Created
May 19, 2020 10:28
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(byte Min, byte Value, byte Max,byte speed, bool Increasing) TextSize; | |
(byte Min, byte Value , byte Max, byte speed, bool Increasing) Red; | |
(byte Min, byte Value, byte Max, byte speed, bool Increasing) Green; | |
(byte Min, byte Value, byte Max, byte speed, bool Increasing) Blue; | |
Random dice = new Random(); | |
SKPaint textpaint; | |
private void Init() | |
{ | |
TextSize = (10, 128, 200,1, true); | |
Red = (0, (byte)dice.Next(0, 128), 200, (byte)dice.Next(0, 5), true); | |
Green = (0, (byte)dice.Next(0, 128), 200, (byte)dice.Next(0, 5), true); | |
Blue = (0, (byte)dice.Next(0, 128), 200, (byte)dice.Next(0, 5), true); | |
textpaint = new SKPaint() | |
{ | |
IsAntialias = true, | |
TextAlign = SKTextAlign.Center, | |
TextSize = TextSize.Value, | |
SubpixelText = true, | |
Color = new SKColor(Red.Value, Green.Value, Blue.Value) | |
}; | |
} | |
private void Update() | |
{ | |
Update(ref TextSize); | |
Update(ref Red); | |
Update(ref Green); | |
Update(ref Blue); | |
textpaint.TextSize = TextSize.Value; | |
textpaint.Color = new SKColor(Red.Value, Green.Value, Blue.Value); | |
} | |
private void Update(ref (byte Min, byte Value, byte Max, byte speed, bool Increasing) range) | |
{ | |
if (range.Increasing) | |
{ | |
range.Value+=range.speed; | |
if (range.Value > range.Max) | |
range.Increasing = false; | |
} | |
else | |
{ | |
range.Value-= range.speed; | |
if (range.Value < range.Min) | |
range.Increasing = true; | |
} | |
} | |
private void Draw(SKCanvas canvas, int width, int height) | |
{ | |
canvas.DrawText("SkiaSharp", width / 2f , (height + TextSize.Value) / 2f, textpaint); | |
} | |
} |
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