails Jason Millard tar.gz
2026-07-30 0bfb6857b DOF: guard event handler against null consumer thread Jason Millard
2026-07-30 a8b24da25 Plugin: fix seg state array sized per source instead of per element Jason Millard
2026-07-30 3aada6ce7 Plugin: fix seg display query using display source message id Jason Millard
2026-07-29 5369 b5d9da7ef PinMAME: fix modulated flipper support Vincent Bousquet tar.gz
2026-07-29 04197c0ef WinUI: fix invalid placement of VR combo inside toolbar Vincent Bousquet
2026-07-29 88a4e4886 Fix invalid default playfield height Vincent Bousquet
2026-07-29 2157f4ea4 Plugin: refactor controller enumeration Vincent Bousquet
2026-07-29 f5ed17240 Plugin: remove pinup events Vincent Bousquet
2026-07-29 5364 5fb68c455 Timer: fix Defer() scheduling the timer in the past instead of the future Carmen Wick tar.gz
2026-07-28 5363 bcc3d42c1 B2S: cleanups, implement Run/Stop, expose game states Vincent Bousquet tar.gz
2026-07-27 2c6782ddf Inspector: add simple DMD/CRT inspection Vincent Bousquet
2026-07-27 6dc0372ba PinMAME: fix alias being broadcasted as parent game Vincent Bousquet
2026-07-27 7159d500d Inspector: group display category node per endpoint Vincent Bousquet
2026-07-27 5359 1630a52c2 PinMAME: Latest with memmap game state support Vincent Bousquet tar.gz
rk3588-linux-aarch64 — 225 builds · latest #5810 (2026-09-23)
Date Build SHA Commit Author Download
2026-09-23 5810 f9e811520 BGFX: Latest Vincent Bousquet tar.gz
2026-09-23 5809 94c61db24 LiveEditor: implicit playfield defaults to textured in editor Vincent Bousquet tar.gz
2026-09-23 1a22ef439 Refactor DragPoint & Curve to be plain POCO Vincent Bousquet
2026-09-23 5807 84e69e79e LiveEditor: fix wireframe rendering (transparent with fixed order between fill & edge) Vincent Bousquet tar.gz
2026-09-23 65b74827e VPX-Test: extend test converage Vincent Bousquet
2026-09-23 5805 d8a1fdc55 Fix selecting subparts (points and light center) Vincent Bousquet tar.gz
2026-09-23 4be7bbbe6 VPX-Test: add base tests for core parts Vincent Bousquet
2026-09-23 f51f0aee5 VPX-Test: cross platform support, CMake and github workflow Vincent Bousquet
2026-09-23 5802 bcddb7cb3 rework 0632840fcff62d5ce7897efa7e4d17326c30be5f (remove LUT from embedded windows), as it was kinda incomplete, especially for HDR displays toxieainc tar.gz
2026-09-23 5801 d3d1ab8f9 fix loading/corruption-checks for pre-VPX tables: restore legacy postload code for surfaces/walls (broken/crashing as-was); add hash-tracking/recording to support legacy hashing (as other order; no-op for VPX tables); remove font descs from hashing (like it was before); toxieainc tar.gz
2026-09-23 5800 e96f8b5ff fix non-win builds toxieainc tar.gz
2026-09-23 2da98f25b split up STANDALONE in some more verbose defines in stdafx.h (not everything for now); implement a custom/win32-matching MD2 computation, enabling hash/corruption-checking for standalone-loading, and in general standalone-saving; fix VP8/VP9 loading complaining about corruption (by enforcing single threading) toxieainc
2026-09-23 5798 0ff7e886c WinUI: fix selection of invisible parts Vincent Bousquet tar.gz
2026-09-23 5797 67c06e671 fix win32xx define includes toxieainc tar.gz
2026-09-23 5796 54186656e separate ProgressDialog into standalone and win32ui parts, same for resource IDs (and remove/unify some dupes) toxieainc tar.gz
2026-09-22 5795 17ddd4375 LiveEditor: Disable VR Vincent Bousquet tar.gz
2026-09-22 5794 ff0676ba3 Cross platform MessageBox & errors Vincent Bousquet tar.gz
2026-09-22 5793 03e0753f8 WinUI: fix picking & selection cycling Vincent Bousquet tar.gz
2026-09-22 b475c4932 LiveEditor: fix picking Gate, Spinner & Plunger Vincent Bousquet
2026-09-22 0632840fc Fix LUT being applied to embedded ancillary windows Vincent Bousquet
2026-09-22 0ff21b591 VR: define eye resolution against XR recommended size Vincent Bousquet
2026-09-22 79bb6b498 VPX Test: add fileio including POLE tests Vincent Bousquet
2026-09-22 5ddfc2080 VPX Test: perform render visualisation after temporal accumulation Vincent Bousquet
2026-09-22 c1f9b37b5 VPX Test: fix build, add commandline doctest options Vincent Bousquet
2026-09-22 f6b524c60 LiveUI: adapt display mode to trigger (default fro tweak, top ortho wireframe for editor) Vincent Bousquet
2026-09-22 159082e21 POLE: fix OLE v4 support, wrong DIFAT writing, balancing Vincent Bousquet
2026-09-22 5784 198942128 fix build toxieainc tar.gz
2026-09-22 5783 bf23ef4fa try to fix build toxieainc tar.gz
2026-09-22 5782 4709d1508 cleanup builds a bit, now that separation between standalone and 'classic' win32ui builds is clearer toxieainc tar.gz
2026-09-22 5781 4891c3b07 deps: bump libdmdutil to ab3d85a68b64254eec433eca788db8d86ac450cc Jason Millard tar.gz
2026-09-22 8fe6ca9ee DMDUtil: fix crash from recreating the DMD on every display source change Jason Millard
2026-09-21 5779 fb0531451 FlexDMD: add a threaded render loop, fix crash on GetRenderFrame Vincent Bousquet tar.gz
2026-09-21 5778 400fa1092 remove STANDALONE check toxieainc tar.gz
2026-09-21 5777 073204bff Merge branch 'master' of https://github.com/vpinball/vpinball toxieainc tar.gz
2026-09-21 f5456e54b fix Alt key combinations not being handed to the menu, fixes #2673 toxieainc
2026-09-21 5775 c7acf33cd Renderer: temporal prerendering of static parts Vincent Bousquet tar.gz
2026-09-21 5774 f8fe890da tweak scanline strength toxieainc tar.gz
2026-09-20 5773 676b19ec0 LiveEditor: import/export mesh fixes Vincent Bousquet tar.gz
2026-09-20 788a53f54 LiveEditor: account for overlayed UI when fitting view Vincent Bousquet
2026-09-20 d36aed9c4 LiveEditor: open on a 2D orthographic view Vincent Bousquet
2026-09-20 72c292521 LiveEditor: add missing properties, add support for forced rendering while in wireframe mode Vincent Bousquet
2026-09-20 c02701c22 LiveEditor: split main EditorUI into separate class to keep it readable Vincent Bousquet
2026-09-20 5768 68aa70103 WinUI: don't rename if no change, always adjust linked parts (without asking user) Vincent Bousquet tar.gz
2026-09-20 aef4f3e38 LiveEditor: when centering on selection, adjust zoom to selection bounds Vincent Bousquet
2026-09-20 28d9726f6 LiveEditor: main toolbar cleanup Vincent Bousquet
2026-09-20 5765 7d5e74499 Fix invalid box selection of targets Vincent Bousquet tar.gz
2026-09-20 001a18c2c LiveEditor: Add "Add part" keyboard shortcut (& fix build) Vincent Bousquet
2026-09-20 5041d9c87 PinUndo: store & restore selection on undo (WinUI & LiveUI) Vincent Bousquet
2026-09-20 68dcb3a7b LiveEditor: Fix dragging ball in a live player Vincent Bousquet
2026-09-20 f86950d7a LiveEditor: Add 'create part' actions and UI Vincent Bousquet
2026-09-20 893de86f9 LiveEditor: Improve curve edition Vincent Bousquet
2026-09-20 5759 60ca20487 Input: propose a cabinet nudge sensor for Pinscape instead of a gamepad one Jason Millard tar.gz
2026-09-20 ccf35436c InGameUI: keep mappings, strength and cabinet mass when switching nudge sensor type Jason Millard
2026-09-20 b748b1924 Nudge: update NudgeSensorStatus read-out even when the plumb simulation is off Jason Millard
2026-09-20 eb52e13a3 Nudge: default cabinet sensor mass to 113kg instead of 1kg Jason Millard
