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1>------ Build started: Project: Server (HL2MP), Configuration: Release Win32 ------
1> Compiling pointeroverride.asm
1> Assembling: C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\public\tier0\pointeroverride.asm
1> Microsoft (R) Macro Assembler Version 12.00.40629.0
1> Copyright (C) Microsoft Corporation. All rights reserved.
1>
1> Running VPC CRC Check - server_hl2mp.vpc
1> stdafx.cpp
1> gamedll_replay.cpp
1> achievement_saverestore.cpp
1> achievementmgr.cpp
1> achievements_hlx.cpp
1> activitylist.cpp
1> ai_activity.cpp
1> ai_baseactor.cpp
1> ai_basehumanoid.cpp
1> ai_basenpc.cpp
1> ai_basenpc_flyer.cpp
1> ai_basenpc_flyer_new.cpp
1> ai_basenpc_movement.cpp
1> ai_basenpc_physicsflyer.cpp
1> ai_basenpc_schedule.cpp
1> ai_basenpc_squad.cpp
1> ai_behavior.cpp
1> ai_behavior_assault.cpp
1> ai_behavior_fear.cpp
1> ai_behavior_follow.cpp
1> ai_behavior_lead.cpp
1> ai_behavior_rappel.cpp
1> ai_behavior_standoff.cpp
1> ai_blended_movement.cpp
1> ai_concommands.cpp
1> ai_condition.cpp
1> AI_Criteria.cpp
1> ai_default.cpp
1> ai_dynamiclink.cpp
1> ai_event.cpp
1> ai_goalentity.cpp
1> ai_hint.cpp
1> ai_hull.cpp
1> ai_initutils.cpp
1> AI_Interest_Target.cpp
1> ai_link.cpp
1> ai_localnavigator.cpp
1> ai_looktarget.cpp
1> ai_memory.cpp
1> ai_motor.cpp
1> ai_moveprobe.cpp
1> ai_moveshoot.cpp
1> ai_movesolver.cpp
1> ai_namespaces.cpp
1> ai_navigator.cpp
1> ai_network.cpp
1> ai_networkmanager.cpp
1> ai_node.cpp
1> ai_pathfinder.cpp
1> ai_planesolver.cpp
1> ai_playerally.cpp
1> ai_relationship.cpp
1> AI_ResponseSystem.cpp
1> ai_route.cpp
1> ai_saverestore.cpp
1> ai_schedule.cpp
1> ai_scriptconditions.cpp
1> ai_senses.cpp
1> ai_sentence.cpp
1> ai_speech.cpp
1> ai_speechfilter.cpp
1> ai_squad.cpp
1> ai_squadslot.cpp
1> ai_tacticalservices.cpp
1> ai_task.cpp
1> ai_trackpather.cpp
1> ai_utils.cpp
1> ai_waypoint.cpp
1> ammodef.cpp
1> animation.cpp
1> base_playeranimstate.cpp
1> base_transmit_proxy.cpp
1> baseachievement.cpp
1> baseanimating.cpp
1> BaseAnimatingOverlay.cpp
1> basecombatcharacter.cpp
1> basecombatcharacter_shared.cpp
1> basecombatweapon.cpp
1> basecombatweapon_shared.cpp
1> baseentity.cpp
1> baseentity_shared.cpp
1> baseflex.cpp
1> basegrenade_concussion.cpp
1> basegrenade_contact.cpp
1> basegrenade_shared.cpp
1> basegrenade_timed.cpp
1> basemultiplayerplayer.cpp
1> baseparticleentity.cpp
1> baseplayer_shared.cpp
1> baseprojectile.cpp
1> baseviewmodel.cpp
1> baseviewmodel_shared.cpp
1> beam_shared.cpp
1> bitstring.cpp
1> bmodels.cpp
1> buttons.cpp
1> cbase.cpp
1> client.cpp
1> collisionproperty.cpp
1> colorcorrection.cpp
1> colorcorrectionvolume.cpp
1> CommentarySystem.cpp
1> controlentities.cpp
1> cplane.cpp
1> CRagdollMagnet.cpp
