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1>------ Build started: Project: Server (HL2MP), Configuration: Release Win32 ------ | |
1> Compiling pointeroverride.asm | |
1> Assembling: C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\public\tier0\pointeroverride.asm | |
1> Microsoft (R) Macro Assembler Version 12.00.40629.0 | |
1> Copyright (C) Microsoft Corporation. All rights reserved. | |
1> | |
1> Running VPC CRC Check - server_hl2mp.vpc | |
1> stdafx.cpp | |
1> gamedll_replay.cpp | |
1> achievement_saverestore.cpp | |
1> achievementmgr.cpp | |
1> achievements_hlx.cpp | |
1> activitylist.cpp | |
1> ai_activity.cpp | |
1> ai_baseactor.cpp | |
1> ai_basehumanoid.cpp | |
1> ai_basenpc.cpp | |
1> ai_basenpc_flyer.cpp | |
1> ai_basenpc_flyer_new.cpp | |
1> ai_basenpc_movement.cpp | |
1> ai_basenpc_physicsflyer.cpp | |
1> ai_basenpc_schedule.cpp | |
1> ai_basenpc_squad.cpp | |
1> ai_behavior.cpp | |
1> ai_behavior_assault.cpp | |
1> ai_behavior_fear.cpp | |
1> ai_behavior_follow.cpp | |
1> ai_behavior_lead.cpp | |
1> ai_behavior_rappel.cpp | |
1> ai_behavior_standoff.cpp | |
1> ai_blended_movement.cpp | |
1> ai_concommands.cpp | |
1> ai_condition.cpp | |
1> AI_Criteria.cpp | |
1> ai_default.cpp | |
1> ai_dynamiclink.cpp | |
1> ai_event.cpp | |
1> ai_goalentity.cpp | |
1> ai_hint.cpp | |
1> ai_hull.cpp | |
1> ai_initutils.cpp | |
1> AI_Interest_Target.cpp | |
1> ai_link.cpp | |
1> ai_localnavigator.cpp | |
1> ai_looktarget.cpp | |
1> ai_memory.cpp | |
1> ai_motor.cpp | |
1> ai_moveprobe.cpp | |
1> ai_moveshoot.cpp | |
1> ai_movesolver.cpp | |
1> ai_namespaces.cpp | |
1> ai_navigator.cpp | |
1> ai_network.cpp | |
1> ai_networkmanager.cpp | |
1> ai_node.cpp | |
1> ai_pathfinder.cpp | |
1> ai_planesolver.cpp | |
1> ai_playerally.cpp | |
1> ai_relationship.cpp | |
1> AI_ResponseSystem.cpp | |
1> ai_route.cpp | |
1> ai_saverestore.cpp | |
1> ai_schedule.cpp | |
1> ai_scriptconditions.cpp | |
1> ai_senses.cpp | |
1> ai_sentence.cpp | |
1> ai_speech.cpp | |
1> ai_speechfilter.cpp | |
1> ai_squad.cpp | |
1> ai_squadslot.cpp | |
1> ai_tacticalservices.cpp | |
1> ai_task.cpp | |
1> ai_trackpather.cpp | |
1> ai_utils.cpp | |
1> ai_waypoint.cpp | |
1> ammodef.cpp | |
1> animation.cpp | |
1> base_playeranimstate.cpp | |
1> base_transmit_proxy.cpp | |
1> baseachievement.cpp | |
1> baseanimating.cpp | |
1> BaseAnimatingOverlay.cpp | |
1> basecombatcharacter.cpp | |
1> basecombatcharacter_shared.cpp | |
1> basecombatweapon.cpp | |
1> basecombatweapon_shared.cpp | |
1> baseentity.cpp | |
1> baseentity_shared.cpp | |
1> baseflex.cpp | |
1> basegrenade_concussion.cpp | |
1> basegrenade_contact.cpp | |
1> basegrenade_shared.cpp | |
1> basegrenade_timed.cpp | |
1> basemultiplayerplayer.cpp | |
1> baseparticleentity.cpp | |
1> baseplayer_shared.cpp | |
1> baseprojectile.cpp | |
1> baseviewmodel.cpp | |
1> baseviewmodel_shared.cpp | |
1> beam_shared.cpp | |
1> bitstring.cpp | |
1> bmodels.cpp | |
1> buttons.cpp | |
1> cbase.cpp | |
1> client.cpp | |
1> collisionproperty.cpp | |
1> colorcorrection.cpp | |
1> colorcorrectionvolume.cpp | |
