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@pervognsen
pervognsen / gob.h
Last active June 2, 2026 13:24
gob.h
// My investigations on the C standard compliance of Gob and related techniques:
// https://gist.github.com/pervognsen/5249a405fe7d76ded1cf08ed50fa9176
#pragma once
#include <stdint.h>
#pragma pack(push, 8)
#if __cplusplus >= 201103L || (__cplusplus && _MSC_VER >= 1900)
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active July 16, 2026 07:28
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@archagon
archagon / gdc-encoder.py
Last active March 10, 2023 13:44
A quick and dirty script to convert GDC Vault videos to a pleasant mobile viewing format.
# This script continues the work of gdc-downloader.py and actually combines the video and audio
# into a single video file. The underlay.png file specifies the dimensions of the video.
# Personally, I use an all-black 1024x768 rectangle for optimal iPad viewing.
# As with gdc-downloader.py, code quality is crappy and quickly assembled to work for my
# nefarious purposes.
# Usage is as follows:
#
# gdc-encoder.py [video name] [video path] [output name] [GDC name]
@archagon
archagon / gdc-downloader.py
Last active April 12, 2025 19:12
A quick and dirty script to download GDC Vault videos.
# GDC Vault videos can't be watched on mobile devices and this is a very sad thing indeed!
# (Note: this has changed for GDC2013, which lets you watch raw MP4 streams. Kudos!)
# This script is designed to circumvent this by downloading the lecture and slideshow
# videos which can then be re-encoded into whatever format you wish. Obviously, you
# won't be able to do this without access to the Vault. This is strictly for the
# convenience of legitimate Vault users!
# Note: this code is rather flimsy and was written as fast as possible for my own personal use.
# The code only works for the most recent GDC Vault videos, since they all use the same player
# format. If the XML format used to run the player is changed (as it has in the past), the code
@archagon
archagon / playlist-to-podcast.py
Created September 28, 2012 07:03
A script that downloads videos from YouTube playlists, extracts their audio, and only downloads missing files each time it's run. Also generates an iTunes-compliant podcast xml file for private hosting purposes. Requires youtube-dl, ffmpeg, and ffprobe.
# YouTube playlist audio retreiver and iTunes-compliant podcast XML generation tool.
# This script will download each video file from the specified YouTube playlist, losslessly extract
# the audio, delete the video, and ultimately produce an iTunes-compliant podcast XML with the
# appropriate metadata, including chapter markers (if provided in the description). If you run the
# script again, only videos that haven't already been converted will be downloaded, allowing you to
# schedule the script to run as often as needed without stressing your internet connection or
# hard drive space. After generating the files and xml, you can easily host them on a local server
# in order to use them with iTunes or your favorite podcast aggregator -- but that's beyond this
# script's jurisdiction.
@rygorous
rygorous / magic_ring.cpp
Created July 22, 2012 03:55
The magic ring buffer.
#define _CRT_SECURE_NO_DEPRECATE
#include <stdio.h>
#include <string.h>
#include <Windows.h>
// This allocates a "magic ring buffer" that is mapped twice, with the two
// copies being contiguous in (virtual) memory. The advantage of this is
// that this allows any function that expects data to be contiguous in
// memory to read from (or write to) such a buffer. It also means that
@rygorous
rygorous / gist:2203834
Created March 26, 2012 08:03
float->sRGB8 using SSE2 (and a table)
// float->sRGB8 conversions - two variants.
// by Fabian "ryg" Giesen
//
// I hereby place this code in the public domain.
//
// Both variants come with absolute error bounds and a reversibility and monotonicity
// guarantee (see test driver code below). They should pass D3D10 conformance testing
// (not that you can verify this, but still). They are verified against a clean reference
// implementation provided below, and the test driver checks all floats exhaustively.
//
@rygorous
rygorous / gist:2156668
Last active April 9, 2026 13:34
float->half variants
// float->half variants.
// by Fabian "ryg" Giesen.
//
// I hereby place this code in the public domain, as per the terms of the
// CC0 license:
//
// https://creativecommons.org/publicdomain/zero/1.0/
//
// float_to_half_full: This is basically the ISPC stdlib code, except
// I preserve the sign of NaNs (any good reason not to?)