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@jsoctocat
Created May 24, 2019 22:34
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create and attach a console to a windows application for cin/cout
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
// Function prototypes.
LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam );
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine, int iCmdShow );
// In a C++ Windows app, the starting point is WinMain().
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine, int iCmdShow )
{
// these next few lines create and attach a console
// to this process. note that each process is only allowed one console.
AllocConsole() ;
AttachConsole( GetCurrentProcessId() ) ;
freopen( "CON", "w", stdout ) ;
printf("HELLO!!! I AM THE CONSOLE!" ) ;
WNDCLASSEX wc = { 0 };
wc.cbSize = sizeof( WNDCLASSEX ) ;
wc.cbClsExtra = 0; // ignore for now
wc.cbWndExtra = 0; // ignore for now
wc.hbrBackground = (HBRUSH)GetStockObject( WHITE_BRUSH );
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
wc.hIcon = LoadIcon( NULL, IDI_APPLICATION );
wc.hInstance = hInstance;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = TEXT("Philip");
wc.lpszMenuName = 0;
wc.style = CS_HREDRAW | CS_VREDRAW; // Redraw the window
RegisterClassEx( &wc );
HWND hwnd = CreateWindowEx( 0, TEXT("Philip"), TEXT("window's title!"), WS_OVERLAPPEDWINDOW, 10, 10, 200, 200, NULL, NULL, hInstance, NULL );
ShowWindow(hwnd, iCmdShow );
UpdateWindow(hwnd);
MSG msg;
while( GetMessage( &msg, NULL, 0, 0 ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
return msg.wParam; // return from WinMain
}
LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam )
{
switch( message )
{
case WM_CREATE:
// upon creation, let the speaker beep at 50Hz, for 10ms.
Beep( 50, 10 );
printf("HELLO!!! I AM THE CONSOLE!" ) ;
return 0;
break;
case WM_PAINT:
{
// we would place our Windows painting code here.
HDC hdc;
PAINTSTRUCT ps;
hdc = BeginPaint( hwnd, &ps );
// draw a circle and a 2 squares
Ellipse( hdc, 20, 20, 160, 160 );
Rectangle( hdc, 50, 50, 90, 90 );
Rectangle( hdc, 100, 50, 140, 90 );
printf("HELLO!!! I AM THE CONSOLE!" ) ;
EndPaint( hwnd, &ps );
}
return 0;
break;
case WM_LBUTTONDOWN:
printf("STOP POKING MEEE!!!\n") ;
break;
case WM_DESTROY:
PostQuitMessage( 0 ) ;
return 0;
break;
}
return DefWindowProc( hwnd, message, wparam, lparam );
}