1> damagemodifier.cpp
1> death_pose.cpp
1> debugoverlay_shared.cpp
1> decals.cpp
1> doors.cpp
1> dynamiclight.cpp
1> effect_dispatch_data.cpp
1> effects.cpp
1> EffectsServer.cpp
1> ehandle.cpp
1> entityblocker.cpp
1> EntityDissolve.cpp
1> EntityFlame.cpp
1> entitylist.cpp
1> entitylist_base.cpp
1> EntityParticleTrail.cpp
1> EntityParticleTrail_Shared.cpp
1> env_debughistory.cpp
1> env_detail_controller.cpp
1> env_effectsscript.cpp
1> env_entity_maker.cpp
1> env_particlescript.cpp
1> env_player_surface_trigger.cpp
1> env_projectedtexture.cpp
1> env_screenoverlay.cpp
1> env_texturetoggle.cpp
1> env_tonemap_controller.cpp
1> env_wind_shared.cpp
1> env_zoom.cpp
1> EnvBeam.cpp
1> EnvFade.cpp
1> EnvHudHint.cpp
1> EnvLaser.cpp
1> EnvMessage.cpp
1> envmicrophone.cpp
1> EnvShake.cpp
1> EnvSpark.cpp
1> eventlist.cpp
1> EventLog.cpp
1> explode.cpp
1> filters.cpp
1> fire.cpp
1> fire_smoke.cpp
1> fish.cpp
1> fogcontroller.cpp
1> fourwheelvehiclephysics.cpp
1> func_areaportal.cpp
1> func_areaportalbase.cpp
1> func_areaportalwindow.cpp
1> func_break.cpp
1> func_breakablesurf.cpp
1> func_dust.cpp
1> func_ladder.cpp
1> func_ladder_endpoint.cpp
1> func_lod.cpp
1> Func_Monitor.cpp
1> func_movelinear.cpp
1> func_occluder.cpp
1> func_reflective_glass.cpp
1> func_smokevolume.cpp
1> game.cpp
1> game_ui.cpp
1> gameinterface.cpp
1> gamemovement.cpp
1> gamerules.cpp
1> gamerules_register.cpp
1> GameStats.cpp
1> gamestringpool.cpp
1> gametrace_dll.cpp
1> gamevars_shared.cpp
1> gameweaponmanager.cpp
1> genericactor.cpp
1> genericmonster.cpp
1> gib.cpp
1> globals.cpp
1> globalstate.cpp
1> grenadethrown.cpp
1> guntarget.cpp
1> weapon_glock18.cpp
1> h_ai.cpp
1> h_cycler.cpp
1> haptic_msgs.cpp
1> haptic_utils.cpp
1> hierarchy.cpp
1> hintmessage.cpp
1> hintsystem.cpp
1> hltvdirector.cpp
1> igamesystem.cpp
1> info_camera_link.cpp
1> info_overlay_accessor.cpp
1> intermission.cpp
1> item_world.cpp
1> lightglow.cpp
1> lights.cpp
1> logic_measure_movement.cpp
1> logic_navigation.cpp
1> logicauto.cpp
1> logicentities.cpp
1> logicrelay.cpp
1> mapentities.cpp
1> mapentities_shared.cpp
1> maprules.cpp
1> MaterialModifyControl.cpp
1> message_entity.cpp
1> modelentities.cpp
1> ModelSoundsCache.cpp
1> monstermaker.cpp
1> movehelper_server.cpp
1> movement.cpp
1> movevars_shared.cpp
1> mp_shareddefs.cpp
1> multiplay_gamerules.cpp
1> ndebugoverlay.cpp
1> npc_vehicledriver.cpp
1> obstacle_pushaway.cpp
1> particle_light.cpp
1> particle_parse.cpp
1> particle_system.cpp
1> particlesystemquery.cpp
1> pathcorner.cpp
1> pathtrack.cpp
1> phys_controller.cpp
1> physconstraint.cpp
1> physics.cpp
1> physics_bone_follower.cpp
1> physics_cannister.cpp
1> physics_fx.cpp
1> physics_impact_damage.cpp
1> physics_main.cpp
1> physics_main_shared.cpp
1> physics_npc_solver.cpp