2026-09-20 f14360b2f Nudge: fix sensor count saved after removing a sensor Jason Millard
2026-09-20 77f207f54 LiveEditor: update docs Vincent Bousquet
2026-09-20 265b3fe50 BGFX: fix multiple clear on a single view handling Vincent Bousquet
2026-09-20 78a92bcf7 LiveEditor: implement backdrop view Vincent Bousquet
2026-09-20 776935799 Add Picking support to Decal, DispReel and TextBox Vincent Bousquet
2026-09-19 5750 ad499bdab LiveEditor: dynamicly filter outliner, add reset filter button Vincent Bousquet tar.gz
2026-09-19 e48de08bb LiveEditor: add drag point curve edition Vincent Bousquet
2026-09-19 ab3dc9818 LiveEditor: use default table when loaded failed or no filename passed Vincent Bousquet
2026-09-19 11cbcf401 LiveEditor: cleanup Selection class Vincent Bousquet
2026-09-19 a451d2634 LiveEditor: add multiselect / multiedit Vincent Bousquet
2026-09-19 4d7587357 LievEditor: remove unused dead code & classes Vincent Bousquet
2026-09-19 c99678298 LiveEditor: misc fixes Vincent Bousquet
2026-09-19 8962fc507 PinTable: Fix Live <-> Startup missing mapping Vincent Bousquet
2026-09-19 5742 fbc66529e optimize script parsing (e.g. while typing) and some cleanups/leftovers toxieainc tar.gz
2026-09-19 5741 c9ab5fe5d Remove leftover dead code files Vincent Bousquet tar.gz
2026-09-19 f84143ced Remove standlone bridge between POLE and Win32 IStream/Storage Vincent Bousquet
2026-09-19 4a7446517 Use POLE for OLE file save as well Vincent Bousquet
2026-09-19 3d33fc4b4 Cleanup PinUndo, remove its dependency on WinUI editor, don't auto enable/disable Vincent Bousquet
2026-09-19 d3b65e660 Move PinUndo to editors instead of table Vincent Bousquet
2026-09-19 be6d34355 PinTable: fix invalid implicit undo point creation Vincent Bousquet
2026-09-19 531f626df Fix leftover invalid undo discard Vincent Bousquet
2026-09-19 2ee868fbe PinTable: remove WinEditor member Vincent Bousquet
2026-09-19 745b36d7e PinTabel: retype collection to std::vector, makes m_vcollection private Vincent Bousquet
2026-09-19 77b29d552 PinTable cleanups Vincent Bousquet
2026-09-19 77f03e23c Remove IStream use when reading data Vincent Bousquet
2026-09-18 5730 fd5e18d1a DragPointCurve: refactor & cleanup Vincent Bousquet tar.gz
2026-09-18 33cded723 Remove flasher center to prevent discrepancies between center and points Vincent Bousquet
2026-09-18 f2f7cb42d Assert that plugin do flush callbacks they have dispatched on unload Vincent Bousquet
2026-09-18 5727 b003609ae PinMAME: fix message dispatch while stopping Controller Vincent Bousquet tar.gz
2026-09-18 095f63021 Fix LiveEditor disclaimer being displayed for InGame tweaks Vincent Bousquet
2026-09-18 5725 9e16f7684 Fix sound dialog test button Vincent Bousquet tar.gz
2026-09-18 5724 b347029fc Fix standalone build Vincent Bousquet tar.gz
2026-09-18 60da81462 Cleanup m_scriptableNames to be a set instead of a map Vincent Bousquet
2026-09-18 24bc36a92 LiveUI: fix invalid PropertyPane dispatch Vincent Bousquet
2026-09-18 103bd6d9c Fix invalid IHitable access Vincent Bousquet
2026-09-18 487477abf Cleanup invalid ScripGlobalTable access to table from global singletons Vincent Bousquet
2026-09-18 697625464 Keep Undelete inside PinTable instead of per IEditable Vincent Bousquet
2026-09-18 7b9b91ad6 Remove LightCenter from the data model as it is only a WinUI interaction part Vincent Bousquet
2026-09-18 0911c4759 Remove ISelect interface Vincent Bousquet
2026-09-18 21386d3cf Move delete implementation to PinTableWnd, unifying Undo markers in PinTable & fixing multisel delete Vincent Bousquet
2026-09-18 2a2dd5b62 Move PinUndo requests from dragpoint modifiers to requesters Vincent Bousquet
2026-09-18 e46393588 Refactor IHaveDragPoints to be a curve class used by composition Vincent Bousquet
2026-09-18 fd9957eb0 IEditable: Remove Uncreate which is an unneeded loop between table and part Vincent Bousquet
2026-09-17 5712 4791b6800 WinUI: use IWinUIPart ionstead of ISelect, removing Uncreate & IsSubPart from ISelect Vincent Bousquet tar.gz
2026-09-17 eeaafec59 WinUI: cleanups, NFC Vincent Bousquet
2026-09-17 e73680a43 WinUI: more parts vs UI clean ups Vincent Bousquet
2026-09-17 05a3574b4 WinUI: move more UI from PinTable to PinTableWnd Vincent Bousquet
2026-09-17 85a8e06b8 Remove unused STDMETHOD not part of IDL (dead code) Vincent Bousquet
2026-09-17 d95a0e327 WinUI: move editor operation from PinTable to PinTableWnd Vincent Bousquet
2026-09-17 c8043a349 WinUI: replace usages of ISelect by IWinUIPart Vincent Bousquet
2026-09-17 db9569731 WinUI: add GetItemType & IsSubPart to IWinUIPart Vincent Bousquet
2026-09-17 4455338fb WinUI: change selection to be made of IWinUIPart instead of ISelect Vincent Bousquet
2026-09-17 0e9b1185f WinUI: replace VectorProtected by vector<ISelect *> Vincent Bousquet
2026-09-17 5ed342805 WinUI: move win tool & cursor Id to IWinUIPart Vincent Bousquet
2026-09-17 5701 f521c2fa2 update to latest PinMAME toxieainc tar.gz
2026-09-17 5700 693e91639 make P2K menu-entering more similar to the other machines toxieainc tar.gz
2026-09-17 5699 d2909902f add additional flasher mode for displays: additive+absorb (mainly to help make P2K style reflected CRTs look better) toxieainc tar.gz
2026-09-16 5698 8e4b1f18c VR: fix invalid resolution selection on some setups Vincent Bousquet tar.gz
2026-09-16 1e5e1c8dd WinUI: use table pointer for property panes instead of relying on global singleton Vincent Bousquet
2026-09-16 d230a5be4 WinUI: target UIPart registry at IEditable, not ISelect Vincent Bousquet
2026-09-16 8e750a1a0 WinUI: minor cleanup Vincent Bousquet
2026-09-16 92fbccc9e Finally remove part dependency on Win32 editor (except PinTable) Vincent Bousquet
2026-09-16 5693 5f559108c WinUI: Fix handling of multiselect with parts together with subparts Vincent Bousquet tar.gz
2026-09-16 4b7ee9f93 Fix Undo marker when renaming (only apply from editor) Vincent Bousquet
2026-09-16 8c78eacf3 Move Undo from IEditable to PinTable, remove Undo for script calls Vincent Bousquet
2026-09-16 820ed08f4 Move Undo management from parts to table Vincent Bousquet
2026-09-16 415450a9c Move Undo from AddPoint implementation to UI caller Vincent Bousquet
2026-09-16 4b0a82e90 ISelect remove SetDirtyDraw (WinUI refresh) Vincent Bousquet
2026-09-16 5687 78ccdbed1 liveui: add logging settings, remove from native mobile Jason Millard tar.gz
2026-09-16 3a3ef140c deps: bump libdmdutil (fixes serum logging) Jason Millard
2026-09-16 5685 74fe1a2f4 Move pure geometric operation from ISelect to IEditable Vincent Bousquet tar.gz
2026-09-16 4f706dea4 ISelect: remove GetTypeName, cleaning up UI vs Naming name generation Vincent Bousquet
2026-09-16 c90719c5d ISelect: move UpdateStatusBarInfo to IWinUIParts Vincent Bousquet
2026-09-16 566dcc8d0 Remove START/STOPUNDOSELECT which are local helpers for DragPoint Vincent Bousquet
2026-09-16 bf00055a6 HitTarget: fix hijacked UpdateSTatusBar in fact updating mesh Vincent Bousquet
2026-09-16 ea1c8d6aa HitTarget: Remove leftover comment Vincent Bousquet
2026-09-16 32a5cdae7 ISelect cleanup: make subpart explicit instead of less meaningful SelectLevel Vincent Bousquet
