Created
November 3, 2012 22:35
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Game of life in Haskell
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| data Aliveness = Alive | Dead deriving (Show, Eq) | |
| survives :: Aliveness -> Int -> Aliveness | |
| survives _ 3 = Alive | |
| survives Alive 2 = Alive | |
| survives _ _ = Dead | |
| data Point = Point { px :: Int, py :: Int } deriving (Show, Eq) | |
| data Cell = Cell { pt :: Point } deriving (Show, Eq) | |
| data Grid = Grid { cells :: [Cell] } deriving (Show) | |
| neighbors :: Point -> Grid -> [Cell] | |
| neighbors p g = [ c | c <- cells g, inrange c p, pt c /= p ] | |
| where inrange c p = inxrange c p && inyrange c p | |
| inxrange c p = (px $ pt c) `elem` map (+(px p)) box | |
| inyrange c p = (py $ pt c) `elem` map (+(py p)) box | |
| box = [-1, 0, 1] | |
| numNeighbors :: Point -> Grid -> Int | |
| numNeighbors p g = length $ neighbors p g | |
| aliveCells :: Grid -> [Cell] | |
| aliveCells g = survivingCells ++ newCells | |
| where survivingCells = [ c | c <- cells g, (survives Alive (numNeighbors (pt c) g)) == Alive] | |
| newCells = [ Cell (Point x y) | x <- [minX..maxX], y <- [minY..maxY], (survives Dead (numNeighbors (Point x y) g)) == Alive, not ((Cell (Point x y)) `elem` survivingCells)] | |
| minX = (minimum $ xs) - 1 | |
| minY = (minimum $ ys) - 1 | |
| maxX = (maximum $ xs) + 1 | |
| maxY = (maximum $ ys) + 1 | |
| xs = [ px $ pt c | c <- cells g ] | |
| ys = [ py $ pt c | c <- cells g ] | |
| transmuteGrid :: Grid -> Grid | |
| transmuteGrid g = Grid $ aliveCells g | |
| makeGrid :: [String] -> Grid | |
| makeGrid board = Grid $ cellsFrom board | |
| where cellsFrom board = [ Cell (Point x y) | y <- ys board, x <- xs board, (board !! y !! x) == 'X'] | |
| ys board = [0..((length board) - 1)] | |
| xs board = [0..((length $ head board) - 1)] | |
| ----------------------------------------------------------------------------------------- | |
| gridToString :: [Cell] -> String | |
| gridToString cs = concat $ map (++"\n") $ [ row y | y <- [(minY)..(maxY)] ] | |
| where minX = -10 -- minimum $ xs | |
| minY = -10 -- minimum $ ys | |
| maxX = maximum $ xs | |
| maxY = maximum $ ys | |
| points = [ (px (pt c), py (pt c)) | c <- cs ] | |
| xs = [ px $ pt c | c <- cs ] | |
| ys = [ py $ pt c | c <- cs ] | |
| row y = [ rep ((x,y) `elem` (points)) | x <- [(minX)..(maxX)] ] | |
| rep True = 'X' | |
| rep False = '.' | |
| displayGrid :: Grid -> IO () | |
| displayGrid grid = displayCells $ cells grid | |
| displayCells :: [Cell] -> IO () | |
| displayCells cs = putStr $ "-------------------\n" ++ (gridToString cs) | |
| ----------------------------------------------------------------------------------------- | |
| grid = makeGrid | |
| ["...X...", | |
| "..X.X..", | |
| "..X.X..", | |
| "...X.X."] | |
| main :: IO () | |
| main = mapM_ displayGrid $ take 20 $ iterate transmuteGrid grid |
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