1> physics_prop_ragdoll.cpp
1> physics_saverestore.cpp
1> physics_shared.cpp
1> physobj.cpp
1> player.cpp
1> player_command.cpp
1> player_lagcompensation.cpp
1> player_pickup.cpp
1> player_resource.cpp
1> playerinfomanager.cpp
1> playerlocaldata.cpp
1> plugin_check.cpp
1> point_bonusmaps_accessor.cpp
1> point_camera.cpp
1> point_devshot_camera.cpp
1> point_playermoveconstraint.cpp
1> point_posecontroller.cpp
1> point_spotlight.cpp
1> point_template.cpp
1> pointanglesensor.cpp
1> PointAngularVelocitySensor.cpp
1> pointhurt.cpp
1> pointteleport.cpp
1> precache_register.cpp
1> predictableid.cpp
1> predicted_viewmodel.cpp
1> props.cpp
1> props_shared.cpp
1> querycache.cpp
1> ragdoll_manager.cpp
1> ragdoll_shared.cpp
1> RagdollBoogie.cpp
1> recipientfilter.cpp
1> rope.cpp
1> rope_helpers.cpp
1> saverestore.cpp
1> saverestore_gamedll.cpp
1> SceneCache.cpp
1> sceneentity.cpp
1> sceneentity_shared.cpp
1> scratchpad_gamedll_helpers.cpp
1> scripted.cpp
1> scriptedtarget.cpp
1> sendproxy.cpp
1> sequence_Transitioner.cpp
1> serverbenchmark_base.cpp
1> ServerNetworkProperty.cpp
1> shadowcontrol.cpp
1> simtimer.cpp
1> singleplay_gamerules.cpp
1> SkyCamera.cpp
1> slideshow_display.cpp
1> sound.cpp
1> SoundEmitterSystem.cpp
1> soundent.cpp
1> soundenvelope.cpp
1> SoundParametersInternal.cpp
1> soundscape.cpp
1> soundscape_system.cpp
1> spotlightend.cpp
1> Sprite.cpp
1> sprite_perfmonitor.cpp
1> studio_shared.cpp
1> subs.cpp
1> sun.cpp
1> survival_gamerules.cpp
1> tactical_mission.cpp
1> takedamageinfo.cpp
1> tanktrain.cpp
1> team.cpp
1> team_control_point.cpp
1> team_control_point_master.cpp
1> team_control_point_round.cpp
1> team_objectiveresource.cpp
1> team_spawnpoint.cpp
1> team_train_watcher.cpp
1> teamplay_gamerules.cpp
1> teamplay_round_timer.cpp
1> teamplayroundbased_gamerules.cpp
1> TemplateEntities.cpp
1> tempmonster.cpp
1> tesla.cpp
1> test_ehandle.cpp
1> test_proxytoggle.cpp
1> test_stressentities.cpp
1> testfunctions.cpp
1> testtraceline.cpp
1> textstatsmgr.cpp
1> timedeventmgr.cpp
1> trains.cpp
1> trigger_area_capture.cpp
1> triggers.cpp
1> usercmd.cpp
1> util.cpp
1> util_shared.cpp
1> variant_t.cpp
1> vehicle_base.cpp
1> vehicle_baseserver.cpp
1> vehicle_viewblend_shared.cpp
1> vguiscreen.cpp
1> voice_gamemgr.cpp
1> vote_controller.cpp
1> waterbullet.cpp
1> WaterLODControl.cpp
1> wcedit.cpp
1> weapon_parse.cpp
1> weapon_proficiency.cpp
1> weapon_beretta.cpp
1> weapon_glock17.cpp
1> weight_button.cpp
1> world.cpp
1> ai_allymanager.cpp
1> ai_behavior_actbusy.cpp
1> ai_behavior_functank.cpp
1> ai_behavior_holster.cpp
1> ai_behavior_police.cpp
1> ai_goal_police.cpp
1> ai_spotlight.cpp
1> antlion_dust.cpp
1> antlion_maker.cpp
1> ar2_explosion.cpp
1> basebludgeonweapon.cpp
1> basehlcombatweapon.cpp
