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import { SetTransformOperation } from "../internal/operations/SetTransformOperation"; | |
import { CanvasContext2DInstructionType } from "../../src/shared/CanvasContext2DInstructionType"; | |
describe("SetTransformOperation", () => { | |
it("should write to a buffer", () => { | |
// Create an array buffer with the size of a SetTransformOperation | |
let buffer = new ArrayBuffer(offsetof<SetTransformOperation>()); | |
// write to the buffer at index 0 | |
let nextIndex = SetTransformOperation.write(buffer, 0, 1, 2, 3, 4, 5, 6); | |
let comparison = new SetTransformOperation( | |
<f64>CanvasContext2DInstructionType.SetTransform, | |
8.0, | |
1.0, | |
2.0, | |
3.0, | |
4.0, | |
5.0, | |
6.0, | |
); | |
expect<SetTransformOperation>(changetype<SetTransformOperation>(buffer)) | |
.toStrictEqual(comparison, "The SetTransformOperation values should be the same."); | |
expect<i32>(nextIndex) | |
.toBe(8, "The next index should be 8, because it wrote 8 floats to the buffer."); | |
}); | |
}); |
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import { CanvasContext2DInstructionType } from "../../../src/shared/CanvasContext2DInstructionType"; | |
export class SetTransformOperation { | |
public static OPERATION_OFFSET: i32 = 8; | |
public constructor( | |
public instruction: f64, | |
public offset: f64, | |
public a: f64, | |
public b: f64, | |
public c: f64, | |
public d: f64, | |
public e: f64, | |
public f: f64, | |
) {} | |
/** | |
* This method writes a SetTransformOperation to a buffer. | |
* | |
* @param {ArrayBuffer} buffer - The target buffer to write the instruction to. | |
* @param {i32} bufferIndex - The index of the buffer to write to. | |
* @param {f64} a - The a value of the matrix. | |
* @param {f64} b - The b value of the matrix. | |
* @param {f64} c - The c value of the matrix. | |
* @param {f64} d - The d value of the matrix. | |
* @param {f64} e - The e value of the matrix. | |
* @param {f64} f - The f value of the matrix. | |
* @returns {i32} - The next bufferIndex location. | |
*/ | |
@inline | |
public static write(buffer: ArrayBuffer, bufferIndex: i32, a: f64, b: f64, c: f64, d: f64, e: f64, f: f64): i32 { | |
/** Assert that there are enough free bytes to write to. */ | |
assert( | |
(buffer.byteLength >> alignof<f64>()) <= (bufferIndex + SetTransformOperation.OPERATION_OFFSET), | |
"BufferOverflow: " | |
); | |
/** Get the pointer to the location where the buffer will be written to. */ | |
let index = bufferIndex + changetype<usize>(buffer); | |
/** Store each instruction value at the specified offsets located within this class. */ | |
store<f64>(index, CanvasContext2DInstructionType.SetTransform, offsetof<SetTransformOperation>("instruction")); | |
store<f64>(index, <f64>SetTransformOperation.OPERATION_OFFSET, offsetof<SetTransformOperation>("offset")); | |
store<f64>(index, a, offsetof<SetTransformOperation>("a")); | |
store<f64>(index, b, offsetof<SetTransformOperation>("b")); | |
store<f64>(index, c, offsetof<SetTransformOperation>("c")); | |
store<f64>(index, d, offsetof<SetTransformOperation>("d")); | |
store<f64>(index, e, offsetof<SetTransformOperation>("e")); | |
store<f64>(index, f, offsetof<SetTransformOperation>("f")); | |
/** Return the next writable index. */ | |
return bufferIndex + SetTransformOperation.OPERATION_OFFSET; | |
} | |
} |
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