1> CommentarySystem.cpp | |
1> controlentities.cpp | |
1> cplane.cpp | |
1> CRagdollMagnet.cpp | |
1> damagemodifier.cpp | |
1> death_pose.cpp | |
1> debugoverlay_shared.cpp | |
1> decals.cpp | |
1> doors.cpp | |
1> dynamiclight.cpp | |
1> effect_dispatch_data.cpp | |
1> effects.cpp | |
1> EffectsServer.cpp | |
1> ehandle.cpp | |
1> entityblocker.cpp | |
1> EntityDissolve.cpp | |
1> EntityFlame.cpp | |
1> entitylist.cpp | |
1> entitylist_base.cpp | |
1> EntityParticleTrail.cpp | |
1> EntityParticleTrail_Shared.cpp | |
1> env_debughistory.cpp | |
1> env_detail_controller.cpp | |
1> env_effectsscript.cpp | |
1> env_entity_maker.cpp | |
1> env_particlescript.cpp | |
1> env_player_surface_trigger.cpp | |
1> env_projectedtexture.cpp | |
1> env_screenoverlay.cpp | |
1> env_texturetoggle.cpp | |
1> env_tonemap_controller.cpp | |
1> env_wind_shared.cpp | |
1> env_zoom.cpp | |
1> EnvBeam.cpp | |
1> EnvFade.cpp | |
1> EnvHudHint.cpp | |
1> EnvLaser.cpp | |
1> EnvMessage.cpp | |
1> envmicrophone.cpp | |
1> EnvShake.cpp | |
1> EnvSpark.cpp | |
1> eventlist.cpp | |
1> EventLog.cpp | |
1> explode.cpp | |
1> filters.cpp | |
1> fire.cpp | |
1> fire_smoke.cpp | |
1> fish.cpp | |
1> fogcontroller.cpp | |
1> fourwheelvehiclephysics.cpp | |
1> func_areaportal.cpp | |
1> func_areaportalbase.cpp | |
1> func_areaportalwindow.cpp | |
1> func_break.cpp | |
1> func_breakablesurf.cpp | |
1> func_dust.cpp | |
1> func_ladder.cpp | |
1> func_ladder_endpoint.cpp | |
1> func_lod.cpp | |
1> Func_Monitor.cpp | |
1> func_movelinear.cpp | |
1> func_occluder.cpp | |
1> func_reflective_glass.cpp | |
1> func_smokevolume.cpp | |
1> game.cpp | |
1> game_ui.cpp | |
1> gameinterface.cpp | |
1> gamemovement.cpp | |
1> gamerules.cpp | |
1> gamerules_register.cpp | |
1> GameStats.cpp | |
1> gamestringpool.cpp | |
1> gametrace_dll.cpp | |
1> gamevars_shared.cpp | |
1> gameweaponmanager.cpp | |
1> genericactor.cpp | |
1> genericmonster.cpp | |
1> gib.cpp | |
1> globals.cpp | |
1> globalstate.cpp | |
1> grenadethrown.cpp | |
1> guntarget.cpp | |
1> weapon_glock18.cpp | |
1> h_ai.cpp | |
1> h_cycler.cpp | |
1> haptic_msgs.cpp | |
1> haptic_utils.cpp | |
1> hierarchy.cpp | |
1> hintmessage.cpp | |
1> hintsystem.cpp | |
1> hltvdirector.cpp | |
1> igamesystem.cpp | |
1> info_camera_link.cpp | |
1> info_overlay_accessor.cpp | |
1> intermission.cpp | |
1> item_world.cpp | |
1> lightglow.cpp | |
1> lights.cpp | |
1> logic_measure_movement.cpp | |
1> logic_navigation.cpp | |
1> logicauto.cpp | |
1> logicentities.cpp | |
1> logicrelay.cpp | |
1> mapentities.cpp | |
1> mapentities_shared.cpp | |
1> maprules.cpp | |
1> MaterialModifyControl.cpp | |
1> message_entity.cpp | |
1> modelentities.cpp | |
1> ModelSoundsCache.cpp | |
1> monstermaker.cpp | |
1> movehelper_server.cpp | |
1> movement.cpp | |
1> movevars_shared.cpp | |
1> mp_shareddefs.cpp | |
1> multiplay_gamerules.cpp | |
1> ndebugoverlay.cpp | |
1> npc_vehicledriver.cpp | |
1> obstacle_pushaway.cpp | |
1> particle_light.cpp | |
1> particle_parse.cpp | |
1> particle_system.cpp | |
1> particlesystemquery.cpp | |
1> pathcorner.cpp | |
1> pathtrack.cpp | |