1> basehlcombatweapon_shared.cpp
1> cbasehelicopter.cpp
1> cbasespriteprojectile.cpp
1> citadel_effects.cpp
1> combine_mine.cpp
1> env_alyxemp.cpp
1> env_headcrabcanister.cpp
1> env_headcrabcanister_shared.cpp
1> env_speaker.cpp
1> env_starfield.cpp
1> func_recharge.cpp
1> func_tank.cpp
1> grenade_ar2.cpp
1> grenade_bugbait.cpp
1> grenade_frag.cpp
1> hl2_ai_network.cpp
1> hl2_eventlog.cpp
1> hl2_gamerules.cpp
1> hl2_player.cpp
1> hl2_playerlocaldata.cpp
1> hl2_triggers.cpp
1> hl2_usermessages.cpp
1> hl_gamemovement.cpp
1> hl_playermove.cpp
1> info_teleporter_countdown.cpp
1> item_ammo.cpp
1> item_battery.cpp
1> item_dynamic_resupply.cpp
1> item_healthkit.cpp
1> item_itemcrate.cpp
1> item_suit.cpp
1> look_door.cpp
1> monster_dummy.cpp
1> npc_alyx.cpp
1> npc_antlion.cpp
1> npc_antlionguard.cpp
1> npc_apcdriver.cpp
1> npc_attackchopper.cpp
1> npc_barnacle.cpp
1> npc_barney.cpp
1> npc_basescanner.cpp
1> npc_BaseZombie.cpp
1> npc_breen.cpp
1> npc_bullseye.cpp
1> npc_citizen17.cpp
1> npc_combine.cpp
1> npc_combinecamera.cpp
1> npc_combinedropship.cpp
1> npc_combinegunship.cpp
1> npc_combines.cpp
1> npc_cranedriver.cpp
1> npc_crow.cpp
1> npc_dog.cpp
1> npc_eli.cpp
1> npc_enemyfinder.cpp
1> npc_fisherman.cpp
1> npc_gman.cpp
1> npc_headcrab.cpp
1> npc_ichthyosaur.cpp
1> npc_kleiner.cpp
1> npc_launcher.cpp
1> npc_manhack.cpp
1> npc_metropolice.cpp
1> npc_monk.cpp
1> npc_mossman.cpp
1> npc_playercompanion.cpp
1> npc_PoisonZombie.cpp
1> npc_rollermine.cpp
1> npc_scanner.cpp
1> npc_stalker.cpp
1> npc_strider.cpp
1> npc_talker.cpp
1> npc_turret_ceiling.cpp
1> npc_turret_floor.cpp
1> npc_turret_ground.cpp
1> npc_vortigaunt_episodic.cpp
1> npc_zombie.cpp
1> point_apc_controller.cpp
1> prop_combine_ball.cpp
1> prop_thumper.cpp
1> proto_sniper.cpp
1> rotorwash.cpp
1> script_intro.cpp
1> script_intro_shared.cpp
1> vehicle_airboat.cpp
1> vehicle_crane.cpp
1> vehicle_prisoner_pod.cpp
1> vehicle_viewcontroller.cpp
1> weapon_annabelle.cpp
1> weapon_bugbait.cpp
1> weapon_cubemap.cpp
1> grenade_beam.cpp
1> grenade_homer.cpp
1> grenade_pathfollower.cpp
1> npc_missiledefense.cpp
1> vehicle_apc.cpp
1> weapon_cguard.cpp
1> weapon_flaregun.cpp
1> hl2mp_bot_temp.cpp
1> hl2mp_client.cpp
1> hl2mp_cvars.cpp
1> hl2mp_gameinterface.cpp
1> hl2mp_gamerules.cpp
1> hl2mp_player.cpp
1> hl2mp_player_shared.cpp
1> hl2mp_weapon_parse.cpp
1> grenade_satchel.cpp
1> grenade_tripmine.cpp
1> te_hl2mp_shotgun_shot.cpp
1> weapon_357.cpp
1> weapon_ar2.cpp
1> weapon_crossbow.cpp
1> weapon_frag.cpp
1> weapon_hl2mpbase.cpp
1> weapon_hl2mpbase_machinegun.cpp
1> weapon_hl2mpbasebasebludgeon.cpp
1> weapon_hl2mpbasehlmpcombatweapon.cpp
1> weapon_physcannon.cpp
1> weapon_pistol.cpp
1> weapon_rpg.cpp
1> weapon_shotgun.cpp
1> weapon_slam.cpp