2026-09-16 70558a4ce ISelect remove redundant GetPTable Vincent Bousquet
2026-09-16 5677 3c64e02f7 ISelect: cleanup discrepancies in MoveOffset/Translate/PutCenter Vincent Bousquet tar.gz
2026-09-16 b6cb6229e Remove move/translate/rotate from PinTable Vincent Bousquet
2026-09-16 78d62a087 Move Undo handling out of ISelect move/rotate/scale methods Vincent Bousquet
2026-09-16 5674 8a7d545c9 standalone: close the player on SIGINT instead of exiting from the signal handler Francis De Brabandere tar.gz
2026-09-15 5673 7edfdf299 WinUI: fix modeless dialog in docked pane destruction from keyboard shortcuts Vincent Bousquet tar.gz
2026-09-15 5672 5273562a7 Enable LiveEditor in release build with a disclaimer Vincent Bousquet tar.gz
2026-09-15 5671 f18230829 Physics: clean up Vincent Bousquet tar.gz
2026-09-15 9567938ad Propose VPX or Blender units on import/export Vincent Bousquet
2026-09-15 5669 861e5828e B2SLegacy: do not advertise PinMAME rom Vincent Bousquet tar.gz
2026-09-15 5668 36c5e0c16 misc: clean up memory leaks found with xcode profiler Jason Millard tar.gz
2026-09-14 5667 875df77c6 Support legacy keyStagedFlipperXX script assignment to disable core processing Vincent Bousquet tar.gz
2026-09-14 5666 5fb9b79aa Move ExportTableMesh UI code from PinTable to WinEditor Vincent Bousquet tar.gz
2026-09-14 5665 512ea63e7 Remove UI handling of primitive class (moved to PrimitiveVisualsProperty) Vincent Bousquet tar.gz
2026-09-14 90fae756c VNI/Serum: unify FilterDmdSource code Vincent Bousquet
2026-09-14 5663 8be4528ac Serum plugin: new serum version, settings, scene triggers, plugin dir for embedding hosts (#3929) Markus Kalkbrenner tar.gz
2026-09-14 86aa0a3e5 Fix windows msvc external build isolation Sean Fausett
2026-09-14 5661 0727f1d6a Move UILock & UIVisible from ISelect into IEditable Vincent Bousquet tar.gz
2026-09-14 ea8014e31 Refactor Collection tostore IEditable, Remove IDispatch from ISelect Vincent Bousquet
2026-09-14 5659 13b13e301 Serum: remove useless leftover Vincent Bousquet tar.gz
2026-09-14 5658 2a724f591 WinUI: move SelectState from ISelect to IWinUIPart Vincent Bousquet tar.gz
2026-09-14 825569f68 Move SetDefaultPhysics from ISelect to IEditable Vincent Bousquet
2026-09-14 02dc79eb6 Remove AddPoint from ISelect Vincent Bousquet
2026-09-14 1821dad5c Remove Load/Export Mesh from ISelect Vincent Bousquet
2026-09-14 5654 89f5ea6bf PinMAME: Latest (fix NGG wheel) Vincent Bousquet tar.gz
2026-09-14 6a1242b72 PinMAME: latest (Capcom PWM fix) Vincent Bousquet
2026-09-14 5652 ea4190249 Serum: fix AlphaDMD colorization, handle missing VPX API Vincent Bousquet tar.gz
2026-09-14 5651 9f3bbfe2a Rumble: match flipper button strength default to its setting Jason Millard tar.gz
2026-09-14 eb013cbf9 XR: stop haptic feedback when rumble output drops to zero Jason Millard
2026-09-14 8010a92f7 Rumble: apply the gamepad motor model to SDL joysticks only Jason Millard
2026-09-14 a82089e32 Add rumble on ball/ball collision, scaled by the impact speed kara2010
2026-09-14 318d42099 Add rumble on cabinet nudge, scaled by the cabinet acceleration kara2010
2026-09-14 ddb921f2d Plunger rumble: the strike when the tip hits the ball, also on the lane end kara2010
2026-09-14 1ad3e9ac4 Rumble: bumper and slingshot levels that are felt, flipper solenoid thump kara2010
2026-09-14 ce881dd25 Flipper contact rumble: own trigger instead of the script event gate kara2010
2026-09-14 bc764afaf Rumble: make the generic pulses adjustable, fix the plunger sign kara2010
2026-09-14 74cbe52d3 Rumble: mix overlapping pulses per motor, drive the motors as measured kara2010
2026-09-14 5641 7ba64b00c cmake: add support for only building plugins, and new PLUGINS_DIR (#3954) Jason Millard tar.gz
2026-09-14 5640 a0ae9548a Move log settings to new global section Sean Fausett tar.gz
2026-09-14 9e5d7ccb2 Honor ResetLogOnPlay setting for all builds Sean Fausett
2026-09-13 5638 9fbb94319 WinUI: move editor coordinate handling to PinTableWnd, only use VPX coordinates in parts Vincent Bousquet tar.gz
2026-09-13 5637 71664a635 Minor cleanups Vincent Bousquet tar.gz
2026-09-13 5ce83ce58 TextBox: cleanups Vincent Bousquet
2026-09-13 35fcc3f4e Material: fix hash bit pushed outside of byte Vincent Bousquet
2026-09-13 33230411b Trigger: fix Rotate/Scale/Translate/Flip Vincent Bousquet
2026-09-13 6f47bc41f HitTarget: fix init ignoring interactive/default mode Vincent Bousquet
2026-09-13 f771c1a3d Kicker: fix LiveUI rendering Vincent Bousquet
2026-09-13 e4f2006e7 DispReel: fix swapped default values Vincent Bousquet
2026-09-13 c51278f70 Gate: Fix invalid deref of m_phitgate Vincent Bousquet
2026-09-13 5eefed323 WinUI: remove no more needed dependencies Vincent Bousquet
2026-09-13 9d96501d5 WinUI: fix file progress feedback invalid/unclean instantiation Vincent Bousquet
2026-09-13 ac3d438bf WinUI: move UseTool from PinTable to PinTableWnd Vincent Bousquet
2026-09-13 f88d27969 Cleanup: remove ExportImage from PinTable Vincent Bousquet
2026-09-13 779930a0b WinUI: move UI action AssignSelectionToPartGroup to PinTableWnd Vincent Bousquet
2026-09-13 0c4f598ce WinUI: move material editor functions to MaterialDialog Vincent Bousquet
2026-09-13 231ec3a92 WinUI: move RefreshProperties from PinTable to PinTableWnd Vincent Bousquet
2026-09-13 1d5b9b5fa WinUI: move editor selection list to editor instead of PinTable class Vincent Bousquet
2026-09-13 39e6c8370 WinUI: little PinTable cleanup (ambiguous name) Vincent Bousquet
2026-09-13 2f4e09b80 WinUI: move the TableWinUIPart out of other WinUIPart Vincent Bousquet
2026-09-13 469808aa1 WinUI: move m_dragging/m_markedForUndo from ISelect to WinUIPart Vincent Bousquet
2026-09-13 cdbcb2ad4 WinUI: move to statefull WinUIParts Vincent Bousquet
2026-09-13 5617 4b4ff3ef9 deps: bump SDL to 3.4.16, SDL_image to 3.4.6 Jason Millard tar.gz
2026-09-13 5616 e21d61dde update to latest PinMAME toxieainc tar.gz
2026-09-13 5615 044f00885 WinUI: remove IWinUIPart from standalone builds Vincent Bousquet tar.gz
2026-09-13 1cb534d95 WinUI: move m_menuId from parts to WinUIPart (into a getter) Vincent Bousquet
2026-09-13 79cf131a0 WinUI: move SetObjectPos from parts to WinUIPart Vincent Bousquet
2026-09-13 b9af9c05b WinUI: move OnLButtonDown/OnLButtonUp from parts to WinUIPart Vincent Bousquet
2026-09-13 d9bdb9ce9 WinUI: move DoCommand from parts to WinUIPart Vincent Bousquet
2026-09-13 944633aa7 WinUI: Move EditMenu from parts to WinUIParts Vincent Bousquet
2026-09-13 050ea5288 Trigger: cleanup mesh data generation Vincent Bousquet
2026-09-13 3a449e6e5 Remove friend class between parts & WinUI Vincent Bousquet
2026-09-12 5607 93d93d965 Make material name case insensitive like other assets and how player handles them Vincent Bousquet tar.gz
2026-09-12 5606 2468027cc Fix leaked PinFont when font import fails Vincent Bousquet tar.gz
2026-09-12 82a30282b WinUI: move font WinUI from PinTable to PinTableWnd Vincent Bousquet
2026-09-12 5604 9112b0edc Import sound default to table like in previous versions Vincent Bousquet tar.gz
2026-09-12 e594d59c9 WinUI: move more editor functions from PinTable to PinTableWnd Vincent Bousquet
2026-09-12 5602 c34394a98 Remove WinUI ListCustomInfo/AddListItem from PinTable Vincent Bousquet tar.gz