1> phys_controller.cpp | |
1> physconstraint.cpp | |
1> physics.cpp | |
1> physics_bone_follower.cpp | |
1> physics_cannister.cpp | |
1> physics_fx.cpp | |
1> physics_impact_damage.cpp | |
1> physics_main.cpp | |
1> physics_main_shared.cpp | |
1> physics_npc_solver.cpp | |
1> physics_prop_ragdoll.cpp | |
1> physics_saverestore.cpp | |
1> physics_shared.cpp | |
1> physobj.cpp | |
1> player.cpp | |
1> player_command.cpp | |
1> player_lagcompensation.cpp | |
1> player_pickup.cpp | |
1> player_resource.cpp | |
1> playerinfomanager.cpp | |
1> playerlocaldata.cpp | |
1> plugin_check.cpp | |
1> point_bonusmaps_accessor.cpp | |
1> point_camera.cpp | |
1> point_devshot_camera.cpp | |
1> point_playermoveconstraint.cpp | |
1> point_posecontroller.cpp | |
1> point_spotlight.cpp | |
1> point_template.cpp | |
1> pointanglesensor.cpp | |
1> PointAngularVelocitySensor.cpp | |
1> pointhurt.cpp | |
1> pointteleport.cpp | |
1> precache_register.cpp | |
1> predictableid.cpp | |
1> predicted_viewmodel.cpp | |
1> props.cpp | |
1> props_shared.cpp | |
1> querycache.cpp | |
1> ragdoll_manager.cpp | |
1> ragdoll_shared.cpp | |
1> RagdollBoogie.cpp | |
1> recipientfilter.cpp | |
1> rope.cpp | |
1> rope_helpers.cpp | |
1> saverestore.cpp | |
1> saverestore_gamedll.cpp | |
1> SceneCache.cpp | |
1> sceneentity.cpp | |
1> sceneentity_shared.cpp | |
1> scratchpad_gamedll_helpers.cpp | |
1> scripted.cpp | |
1> scriptedtarget.cpp | |
1> sendproxy.cpp | |
1> sequence_Transitioner.cpp | |
1> serverbenchmark_base.cpp | |
1> ServerNetworkProperty.cpp | |
1> shadowcontrol.cpp | |
1> simtimer.cpp | |
1> singleplay_gamerules.cpp | |
1> SkyCamera.cpp | |
1> slideshow_display.cpp | |
1> sound.cpp | |
1> SoundEmitterSystem.cpp | |
1> soundent.cpp | |
1> soundenvelope.cpp | |
1> SoundParametersInternal.cpp | |
1> soundscape.cpp | |
1> soundscape_system.cpp | |
1> spotlightend.cpp | |
1> Sprite.cpp | |
1> sprite_perfmonitor.cpp | |
1> studio_shared.cpp | |
1> subs.cpp | |
1> sun.cpp | |
1> survival_gamerules.cpp | |
1> tactical_mission.cpp | |
1> takedamageinfo.cpp | |
1> tanktrain.cpp | |
1> team.cpp | |
1> team_control_point.cpp | |
1> team_control_point_master.cpp | |
1> team_control_point_round.cpp | |
1> team_objectiveresource.cpp | |
1> team_spawnpoint.cpp | |
1> team_train_watcher.cpp | |
1> teamplay_gamerules.cpp | |
1> teamplay_round_timer.cpp | |
1> teamplayroundbased_gamerules.cpp | |
1> TemplateEntities.cpp | |
1> tempmonster.cpp | |
1> tesla.cpp | |
1> test_ehandle.cpp | |
1> test_proxytoggle.cpp | |
1> test_stressentities.cpp | |
1> testfunctions.cpp | |
1> testtraceline.cpp | |
1> textstatsmgr.cpp | |
1> timedeventmgr.cpp | |
1> trains.cpp | |
1> trigger_area_capture.cpp | |
1> triggers.cpp | |
1> usercmd.cpp | |
1> util.cpp | |
1> util_shared.cpp | |
1> variant_t.cpp | |
1> vehicle_base.cpp | |
1> vehicle_baseserver.cpp | |
1> vehicle_viewblend_shared.cpp | |
1> vguiscreen.cpp | |
1> voice_gamemgr.cpp | |
1> vote_controller.cpp | |
1> waterbullet.cpp | |
1> WaterLODControl.cpp | |
1> wcedit.cpp | |
1> weapon_parse.cpp | |
1> weapon_proficiency.cpp | |