1> weapon_smg1.cpp
1> weapon_stunstick.cpp
1> nav_area.cpp
1> nav_colors.cpp
1> nav_edit.cpp
1> nav_entities.cpp
1> nav_file.cpp
1> nav_generate.cpp
1> nav_ladder.cpp
1> nav_merge.cpp
1> nav_mesh.cpp
1> nav_mesh_factory.cpp
1> nav_node.cpp
1> nav_simplify.cpp
1> basetempentity.cpp
1> event_tempentity_tester.cpp
1> movie_explosion.cpp
1> particle_fire.cpp
1> particle_smokegrenade.cpp
1> plasma.cpp
1> smoke_trail.cpp
1> smokestack.cpp
1> SpriteTrail.cpp
1> steamjet.cpp
1> te.cpp
1> te_armorricochet.cpp
1> te_basebeam.cpp
1> te_beamentpoint.cpp
1> te_beaments.cpp
1> te_beamfollow.cpp
1> te_beamlaser.cpp
1> te_beampoints.cpp
1> te_beamring.cpp
1> te_beamringpoint.cpp
1> te_beamspline.cpp
1> te_bloodsprite.cpp
1> te_bloodstream.cpp
1> te_breakmodel.cpp
1> te_bspdecal.cpp
1> te_bubbles.cpp
1> te_bubbletrail.cpp
1> te_clientprojectile.cpp
1> te_decal.cpp
1> te_dynamiclight.cpp
1> te_effect_dispatch.cpp
1> te_energysplash.cpp
1> te_explosion.cpp
1> te_fizz.cpp
1> te_footprintdecal.cpp
1> te_gaussexplosion.cpp
1> te_glassshatter.cpp
1> te_glowsprite.cpp
1> te_impact.cpp
1> te_killplayerattachments.cpp
1> te_largefunnel.cpp
1> te_muzzleflash.cpp
1> te_particlesystem.cpp
1> te_physicsprop.cpp
1> te_playerdecal.cpp
1> te_projecteddecal.cpp
1> te_showline.cpp
1> te_smoke.cpp
1> te_sparks.cpp
1> te_sprite.cpp
1> te_spritespray.cpp
1> te_worlddecal.cpp
1> usermessages.cpp
1> entity_tools_server.cpp
1> toolframework_server.cpp
1> bone_setup.cpp
1> collisionutils.cpp
1> dt_send.cpp
1> dt_utlvector_common.cpp
1> dt_utlvector_send.cpp
1> editor_sendcommand.cpp
1> filesystem_helpers.cpp
1> gamehandle.cpp
1> GameStats_BasicStatsFunctions.cpp
1> h_export.cpp
1> init_factory.cpp
1> interpolatortypes.cpp
1> interval.cpp
1> keyframe.cpp
1> language.cpp
1> map_utils.cpp
1> memoverride.cpp
1> networkvar.cpp
1> randoverride.cpp
1> registry.cpp
1> rope_physics.cpp
1> scratchpad3d.cpp
1> ScratchPadUtils.cpp
1> server_class.cpp
1> sheetsimulator.cpp
1> simple_physics.cpp
1> stringregistry.cpp
1> studio.cpp
1> Creating library .\Release_mod_hl2mp\server.lib and object .\Release_mod_hl2mp\server.exp
1>npc_citizen17.obj : error LNK2001: unresolved external symbol "public: virtual class ServerClass * __thiscall CWeaponCrowbar::GetServerClass(void)" (?GetServerClass@CWeaponCrowbar@@UAEPAVServerClass@@XZ)
1>npc_citizen17.obj : error LNK2001: unresolved external symbol "public: virtual int __thiscall CWeaponCrowbar::YouForgotToImplementOrDeclareServerClass(void)" (?YouForgotToImplementOrDeclareServerClass@CWeaponCrowbar@@UAEHXZ)
1>npc_citizen17.obj : error LNK2001: unresolved external symbol "public: virtual struct acttable_t * __thiscall CWeaponCrowbar::ActivityList(int &)" (?ActivityList@CWeaponCrowbar@@UAEPAUacttable_t@@AAH@Z)