2026-09-12 6b8271824 WinUI: move rendering setup in WinUI parts instead of parts Vincent Bousquet
2026-09-12 7b684c4f3 WinUI: Add a WinUI part registry and migrate WinUI rendering to them Vincent Bousquet
2026-09-11 5599 bf0ea793f update to latest PinMAME toxieainc tar.gz
2026-09-11 5598 5c4635a7a update all imgui* libs toxieainc tar.gz
2026-09-12 5597 eb77b6826 small optimization for script editing toxieainc tar.gz
2026-09-11 5596 bfc115401 fix OOB for m_segDisplaySDF; do FBGamma via HW tex unit for NuanceCRT; support modulatevsadd for DMD & Display mode for the flasher, too toxieainc tar.gz
2026-09-11 5595 64450ed81 Fix Screen Player pos set as contextual (always saved) Vincent Bousquet tar.gz
2026-09-11 90734ed05 AlphaDMD: properly advertise display override Vincent Bousquet
2026-09-09 5593 56b542515 quest: fix precision forced to low on vulkan. fix default input, and passthrough Jason Millard tar.gz
2026-09-09 5592 ff2501cfc Detect duplicate sound and image names case insensitively Francis De Brabandere tar.gz
2026-09-09 5591 c7982873c Fix (again) window focus management Vincent Bousquet tar.gz
2026-09-09 5590 eae22283a WinUI: Fix tabbing inside property pane Vincent Bousquet tar.gz
2026-09-09 5589 0bc9838ed Fix selection of table in multiselect Vincent Bousquet tar.gz
2026-09-08 5588 8e769d1fb generalize FTZ/DAZ mode, so that it runs for all operations again, like in previous VPX versions. done by inserting it on all thread creations. toxieainc tar.gz
2026-09-07 5587 10c189d76 Windows: fix spinner crash on mesh export Sean Fausett tar.gz
2026-09-07 5586 3ac1112ae windows-mingw: resolve symbols for crash reports via libbacktrace Sean Fausett tar.gz
2026-09-07 5585 6cae2becf Windows: fix crash report symbol resolution Sean Fausett tar.gz
2026-09-07 5584 6f780f407 fix compile error toxieainc tar.gz
2026-09-07 5583 dbd0f279f update to 10.3.0 toxieainc tar.gz
2026-09-06 5582 d922d6dab Windows: fix empty crash report call stack Sean Fausett tar.gz
2026-09-06 5581 7daab09e8 ci: remove windows debug builds now that pdb is included Jason Millard tar.gz
2026-09-06 5580 47fabf7bd build: emit debug symbols for windows release builds (#3913) Sean Fausett tar.gz
2026-09-06 5579 a949748fd libvpinball: refactor haptics with new rumble support Jason Millard tar.gz
2026-09-06 5578 6ce6e7f62 add sentences on bloated LLM communications toxieainc tar.gz
2026-09-06 5577 8ddf00417 deps: bump libwinevbs to latest (simplified wine patch) Jason Millard tar.gz
2026-09-05 5576 3dc4bec51 deps: bump libwinevbs to 985448a8987ae65397559710e2607a989478f596 (11.17) Jason Millard tar.gz
2026-09-05 5575 595d1fd5e Plugin: add version marker / number Vincent Bousquet tar.gz
2026-09-05 d2c5887a2 PinMAME: Latest (SLEIC IO Moon & versioned msg) Vincent Bousquet
2026-09-04 5573 c321a1812 Fix saving sidecar script adding additional CR chars Vincent Bousquet tar.gz
2026-09-04 3848a9669 WinUI: Fix incorrect Scintilla string adding '\0' Vincent Bousquet
2026-09-04 5571 613cc0e47 Fix invalid default DMD selection when there are other displays Vincent Bousquet tar.gz
2026-09-04 5570 0f14599ef LiveEditor: hide backdrop items except in camera preview mode Vincent Bousquet tar.gz
2026-09-04 170277460 LiveEditor: fix invalid projection & shading in wireframe mode Vincent Bousquet
2026-09-04 3cd09034b Remove OpenVR license as we do not use it anymore Vincent Bousquet
2026-09-04 5567 d363edb18 PinMAME: latest Vincent Bousquet tar.gz
2026-09-04 5566 eea9c3ccf Inspector: allow to toggle switch state Vincent Bousquet tar.gz
2026-09-04 5565 622eae28e B2S: fix invalid lamp state type cast Vincent Bousquet tar.gz
2026-09-04 c8569089d B2S: fix incorrect state access threading Vincent Bousquet
2026-09-04 62fde6c56 B2S Legacy: follow the common file layout to search for folder name matching resource Vincent Bousquet
2026-09-04 a5762df3f Inspector: cleanup controller enumeration and state/display access Vincent Bousquet
2026-09-04 6b1de3811 FlexDMD: fix invalid memory access Vincent Bousquet
2026-09-04 b2f69f2fd Fix dmd update validation when color mode changes Vincent Bousquet
2026-09-03 5559 3f8b8a90b Add rumble on flipper/ball contact, scaled by impact speed kara2010 tar.gz
2026-09-03 5558 d88020b54 Fix threading access of VPX's DMDs exposed through Pinball Plugin API Vincent Bousquet tar.gz
2026-09-03 5557 258e9f9da B2S: cleanup segment source listener Vincent Bousquet tar.gz
2026-09-03 b4845923a BGFX: latest Vincent Bousquet
2026-09-03 5555 dbcd68e7e docs: add pinmame cfg directory dekay tar.gz
2026-09-02 5554 ff8ceb44b Fix target & trigger not rendering after loading Vincent Bousquet tar.gz
2026-09-02 5553 6e84868da PinMAME: latest Vincent Bousquet tar.gz
2026-09-02 5552 866885417 Log script errors reported by plugins instead of dropping them Francis De Brabandere tar.gz
2026-09-02 5551 fea593ed9 BGFX: promote Direct3D12 as a fully supported render backend Vincent Bousquet tar.gz
2026-09-02 d0109a6d9 BGFX: Fix resource leak Vincent Bousquet
2026-09-02 5549 a9dae848d PinMAME: latest (misc fixes) Vincent Bousquet tar.gz
2026-09-02 5548 24af13723 leftovers toxieainc tar.gz
2026-09-01 5547 5bd6fe54c Controller plugin: use call contexts for function hooks Vincent Bousquet tar.gz
2026-09-01 5546 d1b487dc1 create a 8x8 magenta checker tex as fallback for most failed texture loads/allocs (let other cases fail/crash); toxieainc tar.gz
2026-09-01 5545 fb2a96a61 Fix texture cache key collisions Sean Fausett tar.gz
2026-09-01 5544 0c1cbffd4 have 2 samplers and dirty flags (sRGB/gamma'ed and linear) toxieainc tar.gz
2026-09-01 5543 e4e2d7c5f PinMAME: latest (handle audiostreaming) Vincent Bousquet tar.gz
2026-09-01 5542 18e19f5dd PinMAME: latest (fix part lifecycle) Vincent Bousquet tar.gz
2026-09-01 5541 2f9dc4961 deps: bump libdof to afc2be6e79644a78670be2f4de3e83daa0baaa5f Jason Millard tar.gz
2026-09-01 c6fbff3d6 serum: fix colorizer freeze, source selection and rotation Jason Millard
2026-08-31 5539 4e3a6f82d Serum: improve source selection to any controller exposing a supported game id Vincent Bousquet tar.gz
2026-08-31 5538 7130c1d5b Plugin: subscribe CtrlItemConsumer state sources in pinmame and inspector Sean Fausett tar.gz
2026-08-31 5537 ab43b4bb6 Apply script overrides to plugin requested script execution Vincent Bousquet tar.gz
2026-08-31 cd9ace25f Plugin: cleanup CtrlConsumer lifecycle Vincent Bousquet
2026-08-31 5535 870fd3aca update to latest toxieainc tar.gz
2026-08-31 5534 4210cd436 Serum: fix use-after-destroy in colorizer teardown Sean Fausett tar.gz
2026-08-31 9f0798a4d VNI: fix use-after-destroy in colorizer teardown Sean Fausett
2026-08-31 5532 8fa6b641b Clean up destructor comments in ResURIResolver Vincent Bousquet tar.gz
2026-08-31 98c424c29 Fix use-after-destroy in ResURIResolver destructor Francis De Brabandere
2026-08-31 5530 88dff1d2e Load on a single thread when file is on a network Vincent Bousquet tar.gz
2026-08-31 919993c10 POLE: stop re-reading the same block for every mini-block Sean Fausett
2026-08-31 d88952fad POLE: coalesce block reads and add a per-stream readahead window Sean Fausett