1> weapon_beretta.cpp | |
1> weapon_glock17.cpp | |
1> weight_button.cpp | |
1> world.cpp | |
1> ai_allymanager.cpp | |
1> ai_behavior_actbusy.cpp | |
1> ai_behavior_functank.cpp | |
1> ai_behavior_holster.cpp | |
1> ai_behavior_police.cpp | |
1> ai_goal_police.cpp | |
1> ai_spotlight.cpp | |
1> antlion_dust.cpp | |
1> antlion_maker.cpp | |
1> ar2_explosion.cpp | |
1> basebludgeonweapon.cpp | |
1> basehlcombatweapon.cpp | |
1> basehlcombatweapon_shared.cpp | |
1> cbasehelicopter.cpp | |
1> cbasespriteprojectile.cpp | |
1> citadel_effects.cpp | |
1> combine_mine.cpp | |
1> env_alyxemp.cpp | |
1> env_headcrabcanister.cpp | |
1> env_headcrabcanister_shared.cpp | |
1> env_speaker.cpp | |
1> env_starfield.cpp | |
1> func_recharge.cpp | |
1> func_tank.cpp | |
1> grenade_ar2.cpp | |
1> grenade_bugbait.cpp | |
1> grenade_frag.cpp | |
1> hl2_ai_network.cpp | |
1> hl2_eventlog.cpp | |
1> hl2_gamerules.cpp | |
1> hl2_player.cpp | |
1> hl2_playerlocaldata.cpp | |
1> hl2_triggers.cpp | |
1> hl2_usermessages.cpp | |
1> hl_gamemovement.cpp | |
1> hl_playermove.cpp | |
1> info_teleporter_countdown.cpp | |
1> item_ammo.cpp | |
1> item_battery.cpp | |
1> item_dynamic_resupply.cpp | |
1> item_healthkit.cpp | |
1> item_itemcrate.cpp | |
1> item_suit.cpp | |
1> look_door.cpp | |
1> monster_dummy.cpp | |
1> npc_alyx.cpp | |
1> npc_antlion.cpp | |
1> npc_antlionguard.cpp | |
1> npc_apcdriver.cpp | |
1> npc_attackchopper.cpp | |
1> npc_barnacle.cpp | |
1> npc_barney.cpp | |
1> npc_basescanner.cpp | |
1> npc_BaseZombie.cpp | |
1> npc_breen.cpp | |
1> npc_bullseye.cpp | |
1> npc_citizen17.cpp | |
1> npc_combine.cpp | |
1> npc_combinecamera.cpp | |
1> npc_combinedropship.cpp | |
1> npc_combinegunship.cpp | |
1> npc_combines.cpp | |
1> npc_cranedriver.cpp | |
1> npc_crow.cpp | |
1> npc_dog.cpp | |
1> npc_eli.cpp | |
1> npc_enemyfinder.cpp | |
1> npc_fisherman.cpp | |
1> npc_gman.cpp | |
1> npc_headcrab.cpp | |
1> npc_ichthyosaur.cpp | |
1> npc_kleiner.cpp | |
1> npc_launcher.cpp | |
1> npc_manhack.cpp | |
1> npc_metropolice.cpp | |
1> npc_monk.cpp | |
1> npc_mossman.cpp | |
1> npc_playercompanion.cpp | |
1> npc_PoisonZombie.cpp | |
1> npc_rollermine.cpp | |
1> npc_scanner.cpp | |
1> npc_stalker.cpp | |
1> npc_strider.cpp | |
1> npc_talker.cpp | |
1> npc_turret_ceiling.cpp | |
1> npc_turret_floor.cpp | |
1> npc_turret_ground.cpp | |
1> npc_vortigaunt_episodic.cpp | |
1> npc_zombie.cpp | |
1> point_apc_controller.cpp | |
1> prop_combine_ball.cpp | |
1> prop_thumper.cpp | |
1> proto_sniper.cpp | |
1> rotorwash.cpp | |
1> script_intro.cpp | |
1> script_intro_shared.cpp | |
1> vehicle_airboat.cpp | |
1> vehicle_crane.cpp | |
1> vehicle_prisoner_pod.cpp | |
1> vehicle_viewcontroller.cpp | |
1> weapon_annabelle.cpp | |
1> weapon_bugbait.cpp | |
1> weapon_cubemap.cpp | |
1> grenade_beam.cpp | |
1> grenade_homer.cpp | |
1> grenade_pathfollower.cpp | |
1> npc_missiledefense.cpp | |
1> vehicle_apc.cpp | |
1> weapon_cguard.cpp | |
1> weapon_flaregun.cpp | |
1> hl2mp_bot_temp.cpp | |
1> hl2mp_client.cpp | |
1> hl2mp_cvars.cpp | |
1> hl2mp_gameinterface.cpp | |
1> hl2mp_gamerules.cpp | |