1>npc_citizen17.obj : error LNK2019: unresolved external symbol "public: __thiscall CWeaponCrowbar::CWeaponCrowbar(void)" (??0CWeaponCrowbar@@QAE@XZ) referenced in function "class CMattsPipe * __cdecl _CreateEntityTemplate<class CMattsPipe>(class CMattsPipe *,char const *)" (??$_CreateEntityTemplate@VCMattsPipe@@@@YAPAVCMattsPipe@@PAV0@PBD@Z)
1>npc_citizen17.obj : error LNK2001: unresolved external symbol "public: virtual float __thiscall CWeaponCrowbar::GetRange(void)" (?GetRange@CWeaponCrowbar@@UAEMXZ)
1>npc_citizen17.obj : error LNK2001: unresolved external symbol "public: virtual float __thiscall CWeaponCrowbar::GetFireRate(void)" (?GetFireRate@CWeaponCrowbar@@UAEMXZ)
1>npc_citizen17.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CWeaponCrowbar::AddViewKick(void)" (?AddViewKick@CWeaponCrowbar@@UAEXXZ)
1>npc_citizen17.obj : error LNK2001: unresolved external symbol "public: virtual float __thiscall CWeaponCrowbar::GetDamageForActivity(enum Activity)" (?GetDamageForActivity@CWeaponCrowbar@@UAEMW4Activity@@@Z)
1>npc_citizen17.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CWeaponCrowbar::Drop(class Vector const &)" (?Drop@CWeaponCrowbar@@UAEXABVVector@@@Z)
1>npc_citizen17.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CWeaponCrowbar::Operator_HandleAnimEvent(struct animevent_t *,class CBaseCombatCharacter *)" (?Operator_HandleAnimEvent@CWeaponCrowbar@@UAEXPAUanimevent_t@@PAVCBaseCombatCharacter@@@Z)
1>npc_citizen17.obj : error LNK2001: unresolved external symbol "public: virtual int __thiscall CWeaponCrowbar::WeaponMeleeAttack1Condition(float,float)" (?WeaponMeleeAttack1Condition@CWeaponCrowbar@@UAEHMM@Z)
1>weapon_stunstick.obj : error LNK2001: unresolved external symbol "class ConVar sk_crowbar_lead_time" (?sk_crowbar_lead_time@@3VConVar@@A)
1>.\Release_mod_hl2mp\\server.dll : fatal error LNK1120: 12 unresolved externals
========== Build: 0 succeeded, 1 failed, 5 up-to-date, 0 skipped ==========
Error 1 error LNK2001: unresolved external symbol "public: virtual class ServerClass * __thiscall CWeaponCrowbar::GetServerClass(void)" (?GetServerClass@CWeaponCrowbar@@UAEPAVServerClass@@XZ) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP)
Error 2 error LNK2001: unresolved external symbol "public: virtual int __thiscall CWeaponCrowbar::YouForgotToImplementOrDeclareServerClass(void)" (?YouForgotToImplementOrDeclareServerClass@CWeaponCrowbar@@UAEHXZ) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP)
Error 3 error LNK2001: unresolved external symbol "public: virtual struct acttable_t * __thiscall CWeaponCrowbar::ActivityList(int &)" (?ActivityList@CWeaponCrowbar@@UAEPAUacttable_t@@AAH@Z) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP)