2026-08-31 34fa37449 ResURI: Default to display when no id is given Vincent Bousquet
2026-08-30 5526 193928030 B2S: fix DMDOverlay lock, unify new & legacy code Vincent Bousquet tar.gz
2026-08-30 0195d55d0 VNI: move VNI/PAL loading to colorizer thread to limit stutter Vincent Bousquet
2026-08-30 5524 740b87c17 PinMAME & B2S: fiix wrong signature Vincent Bousquet tar.gz
2026-08-30 5523 c12bb38f5 Use POLE library to read on all platforms Vincent Bousquet tar.gz
2026-08-30 a8a3cf570 POLE: add read mutex synchronization Vincent Bousquet
2026-08-30 eb1081571 POLE: add Storage::streamOffset Sean Fausett
2026-08-30 690a69937 VPX Plugin API: fix incorrect threading validation Vincent Bousquet
2026-08-30 5519 b6d17e142 Merge branch 'master' of https://github.com/vpinball/vpinball toxieainc tar.gz
2026-08-30 08ef18b61 have 2 regions for oversampling the CRT to avoid too much overhead toxieainc
2026-08-30 5517 f30d52536 Unify VPReg.ini use for all platforms Vincent Bousquet tar.gz
2026-08-30 5516 1075904b4 VPX Plugin API: allow plugin to run custom embedded script Vincent Bousquet tar.gz
2026-08-30 5515 2ba461a98 Fix display name conflict when using 2 identical displays Vincent Bousquet tar.gz
2026-08-30 aa8e8e9ed BGFX: fix broken waitable swapchain on D3D11/12 Vincent Bousquet
2026-08-30 5513 98469cbd1 Reimplement 'default' segment source scheme for global controller URI Vincent Bousquet tar.gz
2026-08-30 5512 5e4e048c4 VNI: add legacy file layout support (global path/rom name/pin2dmd.pal) Vincent Bousquet tar.gz
2026-08-30 e040d115a Fix collection manager always renaming collections Vincent Bousquet
2026-08-30 707e8afa2 Fix crash when undoing past first change Vincent Bousquet
2026-08-30 5509 d3f150517 misc: fix B2S plugin gcc/clang builds (#3857) Jason Millard tar.gz
2026-08-29 816aecf37 B2S: broaden B2SSetXXX allowed data types Vincent Bousquet
2026-08-29 5507 4742d18f9 WinUI: disable edits without a table Vincent Bousquet tar.gz
2026-08-29 aeb6a7dc5 WinUI: fix keyboard shortcut filtering between app & edit boxes Vincent Bousquet
2026-08-29 042d73612 WinUI: fix assign to layer action & context menu Vincent Bousquet
2026-08-29 5504 7b75b83f5 leftovers, NFC toxieainc tar.gz
2026-08-29 5503 3290ac420 avoid usage of the display/CRT shader if not bgfx toxieainc tar.gz
2026-08-29 5502 3f838c14b Input: limit enforced definition to UI navigation Vincent Bousquet tar.gz
2026-08-29 b41c498e0 ResUriResolver: enforce threading safety Vincent Bousquet
2026-08-29 2a2d686eb AltSound: fix thread sync on run flag Vincent Bousquet
2026-08-28 5499 d9496f942 PinMAME: latest (fix Granny & the gators) Vincent Bousquet tar.gz
2026-08-28 5498 68b100525 BGFX: fix D3D12 sRGB mipmap generation Vincent Bousquet tar.gz
2026-08-28 5497 bbfbe5bad Use typed enum for shader techniques/uniforms/attributes/types Vincent Bousquet tar.gz
2026-08-28 0ea2ba4c7 BGFX: Enable uniform validation on OpenGL/GLES Vincent Bousquet
2026-08-28 c807bc5c3 BGFX: latest Vincent Bousquet
2026-08-28 978307e4d BGFX: Fix destroying pending texture uploads after shutdown Vincent Bousquet
2026-08-28 5493 c2bf4fd9e leftovers, NFC toxieainc tar.gz
2026-08-28 5492 f9dc930d9 leftover, NFC toxieainc tar.gz
2026-08-28 5491 bb0f2b469 leftovers, NFC toxieainc tar.gz
2026-08-27 5490 7f7670df8 BGFX: remove custom mipmap generation (instead use driver/BGFX one) Vincent Bousquet tar.gz
2026-08-27 5489 3f5e03529 plugins: update WMP to match recent plugin updates (#3842) Jason Millard tar.gz
2026-08-27 5488 f3798204a Renderer: use typed enum for sampler filtering, clamping and for surface types Vincent Bousquet tar.gz
2026-08-27 5487 9477bacf9 fix outdated leftover i commited :/ toxieainc tar.gz
2026-08-27 11180a76f hopefully fix macOS problem seen by jsm174 by using SetTexture call overload correctly toxieainc
2026-08-27 6698f774e avoid that video/crt/lcd screens are unintentionally consumed by plugins or scripts that actually should only handle DMDs or SEGs toxieainc
2026-08-27 5484 721ebf663 Fix linux builds Vincent Bousquet tar.gz
2026-08-26 fe220d104 DMD Upscaler: fix crash on late activation Vincent Bousquet
2026-08-26 e2ebc13a2 Plugin threading: VNI & Serum Vincent Bousquet
2026-08-26 d6c8565d2 Plugin threading: DOF Vincent Bousquet
2026-08-26 380098420 Plugin threading: AlphaDMD, AltSound & DMDUtil cleanups Vincent Bousquet
2026-08-26 9a29b2bd0 ControllerPlugin: more threading cleanup Vincent Bousquet
2026-08-26 5478 16ed5405c add new p2k.vbs, update pinmame (optos fix and libpinmame 16bpp data path) and fix opengl(es) 16bpp data path (now is converted, same as bgfx does) toxieainc tar.gz
2026-08-26 5477 f41e160d9 oversample both CRT modes to avoid aliasing and moiree toxieainc tar.gz
2026-08-26 5476 879026963 revert b & r swap again via new PinMAME toxieainc tar.gz
2026-08-26 5475 a7a96fee8 misc: ignore clangd index cache (#3816) Sean Fausett tar.gz
2026-08-26 5474 b2a35db41 misc: update ControllerPlugin.h to include utility/exception (fixes gcc) Jason Millard tar.gz
2026-08-26 6f9051a5c plugins: fix inspector /displays endpoint not finding displays Jason Millard
2026-08-25 3cf1898e1 ControllerPlugins: partial threading cleanups Vincent Bousquet
2026-08-25 5471 b6e767af1 add pixelated texture sampler mode toxieainc tar.gz
2026-08-25 c04739e64 update toxieainc
2026-08-25 5469 036571df9 fix remainders of #3792 toxieainc tar.gz
2026-08-25 5468 6e2c53674 update to latest 2026 physics recommendations by JP with help by hassanchop toxieainc tar.gz
2026-08-24 5467 a64a5c2d0 PinMAME: move from draft to master branch Vincent Bousquet tar.gz
2026-08-24 6fd599d79 ControllerPlugin: refactor game states Vincent Bousquet
2026-08-24 5465 27aefd307 fix missing/wrong dirty handling of script editor, fixes #3792 toxieainc tar.gz
2026-08-24 5464 b668f8243 BGFX: latest, with regenerated shaders Vincent Bousquet tar.gz
2026-08-24 5463 f2da87f21 derive CRT output pixel size via screen derivatives instead of magic x4 (fixes mask and scanlines), and wire 2nd CRT mode (only via define for now) (port of my Nuance CRT shader) toxieainc tar.gz
2026-08-24 5462 edda7e57d add 0,90,180,270 rotation option for ancillary windows (Backglass, Scoreview, Topper) toxieainc tar.gz
2026-08-24 5461 a56120090 avoid updating the same DMD/frame for flashers & textboxes, if content is the same toxieainc tar.gz
2026-08-24 5460 a16a44821 avoid some overhead by not updating if nothing has changed in the frame, and avoiding additional memory and a copy for a temporary buffer toxieainc tar.gz
2026-08-24 5459 d7df01e1d also avoid updates/uploads (similar to other plugins) if nothing changed since last time for B2S, B2Slegacy, ScoreView toxieainc tar.gz
2026-08-24 5458 ef453e0af Merge pull request #3815 from gitfool/fix-bx-config-debug-build-types toxie tar.gz
2026-08-23 5456 6a54dfc2a Slight cleanup of ProcessAsyncTimer (early exit, still under mutex) Vincent Bousquet tar.gz
2026-08-23 5455 67a4ed038 FrameProfiler: make the cross-thread present timestamp atomic Sean Fausett tar.gz
2026-08-23 26e983579 MsgPluginManager: read the timer list under its mutex Sean Fausett
2026-08-23 565e8c53c Fix BX_CONFIG_DEBUG for build types other than Debug and Release Sean Fausett