1> hl2mp_player.cpp | |
1> hl2mp_player_shared.cpp | |
1> hl2mp_weapon_parse.cpp | |
1> grenade_satchel.cpp | |
1> grenade_tripmine.cpp | |
1> te_hl2mp_shotgun_shot.cpp | |
1> weapon_357.cpp | |
1> weapon_ar2.cpp | |
1> weapon_crossbow.cpp | |
1> weapon_frag.cpp | |
1> weapon_hl2mpbase.cpp | |
1> weapon_hl2mpbase_machinegun.cpp | |
1> weapon_hl2mpbasebasebludgeon.cpp | |
1> weapon_hl2mpbasehlmpcombatweapon.cpp | |
1> weapon_physcannon.cpp | |
1> weapon_pistol.cpp | |
1> weapon_rpg.cpp | |
1> weapon_shotgun.cpp | |
1> weapon_slam.cpp | |
1> weapon_smg1.cpp | |
1> weapon_stunstick.cpp | |
1> nav_area.cpp | |
1> nav_colors.cpp | |
1> nav_edit.cpp | |
1> nav_entities.cpp | |
1> nav_file.cpp | |
1> nav_generate.cpp | |
1> nav_ladder.cpp | |
1> nav_merge.cpp | |
1> nav_mesh.cpp | |
1> nav_mesh_factory.cpp | |
1> nav_node.cpp | |
1> nav_simplify.cpp | |
1> basetempentity.cpp | |
1> event_tempentity_tester.cpp | |
1> movie_explosion.cpp | |
1> particle_fire.cpp | |
1> particle_smokegrenade.cpp | |
1> plasma.cpp | |
1> smoke_trail.cpp | |
1> smokestack.cpp | |
1> SpriteTrail.cpp | |
1> steamjet.cpp | |
1> te.cpp | |
1> te_armorricochet.cpp | |
1> te_basebeam.cpp | |
1> te_beamentpoint.cpp | |
1> te_beaments.cpp | |
1> te_beamfollow.cpp | |
1> te_beamlaser.cpp | |
1> te_beampoints.cpp | |
1> te_beamring.cpp | |
1> te_beamringpoint.cpp | |
1> te_beamspline.cpp | |
1> te_bloodsprite.cpp | |
1> te_bloodstream.cpp | |
1> te_breakmodel.cpp | |
1> te_bspdecal.cpp | |
1> te_bubbles.cpp | |
1> te_bubbletrail.cpp | |
1> te_clientprojectile.cpp | |
1> te_decal.cpp | |
1> te_dynamiclight.cpp | |
1> te_effect_dispatch.cpp | |
1> te_energysplash.cpp | |
1> te_explosion.cpp | |
1> te_fizz.cpp | |
1> te_footprintdecal.cpp | |
1> te_gaussexplosion.cpp | |
1> te_glassshatter.cpp | |
1> te_glowsprite.cpp | |
1> te_impact.cpp | |
1> te_killplayerattachments.cpp | |
1> te_largefunnel.cpp | |
1> te_muzzleflash.cpp | |
1> te_particlesystem.cpp | |
1> te_physicsprop.cpp | |
1> te_playerdecal.cpp | |
1> te_projecteddecal.cpp | |
1> te_showline.cpp | |
1> te_smoke.cpp | |
1> te_sparks.cpp | |
1> te_sprite.cpp | |
1> te_spritespray.cpp | |
1> te_worlddecal.cpp | |
1> usermessages.cpp | |
1> entity_tools_server.cpp | |
1> toolframework_server.cpp | |
1> bone_setup.cpp | |
1> collisionutils.cpp | |
1> dt_send.cpp | |
1> dt_utlvector_common.cpp | |
1> dt_utlvector_send.cpp | |
1> editor_sendcommand.cpp | |
1> filesystem_helpers.cpp | |
1> gamehandle.cpp | |
1> GameStats_BasicStatsFunctions.cpp | |
1> h_export.cpp | |
1> init_factory.cpp | |
1> interpolatortypes.cpp | |
1> interval.cpp | |
1> keyframe.cpp | |
1> language.cpp | |
1> map_utils.cpp | |
1> memoverride.cpp | |
1> networkvar.cpp | |
1> randoverride.cpp | |
1> registry.cpp | |
1> rope_physics.cpp | |
1> scratchpad3d.cpp | |
1> ScratchPadUtils.cpp | |
1> server_class.cpp | |
1> sheetsimulator.cpp | |
1> simple_physics.cpp | |
1> stringregistry.cpp | |
1> studio.cpp | |
1> Creating library .\Release_mod_hl2mp\server.lib and object .\Release_mod_hl2mp\server.exp | |