Error 4 error LNK2019: unresolved external symbol "public: __thiscall CWeaponCrowbar::CWeaponCrowbar(void)" (??0CWeaponCrowbar@@QAE@XZ) referenced in function "class CMattsPipe * __cdecl _CreateEntityTemplate<class CMattsPipe>(class CMattsPipe *,char const *)" (??$_CreateEntityTemplate@VCMattsPipe@@@@YAPAVCMattsPipe@@PAV0@PBD@Z) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP)
Error 5 error LNK2001: unresolved external symbol "public: virtual float __thiscall CWeaponCrowbar::GetRange(void)" (?GetRange@CWeaponCrowbar@@UAEMXZ) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP)
Error 6 error LNK2001: unresolved external symbol "public: virtual float __thiscall CWeaponCrowbar::GetFireRate(void)" (?GetFireRate@CWeaponCrowbar@@UAEMXZ) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP)
Error 7 error LNK2001: unresolved external symbol "public: virtual void __thiscall CWeaponCrowbar::AddViewKick(void)" (?AddViewKick@CWeaponCrowbar@@UAEXXZ) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP)
Error 8 error LNK2001: unresolved external symbol "public: virtual float __thiscall CWeaponCrowbar::GetDamageForActivity(enum Activity)" (?GetDamageForActivity@CWeaponCrowbar@@UAEMW4Activity@@@Z) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP)
Error 9 error LNK2001: unresolved external symbol "public: virtual void __thiscall CWeaponCrowbar::Drop(class Vector const &)" (?Drop@CWeaponCrowbar@@UAEXABVVector@@@Z) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP)
Error 10 error LNK2001: unresolved external symbol "public: virtual void __thiscall CWeaponCrowbar::Operator_HandleAnimEvent(struct animevent_t *,class CBaseCombatCharacter *)" (?Operator_HandleAnimEvent@CWeaponCrowbar@@UAEXPAUanimevent_t@@PAVCBaseCombatCharacter@@@Z) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP)
Error 11 error LNK2001: unresolved external symbol "public: virtual int __thiscall CWeaponCrowbar::WeaponMeleeAttack1Condition(float,float)" (?WeaponMeleeAttack1Condition@CWeaponCrowbar@@UAEHMM@Z) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\npc_citizen17.obj Server (HL2MP)
Error 12 error LNK2001: unresolved external symbol "class ConVar sk_crowbar_lead_time" (?sk_crowbar_lead_time@@3VConVar@@A) C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\weapon_stunstick.obj Server (HL2MP)
Error 13 error LNK1120: 12 unresolved externals C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\server\Release_mod_hl2mp\\server.dll Server (HL2MP)
14 IntelliSense: command-line error: invalid macro definition: PROJECTDIR=C:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\client c:\Users\User\Documents\GitKraken\ShooterGame\mp\src\game\client\hl2\c_weapon__stubs_hl2.cpp 1 1 Client (HL2MP)
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