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Cross-platform Sound Playing with Standard Libs only, No Sound file is required, No install is required, Python2 / Python3.
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#!/usr/bin/env python3 | |
# -*- coding: utf-8 -*- | |
import os, sys | |
from tempfile import gettempdir | |
from subprocess import call | |
def beep(waveform=(79, 45, 32, 50, 99, 113, 126, 127)): | |
"""Cross-platform Sound Playing with StdLib only,No Sound file required.""" | |
wavefile = os.path.join(gettempdir(), "beep.wav") | |
if not os.path.isfile(wavefile) or not os.access(wavefile, os.R_OK): | |
with open(wavefile, "w+") as wave_file: | |
for sample in range(0, 1000, 1): | |
for wav in range(0, 8, 1): | |
wave_file.write(chr(waveform[wav])) | |
if sys.platform.startswith("linux"): | |
return call("chrt -i 0 aplay '{fyle}'".format(fyle=wavefile), shell=1) | |
if sys.platform.startswith("darwin"): | |
return call("afplay '{fyle}'".format(fyle=wavefile), shell=True) | |
if sys.platform.startswith("win"): # FIXME: This is Ugly. | |
return call("start /low /min '{fyle}'".format(fyle=wavefile), shell=1) | |
if __name__ in '__main__': | |
beep() |
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Theres no cross-platform stdlib builtin Sound Playing capability on Python, this script solves that problem,
and also creates arbitrary sounds based on sine waves from an Optional Tuple of Integers argument.
Defaults to a Beep sound.
windowsound
is MS Windows-only,pygame
need third party modules, this one depends on nothing.>0
and<128
.random.randint()
because you dont feel the difference.