2026-08-23 5453 42ec8999f BGFX: update included shaderc.exe Vincent Bousquet tar.gz
2026-08-23 5452 906e8b33e deps: bump bgfx.cmake and bgfx patch to latest Jason Millard tar.gz
2026-08-22 5451 52f4e6f92 Plugin: move ResURIResolver to PinballPlugin namespace Vincent Bousquet tar.gz
2026-08-22 4c139f24d Controller Plugin: threading cleanup Vincent Bousquet
2026-08-22 95c9096de Plugin: use PinballPlugin namespace as a root for scriptable helper classes Vincent Bousquet
2026-08-22 9b6c8bf20 Inspector: use GetCtrlItems instead of duplicated code Vincent Bousquet
2026-08-22 480a75d5d Plugin: Fix blocking RunAsync returning after start instead of finish Vincent Bousquet
2026-08-22 5446 63f31bdd9 Nudge: fix spurious tilt on first nudge with an event-driven accelerometer Gary Brown tar.gz
2026-08-22 5445 3c08740c9 liveui: stack widgets below labels on narrow displays (fixes mobile) Jason Millard tar.gz
2026-08-21 5444 5b3269031 liveui: keep renderer priority sliders in fixed order (#3787) Jason Millard tar.gz
2026-08-21 5443 ac48c3233 libvpinball: fix mobile webserver crashes (TestFlight/@Gerhard-BL) Jason Millard tar.gz
2026-08-21 5442 195f214dd fix mobiles toxieainc tar.gz
2026-08-21 5441 2ff3ae3b2 copy paste error toxieainc tar.gz
2026-08-21 c82663f13 fix build toxieainc
2026-08-21 ef7728565 fix flasher legacy ui overlap toxieainc
2026-08-21 d243e67bf optimize is_string_numeric usage and handle corner cases more robustly toxieainc
2026-08-21 5437 658196b3e fix 'CRT' not being sticky in legacy UI toxieainc tar.gz
2026-08-20 5436 af26b2d93 PinMAME: latest (Pin2K emulation) Vincent Bousquet tar.gz
2026-08-16 5435 292018604 deps: bump libpinmame to 11f8bc18b0781b45ae133acad04c83aeeaf38496 (fixes WPT) Jason Millard tar.gz
2026-08-16 5434 352e72fb8 inspector: stream displays over websocket instead of bmp polling Jason Millard tar.gz
2026-08-13 5433 b968faa7d plugins: add displays endpoint to inspector Jason Millard tar.gz
2026-08-13 5432 320985d9b mobile: include inspector plugin assets in builds Jason Millard tar.gz
2026-08-12 5431 eb4257d72 fix: log messages re duplicate as warnings Sean Fausett tar.gz
2026-08-12 4d68146da fix: log messages re deprecated as warnings Sean Fausett
2026-08-12 5429 9d7446764 plugins: release B2S/B2SLegacy controller msg IDs on server teardown Jason Millard tar.gz
2026-08-12 5428 0f7fbd4ea misc: attempt to restore working ball control Jason Millard tar.gz
2026-08-11 5427 f00e4c84a fix: cross thread access in web servers and B2S state sources Jason Millard tar.gz
2026-08-11 5426 ebb943cf3 b2slegacy: backport state groups from b2s Jason Millard tar.gz
2026-08-11 a4e49e228 scripts: guard UltraDMD_Options wscript shell exec error Jason Millard
2026-08-11 255b10e05 b2slegacy: allow string arguments in B2SSetData and B2SSetPos Jason Millard
2026-08-11 4117cbc22 fix: allow free image to decode PNG with corrupted gamma chunks Jason Millard
2026-08-10 5422 d28c78eb1 b2slegacy: value-initialize published StateDef entries (#3776) superhac tar.gz
2026-08-10 5421 7063c3650 fix: throttle standalone progress log to at most once per second (#3773) Sean Fausett tar.gz
2026-08-09 5420 a8087ea9a Merge pull request #3772 from mcragun/agent/guard-headless-flipper-live-ui toxie tar.gz
2026-08-09 5418 a96566483 fix: correct PPUC org casing and links in plugin configs (#3774) Sean Fausett tar.gz
2026-08-08 d2446a894 Guard live UI access in flipper collisions Matt Cragun
2026-08-08 5417 4076ca590 android: update with additional SDL 3.4.14 changes Jason Millard tar.gz
2026-08-08 5416 6835c4cd7 pup: stub GameUpdate to avoid table crashes Jason Millard tar.gz
2026-08-08 d6004882d standalone: ffp-contract=off, FMA fusing breaks float sorts Jason Millard
2026-08-08 9b66f9c2a standalone: rework TTF_Init/TTF_Quit (fixes exit crash on tf) Jason Millard
2026-08-08 f291eb9bd deps: bump bgfx to latest Jason Millard
2026-08-05 5412 a7d916c4d avoid builtin isfinite toxieainc tar.gz
2026-08-05 5411 c4effdcf5 leftovers, NFC toxieainc tar.gz
2026-08-05 5410 05dd11dc6 flt_min -> -flt_max when loading/saving floats toxieainc tar.gz
2026-08-05 5409 364461b83 update SDL to latest toxieainc tar.gz
2026-08-04 5408 24d679e63 deps: use merged libdmdutil revision djrobx tar.gz
2026-08-04 05e0d6211 deps: bump libdmdutil for SAM palette API djrobx
2026-08-04 79318a419 VNI: require provider identify frames djrobx
2026-08-03 5405 fcb2ad6c8 Fix external renderer on 2D surface depth masking bug Vincent Bousquet tar.gz
2026-08-03 ebdcbe8c9 PUP: add missing TTF quit (& PUPLabel formatting NFC) Vincent Bousquet
2026-08-03 5403 49801d30c B2S: Fix stuck bulbs Carmen Wick tar.gz
2026-08-02 5402 3faa77e9c PinMAME: Latest (broadcast console event) Vincent Bousquet tar.gz
2026-08-02 dfc8fd7c3 PinMAME: fix backward compatibility for DIP switches Vincent Bousquet
2026-08-02 57fde02db Cleanup, NFC Vincent Bousquet
2026-08-02 5399 7dd52585a PinMAME: Latest (fix WPC GameOn, broadcast console) Vincent Bousquet tar.gz
2026-08-01 5398 e64faed6d ScoreView: add CRT & LCD display support Vincent Bousquet tar.gz
2026-08-01 5397 69795f154 Add missing initial audio source discovery during player creation Vincent Bousquet tar.gz
2026-08-01 5396 ae4133464 PUP: misc fixes Vincent Bousquet tar.gz
2026-07-31 5395 6b8148bff Fix external renderer on flasher rendering Vincent Bousquet tar.gz
2026-07-31 5394 361dc0e02 PinMAME: don't broadcast audio with a 0 sample rate Vincent Bousquet tar.gz
2026-07-31 4c9c25957 Music: validate music path Vincent Bousquet
2026-07-31 5392 b7d9f2652 WinUI: little cleanup Vincent Bousquet tar.gz
2026-07-31 2d7649fdb Display rendering: fix textbox and flasher rendering Vincent Bousquet
2026-07-31 479fa43ab Audio: persist source levels and expose them in InGameUI Vincent Bousquet
2026-07-31 5389 551baad55 Display rendering: always apply 3D transform Vincent Bousquet tar.gz
2026-07-31 5388 9629bdea3 PinMAME: implement Controller.Game.Settings("sound") bool Vincent Bousquet tar.gz
2026-07-31 2a8b6f895 Fix invalid use of FLT_MIN instead of -FLT_MAX Vincent Bousquet
2026-07-31 5386 0d29ce855 Create VR backglass flasher after loading to prevent name conflict Vincent Bousquet tar.gz
2026-07-31 5385 8102278be Fix DMD/CRT/Seg renderer clipspace coordinates & parallax effect Vincent Bousquet tar.gz
2026-07-31 5384 3a2307d58 Audio: remove 'enable/disable' setting and cleanups Vincent Bousquet tar.gz
2026-07-31 d1cf55576 Plugin: Refactor controller sound API Vincent Bousquet
2026-07-30 5382 eb32f30c8 Enable display parallax effect for ancillary renderers Vincent Bousquet tar.gz
2026-07-30 c07484948 Fix 3D DMD rendering (missing world transform) Vincent Bousquet
2026-07-30 f9410f415 Cleanup deprecated VR DMD Vincent Bousquet
2026-07-30 5379 de52c9517 BGFX: Latest Vincent Bousquet tar.gz
2026-07-30 5378 40a06af82 VR: Center table relative to player Carmen Wick tar.gz
2026-07-30 5377 4b5a8f5c7 Drop all sounds instance when restart is requested, even with usesame=false Vincent Bousquet tar.gz
2026-07-30 5376 baeb52f12 Don't add backglass flasher helper if there is already one Vincent Bousquet tar.gz
2026-07-30 5375 884431161 WinUI: Fix crash on second Select Dialog open Vincent Bousquet tar.gz