1>npc_citizen17.obj : error LNK2001: unresolved external symbol "public: virtual class ServerClass * __thiscall CWeaponCrowbar::GetServerClass(void)" (?GetServerClass@CWeaponCrowbar@@UAEPAVServerClass@@XZ) | |
1>npc_citizen17.obj : error LNK2001: unresolved external symbol "public: virtual int __thiscall CWeaponCrowbar::YouForgotToImplementOrDeclareServerClass(void)" (?YouForgotToImplementOrDeclareServerClass@CWeaponCrowbar@@UAEHXZ) | |
1>npc_citizen17.obj : error LNK2001: unresolved external symbol "public: virtual struct acttable_t * __thiscall CWeaponCrowbar::ActivityList(int &)" (?ActivityList@CWeaponCrowbar@@UAEPAUacttable_t@@AAH@Z) | |
1>npc_citizen17.obj : error LNK2019: unresolved external symbol "public: __thiscall CWeaponCrowbar::CWeaponCrowbar(void)" (??0CWeaponCrowbar@@QAE@XZ) referenced in function "class CMattsPipe * __cdecl _CreateEntityTemplate<class CMattsPipe>(class CMattsPipe *,char const *)" (??$_CreateEntityTemplate@VCMattsPipe@@@@YAPAVCMattsPipe@@PAV0@PBD@Z) | |
1>npc_citizen17.obj : error LNK2001: unresolved external symbol "public: virtual float __thiscall CWeaponCrowbar::GetRange(void)" (?GetRange@CWeaponCrowbar@@UAEMXZ) | |
1>npc_citizen17.obj : error LNK2001: unresolved external symbol "public: virtual float __thiscall CWeaponCrowbar::GetFireRate(void)" (?GetFireRate@CWeaponCrowbar@@UAEMXZ) | |
1>npc_citizen17.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CWeaponCrowbar::AddViewKick(void)" (?AddViewKick@CWeaponCrowbar@@UAEXXZ) | |
1>npc_citizen17.obj : error LNK2001: unresolved external symbol "public: virtual float __thiscall CWeaponCrowbar::GetDamageForActivity(enum Activity)" (?GetDamageForActivity@CWeaponCrowbar@@UAEMW4Activity@@@Z) | |
1>npc_citizen17.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CWeaponCrowbar::Drop(class Vector const &)" (?Drop@CWeaponCrowbar@@UAEXABVVector@@@Z) | |
1>npc_citizen17.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CWeaponCrowbar::Operator_HandleAnimEvent(struct animevent_t *,class CBaseCombatCharacter *)" (?Operator_HandleAnimEvent@CWeaponCrowbar@@UAEXPAUanimevent_t@@PAVCBaseCombatCharacter@@@Z) | |
1>npc_citizen17.obj : error LNK2001: unresolved external symbol "public: virtual int __thiscall CWeaponCrowbar::WeaponMeleeAttack1Condition(float,float)" (?WeaponMeleeAttack1Condition@CWeaponCrowbar@@UAEHMM@Z) | |
1>weapon_stunstick.obj : error LNK2001: unresolved external symbol "class ConVar sk_crowbar_lead_time" (?sk_crowbar_lead_time@@3VConVar@@A) | |
1>.\Release_mod_hl2mp\\server.dll : fatal error LNK1120: 12 unresolved externals | |
========== Build: 0 succeeded, 1 failed, 5 up-to-date, 0 skipped ========== |
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Error 1 error LNK2001: unresolved external symbol "public: virtual class ServerClass * __thiscall CWeaponCrowbar::GetServerClass(void)" (?GetServerClass@CWeaponCrowbar@@UAEPAVServerClass@@XZ) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP) | |
Error 2 error LNK2001: unresolved external symbol "public: virtual int __thiscall CWeaponCrowbar::YouForgotToImplementOrDeclareServerClass(void)" (?YouForgotToImplementOrDeclareServerClass@CWeaponCrowbar@@UAEHXZ) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP) | |