2026-07-30 6ae40023c WinUI: delete elements of deleted layer Vincent Bousquet
2026-07-30 5373 69029cbcc Audio: fix crash when audio device initialization fails Jason Millard tar.gz
2026-07-30 0bfb6857b DOF: guard event handler against null consumer thread Jason Millard
2026-07-30 a8b24da25 Plugin: fix seg state array sized per source instead of per element Jason Millard
2026-07-30 3aada6ce7 Plugin: fix seg display query using display source message id Jason Millard
2026-07-29 5369 b5d9da7ef PinMAME: fix modulated flipper support Vincent Bousquet tar.gz
2026-07-29 04197c0ef WinUI: fix invalid placement of VR combo inside toolbar Vincent Bousquet
2026-07-29 88a4e4886 Fix invalid default playfield height Vincent Bousquet
2026-07-29 2157f4ea4 Plugin: refactor controller enumeration Vincent Bousquet
2026-07-29 f5ed17240 Plugin: remove pinup events Vincent Bousquet
2026-07-29 5364 5fb68c455 Timer: fix Defer() scheduling the timer in the past instead of the future Carmen Wick tar.gz
2026-07-28 5363 bcc3d42c1 B2S: cleanups, implement Run/Stop, expose game states Vincent Bousquet tar.gz
2026-07-27 5362 2c6782ddf Inspector: add simple DMD/CRT inspection Vincent Bousquet tar.gz
2026-07-27 6dc0372ba PinMAME: fix alias being broadcasted as parent game Vincent Bousquet
2026-07-27 7159d500d Inspector: group display category node per endpoint Vincent Bousquet
2026-07-27 5359 1630a52c2 PinMAME: Latest with memmap game state support Vincent Bousquet tar.gz
android-mobile — 226 builds · latest #5809 (2026-09-23)
Date Build SHA Commit Author Download
2026-09-23 f9e811520 BGFX: Latest Vincent Bousquet
2026-09-23 5809 94c61db24 LiveEditor: implicit playfield defaults to textured in editor Vincent Bousquet apk
2026-09-23 1a22ef439 Refactor DragPoint & Curve to be plain POCO Vincent Bousquet
2026-09-23 5807 84e69e79e LiveEditor: fix wireframe rendering (transparent with fixed order between fill & edge) Vincent Bousquet apk
2026-09-23 65b74827e VPX-Test: extend test converage Vincent Bousquet
2026-09-23 5805 d8a1fdc55 Fix selecting subparts (points and light center) Vincent Bousquet apk
2026-09-23 4be7bbbe6 VPX-Test: add base tests for core parts Vincent Bousquet
2026-09-23 f51f0aee5 VPX-Test: cross platform support, CMake and github workflow Vincent Bousquet
2026-09-23 5802 bcddb7cb3 rework 0632840fcff62d5ce7897efa7e4d17326c30be5f (remove LUT from embedded windows), as it was kinda incomplete, especially for HDR displays toxieainc apk
2026-09-23 5801 d3d1ab8f9 fix loading/corruption-checks for pre-VPX tables: restore legacy postload code for surfaces/walls (broken/crashing as-was); add hash-tracking/recording to support legacy hashing (as other order; no-op for VPX tables); remove font descs from hashing (like it was before); toxieainc apk
2026-09-23 5800 e96f8b5ff fix non-win builds toxieainc apk
2026-09-23 2da98f25b split up STANDALONE in some more verbose defines in stdafx.h (not everything for now); implement a custom/win32-matching MD2 computation, enabling hash/corruption-checking for standalone-loading, and in general standalone-saving; fix VP8/VP9 loading complaining about corruption (by enforcing single threading) toxieainc
2026-09-23 5798 0ff7e886c WinUI: fix selection of invisible parts Vincent Bousquet apk
2026-09-23 5797 67c06e671 fix win32xx define includes toxieainc apk
2026-09-23 5796 54186656e separate ProgressDialog into standalone and win32ui parts, same for resource IDs (and remove/unify some dupes) toxieainc apk
2026-09-22 5795 17ddd4375 LiveEditor: Disable VR Vincent Bousquet apk
2026-09-22 5794 ff0676ba3 Cross platform MessageBox & errors Vincent Bousquet apk
2026-09-22 5793 03e0753f8 WinUI: fix picking & selection cycling Vincent Bousquet apk
2026-09-22 b475c4932 LiveEditor: fix picking Gate, Spinner & Plunger Vincent Bousquet
2026-09-22 0632840fc Fix LUT being applied to embedded ancillary windows Vincent Bousquet
2026-09-22 0ff21b591 VR: define eye resolution against XR recommended size Vincent Bousquet
2026-09-22 79bb6b498 VPX Test: add fileio including POLE tests Vincent Bousquet
2026-09-22 5ddfc2080 VPX Test: perform render visualisation after temporal accumulation Vincent Bousquet
2026-09-22 c1f9b37b5 VPX Test: fix build, add commandline doctest options Vincent Bousquet
2026-09-22 f6b524c60 LiveUI: adapt display mode to trigger (default fro tweak, top ortho wireframe for editor) Vincent Bousquet
2026-09-22 159082e21 POLE: fix OLE v4 support, wrong DIFAT writing, balancing Vincent Bousquet
2026-09-22 5784 198942128 fix build toxieainc apk
2026-09-22 5783 bf23ef4fa try to fix build toxieainc apk
2026-09-22 4709d1508 cleanup builds a bit, now that separation between standalone and 'classic' win32ui builds is clearer toxieainc
2026-09-22 5781 4891c3b07 deps: bump libdmdutil to ab3d85a68b64254eec433eca788db8d86ac450cc Jason Millard apk
2026-09-22 8fe6ca9ee DMDUtil: fix crash from recreating the DMD on every display source change Jason Millard
2026-09-21 5779 fb0531451 FlexDMD: add a threaded render loop, fix crash on GetRenderFrame Vincent Bousquet apk
2026-09-21 5778 400fa1092 remove STANDALONE check toxieainc apk
2026-09-21 5777 073204bff Merge branch 'master' of https://github.com/vpinball/vpinball toxieainc apk
2026-09-21 f5456e54b fix Alt key combinations not being handed to the menu, fixes #2673 toxieainc
2026-09-21 5775 c7acf33cd Renderer: temporal prerendering of static parts Vincent Bousquet apk
2026-09-21 5774 f8fe890da tweak scanline strength toxieainc apk
2026-09-20 5773 676b19ec0 LiveEditor: import/export mesh fixes Vincent Bousquet apk
2026-09-20 788a53f54 LiveEditor: account for overlayed UI when fitting view Vincent Bousquet
2026-09-20 d36aed9c4 LiveEditor: open on a 2D orthographic view Vincent Bousquet
2026-09-20 72c292521 LiveEditor: add missing properties, add support for forced rendering while in wireframe mode Vincent Bousquet
2026-09-20 c02701c22 LiveEditor: split main EditorUI into separate class to keep it readable Vincent Bousquet
2026-09-20 5768 68aa70103 WinUI: don't rename if no change, always adjust linked parts (without asking user) Vincent Bousquet apk
2026-09-20 aef4f3e38 LiveEditor: when centering on selection, adjust zoom to selection bounds Vincent Bousquet
2026-09-20 28d9726f6 LiveEditor: main toolbar cleanup Vincent Bousquet
2026-09-20 5765 7d5e74499 Fix invalid box selection of targets Vincent Bousquet apk
2026-09-20 001a18c2c LiveEditor: Add "Add part" keyboard shortcut (& fix build) Vincent Bousquet
2026-09-20 5041d9c87 PinUndo: store & restore selection on undo (WinUI & LiveUI) Vincent Bousquet
2026-09-20 68dcb3a7b LiveEditor: Fix dragging ball in a live player Vincent Bousquet
2026-09-20 f86950d7a LiveEditor: Add 'create part' actions and UI Vincent Bousquet
2026-09-20 893de86f9 LiveEditor: Improve curve edition Vincent Bousquet
2026-09-20 5759 60ca20487 Input: propose a cabinet nudge sensor for Pinscape instead of a gamepad one Jason Millard apk
2026-09-20 ccf35436c InGameUI: keep mappings, strength and cabinet mass when switching nudge sensor type Jason Millard
2026-09-20 b748b1924 Nudge: update NudgeSensorStatus read-out even when the plumb simulation is off Jason Millard
2026-09-20 eb52e13a3 Nudge: default cabinet sensor mass to 113kg instead of 1kg Jason Millard
2026-09-20 f14360b2f Nudge: fix sensor count saved after removing a sensor Jason Millard
2026-09-20 77f207f54 LiveEditor: update docs Vincent Bousquet
2026-09-20 265b3fe50 BGFX: fix multiple clear on a single view handling Vincent Bousquet
2026-09-20 78a92bcf7 LiveEditor: implement backdrop view Vincent Bousquet
2026-09-20 776935799 Add Picking support to Decal, DispReel and TextBox Vincent Bousquet
2026-09-19 5750 ad499bdab LiveEditor: dynamicly filter outliner, add reset filter button Vincent Bousquet apk
2026-09-19 e48de08bb LiveEditor: add drag point curve edition Vincent Bousquet
2026-09-19 ab3dc9818 LiveEditor: use default table when loaded failed or no filename passed Vincent Bousquet
2026-09-19 11cbcf401 LiveEditor: cleanup Selection class Vincent Bousquet
2026-09-19 a451d2634 LiveEditor: add multiselect / multiedit Vincent Bousquet
2026-09-19 4d7587357 LievEditor: remove unused dead code & classes Vincent Bousquet
2026-09-19 c99678298 LiveEditor: misc fixes Vincent Bousquet
2026-09-19 8962fc507 PinTable: Fix Live <-> Startup missing mapping Vincent Bousquet
2026-09-19 5742 fbc66529e optimize script parsing (e.g. while typing) and some cleanups/leftovers toxieainc apk
2026-09-19 5741 c9ab5fe5d Remove leftover dead code files Vincent Bousquet apk
2026-09-19 f84143ced Remove standlone bridge between POLE and Win32 IStream/Storage Vincent Bousquet
2026-09-19 4a7446517 Use POLE for OLE file save as well Vincent Bousquet
2026-09-19 3d33fc4b4 Cleanup PinUndo, remove its dependency on WinUI editor, don't auto enable/disable Vincent Bousquet
2026-09-19 d3b65e660 Move PinUndo to editors instead of table Vincent Bousquet
2026-09-19 be6d34355 PinTable: fix invalid implicit undo point creation Vincent Bousquet
2026-09-19 531f626df Fix leftover invalid undo discard Vincent Bousquet
2026-09-19 2ee868fbe PinTable: remove WinEditor member Vincent Bousquet
2026-09-19 745b36d7e PinTabel: retype collection to std::vector, makes m_vcollection private Vincent Bousquet
2026-09-19 77b29d552 PinTable cleanups Vincent Bousquet
2026-09-19 77f03e23c Remove IStream use when reading data Vincent Bousquet
2026-09-18 5730 fd5e18d1a DragPointCurve: refactor & cleanup Vincent Bousquet apk
2026-09-18 33cded723 Remove flasher center to prevent discrepancies between center and points Vincent Bousquet
2026-09-18 f2f7cb42d Assert that plugin do flush callbacks they have dispatched on unload Vincent Bousquet
2026-09-18 5727 b003609ae PinMAME: fix message dispatch while stopping Controller Vincent Bousquet apk
2026-09-18 095f63021 Fix LiveEditor disclaimer being displayed for InGame tweaks Vincent Bousquet
2026-09-18 5725 9e16f7684 Fix sound dialog test button Vincent Bousquet apk
2026-09-18 5724 b347029fc Fix standalone build Vincent Bousquet apk
2026-09-18 60da81462 Cleanup m_scriptableNames to be a set instead of a map Vincent Bousquet
2026-09-18 24bc36a92 LiveUI: fix invalid PropertyPane dispatch Vincent Bousquet
2026-09-18 103bd6d9c Fix invalid IHitable access Vincent Bousquet
2026-09-18 487477abf Cleanup invalid ScripGlobalTable access to table from global singletons Vincent Bousquet
2026-09-18 697625464 Keep Undelete inside PinTable instead of per IEditable Vincent Bousquet
2026-09-18 7b9b91ad6 Remove LightCenter from the data model as it is only a WinUI interaction part Vincent Bousquet
2026-09-18 0911c4759 Remove ISelect interface Vincent Bousquet
2026-09-18 21386d3cf Move delete implementation to PinTableWnd, unifying Undo markers in PinTable & fixing multisel delete Vincent Bousquet
2026-09-18 2a2dd5b62 Move PinUndo requests from dragpoint modifiers to requesters Vincent Bousquet
2026-09-18 e46393588 Refactor IHaveDragPoints to be a curve class used by composition Vincent Bousquet
2026-09-18 fd9957eb0 IEditable: Remove Uncreate which is an unneeded loop between table and part Vincent Bousquet
2026-09-17 5712 4791b6800 WinUI: use IWinUIPart ionstead of ISelect, removing Uncreate & IsSubPart from ISelect Vincent Bousquet apk
2026-09-17 eeaafec59 WinUI: cleanups, NFC Vincent Bousquet
2026-09-17 e73680a43 WinUI: more parts vs UI clean ups Vincent Bousquet
2026-09-17 05a3574b4 WinUI: move more UI from PinTable to PinTableWnd Vincent Bousquet
2026-09-17 85a8e06b8 Remove unused STDMETHOD not part of IDL (dead code) Vincent Bousquet
2026-09-17 d95a0e327 WinUI: move editor operation from PinTable to PinTableWnd Vincent Bousquet
2026-09-17 c8043a349 WinUI: replace usages of ISelect by IWinUIPart Vincent Bousquet
2026-09-17 db9569731 WinUI: add GetItemType & IsSubPart to IWinUIPart Vincent Bousquet
2026-09-17 4455338fb WinUI: change selection to be made of IWinUIPart instead of ISelect Vincent Bousquet
2026-09-17 0e9b1185f WinUI: replace VectorProtected by vector<ISelect *> Vincent Bousquet
2026-09-17 5ed342805 WinUI: move win tool & cursor Id to IWinUIPart Vincent Bousquet
2026-09-17 5701 f521c2fa2 update to latest PinMAME toxieainc apk
2026-09-17 5700 693e91639 make P2K menu-entering more similar to the other machines toxieainc apk
2026-09-17 5699 d2909902f add additional flasher mode for displays: additive+absorb (mainly to help make P2K style reflected CRTs look better) toxieainc apk
2026-09-16 5698 8e4b1f18c VR: fix invalid resolution selection on some setups Vincent Bousquet apk
2026-09-16 1e5e1c8dd WinUI: use table pointer for property panes instead of relying on global singleton Vincent Bousquet
2026-09-16 d230a5be4 WinUI: target UIPart registry at IEditable, not ISelect Vincent Bousquet
2026-09-16 8e750a1a0 WinUI: minor cleanup Vincent Bousquet
2026-09-16 92fbccc9e Finally remove part dependency on Win32 editor (except PinTable) Vincent Bousquet
2026-09-16 5693 5f559108c WinUI: Fix handling of multiselect with parts together with subparts Vincent Bousquet apk
2026-09-16 4b7ee9f93 Fix Undo marker when renaming (only apply from editor) Vincent Bousquet
2026-09-16 8c78eacf3 Move Undo from IEditable to PinTable, remove Undo for script calls Vincent Bousquet
2026-09-16 820ed08f4 Move Undo management from parts to table Vincent Bousquet
2026-09-16 415450a9c Move Undo from AddPoint implementation to UI caller Vincent Bousquet
2026-09-16 4b0a82e90 ISelect remove SetDirtyDraw (WinUI refresh) Vincent Bousquet
2026-09-16 5687 78ccdbed1 liveui: add logging settings, remove from native mobile Jason Millard apk
2026-09-16 3a3ef140c deps: bump libdmdutil (fixes serum logging) Jason Millard
2026-09-16 5685 74fe1a2f4 Move pure geometric operation from ISelect to IEditable Vincent Bousquet apk
2026-09-16 4f706dea4 ISelect: remove GetTypeName, cleaning up UI vs Naming name generation Vincent Bousquet
2026-09-16 c90719c5d ISelect: move UpdateStatusBarInfo to IWinUIParts Vincent Bousquet
2026-09-16 566dcc8d0 Remove START/STOPUNDOSELECT which are local helpers for DragPoint Vincent Bousquet
2026-09-16 bf00055a6 HitTarget: fix hijacked UpdateSTatusBar in fact updating mesh Vincent Bousquet
2026-09-16 ea1c8d6aa HitTarget: Remove leftover comment Vincent Bousquet
2026-09-16 [32a5cdae7](https://github.com/vpinball/vpinball/c
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