Error 3 error LNK2001: unresolved external symbol "public: virtual struct acttable_t * __thiscall CWeaponCrowbar::ActivityList(int &)" (?ActivityList@CWeaponCrowbar@@UAEPAUacttable_t@@AAH@Z) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP) | |
Error 4 error LNK2019: unresolved external symbol "public: __thiscall CWeaponCrowbar::CWeaponCrowbar(void)" (??0CWeaponCrowbar@@QAE@XZ) referenced in function "class CMattsPipe * __cdecl _CreateEntityTemplate<class CMattsPipe>(class CMattsPipe *,char const *)" (??$_CreateEntityTemplate@VCMattsPipe@@@@YAPAVCMattsPipe@@PAV0@PBD@Z) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP) | |
Error 5 error LNK2001: unresolved external symbol "public: virtual float __thiscall CWeaponCrowbar::GetRange(void)" (?GetRange@CWeaponCrowbar@@UAEMXZ) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP) | |
Error 6 error LNK2001: unresolved external symbol "public: virtual float __thiscall CWeaponCrowbar::GetFireRate(void)" (?GetFireRate@CWeaponCrowbar@@UAEMXZ) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP) | |
Error 7 error LNK2001: unresolved external symbol "public: virtual void __thiscall CWeaponCrowbar::AddViewKick(void)" (?AddViewKick@CWeaponCrowbar@@UAEXXZ) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP) | |
Error 8 error LNK2001: unresolved external symbol "public: virtual float __thiscall CWeaponCrowbar::GetDamageForActivity(enum Activity)" (?GetDamageForActivity@CWeaponCrowbar@@UAEMW4Activity@@@Z) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP) | |
Error 9 error LNK2001: unresolved external symbol "public: virtual void __thiscall CWeaponCrowbar::Drop(class Vector const &)" (?Drop@CWeaponCrowbar@@UAEXABVVector@@@Z) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP) | |
Error 10 error LNK2001: unresolved external symbol "public: virtual void __thiscall CWeaponCrowbar::Operator_HandleAnimEvent(struct animevent_t *,class CBaseCombatCharacter *)" (?Operator_HandleAnimEvent@CWeaponCrowbar@@UAEXPAUanimevent_t@@PAVCBaseCombatCharacter@@@Z) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP) | |
Error 11 error LNK2001: unresolved external symbol "public: virtual int __thiscall CWeaponCrowbar::WeaponMeleeAttack1Condition(float,float)" (?WeaponMeleeAttack1Condition@CWeaponCrowbar@@UAEHMM@Z) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP) | |
Error 12 error LNK2001: unresolved external symbol "class ConVar sk_crowbar_lead_time" (?sk_crowbar_lead_time@@3VConVar@@A) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\weapon_stunstick.obj Server (HL2MP) | |
Error 13 error LNK1120: 12 unresolved externals C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\Release_mod_hl2mp\\server.dll Server (HL2MP) | |
14 IntelliSense: command-line error: invalid macro definition: PROJECTDIR=C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\client c:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\client\hl2\c_weapon__stubs_hl2.cpp 1 1 Client (HL2MP) |
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